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Review: Dream Trigger 3D

2:00 PM on 07.05.2011   |   Jim Sterling

Review: Dream Trigger 3D photo

When I first started playing Dream Trigger 3D, I despised it with every fiber of my being. It was chaotic and confusing, with controls that didn't make sense and a tutorial that does nothing to explain how one is supposed to play. 

After spending a fair few hours with the game, all of the above is still true, but now I like the game. It's always weird when that happens.

Dream Trigger 3D (3DS)
Developer: ART Co.
Publisher: D3 Publisher
Released: May 10, 2011
MSRP: $39.99

Dream Trigger 3D is a fairly unique combat game that will do absolutely nothing to help the player understand its unorthodox style. I believe I died within ten seconds when I attempted to play the game for the first time. It felt brutal and uncompromising, but now I can blast through stages quite easily. You just have to let the game "click" and it all falls into place. 

You move a character around the top screen using the analog nub and shoot with one of the shoulder buttons. It is important to note that you're invincible while shooting, which is crucial Intel when the bullets -- presented as small red squares -- start flooding the screen.

Enemies on the top screen are invisible, seen only as vague white spheres. In order to get them to physically manifest in the arena, you have to draw the stylus across the bottom screen and let a sonar wave move across your marked areas to send out a "ping." Any enemies caught by the ping are forced into visibility and can be destroyed. You may only shoot while you have energy, but energy is replenished by each ping that that gets cleared. 

Dream Trigger 3D comes across as the bastard child of Rez and Lumines, with influences from both games clearly visible throughout. The main trouble with the game is that it is not designed to work with the way in which a human being processes information and physically interacts with a gaming device. This, as one might expect, presents something of an issue. 

For a start, having to concentrate on the bottom and top screen at once is, quite frankly, impossible. It cannot be done unless you are a human/chameleon hybrid. At first, it's tempting to try and flit between the top and bottom, laying precise traps on the touchscreen to expose the enemy on top. This doesn't work, however, as you will soak up damage the moment you take your eyes off the action. What you need to do is just "spam" the bottom screen with your stylus, slapping down as many potential pings as possible and hoping for the best. It's not precise, but it will do the trick. 

To call the game a "shooter" is rather misleading, too. You don't really shoot anything. Enemies are killed by pressing the fire button and then moving the player character over enemies. Don't expect to be doing any shooting in this so-called shooter. 

Once the player gets used to the information overload and learns to block out half of it, Dream Trigger 3D is actually quite an easy game, but that is not to say it's unsatisfying. It's rather cool to get into the flow of the experience, spamming the bottom screen, then taking out the creatures that appear. Successfully exposing an entire squad in one swift move always feels like an accomplishment, and there's plenty of opportunity to replay the game and acquire higher scores. 

Each level ends with a mid-boss right. Mid-bosses need to be pinged a considerable amount of times before their health meters appear, at which points they can be drained of life by holding down and fire remaining over them while they attempt to avoid damage. Full boss stages are unlocked during the course of play, and require similar tactics, albeit with a lot more danger involved. 

The game's main mode boasts a considerable amount of levels, although navigating the world map is a chore. In order to access any level, you have to manual move through each stage between it and your current location, using a combination of face buttons and analog movement. You'll need to switch to your stylus to actually open a stage, however. I don't know why the developers didn't just stick to one control method when navigating the sprawling world map, but it's time consuming and cumbersome in its current incarnation. 

Be aware that the game can get fairly repetitive as well. Once a few levels have been played, it becomes clear that there are only so many enemy patterns, and encounters begin to feel rather samey. It certainly remains fun, but after a while, I'd expect a fair few players to lose interest, especially since the difficulty barely seems to change once the controls have been mastered. 

By far the biggest issue, however, is that Dream Trigger 3D isn't very comfortable to play for too long. With a thumb on the movement nub, a finger on the shoulder button, and a hand constantly dragging the stylus, there's no way to hold the 3DS without turning your hands into a pair of twisted claws. You'll look and feel like a victim of crippling arthritis before too long, and this is made worse by the fact that the face buttons also have uses -- be they as fire buttons or HUD removers -- and it's easy to accidentally press them while holding the 3DS like a little disabled boy. 

Dream Trigger 3D is a visually stimulating game, at least, and the music isn't too bad either. Here, the inspiration from Rez is most obvious, with abstract, stylish imagery and techno beats working with the gameplay to create a cool audio-visual treat. If nothing else, the game provides a rather pretty distraction and makes full use of Nintendo's 3D gimmickry to create something graphically striking. 

This is a game that is hard to recommend to many players, but those with a taste for the odd and an ability to forgive rather bizarre design flaws will find a good little game hidden under a film of potential inaccessibility. Enjoyment of the game requires no small amount of work from players, who will need to bash their heads repeatedly against it before breaking through. For many of you, I can't say you'll find anything of worth on the other side. For some of you, however, the effort will be fairly rewarded.



Final Verdict:
7.0

Good: 7s are well-above average games that definitely have an enthusiastic audience within their *genre*. Some might lack replay value, could be too short, or has are some hard-to-ignore faults. Nevertheless, the experience is still very fun.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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31 comments | showing # 1 to 31
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LK4O4's Avatar - Comment posted on 07/05/2011 14:08
LK4O4
...I dunno. Are you sure that you actually like this game and that it isn't some strange form of Stockholm syndrome? o.o?

I'm still skeptical, but slightly interested now.
Gorescream's Avatar - Comment posted on 07/05/2011 14:11
Gorescream
Buying it
PhilK3nS3bb3n's Avatar - Comment posted on 07/05/2011 14:15
PhilK3nS3bb3n
I've been staring at this for awhile. Still on the fence, gonna give it a rent though.
RenegadePanda's Avatar - Comment posted on 07/05/2011 14:21
RenegadePanda
This game was a huge waste. I traded it in immediately, wasn't worth my time or money. I can't imagine why anyone would bother playing it when Rez and Eden are infinitely better and more visually appealing.

It either frustrated the crap out of me (when I was losing), or bored me to sleep (when I managed to survive).
DRAGONBILLZ's Avatar - Comment posted on 07/05/2011 14:37
DRAGONBILLZ
You can pick up Child of Eden for the same price as Dream Trigger??
dangerman's Avatar - Comment posted on 07/05/2011 14:38
dangerman
I bought it day 1 and got the hang of it in less than 5 minutes and love it. It's just a little too easy once you get the hang of it though.
ricochetguro's Avatar - Comment posted on 07/05/2011 14:40
ricochetguro
I'll buy it when its 20$ or less
GRiVEN's Avatar - Comment posted on 07/05/2011 14:42
GRiVEN
@Jim:
When can we expect a review for Dynasty Warriors: Gundam 3?
Feistygirl's Avatar - Comment posted on 07/05/2011 14:44
Feistygirl
Lefties beware!

Bought it but had to return it since I'm a lefty... since you can't move the analog to the right side it made for an extremely uncomfortable and awkward playing experience.
worldagainstjose's Avatar - Comment posted on 07/05/2011 14:47
worldagainstjose
Took me a few tries to get it, didn't notice u could be invincible. Got bored of it after an hour. Worth trying at least
deaddays's Avatar - Comment posted on 07/05/2011 14:51
deaddays
Reminds me of Big Bang Mini for some reason. Goddamn I loved Big Bang Mini.
Rockefellow's Avatar - Comment posted on 07/05/2011 14:57
Rockefellow
Feistygirl: I have to ask what you mean. I'm left-handed but have no trouble playing any game on any system. Except Conduit 2, but that was shitty anyway.
bobyoko's Avatar - Comment posted on 07/05/2011 14:58
bobyoko
thanks for the review, this has been high on my want list for weeks now. this and re mercs are definitely my next gaming purchases.
pizzapotamus's Avatar - Comment posted on 07/05/2011 15:11
pizzapotamus
Rockefellow: I'm not a lefty so I can't say definitively but I believe the problem here is you have to use the stylus in your right hand as the left is needed for the analog slider. However from the review it sounds like precision on the touchscreen isn't much of an issue so one might even be able to ditch the stylus and just swipe the screen with your thumb making it less of an issue.
pizzapotamus's Avatar - Comment posted on 07/05/2011 15:19
pizzapotamus
This is a game I've been interested in but given reviews that could at best be called mixed I'm in the waiting for a price drop camp. $40 was ridiculous, the current price of $30 at Amazon and Gamestop is more reasonable but given my backlog I'll probably keep waiting for the inevitable sub $20.
MuddBstrd's Avatar - Comment posted on 07/05/2011 15:25
MuddBstrd
I'm pretty sure I already know the answer to this, but I might as well ask: is there a demo available on the eShop?
Excel-2011's Avatar - Comment posted on 07/05/2011 15:57
Excel-2011
It sounds more like it was inspired by Every Extend the way you describe it.
pizzapotamus's Avatar - Comment posted on 07/05/2011 16:09
pizzapotamus
@MuddBstrd
HAHAHAHAHAHAHAHAHAHAAHAHA a demo? That's a good one...

They do however have a 41 second trailer through the eshop that is in 2D and opens with the disclaimer "The following contains 2D video of a Nintendo 3DS game 3D footage can be viewed only on the Nintendo 3DS screen"......
Uber Epic Elite's Avatar - Comment posted on 07/05/2011 16:28
Uber Epic Elite
This is probably the first time you gave a seven.
JustLeigh's Avatar - Comment posted on 07/05/2011 20:07
JustLeigh
What was that Sqeenix angsty DS game that had combat on the top and bottom screens at the same time? I remember enjoying it and proof that attention can be split two ways.
caramelzappa's Avatar - Comment posted on 07/05/2011 21:30
caramelzappa
I wanted to give this game a try, it seems really fun, but far too shallow of an experience to be a full game. If it was $10 on the eShop I would have picked it up day one.

I'll wait for the bargain bin.
lotuseater20's Avatar - Comment posted on 07/05/2011 21:32
lotuseater20
@JustLeigh
The World Ends With You!
Cudgeon's Avatar - Comment posted on 07/06/2011 03:06
Cudgeon
Jim, give us your dw: gundam 3 review! ;)
JustLeigh's Avatar - Comment posted on 07/06/2011 05:06
JustLeigh
@lotuseater20

That's the one! Many thanks :D
DarkEternal's Avatar - Comment posted on 07/06/2011 14:22
DarkEternal
Yeah, The World Ends With You was okay attention-wise once you got the hang of it, though even then it could still get quite hectic (though it didn't stop me completing 100% of it :))!
ebgeer's Avatar - Comment posted on 07/06/2011 18:36
ebgeer
Great game. It does take a little bit to get used to but I love it. and the music is super fun....its definitely one of the more unique games I've played in a while.
Flamoctapus's Avatar - Comment posted on 07/12/2011 01:39
Flamoctapus
this is without doubt the fairest review this game has seen and I am surprised it was written by none other than Jim. For once, I actually agree with him.
asphergy's Avatar - Comment posted on 01/07/2012 19:44
asphergy
I am left handed + no support for left handed people = STUPID FUCKING GAME!
asphergy's Avatar - Comment posted on 01/07/2012 19:44
asphergy
I am left handed + no support for left handed people = STUPID FUCKING GAME! returning it tomorrow.
ninjapresident's Avatar - Comment posted on 01/24/2012 20:39
ninjapresident
Erg, this is late for most people, but I just picked up the game a week or two ago and you CAN use one of the buttons to place bombs, eliminating the need for the bottom screen (well, not necessarily eliminate... you still might need to glance at at, but you COULD potentially play without looking at it at all and still do fine. But it's nice to have.). Just thought I'd put it out there since it's being sold for $15 and under these days, I figured someone might check out the review.
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