Touch controls will never be able to replace the accuracy and fluidity that can be achieved with a joystick, but of course, any CAVE fan knows this by now. The actual concern when approaching an iOS CAVE game is if the controls will get in the way of having fun.
If you are seeking to burn through the leaderboards or 1CC the game on Hell mode, you are approaching an uphill battle, but that's only part of the problem with DoDonPachi Blissful Death. Even with the port's flaws, there is still no denying it's still one of CAVE's strongest shmups.
DoDonPachi Blissful Death (iOS) Developer: CAVE Publisher: CAVE Released: February 9, 2012 MSRP: $4.99
Despite the awkward (but understandable) name change, this is DoDonPachi Dai Ou Jou. Originally released to arcades and PlayStation 2 in the early '00s, it is thought of by CAVE fans as being one of the developer's best efforts. If nothing else, it certainly set the tone and pace for what was to come from the then still-young Japanese developer. So, just because you are taking a chronological step back from recent iOS CAVE releases, including DoDonPachi Resurrection and Bug Princess, don't fear that you will be shorthanded.
For those who have never played a DoDonPachi game, you are in for a treat as well as a steep learning curve. That learning curve doesn't come from understanding the mechanics -- which are very basic -- but from adjusting to the series' signature speed and imaginative enemy bullet patterns. More than any other CAVE title, there is an art to the way the enemies attack in this game. You'll remember stages not from their backdrops but because of their memorable enemies and boss fights. Rarely are stages and enemy formations as thoughtfully composed in a shmup as in this one.
You may be getting only half the resolution of the arcade experience, but the frame rate is solid, unlike the rather shoddy PS2 port. The frame rate comes with a serious price, however: the game will not run on iPad 1, iPod Touch 3rd gen, or iPhone 3GS. Also, and here's a bit of irony, several CAVE fans noticed that some intentional slowdown from the original isn't present in this port (even though the Japan-only Xbox 360 port had it). Like past CAVE iOS releases, you can change button placement, screen size, and other options. There is a five-stage campaign, a practice mode, and four difficulty levels -- the hardest (Hell) is pretty close to the arcade original.
DoDonPachi's futuristic sci-fi setting isn't inspired in itself, but everything from the portraits of the cyber-dolls (uh?) that control your ship to the the elaborate bosses look fantastic. No one does sprite work like CAVE which makes it a shame you aren't getting the full resolution. I can't comment on how it scales to iPad, but please leave a comment below if you have experience with it. Despite the drop in video quality, the bullets and backgrounds are as bright as ever which is essential for a game this fast and populated with enemies.
You control your ship by guiding it with a finger and hitting side buttons to switch from laser to machine gun or to drop a bomb. More than any previous iOS shmups, I found that these controls became increasingly problematic the longer my session lasted. When played in brief bursts (one stage), the controls are adequate. However, playing from beginning to end is a difficult task, mostly because sliding your finger wildly across the screen isn't easy.
CAVE's first iOS release, Espgaluda II, remains their best work on the platform because of two factors: the narrower playing range and the ship's high sensitivity. In contrast, Blissful Death features a wide playing field and two ships that are very slow by comparison. I understand the reasoning behind this -- I mean, which do you sacrifice? Precision to dodge bullets in boss fights or the ability to fly around the screen with ease?
As a CAVE fanatic who strives for 1CC playthroughs at arcades, I think precision is more important. However, on iOS I want speed because that makes the game more fun and approachable. As a result of the game's low sensitivity, my finger grew increasingly uncomfortable until I decided to stop playing. It speaks volumes of the game's quality that I return to it at all. It'd be nice if future CAVE releases would include sensitivity options.
As CAVE continues to port its games to iOS, it should be more cautious about how it adapts certain titles and whether some should be adapted at all. On one side is Espgaluda II, and on the other is the nightmare of porting the complex Guwange (available on Xbox Live Arcade and totally worth the money). Blissful Death falls somewhere between the two. Between the wide playing field, constant use of buttons (you need to switch to laser for large ships and bosses), and need to move across the screen frequently in later stages, iOS isn't the ideal platform for Blissful Death. It works and is even fun at times, but only until the frustration sets in.
But I'm preaching to the choir here. Either you are on board with having a gimped, portable version of CAVE's classics or you have no interest emulating an inferior experience. So, yes, the game can be fun in short bursts, but CAVE's failure to re-tune the game for the platform keeps it from reaching the early heights of its Espgaluda II port, which, let's be honest, was only so good because the original game was a better fit for the platform.
I don't think you'd regret purchasing DoDonPachi Blissful Death, but I doubt it will feed your hunger for a proper arcade experience. If nothing else, CAVE has given Westerners a legitimate way to buy the game so they don't feel so bad about emulating it on MAME, where this classic shines with a joystick and full resolution.
Final Verdict: 6.5
Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.
so explain to me how the iOS port has a lower resolution than the original? The arcade game and PS2 versions run at 240p, and the iOS version is easily double that. Also I don't know what you mean by "low sensitivity" in the controls... the ship follows your finger movements 1/1 o_O
I don't understand your complaints about the controls. If anything, the touch controls make the game too easy. There's no ship speed to worry about anymore. How is swiping your finger across the tiny iphone screen, or even an ipad screen, a 'difficult task'? And complaints of low sensitivity are baffling. Your ship moves just as slow/fast as your finger does.
@Excel-2011 Well I cant blame them for releasing games for smartphones, considering how badly the arcade and 360 side of things are going atm.
Atm their strategy is make: arcade original > 360 > Smartphone.
Its a win win situation for every gamer since the smartphone players benefit by getting a high quality smartphone game due to its arcade heritage and arcade/ console players get more games made due to the extra money from smartphone sales.
Besides those smartphone ports are a great way to show to players whats so great about this fantastic genre, with some of them moving to console once they learn that playing these games isnt as impossible as first impressions.
Maybe they should get out of their asses and release for PS3/PSV/Wii/NDS too and not just for the only not japanese Console?!
I mean, I'm just guessing here. But if your biggest fanbase is in Japan, how can you get the crazy idea to only release your game on the least popular plattform there. It would be like making a Tales game exclusively for the X360 and wondering why it sold so badly.. oh wait..
@Richard Nixon: While writing the review, I wondered if my hands just aren't naturally oily enough or my phone just isn't covered in enough chicken grease to properly play.
Everyone's mileage with the game's controls will vary.
My first MAME setup was..PC, CRT monitor, gamepad. 2nd setup PC to TV and gamepad\Slicstick.. 3rd setup Marvel vs Capcom arcade with PC (p4), jpac and Arcade VGA (with an arcade monitor the experience is amazing) 4th setup Marvel vs Capcom arcade with PC (i7 8 core)soft15khz, jpac (street fighter 4 AE plays very well). In this setup, I can play everything under the sun..Taito type x2 is good:) Nothing beats Arcade experience..but real arcade enthusiastic will say that is not arcade experience:)
So is it always fried chicken night at the Pinsof household when you decide to play Espgaluda II? The movement controls are identical, yet:
"Espgaluda II, remains their best work on the platform because of two factors: the narrower playing range and the ship's high sensitivity. In contrast, Blissful Death features a wide playing field and two ships that are very slow by comparison."
I think you're getting the game's previous ports mixed up: the PS2 version (by Arika) is actually quite good. The 360 one (by 5pb) was badly gimped in several respects when it first launched (enough to be pulled from store shelves), though it's since been patched and runs much better after the update.
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Atm their strategy is make: arcade original > 360 > Smartphone.
Its a win win situation for every gamer since the smartphone players benefit by getting a high quality smartphone game due to its arcade heritage and arcade/ console players get more games made due to the extra money from smartphone sales.
Besides those smartphone ports are a great way to show to players whats so great about this fantastic genre, with some of them moving to console once they learn that playing these games isnt as impossible as first impressions.
I mean, I'm just guessing here. But if your biggest fanbase is in Japan, how can you get the crazy idea to only release your game on the least popular plattform there. It would be like making a Tales game exclusively for the X360 and wondering why it sold so badly.. oh wait..
Everyone's mileage with the game's controls will vary.
Little boys should stay out of the kitchen oven if they can't handle the heat that is DonDon Pachi or Mushihimesama.
"Espgaluda II, remains their best work on the platform because of two factors: the narrower playing range and the ship's high sensitivity. In contrast, Blissful Death features a wide playing field and two ships that are very slow by comparison."
@BulletMagnet: Hmm, really? I read the opposite on the CAVE-STG forum. Personally, I haven't touched either as they are both region locked :(