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Review: Dynasty Warriors 6: Empires photo

Dynasty Warriors games aren't exactly known for their critical acclaim, but at least one subset of the series has always managed to win favor with the press. Empires is a strategic expansion to the Warriors games, taking the assets from the main games and adding a political element. As a warlord of ancient China, players have to take over provinces, forge alliances and build armies in order to unify the land.

DW6: Empires makes a few changes to the formula, but remains the same game at heart. We've been playing it until our thumbs have broken, so read on for the full review of Dynasty Warriors 6: Empires.

Dynasty Warriors 6: Empires (PlayStation 3, Xbox 360 [reviewed])
Developer: Omega Force
Publisher: Koei
Released: June 23, 2009
MSRP:  $39.99

The major difference between this and previous Empires games is the fact that players no longer just have to take on the role of a ruler, but can also play as an officer in the army of another warlord. This key difference proves to make Empires a far more interesting game, with the officer mode proving far more fun than the ruler.

Starting out as a vagrant officer, players can move around China, looking for a fitting leader they wish to serve. Different rulers have different rates of pay, and the key is finding not only somebody who pays well, but is powerful and in a good position to unite China. An officer's job is to help their master unite the country under his banner, but there's plenty else to be doing along the way. 

Officers will be given assingments by their ruler, and will be expected to either help invade other territories, defend their own provinces, or deliver messages by taking part in time trial races across battlefields. They can also take on freelance mercenary tasks, where they will have to eliminate bandits, escort other warriors, or take on giant tigers that shoot lightning. No idea why they can shoot lightning, but they can. 

Players will be able to abandon their rulers, and can defect in the middle of battle. This can prove advantageous when faced with a superior enemy who is likely to crush your army, and it's always fun to be a backstabber. If you choose to break away from your master and become a vagrant, you can even rise up against your former ruler and make a bid to take over his land, becoming a ruler yourself. 

Sadly, life as a ruler seems far less fun. The diplomacy and politics have been stripped down. You no longer get as much opportunity to form alliances, nor do you get to govern your people as either a saint or a tyrant anymore. You do get to draw "cards" which use up "resources," but unlike the last games, these cards are almost all focused on invading territory, with no eye turned toward the politics. It seems that there is simply far more to do as a simple vassal than as a leader of the people, which is a shame. 

During downtime, you'll be able to use the gold you've acquired through pay, taxes, and mission rewards to purchase a number of upgrades and items. By combining gold and resources known as gems, you can strengthen your weapon and bestow on it a number of extra benefits such as elemental attacks and extra attack reach. New to the series are special attacks, which are assigned to one of four slots and activated by holding the left trigger while hitting the corresponding face button. These special moves can summon huge fireballs, steal gold from enemies with each attack, or lower the opponent's defense. There are plenty of specials to buy and experiment with. 

As with all Empires games, the hack n' slash battles have been given a more strategic element to keep things interesting. Rather than simply slog one's way to the enemy commander, players will have to take over enemy bases while defending their own. The idea is to create a chain of allied bases leading from your main camp to the enemy's main camp. Once this has been done, players can assault the enemy camp and lure out the commander. 

During battle, one will be able to issue orders to allies, and officers will also be able to perform specific optional tasks to earn experience, gold and gems. Koei has seemingly abandoned the Renbu system as a failed experiment, and players will simply unlock longer combos as their weapons level, which is quite welcome, since the idea of attacking constantly to keep one's combo level high was interesting, but more work than it needed to be.

Empires throws in a few new features as far as characters go, by bringing over the de-cloned movesets and weapons from Dynasty Warriors 6: Special, which appeared only on the PS2. Characters like Zhang He and Taishi Ci get back their traditional weapons with brand new moves. While this still doesn't make up for the fact that some character movesets are still cloned at least four times, it's at least good to be able to get Zhang He's claws back. Meng Huo has also been (re)added as a playable character, with an all-new Nanman stage backing him up. 

Making its return from Dynasty Warriors 4 is the long-forgotten Edit Officer mode, where players can create their very own warriors. The customization is not as rich and deep as most character edit modes, but it's still a cool addition, and players can unlock new costume parts by playing through the main game. There is scope to create some really silly characters,  and fans of the series ought to find quite a bit of fun in trying to create their own personal warriors.

A special note should also be made of the music. I've always been a fan of the series' ridiculous-yet-epic hair metal soundtrack, and that's why I'm delighted by the fact the DW6: Empires contains almost every single track from every single Dynasty Warriors game from the second title onwards. This includes all remixes, which means there are about five or six Lu Bu themes. The music can be randomized in battles and strategy screens, and players can even select their own music during each stage's loading screen. It's a terrific addition that adds real fan service. 

Speaking of fan service, players can also earn points during the game to be spent on unlockables, ranging from pictures, new character colors and voice acting samples. For a true fan, the game succeeds in becoming a complete package. 

Dynasty Warriors 6: Empires is a great addition to the series, and is a far deeper, more replayable title than the last main sequel. Fans will find this to be a very enjoyable title, with a lot of content and plenty of reason to keep going back and attempting to take over China. It's been a while since a Dynasty Warriors game was this addictive, and that's a huge bonus. While established fans will find the game to be incredibly fun, it's highly doubtful that longtime DW haters will be drawn into the series by this new one. Definitely a worthy purchase for those that like Koei's work.

Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)


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38 comments | showing # 1 to 38

KoKoO Psy's Avatar - Comment posted on 06/23/2009 18:05
KoKoO Psy
Should us regular folk just deduct 2 points from the score? Or does this have the corn syrup and bias removed due to popular demand?
Holyetheline's Avatar - Comment posted on 06/23/2009 18:07
Holyetheline
Good review and a very affordable game! I might try it out some day.
thebza's Avatar - Comment posted on 06/23/2009 18:12
thebza
BIASED!

jk
Cadtalfryn's Avatar - Comment posted on 06/23/2009 18:19
Cadtalfryn
I feel that once you've played one Dynasty Warriors game you've played them all...and by now its just getting tired.
SephirothX's Avatar - Comment posted on 06/23/2009 18:23
SephirothX
I'll get into DW when it stops being "hit one button to win"
Cartman's Avatar - Comment posted on 06/23/2009 18:28
Cartman
Jim: Are there still those little cutscenes sometimes between characters if you manage to get the right chracter / battle combo? Like when you got Zhuge liang and liu bei together in 5, you'd get a cutscene.
Little story snippets like that made me smile.
Nice review btw, cannot wait to play it.
worm jerky's Avatar - Comment posted on 06/23/2009 18:30
worm jerky
Jim, I like your sarcasm, but I wanted to say I appreciate it as well when you do a review like this that is just a straight up, no nonsense review... so, uh thanks!
Josh Tolentino's Avatar - Comment posted on 06/23/2009 18:47
Josh Tolentino
I haven't played an Empires version game yet, but what you're describing sounds a lot like the way Bladestorm played. Is it anything like that?
Ace Flibble's Avatar - Comment posted on 06/23/2009 18:49
Ace Flibble
Shame they've eased off the ruler aspect, but by the sound of it everything else more than makes up for it. I rarely pre-order games but I've had this one ordered for months and from the looks of all the previews and reviews, I won't regret it. Discovering DW2 for the first time way back when is still one of my top gaming moments and DW6:E looks like it's going to continue the tradition of blowing my balls off. Absolutely can not wait, good to see it's DToid-backed too.
Wedge's Avatar - Comment posted on 06/23/2009 18:51
Wedge
Oh nice, they ditched the Renbu rubbish, and added a touch of SW2 with the special moves. Goddamn I love the combat system in SW2. Sort of interested in this one now.

I have to wonder why people still bother making comments about how repetitive and samish all the games are...
akathatoneguy's Avatar - Comment posted on 06/23/2009 19:03
akathatoneguy
Some will undoubtedly say that the review is BIAS MAN because Jim did it, but there are two schools of thought: that reviews by fans of the series/genre in question are too biased to be reliable, or that reviews by fans are a good thing because they show fans of the genre whether the game is worthwhile. I'm of the latter opinion.

Good review, I may have to check this one out.
Harris Hatsworth's Avatar - Comment posted on 06/23/2009 19:25
Harris Hatsworth
I stopped at 3 so once I eventually get a PS3 or 360 I might get back on the horse.
---AMARU---'s Avatar - Comment posted on 06/23/2009 19:31
---AMARU---
how come when i clicked the link it went to a website about chinese methods of sexual intercourse? i clicked it a second time and it went to the review. weird
Magnalon's Avatar - Comment posted on 06/23/2009 19:33
Magnalon
No free mode/classic Musuo mode was almost a deal breaker for me. I haven't tried a DW since 3, though, and decided to go for it, and enjoyed it anyways.

Great review: and I'm glad they got rid of the Renbu system.
KaL YoshiKa's Avatar - Comment posted on 06/23/2009 19:34
KaL YoshiKa
No Renbu? Sold.
Bennyishere's Avatar - Comment posted on 06/23/2009 19:39
Bennyishere
Ha, I just went from watching GiantBomb's QuickLook of this game to reading this review. I respect you a lot, Jim... but you are fucking nuts.
El Nicko's Avatar - Comment posted on 06/23/2009 19:53
El Nicko
god ive been waiting for this but my xbox just blew up....
Hearing about having the choice to find your own leader and no renbu makes me even more anxious. AAHHHHHH
Dr Milkdad's Avatar - Comment posted on 06/23/2009 20:10
Dr Milkdad
Wait, what the hell, when did this come out? Today? I thought we had to wait a while, and it's awesome? I'm happily surprised.
Snacks n Candy's Avatar - Comment posted on 06/23/2009 20:24
Snacks n Candy
On the Giant Bomb Quick Look they said "I'm confused. Who is this game for? Who likes Dynasty Warriors?" They obviously don't know you, Jim. :P

An 8.0 is a pretty glowing review. I might look into this...
Gen Eric Gui's Avatar - Comment posted on 06/23/2009 22:19
Gen Eric Gui
I liked the Renbu system :( You could do a lot more with it then the series' standard "Hit Square X number of times and then hit Triangle" system. Oh well, you get used to these things when you're the only person who likes change in a series.

I'll probably rent this one, since I tend to not like Koei's take on the politicking nonsense. I'm more a fan of the straight-up action parts of the DW games.
Devil-King's Avatar - Comment posted on 06/23/2009 23:12
Devil-King
@ Gen Eric Gui

The Renbu System was a shit system! Always and only smash the same buttons.
But, the new system is much better! Now you can variable the attacks.
Grande C's Avatar - Comment posted on 06/23/2009 23:28
Grande C
Want xTreme Legends.
KaL YoshiKa's Avatar - Comment posted on 06/24/2009 00:19
KaL YoshiKa
Gen I don't disagree that the Renbu system had potential however they executed it in a way that meant you played the game even less. Not cool.
Los255's Avatar - Comment posted on 06/24/2009 00:52
Los255
I stopped at 4 cause it started getting ridiculous.

Maybe Mr. Sterling has influenced me otherwise?
Charlie X's Avatar - Comment posted on 06/24/2009 01:22
Charlie X
I can't wait for this. De-cloned movesets, betraying your master for fun and profit, awesome.
Zantetsuken's Avatar - Comment posted on 06/24/2009 04:21
Zantetsuken
Most of the people here don't get DW. The beauty is in the simplicity, it knows that the whole premise is stupid, but it pulls it off with style.

If it 'aint broke then don't fix it.
GuitarAtomik's Avatar - Comment posted on 06/24/2009 08:22
GuitarAtomik
But is it better than inFAMOUS? ;D
Gen Eric Gui's Avatar - Comment posted on 06/24/2009 08:33
Gen Eric Gui
@KaL YoshiKa: The only complaint I had about the system was that the meter dropped too fast, but that was easily fixed by using a Horse that had that skill that prevented you from losing Renbu. Sure it meant that you couldn't use the horses that boosted Musou, but Musou goes up fast enough on its own that you didn't really need it.

I'm not sure what "executed it in a way that meant you played the game even less" because I certianly had more active playing time in DW6 than in any of the earlier ones that I played?

@Devil-King: Um, in the standard DW system you basically just hit one button over and over? How is having two different buttons (standard chain and charge chain) to hit worse than having one?

I'll admit the system wasn't perfect, but I think it was a solid step up from the series' normal combo system.

One thing I'd like to know though. Are you still allowed to do things like torch bases and summon avalanches over hills like you could in DW6? I -loved- playing as Lu Xun and torching bases all over the map, and that arrow rain skill was pretty badass too. If you can still do that in Empires that's another tip in its favor for me.
Theos's Avatar - Comment posted on 06/24/2009 08:38
Theos
I haven't played since DW4 and haven't bought one since SW. This review has renewed my interest in the series, and since it's so cheap I may end up buying it. Good review.
Usedtabe's Avatar - Comment posted on 06/24/2009 09:07
Usedtabe
That sucks the ruler system is stripped down, but I am still buying this one. Also, DW:5 Empires had a create a warrior option too. Great review.
KaL YoshiKa's Avatar - Comment posted on 06/24/2009 12:33
KaL YoshiKa
The series basic combo system was terrible it's true but I preferred the controls of the early titles.
Draconianviper's Avatar - Comment posted on 06/24/2009 12:35
Draconianviper
I stopped at DW4 and continued on SW1 and 2 which I found a blast as well. This one might get me back on the DW horse. Wonder how my boy Xiahou Dun has been doing.
Magnalon's Avatar - Comment posted on 06/24/2009 12:40
Magnalon
@Gen
"One thing I'd like to know though. Are you still allowed to do things like torch bases and summon avalanches over hills like you could in DW6?"

I'm getting back into the series, so I haven't found this mechanic yet. I'd sure like to know, however; that sounds amazing!
Magnalon's Avatar - Comment posted on 06/24/2009 12:52
Magnalon
@Gen
Actually, is it called a "surprise attack", usable by pressing the left and right triggers while in an allied camp? Because that's in the manual.
Jim Sterling's Avatar - Comment posted on 06/24/2009 13:10
Jim Sterling
Things like base torching are found on cards. For instance, Zhou Yu's card allows you to torch any base you enter (barring the enemy main camp and supply base). It's an expensive card, but a fucking good one.
Jim Sterling's Avatar - Comment posted on 06/24/2009 13:10
Jim Sterling
Oh, and I believe the special attacks also have things like "torch base" and, as I say in the review, you can summon things like fireballs and the like.
Charlie X's Avatar - Comment posted on 06/24/2009 17:46
Charlie X
Playing a demo of it at the MCM Expo, what you mention the special attacks being is pretty much true.
You can also fight wolves. Hooray for animal cruelty!
Victor Stillwater's Avatar - Comment posted on 06/26/2009 05:04
Victor Stillwater
Bought the game based on a Sterling Recommendation. Hope the game is as fun as it's been made out to be here. :)
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