hot  /  reviews  /  videos  /  cblogs  /  qposts

Doodle Jump for Kinect

Review: Doodle Jump for Kinect

2:00 PM on 07.02.2013 // Chris Carter

Don't jump for joy

I was a pretty big fan of the original Doodle Jump. It was simple, it was cheap, and I enjoyed competing against my wife for the highest score. It was one of the first iOS games I played, and it suited the platform perfectly.

But that was back in 2009, and I got it for under a buck. Now, you have the option to get basically the same game, with forced Kinect-only controls, for five bucks.

It's just as unappealing in practice as it sounds on paper.

Doodle Jump for Kinect (Xbox Live Arcade)
Developer: Smoking Gun Interactive
Publisher: D3 Publisher
Released: June 28, 2013
MSRP: 400 Microsoft Points ($4.99)

As a general rule, I don't think all Kinect games are flops. Some of them work very well, and fulfill their role perfectly -- like Fruit Ninja or The Gunstringer -- and deliver unique experiences that really let the Kinect feel like a success. Others fall flat and feel forced and contrived -- Doodle Jump is one of those games.

Like a large number of Kinect games, Doodle Jump for Kinect only operates under what I call "above ideal conditions." In other words, if you have a gigantic room, move everything out of the way, stand perfectly straight, and place the Kinect on top of your TV, things are likely to go according to plan -- most of the time.

To be clear, you play the role of The Doodler, as you ascend higher and higher on a vertical plane, and fight off enemies along the way. The Doodler has to land on platforms to keep ascending, and if he falls, it's back to the checkpoint. It's a simple concept right? That's where the convoluted Kinect controls come in.

To move left or right, you have to physically stand up, and move your feet from side to side. As you can already see, space constantly plays an issue, but even after clearing out my basement to make plenty of room, I had tons of problems. While you can lean to error-correct Doodler a bit, you have to actually step, or full-on side-step/jump to really get him to move quickly.

It's not accurate, and it's extremely frustrating to fall to your doom during a precise jump, which start piling up by the dozens after the first few levels -- particularly the ones that require you to land on top of a moving projectile. Why Smoking Gun Interactive couldn't opt for a "sit down" mode, or ideally, a controller mode, is beyond me. Power-ups operate in a different way, involving hand motions to fire bullets, or flapping your arms to fly -- these actually work quite well, so long as you're okay with flailing your arms from time to time.

It's a shame that the controls had to be so forced, because for five bucks, the concept isn't horrible. Instead of opting for "endless" levels with different themes like the mobile version, there are full-on stages available, with Achievements, leaderboards, and a three-star scoring system to encourage perfection.

A few boss levels break up the monotony, and are implemented quite well. During the first few levels that didn't require pinpoint precision, I actually didn't mind leaning in that much, and things started off fairly promising, all things considered.

There's only a handful of levels on offer, but you probably won't have the patience to get through them without throwing in the towel. On top of that that, there's a lack of a special mode such as a multiplayer component, so it doesn't really innovate, even on Doodle Jump terms.

The Doodler is still cute, and kids might love frolicking around the camera for five bucks, so if you have children, this could occupy their time until they get frustrated with it. For everyone else though, stay far away unless controller support is patched in at some point -- and even then, it's probably best you stay far away anyways.



Doodle Jump for Kinect - Reviewed by Chris Carter
Average - Like a meal of lukewarm water with white bread. It filled my time and my belly, but lacks any discernible flavor or nutritional value. A game that left me no different than it found me. Just passing through.

See more reviews or the Destructoid score guide.

Chris Carter, Reviews Director
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

 Add your impressions

Status updates from C-bloggers

Gamemaniac3434 avatarGamemaniac3434
Welp, an article today got me thinking about this so without further ado, whats your favorite pokemon? This is mine:
Clarence Sheridan avatarClarence Sheridan
Winter is Coming and so is the new mobile game: “Frosty The Assassin” New Mobile Game coming soon... [img][/img]
SkarKrow avatarSkarKrow
I cast my little worm in to the pond for a topic to try to make a blog about today. I fish fish fish but nothing bites bites bites.
Perro avatarPerro
I cracked and bought Final Fantasy Dimensions on Android last night. Half off sounded like just the right price, though I wish this came out on 3DS or even the Vita but at least it gives me something to do on the porcelain throne!
Jiraya avatarJiraya
Coming soon in Mortal Kombat XXX DLC - HUMILITALITY [youtube][/youtube]
Robo Panda Z avatarRobo Panda Z
Those N64-era THQ wrestling games have actually held up really well over the years. Take that, nostalgia!
Halflocke avatarHalflocke
Underhero a 2d side scrolling rpg on indie gogo
extatix avatarextatix
Heading off to Spiel in a bit. A whole lot of games there, just of the cardboard variety. I love me some board games.
absolutfreak avatarabsolutfreak
Finally finished The Witcher 3. Definitely one of the best games I've played in my 30 years or so of gaming. Now onward to Ground Zeroes/Phantom Pain.
Nathan D avatarNathan D
*playing an old ps1 game* "START and SELECT don't bring the menu up?! WELL WHAT THE FU-oh, it's Triangle..."
TheDefenestrator avatarTheDefenestrator
If anyone's playing Marvel Puzzle Quest (any platform) you should join my Alliance, RedRightHand, and help me kick some Galactus butt for their second anniversary event. (Please?)
Shinta avatarShinta
MGS Online Day 3. I have 3 character up to level 10 now, one in each class. They're all pretty handy, but I do miss the scout's mark speed the most on other classes.
RadicalYoseph avatarRadicalYoseph
The SW: Battlefront is pretty and has great sound design, but the gameplay is so shallow and has seemingly no depth! If the full game is like this I will be disappointed.
Torchman avatarTorchman
*looks at Amazon preorder* This one's for you Chib'
CJ Andriessen avatarCJ Andriessen
Dear Playboy: Love your video game coverage, but how about you start making some topless unboxing videos? Seeing someone unwrap a copy of Call of Duty is boring. Seeing a topless Playmate unwrap a copy of anything is awesome!
OverlordZetta avatarOverlordZetta
In happier news, Level-5 is already talking Yo-Kai Watch 2's Western release, and better/worse yet, they're considering amiibo support for the series! And hey, if they can't get Jibanyan into Smash, that'd be one way to get the West's attention.
gajknight avatargajknight
I drank a glass of Ovaltine for the first time in years today. It was nice. Like drinking a glass of my childhood, complete with ignorance, embarrassing angst, tears (so many tears) and night terrors. Ah, the good 'ol days.
OverlordZetta avatarOverlordZetta
[img][/img] This is just depressing. Digital classics on consoles are such a great idea, but it's like not a single company wants to really go through with it.
StriderHoang avatarStriderHoang
My heart will always be yours, Papyrus #2spoopy4me
GoofierBrute avatarGoofierBrute
I recently beat Castlevania: Aria of Sorrow again, but this time I played on Hard mode from scratch. Outside of dying a few times due to me being an idiot, and enemies hitting harder, it was actually easy. Like really easy.
more quickposts


destructoid's previous coverage:
Doodle Jump for Kinect

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!


Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -