To play the first, oh, ten minutes of Dragon Age II: Mark of the Assassin is to gaze into the abyss, to confront everything weird about videogames and the culture that surrounds them.
The scene: protagonist Hawke is enlisted to help an exiled assassin, Tallis, break into the estate of an Orlesian nobleman to pilfer some jewels. Playing Hawke as an intrepid dagger-for-hire made sense when he/she was a hardscrabble immigrant; it's less convincing now that (my female) Hawke lives in a mansion and wields considerable social capital, having saved Kirkwall from imminent destruction and all.
Hawke is eventually convinced to follow a complete stranger to a foreign country to steal from a powerful oligarch when Tallis, voiced by Felicia Day, coos, "That's just what you do, isn't it?" The corollary goes unsaid, but here it is: "It is when you're the hero in a videogame."
That Day -- perhaps the most well-known ambassador of nerd culture -- is involved is equally distracting, serving as an umbilical link to real world and reinforcing how arbitrary and contrived the endeavor of videogaming can be.

Dragon Age II: Mark of the Assassin (Mac, PC, PlayStation 3, Xbox 360 [reviewed])
Developer: BioWare
Publisher: Electronic Arts
Released: October 11, 2011
MSRP: 800 BioWare Points (Mac, PC) / $9.99 (PS3) / 800 Microsoft Points (Xbox 360)
Despite its artifice, Mark of the Assassin fares better than Legacy's otherworldly premise. Instead of being fodder for some hokey blood ritual, Hawke is once again cast as a political actor, a doer of great deeds. To have Hawke's accomplishments reflected back to the player is one of the strengths born from designing Kirkwall as a consistent (albeit relatively static) city.
There's very little to say about the bulk of Mark of the Assassin -- its Dragon Age II with an overblown and crudely drawn French accent. There are new enemies called ghasts, but they aren't particularly interesting. Like Legacy before it, Assassin's strength lies in the way it expands the world of Thedas, with changes to mechanics and quest structure being largely secondary.

There are a few exceptions, though. First, there are extended stealth and puzzle sections that range from passable to unoffensive. While nothing special in their own right, these setpieces provide a nice break from stabbing people in the neck until they explode. (Incidentally, the new gear and stat boosts aren't doing much to make Hawke's neck stabbing qualitatively better or worse, just stabbier. She's pretty much built to perfection and this point, her telos being destruction.)
Second, the boss fight in this DLC is pretty good, not to mention remarkable for the way it marries Dragon Age II's action-genre affections to its stat-crunching, role-playing roots. If BioWare insists on adding environmental and spatial elements to its boss fights, Assassin's action-lite overlay is the way to go. Think the Rock Wraith fight from Act I of DAII, instead of the awful Corypheus debacle from Legacy.
(Pro tip: turn all subtitles on for this fight. Your teammates bark useful information during the course of the fight, but it often gets lost in the din and explosions. Taking their advice improves the end of the game dramatically, especially on higher difficulty levels.)
Finally, BioWare has apparently dropped out of the "from the rafters" school of enemy design. The only enemies in Assassin who pop into existence are magicked there by an Arcane Horror.
It is also balanced pretty well -- I can only think of one difficulty spike -- and branches in a few typically BioWare-ian ways, plus a few subtler ways that take a second playthrough to notice.
Still, the crux of Mark of the Assassin is that it's, y'know, more Dragon Age II.

Even Tallis -- who joins your party complete with her own skill trees and algebraic tactics -- is more important as a catalyst for the story than for her role in combat. She's basically an Isabella clone with a less pornographic bust, and Assassin isn't long or varied enough to really explore her mage-smashing specialties. From that perspective, it's tempting to wish Hawke could whisk Tallis back to Kirkwall as though she were another Seb Vael or Shale.
However, considering her position as an outsider -- she's an elf who makes her living as an assassin and holds, as you'll discover, some pretty out-there beliefs -- I'm glad that BioWare chose to keep her activity limited to this particular quest. Keeping her around any longer would ruin the mystique. Of course, it's almost surely the result of technical considerations, but it serves the story too.

This is where BioWare's casting of Felicia Day morphs from a vaguely disconcerting boondoggle to a legitimate design choice. Tallis is voiced with an American accent, which immediately sets her apart from the rest of the British Roman cast. This reinforces her status as a cultural "other" while adding characterization that has nothing to do with the writing or plot of the game.
In the service of the bare-bones heist plot, Mark of the Assassin explores different cultural territory than the mage-templar dialectic that dominates so much of the first two games. There's a hitch, though -- Tallis is a cipher for a hitherto under-explored subset of Thedans, but players don't have a baseline of understanding of her background and culture. The result is that Tallis is written to be subtle and nuanced, but -- Dragon Age II's dialogue wheel may be partly to blame -- she comes off as vague and obtuse. This represents a fundamental problem for BioWare -- the strength of Dragon Age DLC in general is that it expands on a rich, expansive world, but if players don't understand the world they're being thrust into, the entire enterprise is undermined.
Nevertheless, Mark of the Assassin is a lighthearted and straightforward game that does most things right and nothing truly wrong. BioWare DLC has long been the purview of that company's tinkerers and iterators, its refiners and experimenters, and it's nice to be able to track the team's progress. Fans might be better served by longer, more fully-realized content, but the fact remains that I'm always looking forward to any excuse to dive back into Thedas.
Director - "Ok Felicia - we need you to evoke an accent that displays your vulnerability, yet playful demeanor - with a British spin to it".
Day - "What? I thought I was just here to be cute. Can I just crack wise and say a few lines from The Guild? Pretty please?"
Director - "FUUUUUUUUUU".
But your still 12.
Also I like Felicia in the Guild but it's troo she can't act.
It's my favorite PC RPG of all time :'(.
Oh wait it was for the money, nvm.
@PossibleCabbage
It's about 4/5 hours. It isn't really worth replaying; each companion gets a unique quest, but all save Isabella and Aveline's are mere fetch-quests.
Before Bioware basically became a slave to EA, pumping out un-creative content, they knew what they were doing.
Dragon Age: Origins was a throwback to a sub-genre they helped create - they wanted to make something that honored the Baldur's Gate series. On PC, that did that quite well - with the isometric view and hotbars, it was pretty much a spiritual successor.
DAII on the other hand, didn't really contribute much to gaming as a whole. It was a decent action romp filled in a sea of decent action romps. Origins, other than the fantasy setting, hasn't really been represented since KOTOR (another Bioware game!).
And all of these DLCs look just as bad.
In the DA universe, different races have different accents. Humans are British, Dalish elves are Irish or Welsh, city elves and dwarves are American. I'm not a huge fan of Day's voice work, but the accent (or lack thereof) is quite deliberate.
You're the best reviewer on the site, and you've made me want to buy DAII.
Write about games MORE (Your write up on the weapon leveling mechanics tying into the character and plot of FFIX is still one of my favorite articles on the site ever)!
Otherwise,no part of that phrase computes, especially regarding Dragon Age 2. That doesn't even quite add up right for Varric and that Dwarf was a sexy beast. Not as much as the Arishok, but still...
Switching from fronts to backs, that extended stealth sequence sounds like a good excuse to make use of all of those Stealth skill tree abilities that went almost completely neglected in favor of messily hacking people to death face-to-face while most of their hits whizzed ineffectually past Hawke.
Maybe once it is on offer as part of some Xbox Live sales event, it'll be worth drawing my attention away from the other major releases of the last few and next few months if for no other reason than the DLC has more Felicia Day for everyone.
Basically, it's Felicia Day's fanfiction turned into DLC. It's so damn ridiculous. Her character sounds like it was written by a 12-year-old.
...
Jimmyx, did you write the script for this one?
It's 6.5 out of 10 and I hope I never have to type your username again. :P
Lol. Jimmyx can't write. Hee Don DOO dem LEDDERZ BRO. ROLF
If Dragon Age 3 is set in Orlais I'm going to murder David Gaider.
Two hours worth of that French accent is all I can stand.
And fuck off, Leliana is damn near perfect. :)
Jk, bro, but still.
NO ONE CAN STOP TALLIS. SHE'S GONNA SAVE EVERYONE CUZ SHES PACIFIST.
AND IF YOU THINK SHE'S GONNA KICK ASS ON THE WAY TO THE TOP, YOU MAY BE RIGHT, BUT SHE'S LIKE THE GODDAMN BATMAN. SHES THE FUCKING NIGHT, BROTHER. YOU'D BETTER FUCKING BELIEVE IT.
DAVID GAIDER FAPS TO HER EVERY NIGHT. [B]NO ONE CAN STOP HER. NOT HAWKE OR THE WARDEN. SHES SO MUCH MORE RIGHTEOUS THAN BOTH. AND SHE PUTS THAT MOTHERFUCKING CHANTRY BACK TOGETHER WITH HER TELEPORTATION BECAUSE SHE FUCKING CAN.
FUCK THE REST. DEAR CHRIST SHE'S SUPERMAN/BATJESUS TO THEDAS. [/B]
Also. I'm drunk.
I think the story from Gaider a while back was that the plan was to give all Dalish Welsh accents, but they couldn't get enough Welsh voice actors--they're apparently committed to voice actors using only their natural accents--and that necessitated a bit of fudging.
It was an enjoyable enough piece of DLC, but I think I enjoyed it in spite of Felicia Day and not because of her.
Sounds like it does at least a few things wrong if you ask me, and all for a $10 asking price. $5 would be acceptable -maybe- and I'll probably be waiting for it to hit that price on a sale.
After Legacy I've realized that we can't trust DA2's DLC like we could trust the first games, which is sad.
Funny thing About Day that I've noticed: people (usually news sources and talk show hosts) call her the "ambassador to geekdom", but you go to a thread having to do with her and its full of people who either can't stand her, or her acting, or just plain don't know who the hell she is. I get she likes what she likes and does what she does according to that, but people need to quit putting her on a pedestal. Its unsightly. No ones putting any one like Team Unicorn on that kind of pedestal, and if you as me they've more worthy of that place then Day seems to be.
DA2 sucked, EA is a crappy games company, and Felicia Day isn't a geek heroine if she can't figure those two things out. It's like signing up your metal band to open for John Tesh... All cred goes out the window.
I know it's obligatory for every game to have exactly 5 DLC packs nowadays, but I can't honestly believe that anyone who finished DA2 thought... Oh, if only it was 5 hours longer!
I finished it, then immediately started a new game. I like DA2 a lot. Come at me, bro.