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Review: Driver: San Francisco  photo

Driver has been around for a long time, despite never really enjoying the kind of mainstream success that other open-world games such as Saints Row and Grand Theft Auto have. Of course, it doesn't help that the series has had a very poor critical history. The original Driver was well received, but it all went downhill from there. 

In the face of some massive open-world titles on the market, Driver: San Francisco definitely needed a drastic overhaul in order to stand out. An overhaul is certainly what it got, although I don't think anybody could have predicted what Ubisoft Reflections had up its sleeve.

Driver: San Francisco (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: Ubisoft Reflections
Publisher: Ubisoft
Released: September 6, 2011
MSRP: $59.99 (360, PS3) / $49.99 (PC)

To say Driver: San Francisco delivers a swerve is to put it far, far too mildly. Everything starts off quite normally, as John Tanner and his partner Tobias Jones have to track down the recently escaped criminal Charles Jericho. Unfortunately, Jericho is able to outfox the wisecracking cops, smashing into their vehicle with a truck and sending Tanner into a coma. 

What happens next goes beyond the realm of sensibility and kicks off one of the most deliriously stupid videogame plots in recent memory. I do not mean that disparagingly -- Driver: San Francisco's story is thoroughly ridiculous, but it's so refreshingly unique that one can't help but admire the foolishness. Essentially, Driver: San Francisco is what would happen if Quantum Leap and Jacob's Ladder were both turned into the same videogame. As Tanner flits in and out of reality, he becomes an astral projector, able to "shift" into the body of any driver in the city and continue his pursuit of Jericho. It's bizarre, to say the least. 

This ludicrous premise sets the scene for a game that's all about manipulating traffic to achieve one's ends. The actual missions are straightforward at heart, but the ways in which they can be completed are quite unlike anything played before. For instance, if your job is to chase down a fleeing criminal, you can possess oncoming traffic and steer it into your prey. You can also switch between multiple cop cars, jockeying for a better position as you stay on a target's tail. During the course of the game, some absolutely brilliant ideas are presented, showcasing a remarkable amount of flexibility from what looks like a shallow gimmick. 

To leave a vehicle, one simply taps a button, where they'll have free rein to whiz about the city in a first-person perspective. Pushing back on the right stick allows Tanner to climb to greater heights, getting a better view of the city and as the story progresses, he can zoom out farther. Fundamentally, the system works, but I found that traveling across the city took far too long. Zooming in and out is sluggish, especially when Tanner reaches the greatest height possible, and traversing the map to reach mission markers is a slow and boring trundle. 

Once behind the wheel, things are a cocktail of fun and frustration. The various races, chases, stunts and time challenges are thrillingly innovative and well designed, but the cars control pretty awfully for the type of game Driver: SF wants to be. I'm of the mind that if you go for arcade-style, fast-paced, action-oriented driving, you don't want "realistic" cars that skid around everywhere, but those are the types of cars Driver uses. It's not uncommon to spin out at even the slightest nudge, a problem that is quite common thanks to awful NPC AI and oncoming traffic that actively steers into you. 

Likewise, the game also enjoys cheating. Of particular note are races, which feature rubber-banding AI to a disgusting degree. Driver seems to deliberately make races unfair in order to force you to use the shift mechanic and cheat back, but it doesn't stop it being annoying. The biggest issue is that the AI is designed to give the computer the greatest advantages while hindering players at every turn. For example, if you race into first place, then shift out of the car to possess oncoming traffic, the CPU will instantly slow down and allow enemy racers to drive past unchallenged. This is especially galling in races where you need to make two cars finish in first and second place. As soon as you leave one car to get the other in position, it will deliberately slow down. The only way to win these races is to possess NPCs and break every opposing car, which defeats the point of it being a race. 

This can happen in chase sequences as well, with Tanner's car happily slouching behind and allowing an enemy to escape while you're busy trying to stop him with other vehicles. It seems like a needlessly frustrating ordeal, especially since the car handling is already challenging enough. 

These moments of vexation, however, are punctuated by some vastly entertaining and very stylish missions that do amazing things with the central idea. Whether you're possessing traffic to make them perform stunts in front of a film crew, or shifting around the city to destroy criminal cars before they find and smash a sensitive vehicle, there's some amazing gameplay that you just won't find in any other game. 

Driver: San Francisco has plenty of content, too. Although the main campaign can be blasted through in a matter of hours, there's a ton of optional missions to undertake and garages where new cars and gameplay upgrades can be purchased. You'll be able to spend psych points -- earned by doing just about anything in the game -- to enhance Tanner's powers, letting him ram into other cars or boost at super speeds. There's a lot to play with, for those who want to take the time. 

There's a multiplayer mode, and Ubisoft won't let you forget it. I am sure the publisher wants to make its "Uplay" online pass a big hit, but it could stand to not spam me with notifications every time I boot the game up. Annoying customers into putting the code in is not a very friendly thing to do. 

Nevertheless, the multiplayer is a pretty fun little experience. There are multiple game modes such as Tag, in which players have to touch each other to become "it" and stay untouched as long as possible, or Trailblazer, in which players fight to stay within the stream that flows behind a fleeing car. Each match is preceded by a short qualifier challenge to determine what position all the players start from, and these can range from seeing who earns the most points for jumping, to who can smash the most objects in a street. 

Like with most online modes these days, there's an experience system, where players can earn extra upgrades to their powers and new personal icons. Ranking up is also required to unlock all the game's match types, which isn't an idea I'm particularly fond of. 

The multiplayer is fun for a while, with emphasis on a while. The match types make very clever use of the game's shift mechanic, but the ideas are only clever once, and you don't really need to play for much more than that in order to squeeze the maximum amount of fun from the experience. There's a two-day trial that players can use in order to try the multiplayer before entering an online pass code, and those two days are more than enough time to experience everything as much as it needs to be experienced. 

One defining factor of San Francisco is its sense of style. With its licensed cars, excellent soundtrack, and shamelessly silly narrative, Driver: SF has a very personal charm, not to mention plenty of silly humor. It's a game that knows just how stupid it is, and fully embraces the fact, rather than ever attempting to take itself seriously. Sadly, it's not a very visually impressive game. It's certainly not ugly, but the textures and effects are rather flat and dull, with only the vehicles having any sense of visual flair. 

Driver: San Francisco is a good laugh, and deserves immense praise for its ingenuity. It is sadly let down by some sluggish navigation and annoying vehicle controls, not to mention some severely imbalanced AI These issues hold back the experience, but certainly don't stop it delivering a solid amount of fun. Fans of open-world experiences who want to try something new will find exactly what they're looking for here, provided they can forgive the needless hassle involved.



Final Verdict:
7.5

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.










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35 comments | showing # 1 to 35
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Chris Carter's Avatar - Comment posted on 10/05/2011 17:02
Chris Carter
7.5 for 'Toilets.
Klarden's Avatar - Comment posted on 10/05/2011 17:05
Klarden
The soundtrack is absolutely amazing. I was really surprised to see 22-20s or Eels, and that was a very pleasant surprise
SomalianDude's Avatar - Comment posted on 10/05/2011 17:06
SomalianDude
i havent enjoyed a good driving game since midnightclub 3 remix edition and this wont change my mind. driving games are about driving not dudes with powers possesing other dudes in cars and stealing their ride. and dont get me started on that need 4 speed the run bullcrap.i dont wanna run in a driving game gawd.
jims slick cunt's Avatar - Comment posted on 10/05/2011 17:07
jims slick cunt
It took you a month to review?
getroramer's Avatar - Comment posted on 10/05/2011 17:09
getroramer
You forgot to add that this game's title is misleading. There only things resembling San Francisco in this game are the Transamerica Building and the Golden Gate Bridge. Other than that the rest of the city looks NOTHING like San Francisco.
Mr Andy Dixon's Avatar - Comment posted on 10/05/2011 17:16
Mr Andy Dixon
@jims slick cunt

Jim spends 30 days reviewing every game. That's how you know you can trust his scores.
PEnchan707's Avatar - Comment posted on 10/05/2011 17:18
PEnchan707
I agree with this review. Stop the press.
glowbug's Avatar - Comment posted on 10/05/2011 17:20
glowbug
I think the score is perfect. I bought the game on a whim, and hated it for about a week, then after I got over all the bugbears I found it to be a massive laugh. Similar to Demon's Souls, but I went through about a month of just hanging the disk from my ceiling in a noose in anger and frustration before I was willing to enjoy it.
Jim Sterling's Avatar - Comment posted on 10/05/2011 17:20
Jim Sterling
There are several boring reasons why this review is late. Short story is -- I only received it last week and was slogging through Rage at the time. It did not take me an entire month to play and write.
glowbug's Avatar - Comment posted on 10/05/2011 17:22
glowbug
@Mr Andy Dixon

Plus it's difficult to find the right type of virgin to feast on nowadays. I assume that's how Jim gets the power to write reviews.
J Dizzly's Avatar - Comment posted on 10/05/2011 17:27
J Dizzly
That box art design is being used a shit ton lately it seems. I'm talking about the whole picture projected on a person/object on box art or a movie poster thing. It's nice, and I'm not complaining but it's just something I've noticed a ton lately.

Anyways, good review Mr. Sterling. I played it and it was good dumb fun.
josmeister's Avatar - Comment posted on 10/05/2011 17:38
josmeister
Thanks for the review, Jim!
Mr Andy Dixon's Avatar - Comment posted on 10/05/2011 17:41
Mr Andy Dixon
@Jim

Well then, I guess I'll stop putting so much faith in your reviews.

I'm just not sure I can trust a reviewer who doesn't spend at least a month with every game.
BenelliM4's Avatar - Comment posted on 10/05/2011 17:44
BenelliM4
@glowbug

You'd be surprised just how little of an impact virgin sacrifice has on any given event. Sure as shit didn't keep my turkey's white meat from drying out, and it didn't help keep my hardwood floors scuff-free. So don't trust what you see on the back of the box.
Nick Jones's Avatar - Comment posted on 10/05/2011 17:50
Nick Jones
inb4 someone mentions inb4 shitstorm because rage got a lower score (even thought it was only .5, so anyone who complains is full of shit).
smurfee mcgee's Avatar - Comment posted on 10/05/2011 18:06
smurfee mcgee
Color me surprised. I was seriously turned off by the demo(s).
Sir Tobbii's Avatar - Comment posted on 10/05/2011 18:19
Sir Tobbii
Probably getting this, but I'll be getting the PC version.
austinthebookworm's Avatar - Comment posted on 10/05/2011 18:43
austinthebookworm
I loved the game.
Monkey News's Avatar - Comment posted on 10/05/2011 18:54
Monkey News
inb4 some1 says inb4 someone mentions inb4 shitstorm because twilight zone.
Epic-Kx's Avatar - Comment posted on 10/05/2011 19:05
Epic-Kx
HAH BETTER THAN DARK SOULS ROLF.

;D
hushlorentz's Avatar - Comment posted on 10/05/2011 19:07
hushlorentz
It's teh matr0x.
Darckcloud723's Avatar - Comment posted on 10/05/2011 19:15
Darckcloud723
WHAt THE HELL!!!! A HIGHER SCORE THE DARK SOULS!!!!!!!!
(Dark souls beat me to say that)
Tarvu's Avatar - Comment posted on 10/05/2011 19:15
Tarvu
Steve Jobs couldn't take Driver: San Francisco being objectively better than both Dark Souls and RAGE.

I am so sorry for being that person.
PhilK3nS3bb3n's Avatar - Comment posted on 10/05/2011 19:22
PhilK3nS3bb3n
Inb4 the 4 that's in b4 the other 4 that's inb4 my dick
Heatbox's Avatar - Comment posted on 10/05/2011 19:46
Heatbox
Dedtructoid... what the butt!?! Can we get review numbers for TE please?
Stinky's Avatar - Comment posted on 10/05/2011 20:11
Stinky
While I liked the demo, it didn't offer me much beyond what Burnout Paradise which I played to death.
salamagogo's Avatar - Comment posted on 10/05/2011 21:06
salamagogo
cant you just enlarge the font and slap a number in for the toilet edition score? can it be so difficult to fix? seriously?
Corduroy Turtle's Avatar - Comment posted on 10/05/2011 21:47
Corduroy Turtle
Still haven't figured out the problem with the Toilet Edition? Isn't the review score at the bottom just a picture? What the hell?
DasPooch's Avatar - Comment posted on 10/05/2011 22:53
DasPooch
Sounds fair, all said and done. I'll probably rent it to see if it's my cup of tea.
DevinKills's Avatar - Comment posted on 10/06/2011 03:01
DevinKills
Haha yeah the toilet editions scores are usually missing but for Christs sake there's 4 scores this time... and no Lincoln pun intended :D
Monkey News's Avatar - Comment posted on 10/06/2011 09:36
Monkey News
@PhilK3nS3bb3n
Impossible because i was inb4 the 4 that b4 your inb4 your dick.
wittynickname's Avatar - Comment posted on 10/06/2011 11:10
wittynickname
Rented this from Redbox two weeks ago, with rock-bottom expectations but more than a little curiosity, and had a blast. Enough that I re-rented it this past weekend to mop up the single-player campaign, instead of finally trying Dead Island.

Recommended, for sure.
Elsa's Avatar - Comment posted on 10/07/2011 12:46
Elsa
I wish more games would copy the Burnout franchise for vehicle handling. A game like this needed to be "fun" and it sounds like I wouldn't like the more "realistic" vehicle controls. :(
JibbSmart's Avatar - Comment posted on 10/08/2011 10:51
JibbSmart
That's interesting -- I found (and find, being on my second playthrough) Driver 5's handling is great. I don't normally play driving games, but the handling, to me, is the perfect balance of realism and fun.

Yeah, it's easy to spin out, but then approach corners more carefully (brake into the turn, accelerate out). This is one of those games where you learn to get good at it, rather than pick it up and be a master straight away. It's way more satisfying to nail that perfect drift in Driver 5 than in the likes of Burnout because it's an acquired skill.

Yes, there's a learning curve. But it wouldn't be fun for more than an hour if there wasn't a learning curve.

Bonus points for having "New Game Plus". This is a great game!
masini's Avatar - Comment posted on 11/24/2011 08:41
masini
Game fairly accurately reproduce the streets of San Francisco. Even some unimportant details are taken in the game. Well I know these streets and Mia enjoyed when I first played this game. It can be instructive for those who want to take the car driving license.masaj dulce
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