Tecmo Koei is a company that knows how to milk its franchises, perhaps to a degree unrivaled by any other publisher in this industry. The release of a new Dynasty Warriors game comes with the knowledge in fans' minds that it is just the start of several games that will keep Omega Force churning out the same content for at least two years.
Dynasty Warriors 7: Xtreme Legends is the first spin-off of the seventh main installment. Traditionally, Xtreme Legends is an expansion pack with new campaigns, weapons, and game modes. However, in this age of downloadable content, such an expansion is looking increasingly redundant, and nowhere is this more evident than here.
Dynasty Warriors 7: Xtreme Legends (PlayStation 3) Developer: Omega Force Publisher: Tecmo Koei Released: November 15, 2011 MSRP: $39.99
Dynasty Warriors 7: Xtreme Legends aims to bolster the original game with two new gameplay modes, three extra characters, and two "secret" weapons for every single weapon type in Dynasty Warriors 7's arsenal. On the surface, this latest expansion promises quite a lot of content, but it doesn't take long for one to realize just how halfhearted the package is.
For instance, the new characters only introduce two new weapons. The grand return of Pang De has his using Zhang Liao's previously exclusive default weapon, the twin axes, effectively turning him into yet another clone. The maps for the new story-driven Legend Mode are just re-tooled from Dynasty Warriors 7 or resurrected from past games as Classic stages, while the new weapons are only fresh in terms of stats -- there are no new skins for the secret weapons, unlike in previous games.
There is still plenty to be getting on with for those who have played Dynasty Warriors 7 to death. The two completely new characters, Wang Yi and Guo Jia, are quite cool with unique movesets. Wang Yi fights with a pair of sai to perform incredibly swift and powerful attacks, while Guo Jia uses a magical pool cue that can summon and launch energy balls. They bring with them a few new skills and weapon upgrades which can be used by any character, including abilities like attack cancellation or mid-air combos.
Legend Mode undoes some of the restrictions of Dynasty Warriors 7's story campaigns by allowing players to take any character they want into a range of narrative-driven battles. These battles are usually themed around a particular warrior, but players can choose whatever general they like and will have the "star" of that level following them around like a bodyguard. As is the case with most recent Dynasty Warriors games, battles are more objective-based than older titles, as players are expected to perform key tasks that make the battle easier before going on to slaughter the enemy commander.
Between each level is a town area that serves as Legend Mode's hub. From here, players can select their character, choose another as an adjutant to influence the town's growth, buy weapons and training manuals to improve skills, and send a merchant out to find special treasure. As the new stages are beaten, the town grows and more gold is earned. The town will also gain special atmospheres that influence gameplay, such as "Orderly," which increases a player's attack, or "Carefree," which will lead to merchants' discovering more treasure.
By performing certain actions in battle, characters may also earn Titles. These serve as in-game achievements that will boost that particular warrior's prowess, allowing for greater attack power or the ability to steal health from enemies. Some Titles are crucial in succeeding on higher difficulties and unlocking secret weapons.
Nearly every stage has two secret weapons to unlock, one on Chaos difficulty and the other on the new Nightmare difficulty. Unlike previous games, the "secrets" to getting these weapons are clearly explained on the stage select screen and usually involve the players' simply doing what their commander tells them to do during battle. With a suitably powered-up character, obtaining the Chaos-level weapons are incredibly easy and should pose no problem. On Nightmare difficulty, things get a little tougher.
For the unprepared player, Nightmare is an apt name for the new difficulty setting. Not only do enemy officers take a severe beating before going down, but even opposing peons are devastating -- thoroughly aggressive and more than capable of taking down a maxed-out health bar in seconds. As if that wasn't bad enough, the previously useless enemy standard bearers now have a combat role -- they will periodically buff enemy officers to raise their stats or even heal them. All this would be manageable save for the most frustrating element -- allied officers are now miserably incapable of self-defense (worse than usual!), and having to babysit the commanding officer can make weapon unlocking borderline impossible.
It'll take an almost fully-maxed character wielding a weapon packed with special abilities, such as Officer Assassin and Combat Resistance, to grab those Nightmare weapons. Having the Title that replenishes health with every successful attack is also a must, because players simply will not survive without it. Fortunately, the Nightmare weapons themselves are incredibly powerful (save for Zhang He's claws, which are still disappointingly pathetic) and will give players a bit more of a fighting chance in Nightmare. It's just a shame that, after going through some really taxing effort to earn these weapons, players discover that Omega Force didn't have the good grace to design new weapon skins. I guess they need to keep that DLC train rolling.
In addition to Legend, there are a set of Challenge modes that are mostly retained from previous games. They include game types such as Rampage, in which players must kill as many enemies as possible in a time limit, or Bridge, where enemies must fight on a thin platform. There are online rankings for these games, although the game types themselves aren't really deep enough to encourage much replay.
Taking a page from the PS2 era, Xtreme Legends features a Remix option in which players can swap and load the Dynasty Warriors 7 disc to unlock all of XL's features in the original game modes. You'll need to swap the discs every time you want to take advantage of Remix, but fortunately, character progress and unlocked weapons are automatically transferred to Xtreme Legends via the PS3's HDD.
Despite all the new content, the biggest draw to Xtreme Legends is how it re-tools the original gameplay and makes significant enhancements. A few weapon movesets have been given overhauls to make them play better, while damage for certain ones have been rebalanced. In even better news, enemy archers are no longer unreasonable in how much damage they deal, having their potentially game-breaking strength toned down significantly. The game's graphics also look brighter and richer than they did in Dynasty Warriors 7, making for an expansion that really makes the original a better product.
Nevertheless, one still cannot excuse the fact that most of what Dynasty Warriors 7: Xtreme Legends could easily have come in the form of patches or more downloadable content. After already selling all manner of new weapons and maps as DLC in Dynasty Warriors 7, it is pretty cheap for Koei to expect a forty dollar lump sum just to provide more of the same. The Xtreme Legends spin-offs have always been blatant cash grabs, and fans have grown to be okay with that, but even as far as cash grabs go, this latest offering feels particularly half-arsed.
When you can't even give one of your three new characters his own unique weapon, and when the boasted new weapons are just old ones with better stats, you're left with a game that's a little too obvious in its laziness. For the obsessively hardcore, Xtreme Legends' gameplay improvements and fresh challenges will likely provide an irresistible offering, but no matter how many hours such fans will squeeze from the expansion, they will likely feel that more should have been done.
Ultimately, the rising popularity of DLC exposes what a shoddy business model Koei has with these expansions, and while there's still a lot of fun to be had for hack 'n slash fans, it's getting beyond the point where products like this have a place in the industry.
Final Verdict: 6.0
Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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I'm confused. Do business models that bank on getting consumers to pony up for micro-transaction DLC really work that well? I mean, it would SEEM that it does, considering how many companies do that today, but I have never once purchased DLC of any kind that was not a full expansion and that was more than $10. Perhaps I'm a minority?
Fair enough,thank you for actually reviewing the Warriors games,everyone else just looks at the cover and gives it a 1 out 100.
Anyways,I will get it down the line when it's cheaper,I still have a lot to finish in the vanilla DW7,and Skyrim and Skyward Sword are going to keep me busy for a LONG time.
True story: I was in EB Games picking up my Zelda pre-order on Sunday and the two clerks weren't sure about the release date for this game. Seriously. They couldn't find a record of the release date. They asked me if I knew. I told them that the online release date was the 17th but I'd had a hard time finding anybody selling it.
Y'know, Koei, if you're going to keep up this formula it would help a bit if people actually knew when the game was supposed to come out.
Shame. Having not picked up DW7 in a while this tempted me, but considering how little this seems to actually add - and that I've got a fair bit of the DW7 DLC anyway - it seems I might as well just dust off DW7 until WO3 comes out.
Everyone loves to slam Activision and its studios for boiler plate game design, but at least they keep the quality high. I will never understand how DW games keep getting made. They must have ludicrously low development costs.
I like how everyone is hating on Jim for giving a Dynasty Warriors game a 6, without actually reading what a 6 on Destructoid means.
"Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled."
As a fan of the Warriors series, I fully expect to have the same general gameplay thrown at me with each installment. In turn, I buy each installment because I *enjoy* that same general gameplay. The Xtreme Legends additions were great in the PS2 days, though I do wonder why they went disc-based with this one (especially as Samurai Warriors 2:XL was DLC, showing Koei knew how to do that years ago.) I found DW7 to be an exception to the rule, as I feel it's truly the best DW game ever, but I can see how people that are not a fan of hack n' slash gameplay would disagree.
My only real qualm with this release is that it's not available on the 360, where my current DW7 file lies. Then again, the game sold like absolute ass on the 360, so I'm not really surprised.
I've always been a fan of Dynasty Warriors since DW2 and I used to think with each game maybe it would be just 'one more in the series' until they put in a whole ton of awesome stuff and made it into a combination of an action game with an in depth turn based strategy map.
Instead release after release they've just stagnated and in many ways seem to have taken steps backwards. They always add a new 'feature' with each entry that sounds good on paper but is absolutely pointless in practice.
When they finally got around to improving graphics with 7's release they trimmed the rest of the game down to a very basic game with 'okay' graphics. The rest of the game is so shallow its barely worth playing even if you're a huge fan of the series.
I've given up any hope of the series going anywhere. It seems as if the mantime budget for each game shrinks every release. It's days are limited.
The question is, for someone who hasn't played Dynasty Warriors 7, is this worth getting? I'm fully enjoying Fist of the North Start and am tempted to try another Warriors game. And is this like a Special Edition of the game with new content, or is there stuff in DW7 not included here? Also, anyone have recommendations for the best Warriors game I could get (Ken's Rage excluded)?
I've been playing Dynasty games these two weeks a lot, DW7, tried DW:Strikeforce but lost interest, then Warriors Orochi 2, in preparation for the WO3, and people who say that the DW7:XL additions are worth that much money, need to return to being players of good, quality games, from being fanatic fans who accept shit if the name is rightly spelled on it.
They already stripped the DW franchise of different attack patterns for every character (I don't even use the sub-weapons). Then they removed the FREE MODE, only to charge for it in expansions. Now they don't add new designs but instead only add new numbers and names to weapons.
Why are you defending the constant decrease of real content?
I love Dynasty games. I like the new fresh looks they gave the characters, and the new masou attacks look cool, but that doesn't justify balance the wrong things.
The XL games are pretty much expansions to the regular DW games. You can play them by themselves, but they only contain a new mode or two and the other new stuff, so like Jim said, you supplement the main DW games with the new stuff from XL.
As far as Warriors games goes, try the Samurai Warriors games. If you have a PS2, get SW2, or SW3 if you have a Wii. Even better, try Sengoku Basara: Samurai Heroes from Capcom. That game is some good stuff.
As a fan, I bought this today, mainly for free mode (and was a decent price), but it's not enough to not make me ask myself the same questions I've been asking myself a while now
- why couldn't there be free mode from the beginning?
- why is dw gundam 3 more fun when it comes to playing?
- why is XL not also available as DLC, like SSFIVAE?
- why was the stage design/mechanics a step back to DW6?
- why is most of conquest mode worthless, and the mode itself awful to navigate?
- why am I going to buy Orochi 3 anyway?...
Two new weapons -- DLC is $1 per new weapon
Two new ranks for all weapons -- DLC is $2 per new rank?
Three new characters -- No DLC characters to compare against
Return of the cut Free mode -- No DLC feature to compare against
For rougher comparisons:
Conquest mode stage DLC is around $2 per stage. (Two stages for $4, or one stage and several music tracks for $3.)
Music tracks vary, though 8 tracks for $1 seems the standard. Music is mostly sold with other DLC. The lone solo BGM pack doesn't list how many songs it has.
Costume packs depend on whether they are recycled designs from previous games ($1 for the entire game) or the new school outfits ($5 for 16 characters.) Note that while most of the recycled designs aren't that bad in price (over 40 outfits for $1, and the one 39 outfit pack effectively includes four music tracks to make up the difference), Costume Pack 0 is still $1 even though it has only five outfits.
All in all, even with Koei milking DLC, Xtreme Legends sounds expensive. And at least with DLC, you wouldn't have to swap discs to access everything.
On the other hand, DW7XL should be pretty cheap in a month or two, while DLC prices don't ever change (outside of extremely uncommon sales).
I think Koei is looking to see just what way to take future games, whether they should move entirely to DLC or still produce XL discs. Full XL releases probably net them more sales, but they presumably make more profits per item off of DLC. They could try to turn XL into a DLC expansion itself, but they'd probably want to push the $40 price tag (since they know people are willing to pay $40 for an XL) and that might not sit well with the other DLC prices.
It's really bizarre because SW2XL WAS DLC on the 360... anyway just waiting for WO3 now to try out all the character versions in this, since they'll be way better there anyways.
HOW DARE YOU JIM THIS DESERVES AT LEAST A 6.9 OUT OF TEN. I HOPE YOU GET FIRED FOR TROLLING THE GAMES META CRITIC SCORE! AUUUGHHHH *explodes*....oh I feel much better. Good review Jim.
@LSD89
Yeah,I know he is,I'm just glad that there is someone that gives these types of games a fair review and doesn't just write "Press square to win,lol,why do they keep making them lol,1/10,lol"
@LSD89
Yeah,I know he is,I'm just glad that there is someone that gives these types of games a fair review and doesn't just write "Press square to win,lol,why do they keep making them lol,1/10,lol"
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Is dynasty warriors stuck in the 90s or something?
Its coz illiteracy iz kewl.
Anyways,I will get it down the line when it's cheaper,I still have a lot to finish in the vanilla DW7,and Skyrim and Skyward Sword are going to keep me busy for a LONG time.
Y'know, Koei, if you're going to keep up this formula it would help a bit if people actually knew when the game was supposed to come out.
@chongo
Mortaaaallll Kombat!
Sad day for that franchise.
"Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled."
As a fan of the Warriors series, I fully expect to have the same general gameplay thrown at me with each installment. In turn, I buy each installment because I *enjoy* that same general gameplay. The Xtreme Legends additions were great in the PS2 days, though I do wonder why they went disc-based with this one (especially as Samurai Warriors 2:XL was DLC, showing Koei knew how to do that years ago.) I found DW7 to be an exception to the rule, as I feel it's truly the best DW game ever, but I can see how people that are not a fan of hack n' slash gameplay would disagree.
My only real qualm with this release is that it's not available on the 360, where my current DW7 file lies. Then again, the game sold like absolute ass on the 360, so I'm not really surprised.
Instead release after release they've just stagnated and in many ways seem to have taken steps backwards. They always add a new 'feature' with each entry that sounds good on paper but is absolutely pointless in practice.
When they finally got around to improving graphics with 7's release they trimmed the rest of the game down to a very basic game with 'okay' graphics. The rest of the game is so shallow its barely worth playing even if you're a huge fan of the series.
I've given up any hope of the series going anywhere. It seems as if the mantime budget for each game shrinks every release. It's days are limited.
Wait, wat?
I like how you either can't read or understand sarcasm. That's what I like.
I like that too. It makes my life much more entertaining.
They already stripped the DW franchise of different attack patterns for every character (I don't even use the sub-weapons). Then they removed the FREE MODE, only to charge for it in expansions. Now they don't add new designs but instead only add new numbers and names to weapons.
Why are you defending the constant decrease of real content?
I love Dynasty games. I like the new fresh looks they gave the characters, and the new masou attacks look cool, but that doesn't justify balance the wrong things.
Huh. Good retort.
Touche cowboy, touche... until next time!
The XL games are pretty much expansions to the regular DW games. You can play them by themselves, but they only contain a new mode or two and the other new stuff, so like Jim said, you supplement the main DW games with the new stuff from XL.
As far as Warriors games goes, try the Samurai Warriors games. If you have a PS2, get SW2, or SW3 if you have a Wii. Even better, try Sengoku Basara: Samurai Heroes from Capcom. That game is some good stuff.
Still angry at them for not bringing it SW3:E over here.
- why couldn't there be free mode from the beginning?
- why is dw gundam 3 more fun when it comes to playing?
- why is XL not also available as DLC, like SSFIVAE?
- why was the stage design/mechanics a step back to DW6?
- why is most of conquest mode worthless, and the mode itself awful to navigate?
- why am I going to buy Orochi 3 anyway?...
QUICK! GATHER YOUR LOVED ONES AND TO THE BOMB SHELTERS! THE END TIMES ARE UPON US!
Two new weapons -- DLC is $1 per new weapon
Two new ranks for all weapons -- DLC is $2 per new rank?
Three new characters -- No DLC characters to compare against
Return of the cut Free mode -- No DLC feature to compare against
For rougher comparisons:
Conquest mode stage DLC is around $2 per stage. (Two stages for $4, or one stage and several music tracks for $3.)
Music tracks vary, though 8 tracks for $1 seems the standard. Music is mostly sold with other DLC. The lone solo BGM pack doesn't list how many songs it has.
Costume packs depend on whether they are recycled designs from previous games ($1 for the entire game) or the new school outfits ($5 for 16 characters.) Note that while most of the recycled designs aren't that bad in price (over 40 outfits for $1, and the one 39 outfit pack effectively includes four music tracks to make up the difference), Costume Pack 0 is still $1 even though it has only five outfits.
All in all, even with Koei milking DLC, Xtreme Legends sounds expensive. And at least with DLC, you wouldn't have to swap discs to access everything.
On the other hand, DW7XL should be pretty cheap in a month or two, while DLC prices don't ever change (outside of extremely uncommon sales).
I think Koei is looking to see just what way to take future games, whether they should move entirely to DLC or still produce XL discs. Full XL releases probably net them more sales, but they presumably make more profits per item off of DLC. They could try to turn XL into a DLC expansion itself, but they'd probably want to push the $40 price tag (since they know people are willing to pay $40 for an XL) and that might not sit well with the other DLC prices.
Wait...
Why has this paid troll so much reviews?
Arghh...
Why is this paid review trolled so much?
I think I got it. Sort of...
He game this game a 6 (still a good score on their system), and he's been known to drool over this series to an odd extreme (Xtreme?) in the past.
If that doesn't mean something, I don't know what does.
Yeah,I know he is,I'm just glad that there is someone that gives these types of games a fair review and doesn't just write "Press square to win,lol,why do they keep making them lol,1/10,lol"
Yeah,I know he is,I'm just glad that there is someone that gives these types of games a fair review and doesn't just write "Press square to win,lol,why do they keep making them lol,1/10,lol"
@vancealmighty:
Yeah, Capcom can definitely trump Koei at times. Koei also doesn't match Capcom's experiments in milking DLC.