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Review: Dungeon Hunter: Alliance photo

Dungeon Hunter: Alliance originally came to the PlayStation Network in April 2011, where it is still available for $12.99. A few months later, the game was ported to Mac, where it has recently been on sale for $0.99. 

Gameloft hasn't stopped there, however, teaming up with regular co-conspirator Ubisoft to release another port for the PlayStation Vita. It is more or less the same game, with one major difference -- it's being sold in stores for $39.99. 

There are some schools of thought that say price shouldn't be a factor in a review, but ... come on. This is being released at the same price point -- and thus believes itself to be in the same league -- as games like Marvel vs. Capcom 3 or Lumines. So, we're going to judge it on that exact same level. 

Dungeon Hunter: Alliance (PlayStation Vita)
Developer: Gameloft
Publisher: Ubisoft
Released: February 14, 2012
MSRP: $39.99

Dungeon Hunter: Alliance is a typical hack n' slash roleplaying game, in the same vein as Diablo or Torchlight. As with all Gameloft games, it completely borrows its gameplay from other titles, creating an experience that walks a wafer-thin line between homage and plagiarism. Usually, Gameloft can get away with these sorts of games by keeping them on iOS and Android, where it can provide cheap emulations of bigger console games on a platform that tends to lack better alternatives. Lately, however, its decision to encroach into dedicated gaming territory has only exposed how weak some of the software is. 

Alliance is no exception. As a negligibly priced iPhone app, the original Dungeon Hunter was a solid piece of disposable RPG fluff that could keep one entertained for a few minutes at a time. As a retail-priced PS Vita game, Alliance's mindless action, boring character progression and complete lack of narrative structure makes for game that only succeeds in making the player look for something better to do. 

There are three archetypal character classes to choose from -- Warrior, Rogue and Mage -- each with their obvious specialties (melee combat, one-on-one quick attacks and magic, respectively) and upgradable abilities to choose from. An ability can be mapped to the square, triangle and circle buttons while X is used to perform normal attacks. In other words, if you've played almost any Western action RPG in the past fifteen years, you know exactly what to expect. 

The world revolves around a hub town surrounded by various dungeons and spooky forests. Typical progression sees players grabbing a main quest, taking on the one or two available sidequests, then wandering into a freshly unlocked dungeon to kill things. There will be a boss at the end, who usually has some poorly written dialog (without any voice acting, naturally) and needs to be defeated to unlock the exit. The cycle then begins anew, until you decide you've had enough and throw the game cart into a lake.

Combat is exactly what you'd expect from a hack n' slash RPG that hasn't evolved from its iOS prequel. A brainless, tactless, button smashing affair, the objective is to just keep hitting stuff until everything is dead, regularly chugging down health potions to counteract the masses of enemies that inevitably swarm one's chosen hero. Players can poke the touchscreen every sixty seconds to unleash a magical attack via their fairy (controlled with the right stick or touchpad), but otherwise, combat remains the same throughout, and it gets tiring very quickly. Stab, kill, pick up loot. Stab, kill, pick up loot. 

With its stiff animations, low-res graphics and skeletal plot, Dungeon Hunter: Alliance provides no real reason for players to care about what's happening onscreen. Combat is about as thrilling as an egg, with characters apathetically flailing at each other. Sidequests aren't very interesting and cannot be adequately traced on the map, so they're usually stumbled upon by accident. Not that you'd know, since everything looks so generic and indistinct that you can barely tell what's significant and what isn't. 

To its credit, Alliance sports online multiplayer that works surprisingly well. You can choose to join a random game or host one in your own world, and character progress is universal so you can take your solo hero online while preserving quest status, experience, and equipment. I've only managed to get three of four available players in a game at any given time, but I noticed no lag with any of my sessions, and have little reason to believe an extra player would make a difference. The only major issue with the online feature is that sometimes the game will randomly decide to keep disconnecting you from the PlayStation Network, and you won't be able to sign in without totally shutting down it down and restarting from the Vita home screen. 

Still, it doesn't matter how good the online features are when the game itself isn't worth playing, and that's the rub with this piece of software. It's just not worth your time, let alone the ludicrous amount of money being demanded. It feels dated even by the standards of games from previous generations, and while it is currently the only Western RPG available for the Vita, there are bound to be far superior roleplaying options coming soon. This game exists simply to capitalize on the system's launch and leech some cash from early adopters who don't know any better. 

Compared to some of the games that it has decided to price itself against, Dungeon Hunter: Alliance looks absolutely pitiful. Sitting this next to Uncharted, Army Corps of Hell or even Ubisoft's own Lumines, exposes Alliance for the cheap, nasty, outdated and outclassed little con job that it is. Expensive at a quarter of the price, this embarrassing waste of space has no business pretending to be a full retail game, and doesn't deserve to be on the PlayStation Vita.



Final Verdict:
2.0

BAD: 2s are generally awkward games that also lack originality. Any good they might have had are quickly swallowed up by glitches, poor design choices or a plethora of other issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the bargain bin pit.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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62 comments | showing # 1 to 50
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next 50 comments

flintmech's Avatar - Comment posted on 02/22/2012 14:02
flintmech
Fatality.
Hasney's Avatar - Comment posted on 02/22/2012 14:03
Hasney
UbiSoft and GameLoft is like the tag team from hell. Ugh.
Dale North's Avatar - Comment posted on 02/22/2012 14:05
Dale North
dat score
Monkey News's Avatar - Comment posted on 02/22/2012 14:09
Monkey News
I was getting bored reading how bored you were. Damn this game looks boring.
sexbobomb91's Avatar - Comment posted on 02/22/2012 14:11
sexbobomb91
THANK YOU!
You're not afraid to say what everyone is thinking and for that, I salute you.
Sockapal's Avatar - Comment posted on 02/22/2012 14:12
Sockapal
Twoot out of ten?
Ralazar's Avatar - Comment posted on 02/22/2012 14:13
Ralazar
I'm usually against having price be a factor in score, but Ubisoft is so out of line with this pricing that I totally agree with this.

My reasons for thinking that price shouldn't be a factor in score is that prices change a lot faster than standards of what a good game is, so if after a year a game reaches the price it 'should' have been, people seeing review scores are not getting an accurate picture.

But yeah, I won't be so stubborn as to make that argument in this case.
Jim Sterling's Avatar - Comment posted on 02/22/2012 14:16
Jim Sterling
Imagine, say, XBLA title Crimson Alliance.

Now imagine it on a store shelf next to Uncharted 2. And sixty bucks.

That is Dungeon Hunter.
sexbobomb91's Avatar - Comment posted on 02/22/2012 14:17
sexbobomb91
@Ralazar
I believe that games should be reviewed based on their launch price.
And, as many reviewers do nowadays, recommend buying it but when the price gets lower.
DennisElliott's Avatar - Comment posted on 02/22/2012 14:19
DennisElliott
I wish this was a 1.0
BoomingEchoes's Avatar - Comment posted on 02/22/2012 14:21
BoomingEchoes
A Gameloft game published by Ubisoft thats just a port of a game that you can get for a dollar, but is going for $40 on the Vita?

Theres so much "we really don't like the industry or its fans" flowing through that idea, it isn't even funny.
brunotoid's Avatar - Comment posted on 02/22/2012 14:21
brunotoid
Your review is dead-on Jim.

Except for one thing.

This game is actually 6.99$ for iPad and iPhone, 14,99$ for Mac. Still a bloody ripoff but it is not 99 cents sir.
SebasGR's Avatar - Comment posted on 02/22/2012 14:22
SebasGR
It really sucks to see companies use this kind of horrible business strategies.
El Conrado's Avatar - Comment posted on 02/22/2012 14:23
El Conrado
So, let me see if I understood what you said correctly:

The game is forty bucks?

Forty? As in forty Washingtons? Eight Lincolns? A Hamilton short of a Ulysses S. Grant?

And you don't consider it of this particular worth? Probably more in the 1/40th of it's current cost, yes?

Well, I'm going to have to take your word for it because I'm not so fucking stupid as to pay that amount of dough for a Goddamn iOS port from Gameloft.
Mr Andy Dixon's Avatar - Comment posted on 02/22/2012 14:25
Mr Andy Dixon
@Jim Sterling

"Imagine, say, XBLA title Crimson Alliance.

"Now imagine it on a store shelf next to Uncharted 2. And sixty bucks.

"That is Dungeon Hunter."

That should have been your entire review :)
sexbobomb91's Avatar - Comment posted on 02/22/2012 14:27
sexbobomb91
@Mr Andy Dixon

Hell, that should be the box quote.
CaimDark's Avatar - Comment posted on 02/22/2012 14:31
CaimDark
"There are some schools of thought that say price shouldn't be a factor in a review"

Then again, there are some schools of common sense that say you don't release a $0,99 app as a $40 retail game.
Stop Spoilers's Avatar - Comment posted on 02/22/2012 14:33
Stop Spoilers
Everyone should play Mutant Blobs Attack. It is only eight bucks and is pretty awesome. Hey jim is anyone doing a review for it?
Jim Sterling's Avatar - Comment posted on 02/22/2012 14:34
Jim Sterling
Brunotoid: I am actually correct. It is $0.99 on Mac. It certainly was last week.
Canadian Otaku Gamer's Avatar - Comment posted on 02/22/2012 14:35
Canadian Otaku Gamer
Dear Ubisoft,

Now that you're trying to sell a 99 cent game for $40, I have to ask this...


That is all.
El Conrado's Avatar - Comment posted on 02/22/2012 14:36
El Conrado
@sexbobomb91
The publicist would crop it to say:

"Imagine... Crimson Alliance... next to Uncharted 2... That is Dungeon Hunter." - Destructoid
Stop Spoilers's Avatar - Comment posted on 02/22/2012 14:37
Stop Spoilers
The ironic this is that Unbisoft would probably have made more money if they just put it on PSN with a 1-5 dollar price tage.
SunRa73's Avatar - Comment posted on 02/22/2012 14:39
SunRa73
I got this piece of shit on Android for FREE. Then I went back to Torchlight, which I got on sale for 5 bucks on Steam.
sexbobomb91's Avatar - Comment posted on 02/22/2012 14:40
sexbobomb91
@ El Conrado

Haha, they would so f*cking do that.

Here is a Kotaku quote about Backstab: "I'm still trying to decide whether I'm a fan, but I'm also having trouble putting it down. With all of its flaws, it's still nice to have a game of this depth and variety in my pocket."

And this is what they put on the Appstore: ** Kotaku: “…nice to have a game of this depth and variety in my pocket.”
CaimDark's Avatar - Comment posted on 02/22/2012 14:41
CaimDark
@Jim

I guess it was one hell of a sale, as it is indeed $14.99, as Brunotoid said. I'm glad Ubisoft isn't THAT shameless, but still, there is no excusing a 266% mark ups just because it's disguised as full retail release.
Handy's Avatar - Comment posted on 02/22/2012 14:42
Handy
If I thought I could get away with it then I’d charge 40 bucks, but then I’m a bastard too.
Jim Sterling's Avatar - Comment posted on 02/22/2012 14:44
Jim Sterling
Ah, I see Ubisoft whacked the price back up on the Mac store.

Clever girl.

But still not good enough.
Evk's Avatar - Comment posted on 02/22/2012 14:45
Evk
Needs more lady centaurs.
funran's Avatar - Comment posted on 02/22/2012 14:46
funran
I hope other sites follow suite on this, there is no reason that this is OK.
Sebproductions's Avatar - Comment posted on 02/22/2012 14:47
Sebproductions
Yeah I got this game for free on iPhone. Twas a homeless mans Diablo. Torchlight is a healthy substitute
brunotoid's Avatar - Comment posted on 02/22/2012 14:47
brunotoid
@Jim - Check it out, it's not 99 cents anymore.

http://itunes.apple.com/us/app/dungeon-hunter/id329899071?mt=8

http://itunes.apple.com/ca/app/dungeon-hunter-alliance/id462743383?mt=12
brunotoid's Avatar - Comment posted on 02/22/2012 14:48
brunotoid
@Jim - Check it out, it's not 99 cents anymore.

http://itunes.apple.com/us/app/dungeon-hunter/id329899071?mt=8

http://itunes.apple.com/ca/app/dungeon-hunter-alliance/id462743383?mt=12
CaimDark's Avatar - Comment posted on 02/22/2012 14:52
CaimDark
On second that, Ubisoft/Gameloft IS that shameless. A quick Google search shows it was indeed $0,99 last week. And they jacked up the price just in time for the Vita release... seriously, that's almost worse.
Its JaZz's Avatar - Comment posted on 02/22/2012 14:53
Its JaZz
Should I buy it if I just want a plain old school dungeon crawler?
El Conrado's Avatar - Comment posted on 02/22/2012 14:54
El Conrado
"Dungeon Hunter: Alliance is... in the same vein as Diablo or Torchlight. As with all Gameloft games... Alliance is no exception."
- Jim Sterling
Jim Sterling's Avatar - Comment posted on 02/22/2012 14:56
Jim Sterling
"Should I buy it if I just want a plain old school dungeon crawler?"

If you want "plain" and "old", then Dungeon Hunter will deliver in abundance.
Mr Andy Dixon's Avatar - Comment posted on 02/22/2012 14:57
Mr Andy Dixon
Hahahahahahahahaha @ El Condado
Hugh G Rection's Avatar - Comment posted on 02/22/2012 15:09
Hugh G Rection
Highway robbery... anyone else think that guys in the middle looks like Nick Cage?
Klarden's Avatar - Comment posted on 02/22/2012 15:09
Klarden
gameloft is ubisoft, actually. ubisoft for mobile devices, founded by the same people.
mix's Avatar - Comment posted on 02/22/2012 15:12
mix
Die in a fire Ubisoft, creator of all things that are shit.
PhilK3nS3bb3n's Avatar - Comment posted on 02/22/2012 15:14
PhilK3nS3bb3n
The psn version was garbage and I fucking love these types of games. Like...love them. I went and played Untold Legends instead. Yep, that bad. Need to find my dungeon siege 3 disc...
Begaria's Avatar - Comment posted on 02/22/2012 15:40
Begaria
It's like Ubisoft pulled a reverse-Deadly Premonition.
Eric Arrach Gonalves's Avatar - Comment posted on 02/22/2012 16:00
Eric Arrach Gonalves
So much for OMG IOS DEVICES WILL TAKE UP THE WORLD WITH IT'S .99 APPS
handhelds4ever's Avatar - Comment posted on 02/22/2012 16:13
handhelds4ever
I was expecting a 1 after hearing Jim mention this in the Jaffe podtoid interview.
JoeCamNet's Avatar - Comment posted on 02/22/2012 16:40
JoeCamNet
The difference between comparing this being on a shelf at full retail price to Crimson Alliance being next to Uncharted 2 is that Crimson Alliance was actually pretty fun.
This just sucks on EVERY level.
I at least bought Crimson Alliance for 600 MS points on sale.
I didn't want this as a free game in the Buy 2 Get 1 Free sales that are everywhere this week.
Osaka's Avatar - Comment posted on 02/22/2012 16:45
Osaka
Took the money I used to preorder this and put it towards the Vita itself.
Not really interested in any of these launch games, I'll be happy to buy a $50 PSN card and buy P3P and some PS1 games.
That is, if they'll even be on the Australian store.
MrCalypso's Avatar - Comment posted on 02/22/2012 16:57
MrCalypso
This is why I don't buy Ubisoft games anymore.
Alinos's Avatar - Comment posted on 02/22/2012 17:02
Alinos
I feel like the game is getting a bad rap mainly due to it's pricing.

But I don't know if it's any good and am not planning on picking it up. While pricing should be part of it i feel that maybe between Jim's outcry this past week over the price that even if it has been the bee's knees it would have been in trouble
BrainWasherAttendent's Avatar - Comment posted on 02/22/2012 17:13
BrainWasherAttendent
For shame! Or something like that!
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