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Review: Dungeon Siege III: Treasures of the Sun photo

For all its faults, Dungeon Siege III was something that I immensely enjoyed to button-mash my way through on my own. The camera annoyances found in co-op were not really an issue while playing solo, although the AI's tendency to just leave you for dead more than made up for it.

Treasures of the Sun, the first big DLC expansion, doesn't just add a good amount of new content to the hack & slash-a-ton, but also gives players a number of new tools to make their lives a lot easier on the whole.

Dungeon Siege III: Treasure of the Sun (PC, Xbox 360 [Reviewed], PS3)
Developer: Obsidian Entertainment
Publisher: Square Enix
Released: October 26, 2011
MSRP: $9.99, 800 Microsoft Points

Given that Dungeon Siege III more or less made you run a linear line from locale to locale, Treasures of the Sun fits right in with its new Aranoi Desert environment. If you have already finished the game before, you can just load up the Endgame autosave and get to Aranoi from a new path on the Causeway Hub that would normally lead you to the Chapterhouse and the final battle. If you haven't finished it, you'll be able to access it via the same Causeway Hub after you regain control of the Grand Chapterhouse and complete the Spire levels.

You won't be able to just jump into the DLC from the start of the game and for good reason; it can be damn hard! The last time I played Dungeon Siege III was sometime in July and of course I had completely forgotten Reinhart's (my main) 3x3 array of abilities. Since the game was also still set on Hardcore from the campaign playthrough, suffice it to say that I died horrible at the hands of the most meager of skeletons that you first encounter on the Aranoi wasteland. After familiarizing yourself with the controls and remembering how to play Dungeon Siege III, though, it quickly becomes second nature again.

As DLC goes, Treasures of the Sun will give you plenty of meat to dive into. There's a good five hours or more worth of sieging dungeons in here -- at least if you listen to the conversations -- and as Dungeon Siege III goes it's actually rather good. The Aranoi Desert environment itself can be compared to one of the larger campaign areas in terms of scope, with plenty of sidequests, cave systems, temples and dungeons to crawl through.

The main game may not be one that is remembered fondly because of its story, but Treasures of the Sun offers a surprisingly much better story than you'd expect. Now that the goal is no longer to just go through the motions to gather allies against Jeyne Kassinder, there's somewhat of a lull in the storyline to allow you to explore other parts of the Dungeon Siege universe. In this case, it sheds some more light on the background of the Azunai religion and a lost temple where former Azunites have turned to heresy.

Some twists should offer some good fun for Dungeon Siege fans and there is plenty of lore to go around and to help you delve into the wider universe. Compared to the regular game with its snippets of unrelated information here and there, I found it refreshing to read so much lore focused on the single topic of the Agallan giants' adoption of the Azunite religion, what happened to Ehb's patron saint Hiram, and the subsequent heresy that has tainted Aranoi. Of course, if you ignore all of that there's still some plenty of the regular hack & slash experience to go around.

In Aranoi you'll come across three shrines that will each unlock a new ultimate ability. These powers will consume all your power orbs and the more orbs you have the stronger the effect will be. Hathra'unok's Embrace gives you an instant super heal, Xeria's Wrath gives you a large area-of-effect damage explosion, and Elisheva's Shield offers a very nice barrier for those harder fights. The caveat is that you can only wield one of these super powers at the same time, although you can swap them around at the Aranoi shrines as long as you have unlocked them.

However, these powers are activated by clicking and holding the thumbsticks, which can lead to some frustration. Since clicking the right thumbstick also changes the camera perspective on the controller, you'll find yourself changing the camera to its useless up-close position instead of giving you an instant heal when you are down to double digits of health. Because you can already heal yourself with every character anyway and most characters have some sort of protection ability as well, the area-of-attack ultimate is the one you'll want. Once fully powered by the five power orbs you can now wield, it can even wipe the floor with the majority of a boss form's health.

By the time you're in Aranoi, your character should be powerful enough to fill these power orbs quickly enough, so as long as you remember to use the ultimate ability it will make playing through the game on Hardcore a lot less frustrating in the later stages. Aranoi also provides you with a special shrine to respec all of your character's abilities and talents for 20,000 gold -- easily gathered within an hour -- which is an option that should've been in the main game in the first place, but it's still nice to have.

The final big addition Treasures of the Sun offers is Essences. An Essence is an item (it doesn't take up a slot in the inventory) that you can use to enchant any piece of equipment with one of five statistics; Chaos: Vampire (drain life), Doom (extra damage with critical hits), Retribution (counter damage), Stagger (stun on attack), and Warding (stun on being attacked). Larger foes will sometimes drop an Essence, but you can also randomly gain one by transmuting an expensive piece of equipment that contains one of these five statistics.

You can't overpower an item too much, as you can't enchant an item with a new Essence if that item already has six different kinds of other stats, but your main weapon will still benefit a lot from consistently adding the same types of Essences. However, adding an Essence will bankrupt you in no time due to the high cost of enchanting, so it's not likely to break the game in the areas before the DLC. I did encounter Essence drops in the final stage of the regular game, so it seems this system permeates all of Dungeon Siege III as long as you own the DLC.

This new Essence system makes it a bit more interesting to go through the entire game with a new character, and the option to respec when you reach Aranoi means you no longer have to be afraid you'll mess up your build for the end of the game. If you had trouble with the final boss, a side trip to Aranoi will provide you with enough XP to gain a few levels, with Level 35 now being the new level cap. Some new and super powerful legendary weapons you can find for each of your four characters are also certain to help you out in the late game -- especially if you enchant them with all your Essences.

If you didn't care much for Dungeon Siege III in the first place, Treasures of the Sun is not going to change your mind. It doesn't offer anything mind-blowing that magically turns Dungeon Siege III into a masterpiece. But if you thought it was great or even just alright game, this DLC offers a pretty neat package with additional features and some new powers to toy with. The story is far more interesting than anything Dungeon Siege III had to offer, even if most of it is easily overlooked in favor of just mashing those buttons. One choice at the end of the game hints at a larger impact beyond the storyline of Dungeon Siege III, which makes you wonder if Obsidian has plans for a future title that will be affected by this choice.

Treasures of the Sun is definitely one for the fans and it offers plenty of new content with its new locale, while simultaneously giving you a new reason to play through the full game again. If Dungeon Siege III was not quite Baldur's Gate: Dark Alliance but similar enough for you to enjoy, then Treasures of the Sun is best compared to Baldur's Gate: Tales of the Sword Coast; it's a well-shaped and mostly unrelated side-story that offers more of the same fun in a slightly tighter jacket.



Final Verdict:
7.5

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.













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Maurice Tan Maurice Tan does his Associate Editing from The Netherlands in a reality-shattering time zone. After working as a university lecturer in Psychology and Communications teaching game studies and the merits of Keyboard Cat, he now spends most of his time posting news, previews, reviews, and features about industry stuff or all things PC and strategy. He is also a connoisseur of licensed games, as long as they have achievements. Likes Deus Ex, Colonization, Mass Effect, TIE Fighter, and his iPod Touch. Meet the rest of the team



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16 comments | showing # 1 to 16
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Gorescream's Avatar - Comment posted on 11/04/2011 17:01
Gorescream
sweet!
Blitzgrilo's Avatar - Comment posted on 11/04/2011 17:17
Blitzgrilo
TE 7.5
CaptainHowdy's Avatar - Comment posted on 11/04/2011 17:22
CaptainHowdy
Sounds freaking awesome.
BowskiBear's Avatar - Comment posted on 11/04/2011 17:25
BowskiBear
this expansion IS hard! Its raping me royally.
Maurice Tan's Avatar - Comment posted on 11/04/2011 17:29
Maurice Tan
@BowskiBear:

I changed it back to Normal after two hours and it became a lot easier. Went back to the final battle on Hardcore after completing the DLC and still died four times in a row, but everything right up the final boss was a lot easier than before. The vampiric Essences can be a huge help if you have a ranged character.
NineteenEyes's Avatar - Comment posted on 11/04/2011 17:41
NineteenEyes
Score is now showing on toilet edition. Yay.
NineteenEyes's Avatar - Comment posted on 11/04/2011 17:42
NineteenEyes
Not bad. Thanks for the review.
Bracey's Avatar - Comment posted on 11/04/2011 19:21
Bracey
From the pictures it put me in the mind of Fable 3
Bradfms's Avatar - Comment posted on 11/05/2011 01:01
Bradfms
The DLC ruins the ability to play Local Co-Op on PC, because of the update1 that was included. :(

And obsidian does not have any kind of support......

So im trying square enix.
Lars Westergren's Avatar - Comment posted on 11/05/2011 05:08
Lars Westergren
I really liked DS3 as a single player title. It was fun, well written enough for a Diablo-like RPG, and the first Obsidian game which was really polished and bug free. Gives hope for the future as they are one of my favourite developers.

The one frustration I've had with it is online PC multiplayer. The camera feels too up-close for all the characters except Lucas the tank, and in boss fights (especially the very difficult first one against the witch) you can't dodge properly because you are constantly at the edge of the screen when your co-op partners run in different directions in their own futile dodge attempts.

If I could get one thing changed in the game, it's that in on-line coop you could run away from each other and not have to be on the same screen all the time.
Smo5000's Avatar - Comment posted on 11/05/2011 09:49
Smo5000
I love ARPG's but I just couldnt get into DS3. I enjoyed Sacred2 a bit more and then War In the North released and I never looked back.
costelmarin's Avatar - Comment posted on 11/06/2011 11:00
costelmarin
The Dungeon Siege III is one of the coolest games ever. I never get bored of it. I didn`t know so much information about it so thank you a lot! <a href="http://www.filmepornoaz.com">filme sex</a>
costelmarin's Avatar - Comment posted on 11/06/2011 11:04
costelmarin
<a target="_blank" href="http://www.filmepornoaz.com">filme xxx</a>
kantorek's Avatar - Comment posted on 11/06/2011 13:07
kantorek
inb WTF AS GOOD AS BF3!!!1111
jwhyrock's Avatar - Comment posted on 11/06/2011 23:14
jwhyrock
if I didn't have a million games to play right now (primarily Dark Souls atm) then I would snatch it up in a heart beat. I got a plat on DS3 and would love to keep playing. Maybe a contest is in order?
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