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Review: Droplitz photo

I wonder if people will look at the above screenshot and say, "oh, it's another puzzle game," and just scroll on past to the next bit of news or info. I would understand that inclination, as the downloadable services seem to have a real glut of games from that genre and it can be difficult to care much when there are so many options out there, many of which are mediocre.

Those people would be missing out. Not only on my stunning charm and wit, but also because Droplitz is amazing. If you skip this review, I'll probably never forgive you.

Droplitz

Droplitz (PC, PSN, XBLA [reviewed])
Developer: Blitz Arcade
Publisher: Atlus
Released: June 24th, 2009
MSRP: $9.99/800 MS Points

In Droplitz you are tasked with guiding gel-like blobs (called Droplitz) through paths created by manipulating circular dials. Droplitz are released periodically from Droppers at the top of the screen and are collected by Collectors at the bottom. If a Droplitz hits a dead end, it is lost. A meter on the left side of the screen keeps track of the Droplitz you have on reserve and, when the last of your Droplitz are gone, the game ends.

To keep your supply of Droplitz up, you'll need to make sure they reach their destination by highlighting dials and rotating them. Dials come in five different configurations and can be rotated into six positions. Some dials pass straight through, while others create forks in the path that will cause Droplitz to split in two as they traverse them. Another dial that resembles the Droppers and Collectors will actually function in the same way as if they were at the top or bottom of the screen, releasing or catching Droplitz depending on their orientation.

When you complete a path that begins with a Dropper and ends with a Collector, all of the dials used to construct the path become locked into place and a special, pink Droplitz is released from the relevant Dropper. This Bonus Droplitz follows the route you have created and gives your meter a small boost.

Droplitz

More importantly, it acts as a time limit to create additional routes which release more Bonus Droplitz. Every pathway you have created adds to a score multiplier. When all Bonus Droplitz have reached the end of their routes, all the dials used to make routes are removed from the board to be replaced with random ones dropping in from the top of the screen. If a new pathway is formed once these new dials appear -- either through luck or planning -- your multiplier can continue to grow. Otherwise, points are awarded based on the number of Droplitz caught, bonuses for making effective use of dials and the multiplier you earned.

This alone is addictive as hell. It can take a little bit of adjustment to the gameplay, but you'll soon be seeing how dials can be twisted around to maximize the number of paths. Making use of forks to multiply Droplitz result in massive potential for routes and the pressure of having to complete new paths before the old ones have run their course is exhilarating.

Droplitz

Droplitz comes with four modes of play. Three of these modes must be unlocked through play by reaching score thresholds. The latter half build upon elements introduced in the previous half, giving the game a real sense of progression.

Classic Mode, the only mode available when you begin play, works as described above. Every time paths are completed and dials are removed from the board, you progress a level, which very subtly increases the speed at which Droplitz are released. And for every five levels, the game changes themes, introducing a new visual look and music.

Speaking of the music for a second, it's excellent. Tracks range from soothing to exciting, but they never distract from the gameplay. The songs are a perfect complement. As you unlock themes, you can even choose your favorite to be used as the theme for the game's menus.

Zendurance Mode, the second in the game, is just Classic Mode without the incremental difficulty. It's a survival test to see how long you can continue to keep your game going at a nice, even pace. Any of the themes that you have unlocked can be used as the background for your game and the mode is excellent to just chill out to for a while.

Droplitz

Power-Up Mode follows next. Blue Droplitz are occasionally tossed into the mix in this game. If you can guide a blue Droplitz to a collector, you'll be rewarded with one of four special abilities to give you a slight edge. These power-ups can destroy troublesome dials that are making it difficult to form your paths, slow down the movement of your Droplitz or even stop all movement for a while and give you a chance to build some quick routes.

Power-ups become much more important in Infection Mode, the final gameplay type to be unlocked. Dials become covered in green gunk in this mode of play. When infected, a dial rotates excruciatingly slow and, if allowed to remain on the board, these dials will infect neighboring dials as well. It becomes difficult to keep a chain of paths going when you have even a couple of infected dials on the board, as the pink Droplitz often can reach their destinations before a gooey dial finishes its slow rotation and links up to make a new route.

Each of the modes (except for Zendurance) has nine different boards you can play on, all of which need to be unlocked. When you gain access to a mode, you can only play on the simplest configuration and must reach a specific score threshold to unlock neighboring boards which will increase the difficulty or the size of the playfield. This provides some worthy challenges in trying to get everything unlocked, as some of the score goals required can be awfully high.

Droplitz

I fear that I may be doing the game a bit of a disservice in my description. Fact is, once you start playing Droplitz, all of the concepts make sense within moments of experiencing them. And, the next thing you know, three hours have passed -- a fact that the game helpfully points out by displaying your total playtime when in the menus. I have utterly lost myself at times, so compelling is the experience.

I'll just come out and say it: Droplitz is the most addictive, challenging and fun puzzle game I have seen in years. It's simple to play, challenging to try and master and completely absorbing. The variety of modes offers something which can be enjoyed regardless of whether you want to obsessively push for a higher score or simply relax after a long day. If puzzle games are your bag, even a little bit, you owe it to yourself to play Droplitz

Score 9.5 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)

Download it!


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23 comments | showing # 1 to 23

braulio09's Avatar - Comment posted on 07/06/2009 14:07
braulio09
ALthough this sounds nice, while reading, I just couldn't help but think this isn't for me. Not much of a puzzler fan.
ParaParaKing's Avatar - Comment posted on 07/06/2009 14:11
ParaParaKing
Woah! I really like the game after playing for a while, but apparently not like you.
Nice review.
Holyetheline's Avatar - Comment posted on 07/06/2009 14:11
Holyetheline
So in other words I NEED this game? I will gladly download!
zer0faults's Avatar - Comment posted on 07/06/2009 14:13
zer0faults
Was already looking to get it, was hoping to catch a review somewhere that confirmed the addictive nature.
Clayton S Chan's Avatar - Comment posted on 07/06/2009 14:15
Clayton S Chan
Holyetheline: Not only do you NEED this game, but you've got a shot at free XBLA points if you can crack the top 5 monthly scores.
garison's Avatar - Comment posted on 07/06/2009 14:15
garison
Tried out the demo, but if you say it's that good, I might have to give it another try. I trust your judgement, Condrad.
Frohike's Avatar - Comment posted on 07/06/2009 14:18
Frohike
I'm sorry... I read the first few paragraphs of description when it dawned on me that this is basically the Bioshock hacking mini-game on steroids. Maybe I'll pick it up if I'm extremely bored and have $10 to burn. Those are two big maybes though.
sickNasty's Avatar - Comment posted on 07/06/2009 14:20
sickNasty
when i saw this game, i indeed just think 'this is another puzzle game' and I would have skipped this review if you hadn't said that in the opener.

nicely done, i'm actually interested in this now.
Clayton S Chan's Avatar - Comment posted on 07/06/2009 14:35
Clayton S Chan
Apparently I made a mistake. The top 6 monthly scores will get XBLA points. (4000 for #1, 1600 for #2-6.)
DinnertimeNinja's Avatar - Comment posted on 07/06/2009 14:51
DinnertimeNinja
As a huge fan of Rocket Mania (a popcap game that seems quite similar to this), and taking this review into consideration, I think I will have to buy this.
seltzermx's Avatar - Comment posted on 07/06/2009 14:56
seltzermx
I got this when it first came out last week, and I must say, those fist 3 hours of playing were one hectic/fun blur.

This game is incredibly addicting and a lot of fun. I'm glad it got a good scrore that will hopefully encourage more people to purchase it.
Sapato's Avatar - Comment posted on 07/06/2009 15:05
Sapato
"when i saw this game, i indeed just think 'this is another puzzle game' and I would have skipped this review if you hadn't said that in the opener."

This is exactly what I was going to say. Now I'll give this game a shot
grafkhun's Avatar - Comment posted on 07/06/2009 15:05
grafkhun
Not much of a puzzler type of guy, but I'll try the demo for sure. I thought this was similar to the hacking mini-game from Bioshock but as I kept reading I realized it's so much more.
wardrox's Avatar - Comment posted on 07/06/2009 15:22
wardrox
I did some focus testing for this game and yeah... it's damn good.
Dreamsower's Avatar - Comment posted on 07/06/2009 15:28
Dreamsower
At first I thought this was gonna be the Bioshock Hacker game, aka Pipe Dream, but after I played the demo I knew this had a bit more depth. I was on the fence but after reading this review and hearing about the further game-modes I am sold on picking it up. Zendurance mode sounds like my kinda thing in particular.
Justin Villasenor's Avatar - Comment posted on 07/06/2009 18:13
Justin Villasenor
Those screens look a bit like the subway level in Where's Waldo?
Dexter345's Avatar - Comment posted on 07/06/2009 19:05
Dexter345
I will download this.
DaedHead8's Avatar - Comment posted on 07/06/2009 19:46
DaedHead8
After reading this review I'm still on the fence. Maybe if it's ever on sale I'll pick it up.
Takeshi's Avatar - Comment posted on 07/06/2009 22:50
Takeshi
When I first started playing I didn't think it was all that good. Bit simple, bit boring and quite hard. But after a couple of rounds I got the hang of it and really started to like it. My strategy was wrong. I thought you had to be fast and I used the 'speed up' function the whole time. Big mistake. It's all about the multipliers.

Some goals and Trophies are insane. Like 'Survive for 2 hours' and 'Get 1000000 points" I don't see myself doing that. But maybe that's because I only played it for about 2 hours.

It's fun, easy to pick up, has good music and is bloody addictive. Basically it reminds me of Lumines. Which is a good thing.
Pure Poison 1's Avatar - Comment posted on 07/07/2009 04:07
Pure Poison 1
I was planning to get this eventually but will get it tonight instead. I'm not really a fan of puzzle games but need something to play during the week when I don't have time for RPGs.

You should become a salesman :p
JonahFalcon's Avatar - Comment posted on 07/07/2009 09:02
JonahFalcon
I love this game. I reviewed it for GameStooge.com and awarded it 5 of 5.

Takeshi is right - you don't use the speedup unless you really need to. A time you really need to, for instance, is when you only get one path, and the other paths are impossible. You need to speed up to prevent your other outlets from losing to many droplets.

I did the Survive 2 hours - that one was easy to get in Zendurance, but it wasn't fun. Getting 1,000,000 is easy though, just do Zendurance.
barren_sky's Avatar - Comment posted on 07/09/2009 01:15
barren_sky
Well, this game just kicks my ass. I can't even get half the points needed to unlock the second game type! It feels like i'm making good progress, but before long my board gets cluttered with useless pieces blocking my wells, like the straight line and that infuriating triple-tip piece that never seems to line up with anything.
Any tips to help me last a bit longer? It feels like I must be missing something that would make it so much easier, like a 'scramble all pieces' button or something!
Conrad Zimmerman's Avatar - Comment posted on 07/10/2009 01:46
Conrad Zimmerman
@barren_sky: You really need to make those difficult to use pieces a priority if they get down to the collectors. Work your way from the bottom up, making a path. And then, once you've completed one, try to generate as many other paths as you can. But getting rid of them quickly is important because they'll greatly limit your options in the long term.
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