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Review: EDGE

2:00 PM on 08.14.2011   |   Alasdair Duncan

Review: EDGE photo

You might remember EDGE developer Mobigame from its legal troubles with Tim Langdell over the title of their iPhone game. Mercifully, after a year of court cases, the independent developer was able to put EDGE back onto the iPhone market early last year.

Now the game is out on Steam for both PC and Mac, but how well does it translate from the iPhone to your desktop?

EDGE (PC [reviewed], Mac)
Developer: Mobigame
Publisher: Two Tribes
Released: August 11th, 2011
MSRP: $7.99

EDGE is a combination of puzzles, platforming and time attack styles of gameplay. You control a flashing cube from an isometric viewpoint made up of other cubes which will form platforms and ledges. The object is to get from the start to the end of the level as fast a possible; you're given a ranking at the end depending on your finish time and a running total of how often you fell off an edge.

Collecting smaller cubes or "prisms" will speed your cube up and are invaluable in improving your rank. You can also gain a few seconds of time by moving your cube to a ledge and slowly moving up. You'll gain time by balancing your cube on a ledge, so this tactic can gain you precious seconds as you make your way to the finish. Sounds simple enough.

But therein lies the challenge. Getting one of the two top ranks possible -- either an S or S+ rank -- requires picking up all the prisms in a level, which can be fairly well hidden. Thankfully, there's a mini map in the top left-hand corner that displays where the prisms are but also shows hidden paths obscured by the game's isometric viewpoint. The map is great at showing you routes that are hidden by the game's angles, but doesn't do a good job at showing paths that are obscured by a roof or overhanging platform.

The big strength of EDGE is that there's new mechanics and gameplay features introduced in almost every level. The game initially looks like it's simply about getting your block from the start to the end of the level but once it starts introducing a variety of moving platforms and ways to activate them.

In one mission, a group of blocks formed into a robot and thrust me forward to the end of the level. In the next, I was chased along a narrow path by a malevolent column. EDGE continues mixing up its level design but there's a very natural learning curve. There are some handy "?" markers that will give you a brief demo of what you're expected to do at a specific section before letting you have a go yourself. Generous checkpoints mean that failure to proceed is going to affect your ranking but won't adversely affect your ability to ultimately finish the level.

My only frustrations with the game came from a few cases where I respawned at the same point I kept dying at. I had to restart the level (this problem appears to have been patched). The other problem I had was that it wasn't made clear that the mini-cube power-up allows you to climb up walls. It was only on maybe my third or fourth attempt that I realized I could climb up a sheer-face and that's because it was my only option.

Other niggles come from the controls; I used a keyboard but often I felt the weight of the cube's rotation was causing me to miss platforms and ledges even though I wasn't wanting to move that much. Also, it would be good if there was a fly-by or large map showing you the whole level to give you an idea of how long it is. There were a few times I got lost in the later levels because I had no idea where the exit was. These are small issues though, as I said earlier EDGE's checkpoints allay a lot of frustration.

Even when I failed part of the level and died repeatedly, I never rage quit and with me that's quite an achievement. That's not to say there's not challenge here; I finished some of the later levels with times approaching 15 minutes and a D ranking. Getting those upper rankings is quite a challenge.

The tag "platformer" doesn't quite fit EDGE, but neither is it a full-on puzzle game. You're not often required to make pixel-perfect jumps and leaps, but you'll need to think and react quickly to make it through levels efficiently. Likewise, there's very little traditional puzzle elements in EDGE, aside from a few button-sequence puzzles, but you will need some smarts and lateral thinking to figure out how to get past some parts of the game.

EDGE is a great pick-up-and-play title; the controls are simple and levels can be completed in a couple of minutes, but the desire to improve my ranking kept me coming back for more.



Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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19 comments | showing # 1 to 19
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Matthew Williams's Avatar - Comment posted on 08/14/2011 14:18
Matthew Williams
Sounds like a decent game... always curious about cube-games myself
gmadera7's Avatar - Comment posted on 08/14/2011 14:33
gmadera7
This game rocks and its beautiful.
Kraid's Avatar - Comment posted on 08/14/2011 14:43
Kraid
Cubes and shit. Sounds great!
ElReminator's Avatar - Comment posted on 08/14/2011 14:55
ElReminator
Catherine, Edge... EDGE! EDGE!

Cubes are everywhere. They want your soul.
dan0220's Avatar - Comment posted on 08/14/2011 15:13
dan0220
this game looks like it should have good music. does it have good music?
Martholomule's Avatar - Comment posted on 08/14/2011 15:20
Martholomule
Langdell is an idiot. Looks like he's done OK for himself, but I'm glad this game made it to market.
Noir's Avatar - Comment posted on 08/14/2011 15:20
Noir
Came to make a Catherine joke, but ElReminator beat me to it! Damn you...
flintmech's Avatar - Comment posted on 08/14/2011 15:31
flintmech
Yeah, I just beat Catherine so that's all I think of as well. EDGE. EDGE. EDGE. EDGE. EDGE. UNDO. UNDO. EDGE. EDGE. EDGE.
KingSigy's Avatar - Comment posted on 08/14/2011 15:41
KingSigy
I'm very intrigued by this. I'll have to buy it in a few weeks when I get some extra change. $8 aint bad for an indie platformer.
Darckcloud723's Avatar - Comment posted on 08/14/2011 15:59
Darckcloud723
I finally get the EDGE joke! (and I even beat Catherene a week ago)
wildwarrior's Avatar - Comment posted on 08/14/2011 18:35
wildwarrior
edge...EDGE.....EDGE!!!! oh god the catherine flashbacks
cpe007's Avatar - Comment posted on 08/14/2011 19:07
cpe007
I looked down at the comments to see if I wasn't the only one who thought of Catherine. I wasn't the only one. Edge.
Paperclip's Avatar - Comment posted on 08/15/2011 00:42
Paperclip
Played the demo. Definitely going to pick this one up on Steam. Glad you guys reviewed it!

@dan: Yes, the game does have some pretty rockin music. I'm surprised it wasn't mentioned in the review.
DanMazkin's Avatar - Comment posted on 08/16/2011 04:08
DanMazkin
This review made me moist in the pants.
NeoPlaydohnist's Avatar - Comment posted on 08/16/2011 09:11
NeoPlaydohnist
Played this for the iPhone, and it was quite good. Pick it up if you can.
KCalder's Avatar - Comment posted on 08/20/2011 16:48
KCalder
They should really do a Catherine themed Edge card at Ebgames, while it remains topical.
sharri's Avatar - Comment posted on 03/10/2012 02:06
sharri
I am leaving Destructoid. Cheap Quinceanera Gowns It was a hard decision, that I have being struggling for a long time now. It was not a rushed decision, neither a easy one, but this will be my last blog here on Destructoid. After almost a year and Wedding Gowns more than a hundred blogs it is a very sad day to me to say this. Farewell and Thank you all.
jacklavoro's Avatar - Comment posted on 03/28/2012 09:47
jacklavoro
I would like to thank you for the efforts you have made while writing this post. I am hoping for the best work of the same from you in future

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SEO-Gamer's Avatar - Comment posted on 05/24/2012 08:51
SEO-Gamer
Some pretty rockin music.. Love this style..<3

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