Another thing I noticed is that the game runs a lot better on my terrible laptop. 2012 lagged a bit, but 2013 runs perfectly (even though it has a horrible integrated intel video card, and in the store page they ask for at least 512mb of video memory). Good to see they're paying attention to that.
Deck editing would be a welcome addition, but after years of extensive deck building for tournaments, just playing a decent pre-set deck against a NPC feels pretty nice.
Basically, if you like DotP 2012, I agree that this is worth the money. Nice review Caitlin, looking forward to seeing you on more twitch livestreams.
They've made some minor tweaks to the UI and streamlined some things, but the changes and additions are very much appreciated. I really like the player profile thing, too.
Maybe I'm just not accustomed to all of the new decks yet, as it's a long road to unlock all the cards, but I think I prefer the decks in Magic 2012 a bit more. Jace's old deck was much more my style.
If you're completely new to Magic, 10 pre-made decks are more than enough to keep you busy for 30+ hours.
Plus, they usually release more decks as DLC, if you're willing to buy those.
more fun coming up with your own. dispel deck, kobold deck, discard deck etc.
This is a nice, simple alternative. But yeah, they should allow at least a little more deck building.
Enjoying my time with the Magics. I is sad Archenemy is gone too.:( Hopefully they'll add it for free or something..
Definitely going to jump into it pretty soon, fucking touch interface seems perfect.
@Phil - BAMAMNAS! Let's play when you pick it up!
@Char - Thanks! I am thinking they'll add it in later as DLC too...although that would kind of ruin the business model of having to buy each game for each mode. I also preferred Jace's deck in 2012 - although I hated it in the first one, and this one it's just weird...
@Raby - By expectations I meant things like manual mana tapping and the ability to further customize decks (which still isn't quite there yet). Just a few tweaks that would make gameplay easier or more enjoyable. It is extremely different from playing IRL.
@Teclo - Strange, I didn't notice any glitches but then again I stuck more to the traditional 1-1 campaign.
@Donuts - Thanks! Yes, there are only 10 decks and you can't completely customize so it seems a bit limiting but they're actually pretty fun, plus it's still exciting to unlock all of the cards.
@Keres - If I ever get an iPad it will be the first thing I buy for it!
@Fetus - Yeah, I'm really accepting of it because it's what got me into Magic in the first place, but now that I play IRL it does seem a lot more simple. I still play it often to relax though.
@Avitag - Thanks!
@Soulcage - Exactly - replayability alone is worth the $10.
@Arttemis - They are three separate games with the same concept (Magic) but different decks and a different mode in each (although I don't think the original DotP had a special mode). 2013 improves on the last in terms of mechanics so it's probably best to pick that one up, but if you're looking for a sale you can also go for 2012.
@Bread - You know me, makin' those wheelbarrows... and I highly doubt they'll give Archenemy for free.
They're all standalone games that really could have been DLC or expansions. It's also funny that they added manual mana tapping, but the game doesn't currently have 3 color decks like 2012, so it's not even something that comes up in play too often.
I felt the same before 2012, but the game is so good you don't really even notice. Really great if you've been away from it for a really long time, like I had.
http://www.gamefaqs.com/boards/671863-magic-the-gathering-duels-of-the-planeswalkers/63202896
What's more, if you actually play Magic proper, you get a free promo booster with a sick Mythic in it. Score!
Plus, the controls are quasi-redundant. I can zoom in to a card with an activated ability using R2 or X, but I can only use the activated ability with the X-based zoom. If cards with activated abilities are already glowing to remind me to use them, why not maintain R2 as the only way to zoom rather than give me multiple options with only some functionality?
The control scheme is so wretched, trying to use this to better explain Magic to my burgeoning-player girlfriend, she actually stopped in the middle of a game and handed me the controller because it feels so broken. The mess of d-pad/left stick/right stick controls and the R2/X difference in zooming were the major culprits.
Regarding deck management, if I play three or four matches in a row and go to look at my cards, I've no idea what's been recently added. Why not signify the changes with a glow around the cards, similar to when activated abilities may be played? Why isn't there an option to save different builds of each deck?
And why is there so much load time between everything? At its core, Magic is a series of if/then/else checks. DotP offers an even more limited environment than a casual game between friends. So why am I waiting 10-15 seconds to load a duel? Or 5-10 seconds to open the deck manager, which is a fancy view of cards?
Worse, why does the game boot and try to show me the intro video every time? I'm tired of clicking through to skip the videos only to wind up at the default screen of Player Profile. When I'm turning on a game, I want to play -- default me to the Campaign.
And, as mentioned, the game seems broken, with ridiculous logic, cards failing to do anything, steps of a turn being skipped, and other witnessed actions.
An 8 seems generous, but que sera sera.

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