It's been quite some time since we last saw Dungeon Siege, with the Dungeon Siege II: Broken World expansion pack released in 2006. Since then, the franchise has landed at the feet of role-playing powerhouse Square Enix and the fine --if notoriously glitch-loving -- folk at Obsidian.
Featuring a streamlined progression system and a simple style of gameplay that's easy to pick up, Dungeon Siege III immediately risks turning off hardcore role-playing game fans who demand deep customization and total control over their destiny. Then again, if you want a game that's a veritable fortress of statistics, you probably weren't looking in this direction to begin with.
Those still with me may want to consider checking this game out.
Dungeon Siege III (PC, PlayStation 3, Xbox 360 [reviewed]) Developer: Obsidian Entertainment Publisher: Square Enix Released: June 21, 2011 MSRP: $59.99
Dungeon Siege III's linear story takes us back to the Kingdom of Ehb and revolves around the Tenth Legion, a force decimated by a powerful conqueror known as Jeyne Kassynder. As one of four playable characters -- Lucas Montbarron, Anjali, Reinhart Manx or Katarina -- you are tasked with rebuilding the Legion, bringing Kassynder to justice, and saving Ehb in a fairly unremarkable but not unenjoyable narrative.
Each of the four characters has a distinct playstyle and a set of unique abilities. Lucas is your typical warrior, fighting with swords and shields. Anjali can switch between human and powerful Archon forms, wielding fire-based offensive abilities. Reinhart is a standard mage with a plethora of spells at his command, while Katarina is a ranged specialist, packing rifles and handguns that can be empowered with black magic.
Character development is some of the most simplistic you could ever expect to find in a Western role-playing game, and I suspect that hardcore PC gamers will not appreciate it. Each character has nine skills that are unlocked incrementally and can be strengthened with skill points. In addition, there are twelve passive attributes that have their own set of points. General statistics, such as attack power and health, are improved automatically and via the huge amount of equipment you can obtain.
Every ability carries with it two potential extra enhancements that are unlocked using ability points. These enhancements can be improved with further points, but you may only improve them up to five times. You can also choose to mix the enhancements. For instance, Katarina can earn the ability to summon a wolf. The wolf has two enhancements -- one that boosts its HP and attack power, and another that gives Katarina HP every time it attacks. You can choose to sink all five of your enhancement points in boosting the wolf's strength/HP, or you can sink all five into gaining superior health regeneration. Alternatively, you could sink three points in the wolf's HP/attack, and two points in the health regain, so the wolf becomes slightly stronger and heals your character.
Despite that in-depth description, it's a very easy and intuitive form of character progression, though one that is very restrictive. Dungeon Siege III's playable characters are strictly predetermined and your only real choice is the order in which you unlock skills and the minor way in which you enhance your pre-set abilities. It's easy to get into, but there's a definite lack of meat on some particularly solid bones.
Those looking for deep skill trees and manual stat tweaking will not get what they want out of this game. In what is both a blessing and a potential curse, Dungeon Siege III is very much a "casual" role-playing experience, in which most of the thinking has been done for you and your only concern is amassing vast quantities of loot while kicking the crap out of giant spiders and goblins. This approach will be seen by some as a "dumbed down" experience, but if you want a game that dispenses with busywork and gets right down to the acquisition of riches and power, then Dungeon Siege III provides the instant gratification you're looking for.
This no-nonsense approach to character building extends to the core gameplay as well. Combat is all about dodging, blocking and button mashing to spam attacks and special abilities. Console controllers seem specifically catered to, with abilities picked by hitting combinations of face and shoulder buttons in a fairly straightforward manner. You don't even have to map abilities yourself -- there are just enough special commands to fit onto a controller, and the game assigns everything for you in a way that's incredibly easy to learn.
Despite the restrictions, Dungeon Siege III's fights are pretty satisfying, overall. At first, the game comes across as far too easy. The opening hour or two puts the players up against paper-thin enemies who fall to the blade without putting up much resistance. Once the game throws some more challenging enemies your way and your character gets a few interesting abilities, fights turn into a suitably action-packed affair and a number of later bosses will give out a decent fight, even if none of them will ever truly keep you stumped for long.
Part of the fun is in the unique balance the game strikes with your various powers. Most special abilities require Focus, represented by a blue gauge that fills up every time you land a regular attack on an enemy. Your healing or buffing skills require a separate magical energy that is only earned by using Focus skills. It's not a system you start to take notice of until you gain multiple buffs, but once you do, there's a terrific little system in play that encourages making use of every tool at a character's disposal.
In single-player, you're allowed to pick a single party member to accompany you, although you can switch that member out for another of the characters at any time. While generally a competent fighter, your AI ally has a tendency to run headfirst into danger and require revival. However, it will always drop whatever it's doing and revive the player when needed, and it's not shy about mopping up the gold after a fight. It's just a shame that enemies will ignore the AI character completely in order to attack the player.
In fact, AI overall is a bit of an issue. Enemies have invisible boundaries that can be wholly exploited, especially in the earlier parts of the game. Opponents won't cross a certain point, and if you have ranged attacks, it's fairly easy to incite an enemy to give chase, cross the invisible barrier, and then launch an assault as the creature suddenly stops its pursuit and retreats. Later on in the game this becomes more obnoxious as enemies simply disappear into thin air and respawn at their starting positions once you cross an arbitrary threshold.
While I'm criticizing, I need to point out that targeting leaves a lot to be desired. I played as Katarina and I found the auto-target system for her ranged shots to be pretty poor. The character frequently favored enemies that were too far away to be a threat over the monster that was actively attacking her, and sometimes she'd just fire at nothing at all, despite the enemies stood right near her. At times, the targeting system appears to work well, and at others it doesn't work at all.
There are most certainly some annoying issues that are hard to ignore, but they didn't stop me having fun with the title. As a single-player experience, Dungeon Siege III is a pleasing affair that lets you jump into an RPG experience without any hassle. I can appreciate a game that just throws the player into the action and lets them enjoy themselves without engaging in endless micromanagement. Deeper experiences are always welcome, but there's plenty to be said for the more streamlined approach as well, and Dungeon Siege III is a fine example of that style.
The game took me around twelve hours to beat, and that was with me completing the side quests and taking my time to explore. If you just want to rush through the linear campaign, you'll be able to complete it at a far swifter pace. Despite the game's short length in comparison to other Western RPGs, I found Dungeon Siege III to have a satisfying amount of content to it. The bland but pleasant story wrapped up in a satisfying manner at just the right time, and I feel the game would outstay its welcome if it lasted much longer.
Drop in/drop out co-op is included, and I have to say that it's an incredibly weak part of the game. For a start, there's simply no benefit to a player who joins somebody else's game. If you join another player's quest, you do not get to take your own character -- you simply inhabit the body of one of theirs. Furthermore, the camera freaks out when more than one player joins a game -- it attempts to force all players to stay on the screen at all times, but frequently fails, and will end up with players stuck offscreen and unable to see where they're going.
Although playing co-op is the only way to see all four characters fighting at the same time, there's just no appreciable point to any of it. It's great for the game's host, but outside of some token Achievements/Trophies, there's nothing in it for the rest of the party. They don't get to take loot home with them and they don't get to build their own characters. Such co-op is fine in genres such as first-person-shooting, where character development isn't a goal, but in a game predominantly about acquiring fresh gear and earning experience, this method of co-op completely misses the point.
It's a shame, because aside from the awful camera, the co-op features work pretty well. I was able to enjoy sessions without lag, and it's pretty cool to see all four characters taking the fight to some monstrous insects. I just wish there was an actual incentive for everyone to play it.
The game looks pretty good, although it employs a strange artistic style in which characters go for a realistic look but sport stylized textures. It takes some getting used to, but every now and then one gets the jarring feeling that a character's facial details haven't loaded yet. I'm also thrilled to report that for an Obsidian game, there were no glitches encountered during my play. Music is used sparingly but is of the droll orchestral variety, and voice acting is competent and listenable, which is a high compliment as any in the field of videogame acting.
Dungeon Siege III most certainly isn't for everybody. Many gamers expect their role-playing games to be far more involving than this one, especially in recent years. Obsidian, however, went with an unapologetic throwback to simpler hack n' slash dungeon crawlers, and created a good little adventure because of it. It's certainly more straightforward than most RPGs these days, but I don't think the gameplay ultimately suffered because of it.
With better co-op, this could have been a truly great experience, but it's still highly enjoyable, and you can't demand much more than that.
THE VERDICT - Dungeon Siege III
Reviewed by Jim Sterling
7.5 /10
Good: A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. Check out more reviews or the Destructoid score guide.
I like the idea of a simpler character creation system. Too many times I play an RPG and have no idea how to spec a character, so making the process a lot easier sounds good to me.
I still can't believe there are co-op games coming out where you can't bring your character in or you loot back out with you. I would have thought that would be standard by now.
I'm really happy that this is getting postive reviews, feels like I've been anticipating it forever. Now I've just got to figure out how in the the hell I'm going to finish Alice: Madness Returns before it arrives next week.
I really don't lie your reviews Jim. For a game this flawed i am suprised how low your reviewing standatds have become. For some games like The Witcher 2 a single flaw overshadows all the good points and you just bash the whole game. As for Dungeon siege you catch on to some good points and miraculously you love the game. Have you forgoten all the golden standards for a hack n slash rpg that games like Diablo 2 set. Now look carefully and tell me if you can find them here. I am not saying this game is bad but considering how much more it could have been.
I'll laugh at anyone who seriously complains this is "dumbed down" when the first game could actually PLAY ITSELF. You could set a character to travel somewhere, and it would fight enemies and level itself up along the way. That's as dumbed down as it gets.
Plus the DS1 setting was boring and the DS3 demo actually made the world sound interesting. And one of the devs has stated a LOT was cut from the demo, with more content/quests being in that part of the game in the full version. Looking forward to this one.
I tried out the demo a few days back and was not impressed at all, and the fact that they absolutely butchered the old-school dungeon crawler multiplayer of past titles in the series is more than enough for me to give this a pass. I could live with the simplistic design as far as RPG elements go, if I could at least play it with friends as that was the only way I played the previous Dungeon Siege titles, because to be honest, dungeon crawlers have never really been optimally suited to single player in my opinion.
I also found a lot of the voice acting (at least in the demo) to be leave a lot to be desired both in delivery and writing, with quite an amount of non-sequitur lines thrown in to boot. Not that I remember the previous titles to be much better, but since Obsidian opted to remove much of what made the previous titles enjoyable (i.e. a good multiplayer co-operative experience and solid character building) in favor of a tighter story and more dramatic weight, that is a big issue.
I was actually quite excited about there being a follow-up to the Dungeon Siege franchise some time ago, but that has passed with the reality of what type of sequel this ended up being, from what I've seen. I'm actually surprised by Obsidians notorious hit/miss type design, as some games are quite fantastic - New Vegas for instance - whereas others are the likes of Alpha Protocol and seemingly, this title.
So, is the only kind of co-op available the drop-in online kind? There's no way to start two characters at the same time and play together split-screen? My friend and I have been looking for a Gauntlet Legends style action RPG to play together, and Dungeons & Dragons: Daggerdale was a bit too janky for my taste. I wish I could get him to buy Dark Souls, but that's a tough sell on people who don't love punishment.
Hello, Mr. Stirling, I see you don't have any idea what Dungeon siege means, and this game could be anything but Dungeon siege, With this I mean that the game doesn't have anything to do with its predecesors, The DS I and DS II didn't have any premade character, also you leveled the skills you used, instead some skills tied to your character.
And all of this are only of the features that made Dungeon siege games unique, I've been waiting too long for this sequel to find that it isn't faithful to its roots (Damn Obsidian!) Sadly it's also a consolized game on PC too.
I'd recommend everyone to pass this one and either wait for Diablo 3 or grab yourself a copy of the original Dungeon siege, it's 100x better plus it has chicken world! :D
yeah this really isn't dungeon siege. It's just sad that the name had to be tagged onto a very different type of game. First CnC 4 now this. I'm not angry, I'm disappointed.
I have to shake my head in wonder on how this game is getting good pc review scores when you need a controller to even enjoy it on the pc. Obsidian has never played a pc action rpg before I guess. Optimized for pc and console my ass.
Can't wait to play this. Paid mine off yesterday and will be glued to it until completion. Looks like everything else will be on hold until DS III is beaten.
"All I will say is PLAY THE DEMO FIRST. I thought it was atrocious. It's not dumbed-down, it's lobotomized."
I agree. It's like the game has everything you're looking for, but none of it is good. The combat, the graphics, the voice acting and dialog, even the gear... It just all felt so goddamn mediocre. A shame, too, because I've been looking forward to this game for quite a while.
Maybe they did something in the final version that made it... er.. not suck?
I'm not exactly excited about this because it doesn't play like the original. It's really only Dungeon Seige in name...I imagine action RPG fans will like it though.
Dungeon Siege has always been a fairly simple, straight forward hack-and-slash franchise. Anyone expecting any more than that hasn't played the previous games.
I got this early on wednesday from amazon uk. I finished it today with approx 12hrs put in to it. I like the game but for that money it's too short and the online is abysmal. There's no benefit to the joining player. Case in point A player joined my party and sold everything, including all my rings and DLC stuff before I realised, I think he did it so that he could buy his Katerina better gear, who knows. Luckily I had a series of alternate saves so I wasn't screwed. I enjoyed it immensely, but for £40 I deserved a lot more.
"Hello, Mr. Stirling, I see you don't have any idea what Dungeon siege means, "
Wow, I'm almost impressed at how arrogant and haughty you are.
I know what it means, but that doesn't mean I have to hate this game. No, it's not like DS1 and DS2, but it was still good fun. I'm not gonna skewer a game just because it does something different in a given series.
Starting off is painfully slow and dull. But once you get a few skills it really starts getting a lot better. Still a bit sad it's nothing like the past 2 games. But, I'm just happy to have games like this to hold me over until Diablo 3 comes.
I'm not liking how there's only one AI ally for SP mode. That was one thing I liked about the previous two games--you weren't the one-man army of the Diablo series with the occasional hireling to die for you every once in a while. You actually had a team and it was...you know, somewhat strategic/tactical to pick roles and set people up in formation and crap like that.
Curiously enough, this sounds like a console version of Throne of Agony (which Cyril mentioned, thank you). It too had premade characters, character-specific skills, a single hireling...Not that Throne was a bad game, but I took the mage guy and made him into a melee powerhouse. Buh? It still was pretty fun, though it felt more like a portable Diablo than Dungeon Siege. I dunno.
My fiancee and I enjoyed the demo, and the pacing/style of the game seems perfectly suited for her...I'm sure we'll pick this up somewhere down the road. From what I can gather though...if we do a co-op game together, does she basically restart with a new character each time we start up? That was the impression I got from this review.
I found the demo to be utterly underwhelming, but it gave me a taste for something hack n' slashy. So I pulled out Sacred 2 and have been happily killing beasties ever since. Thanks to Obsidian for inadvertently reintroducing me to Sacred 2.
Do people follow Jim Sterling reviews to just complain about everything he writes? It is possible to, you know, NOT read his reviews if they are not to your liking. Perhaps you could take solace in the fact that you don't care what another individual's opinion is when ultimately it's just an opinion. But I digress.
I have never played Dungeon Siege before (seeing as how I've never owned a PC that could do more than Microsoft Word and the internet), but I may check this one out. A friend played the demo and was really into it, and seeing as how I enjoy the streamlined nature of Torchlight, this looks like it'll be a good fit. For me, it's all just filler until Skyrim anyway.
My concern with this is that in these types of repetitive dungeon crawlers, it's the involved leveling and loot systems that keep things engaging. If you skimp out on them, and don't really bring anything ground-breaking to the game, it's hard to see where the game will find a significant audience.
12 hours seems a tad bit short as well. I know people kvetch that games shouldn't be knocked on length, and there's truth in that. Hack n' Slashers are pretty simple affairs via game engines though, and long length/deep content is usually a hook in this genre.
If D3 was $40 instead of top-retail $60, a simple system and short run time might not seem so glaring.
Every review of this I've read has been "This game is pretty terrible, but...here's a good score." This is honestly no different.
Also, the demo featured some of the shittiest voice acting and writing I'd ever heard and managed to talk me out of the game even though I love action RPGs. I'm not getting a "it gets better" vibe from anything I read about it, either.
I'm not interested in this game, but from the comments here from people who have the game it would seem my philosophy of doing the opposite of Jims ratings will serve me well here again.
The game looks good going by those pictures but iv never played any of this title and going by the comments its terrible, i was going to buy the other day aswell but i thought id check some review sites out etc glad i did.
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