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Review: Dissidia: Final Fantasy photo

Dissidia: Final Fantasy, like all Square Enix games, has been a long time coming. Truly must-have titles on the PSP are few and far between, and with Dissidia cramming a ludicrous amount of Final Fantasy fan service into a promising fighting game vehicle, it seemed like this would be the next big hit on Sony's handheld.

However, is fan service enough to keep Dissidia's rather messy hack n' slash button mashing compelling, or does Dissidia need more than dream match ups and a ridiculous plot to make this something people need to buy a PSP for? Read on as we review Dissidia: Final Fantasy.

Dissidia: Final Fantasy (PSP)
Developer: Square Enix
Publisher: Square Enix
Released: August 25, 2009
MSRP: $39.99

Dissidia: Final Fantasy has been designed, from the very start, to bet a fanboy's ultimate wet dream. The principal heroes and villains of every main Final Fantasy game, up to and including Final Fantasy X, are duking it out in the name of their respective patron God, Cosmos or Chaos. Cue some nonsensical storytelling and bad voice acting as some of the Final Fantasy franchise's most iconic characters meet and fuel the fires of fanfiction writers around the Internet.

For a game that brings together so many amazing characters, the actual story of Dissidia isn't very epic at all, and is rather clumsily presented to the player through dreary dialog and awkward, shoehorned encounters that don't carry the kind of weight that they really should. A fight between Squall and Sephiroth should really feel epic, but the cutscenes generally come off more like something you'd see in Dynasty Warriors than a Final Fantasy game. 

The story seems more or less thrown together weakly as a poor excuse to bring the characters together and show off the fighting system. There could have been a great plot here, full of memorable moments as worlds collide, but characters just appear with very little fanfare and no build whatsoever. The horrible voice acting doesn't help matters either. Characters like Kefka and Kuja aren't done justice in the least. 

As far as the actual combat goes ... well ... Square Enix gets points for effort, at least. Rather than tread on safe ground with a 2D fighter or rip off the Super Smash Bros. formula, Dissidia plays more like an evolved Crisis Core, with familiar turn-based commands performed in real time to create a game that's part hack n' slash, part methodical sparring session.

Dissidia combat is a battle on two fronts. As well as the general HP meter of each fighter, there is also a "Brave" score. By using Brave attacks, players can sap the bravery of enemies and transfer it over to their own character, thus making their attacks stronger. The idea of the game is to constantly keep your bravery high so that you remain superior to your foe. A careful balance between using Damage attacks and Brave attacks is rewarded with swifter victory. 

In addition to these shenanigans, players also collect "Ex Force" by collecting items or through sustained battling. When a player's Ex Meter is filled, they are able to go into Ex Mode, which allows them to change form and perform an ultimate attack. For instance, Zidane will go into Trance and execute a button-mashing Tidal Wave, while Cloud will pull out the Ultima Weapon and smack fools about with the Omnislash. 

The game sounds great in theory, and often it can be quite fun. However, it's also somewhat messy and very limited despite the wealth of customization. For all its attempts to be a strategic back-and-forth contest of skill, Dissidia more often than not devolves into a frantic button masher that's so fast-paced and confusing that players don't even know who's won the battle until the victory screen appears. The game is literally all over the place, and things move so fast that you rarely have any time to get your bearings on the map. Speaking of maps, they could have been better designed as well, with scenery getting in the way and so many tiers that you can sometimes lose sight of the enemy completely. 

With practice, one gets more used to the pacing and it all looks very flashy, but the input delays on attacks and constant dodging around the map gets rather repetitive and irritating. The control scheme is also a problem as well. Players must frequently rush toward enemies to close gaps and keep the momentum, which requires them to press the right shoulder button and the otherwise-unused triangle button. Why it couldn't just be triangle on its own is anybody's guess, but the fact that fingers must always be on or near shoulder buttons while thumbs are hammering the face buttons is very uncomfortable indeed, and so far nearly every play session has ended with a cramped hand. 

Grinding is also encouraged, annoyingly. Many times players will come up against enemies that far exceed their levels and they'll need to get into Quick Battle mode in order to do anything about them. Some of the mandatory bosses will also simply steamroll over a player without warning sometimes. Players can't replay levels until they've beaten the story mode once, either, meaning that the necessary grinding is slow and restricted. 

In between Story Mode battles is a rather inane board game-style interface where players must navigate a grid in order to fight enemies, find treasures, and unlock barriers. Players are given "Destiny Points" at the beginning of each level which are spent with each action. If players spend all their Points, the rewards for completing the level will be diminished. This entire section could have been cut from the game without doing it any damage. It's a waste of time and doesn't really add anything. 

The game's considerable irritations are a shame because in many ways, Dissidia is a very good experience. The character customization is spot on, and fun little extras like the PP Catalog, where players can spend Points to unlock new characters and costumes, and the Chocobo, that flies on a set path during your daily playtime with the game and uncovers new rewards the more you play, serve to make this feel like a very complete and addictive package. There is a lot of content, with twenty characters and several game modes, include Arcade and Versus.

Hardcore Final Fantasy nerds will be dazzled by the fan service on offer and will likely let a lot of issues slip by unnoticed, just because Kefka is in it. However, Dissidia really isn't a great game. It's a solid, if annoying, hack n' slash title that had a shedload of potential, but just isn't tight enough to truly realize the greatness it could have achieved. Not only that, but the Final Fantasy lore and cast of characters has been plundered and squandered with no real sense of respect and attention to detail. It's a shameless nostalgia fest that doesn't do its own background justice, and while the game is certainly decent for what it is, it's ultimately not something worth buying a PSP for. Dream matches between Cloud and Squall can only get a game so far. 

Score: 6.5 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


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70 comments | showing # 1 to 50

Agent Orange's Avatar - Comment posted on 09/02/2009 18:05
Agent Orange
I was rather underwhelmed by the demo when I played it and this has done nothing to change my mind. Perhaps I'll bum it off my friend if I need a quick nostalgia rush.
Genius's Avatar - Comment posted on 09/02/2009 18:06
Genius
Buyin it!
Naim Master's Avatar - Comment posted on 09/02/2009 18:08
Naim Master
Jim, you should go to a doctor immediately, in all of your recent reviews you complain about cramped hands ...
Super Drybones's Avatar - Comment posted on 09/02/2009 18:09
Super Drybones
Some of the stories are well done, I enjoyed Terra's, Tidus's, and Cecil's, but hated Clouds and Squalls. The game is very hit and miss, I would have liked it a lot better if the characters weren't so enter changeable and had more of their actual backstory in the game.

Also how come Cecil doesn't recognize one of the characters names that's spoken to him that happens in another game(avoiding spoilers)
kefkaesque's Avatar - Comment posted on 09/02/2009 18:12
kefkaesque
As a fan of a few Final Fantasy games and a HUGE fan of Kefka (look at my username) I must say I didn't think the game looked very good.

Maybe their time could have been better spent making the Kefka Game About Kefka.
RudyChan's Avatar - Comment posted on 09/02/2009 18:14
RudyChan
I feel exactly the same way, Jim.
And to think, I was expecting so much out of Dissidia.
Well, at least it's not as shitcrap as Soul Calibur: Broken Destiny.
---AMARU---'s Avatar - Comment posted on 09/02/2009 18:18
---AMARU---
Looks like poo to me. Never understood why people were so excited for it.
Monodi's Avatar - Comment posted on 09/02/2009 18:23
Monodi
Fighting with or as Kefka and Terra is all I want.
Krow's Avatar - Comment posted on 09/02/2009 18:27
Krow
Jimmles Sterling, I respectfully disagree.
spot the spy's Avatar - Comment posted on 09/02/2009 18:33
spot the spy
Jim this is our dynasty warriors.
Krow's Avatar - Comment posted on 09/02/2009 18:42
Krow
"press the right shoulder button and the otherwise-unused triangle button. Why it couldn't just be triangle on its own is anybody's guess, but the fact that fingers must always be on or near shoulder buttons while thumbs are hammering the face buttons is very uncomfortable indeed, and so far nearly every play session has ended with a cramped hand."

Jim, I never wanted to be the type to pick apart a review, but I adore this game. I wanted to know if you were aware that the Triangle button is used extensively in the game to increase your characters mobility, allowing you to run up walls, grind on rails, and the like?

Many times players will come up against enemies that far exceed their levels and they'll need to get into Quick Battle mode in order to do anything about them.

They're not particularly impossible to beat during a first run through a particular story mode, if that's what you mean. The toughest enemies were almost always optional, or at least could be fled from in the Shade Impulse chapters. I don't see what you mean by needing to grind to do... well.. just about anything in this game.

Complaints aside, thank you for the review.
Phoenix Gamma's Avatar - Comment posted on 09/02/2009 18:45
Phoenix Gamma
Woah. Really? Cause this is my favorite PSP game to date.
JehutyFromHell's Avatar - Comment posted on 09/02/2009 18:49
JehutyFromHell
Played it; thought it was a button-mashy mess.
Frohike's Avatar - Comment posted on 09/02/2009 18:52
Frohike
"Jim this is our Dynasty Warriors" ... lol, spot the spy nailed it.
Exquisitor's Avatar - Comment posted on 09/02/2009 18:52
Exquisitor
Let me revise one of the character cutscenes:

"Brother... Friend... Destiny... Brother... Friend... Destiny... [repeat ad nausium]"

Skipping the cutscenes makes the game mostly bearable. The omgwtf fights that are randomly 10 levels above you are actually where I learned how to play the various characters. If you are given nothing but easy fights, you just button mash your way through them. As soon as you hit one of those bosses, you suddenly have to learn how to dodge, and use your abilities to kill your opponent quickly.
Dan CiTi's Avatar - Comment posted on 09/02/2009 18:53
Dan CiTi
I like playing the game a lot and I enjoy customizing things, but the story is so boring and poorly put together. I sort of like some characters interacting with each other and having different ideas of how to do things(Firion Vs. Cloud Vs. Tidus). Also, there are 22 characters. The voice acting ranges from great(Cecil) to bad(Kefka, even though I haven't heard him really, I haven't played Terra's story yet). It's too bad(in some cases) because it seem Square recognizes these actors as the voices of these characters.
ajaxender's Avatar - Comment posted on 09/02/2009 18:57
ajaxender
I understand some of the complaints there. Much like any fighting game, that urge to mash buttons to 'DO SOMETHING!!!' is pretty strong. However, Dissidia is less accessible than most more normal fighters, so it takes a bit more time and effort to get away from button mashing insanity. Fighting other decent players would help too, rather than cheap AI.

Its by no means a perfect game, but if you like Final Fantasy, or would just like to try an interesting and different 1v1 fighting game, its definitely worth a try.
DaedHead8's Avatar - Comment posted on 09/02/2009 19:00
DaedHead8
I got exactly the same impressions from the Demo. It seems like a fan title that I'm destined to pick up, being a FF fan, but for now I'm content letting it drop in price a little bit. Good review.
Lucca's Avatar - Comment posted on 09/02/2009 19:01
Lucca
...Ummm. You can restart the levels in Story Mode as many times as you want Jim. (I think.) EXP is carried on. The game practically lets you cheat, dammit.

The challenge is in Inward Chaos and Duel Coliseum. And what about multiplayer? PLaying against a human opponent, winning Artifacts and equipment normally not available, etc. There's a lot more to this game than it meets the eye.

Still, compared to other fighters, yes, it's not that good. But it's got the Emperor, dude. The Emperor of friggin HELL.
JohnThEReaper617's Avatar - Comment posted on 09/02/2009 19:03
JohnThEReaper617
Being a big final fantasy fan i can't say that i really expected much out of this game but some big time fan service so i must admit i am suprised
gamadaya's Avatar - Comment posted on 09/02/2009 19:03
gamadaya
This game appeals to me very much. I hate Final Fantasy characters and stories (Cecil as a Dark Night was cool, Cecil as transvestite hooker was not), so I relish the chance to kill these characters over and over again. And the gameplay looks not too bad.
Ajguy's Avatar - Comment posted on 09/02/2009 19:17
Ajguy
I'm suprised you call the game hack and slash. I've never seen a less hack and slashy fighting game.
JynxShot's Avatar - Comment posted on 09/02/2009 19:29
JynxShot
"Dissidia more often than not devolves into a frantic button masher that's so fast-paced and confusing that players don't even know who's won the battle until the victory screen appears."

That's never happened while I've played it.

Call me a fanboy, but this is the best PSP game I've played in years. It's FAR from perfect, but it's entertaining and fun. There are frustrating elements like certain cramped stages, but ultimately everything can be completely controlled, and I've never had to grind.

That being said, Arcade mode sucks and I hate it, but it's so far removed from the "meat" of the game that it's not a problem in the slightest.
Jonathan Holmes's Avatar - Comment posted on 09/02/2009 19:29
Jonathan Holmes
I second Jim's thoughts on the game. It does get more fun the more you play it, but overall Dissidia is a missed opportunity.
dip's Avatar - Comment posted on 09/02/2009 19:31
dip
Looks 'k. Will pick it up when the price drops.
Phoenix Gamma's Avatar - Comment posted on 09/02/2009 19:34
Phoenix Gamma
To be fair, in a crossover game, I want my character to just cut right to the fighting. I don't want to know why Kefka is fighting Zidane; I just want them to fight.
Ckarasu's Avatar - Comment posted on 09/02/2009 19:37
Ckarasu
Wrong on the button masher point. If you button mash, you will lose, badly. Spamming also fails here. Try playing on Ad Hoc Party mode, and you'll see. It's not perfect by any means, but it is not a missed opportunity. I will disagree with your review, but I respect it. No matter how wrong it is.
IvAnDur's Avatar - Comment posted on 09/02/2009 19:51
IvAnDur
I have two problems with this game:

1) The story just plain sucks. I tried sitting through more than one story mode worth of it before giving up and skipping every cutscene afterward. It's a shame, because that's where this game should be strong. If it had been, this would have been a must-buy PSP game for more than just Final Fantasy fans.

2) The amount of time you have to spend in order to REALLY get into character customization is borderline ridiculous. It's not bad when you first start playing, but once you experience your first "Bonus Day" you realize that's it takes much longer than it should to gain more combat options, especially for the villains.

Overall, the game is good. I love the combat and customization systems to death, but the story and unnecessarily tedious grinding drops the quality a bit.
Ckarasu's Avatar - Comment posted on 09/02/2009 19:54
Ckarasu
@IvAnDur: Who cares if it has a bad story? Fighting games aren't supposed to worry about storylines. Ever. I mean, look at Street Fighter's story. It sucks.
Shoop's Avatar - Comment posted on 09/02/2009 19:56
Shoop
I dig this game a lot so far. It's a lot more fun against real people, though 'cause the AI gets exploitable eventually.
zeroword's Avatar - Comment posted on 09/02/2009 20:02
zeroword
Agreed. Game is alright, not great by any means.
IvAnDur's Avatar - Comment posted on 09/02/2009 20:09
IvAnDur
@Ckarasu: True, but this is also a Final Fantasy game, which are known to have deep storylines. Though I'm not surprised that this game doesn't have a great story, it's still disappointing to know that Square Enix didn't take the time to flesh it out.

There was one more thing I forgot to mention that really grinds my gears about this game that Jim pointed out: some of the stages were VERY poorly made, particularly the ones with enclosed spaces. The camera gets stuck on the wall and you're not able to see anything that's going on, which gets you killed pretty quickly.
Scary Womanizing Pig Mask's Avatar - Comment posted on 09/02/2009 20:11
Scary Womanizing Pig Mask
This is why I like the two reviewer system. I respect Jim's opinion, but even he must admit it's deviant one. It'd be like if Twilight Princess was only reviewed by Rev. Anthony. It's a fully legitimate opinion (and one I even agree with,) but a sizable portion of consumers won't share it, and thus you include 1 or 2 more. The dissenting view is always worth hearing, but it should never be the sole one presented. I think.
Krow's Avatar - Comment posted on 09/02/2009 20:14
Krow
@IvAnDur
It's not a Final Fantasy game, it's a Final Fantasy spin-off title. Which aren't particularly known for having interesting/deep narratives. Many, many people would argue that the Final Fantasy series as a whole is a shallow experience.

I'm not one of them.
Ckarasu's Avatar - Comment posted on 09/02/2009 20:15
Ckarasu
@IvAnDur: Well, Ultimecia's Castle and Pandaemonium are the only stages that seem to have that problem. Everything else is fine.
DinnertimeNinja's Avatar - Comment posted on 09/02/2009 20:16
DinnertimeNinja
I think saying ANY mashup fighter has "potential" is just setting yourself up for disappointment as good new fighting games (that aren't sequels of established franchises) almost never come out.

Look at that Castlevania abortion for another prime example.

Basically, these types of games are always and will alway be solely for fanservice.

Besides, I don't think anyone that wasn't crazy into FF would even consider buying the thing, so it's preaching to the choir right from the start.
JQM78's Avatar - Comment posted on 09/02/2009 20:16
JQM78
The demo is fun, but I can see your points jim.....

When you were talking about not knowing who won....I think I understand what your saying.....The way the camera flies around spastically and sometimes it just seems like you can't tell if you are hitting your opponent and vice versa......

Just played the demo and I do want this game, but I think I can wait til it drops in price....or becomes downloadable, might be a nice game on my psp go.......especially since it seems like the demo is most fun in quick bursts......
Ckarasu's Avatar - Comment posted on 09/02/2009 20:21
Ckarasu
@DinnertimeNinja: I'm not even into Final Fantasy, and I like this game. IT's accessible enough, but it does take a while to get going.
Im OK's Avatar - Comment posted on 09/02/2009 20:36
Im OK
How does this game compare to, say, Castlevania Judgment? Because I liked that well enough. If I liked Castlevania Judgment, and if I had a PSP, would this game worthwhile?

Oh wait, DinnertimeNinja already called Castlevania Judgment an abortion. I guess my opinion is now invalid. Never mind. *shrug*
johpan's Avatar - Comment posted on 09/02/2009 20:38
johpan
Coulda used more Tifa.
EggmaniMN's Avatar - Comment posted on 09/02/2009 21:00
EggmaniMN
My overall feeling is that Dissidia is a very complete "experience" but a very poorly-made game.
Dreamweaver's Avatar - Comment posted on 09/02/2009 21:03
Dreamweaver
Alright alright, everyone's got their own opinions, it's cool.
I personally like the game even though the only true FF game I played was disc one of 9, but hey, that's just me
Restier's Avatar - Comment posted on 09/02/2009 21:07
Restier
It will be better if we could select japanese voices from some menu, Cecil have the best voice acting of the game, but sephiroth and Cloud are terrible...


o/
Crimsondramon's Avatar - Comment posted on 09/02/2009 21:14
Crimsondramon
The game could have been better, but it's still awesome overall >_> Oh and I have yet to buttonmash in the game o_O
F Whipple's Avatar - Comment posted on 09/02/2009 22:13
F Whipple
Eh, I still want it. I just need to steal a psp first.
Xhumation's Avatar - Comment posted on 09/02/2009 22:44
Xhumation
Maybe not this time around but I still feel like this idea has potential for greatness. I smell a sequel at some point and I hope they improve on the base they've created.
ammoelf3's Avatar - Comment posted on 09/02/2009 23:14
ammoelf3
A fair review, but I will disagree with you on the point of button mashing and calling it a hack and slash.

For example: if you hit square with someone like Cloud, Sephiroth or Jecht, they'll do this giant hit sequence. They don't swing for every press of square. You're essentially just pulling off one button combo animations. So if you continue to hit that button, you're not doing anything. Not to mention there's so much ending lag on all those moves, hitting square continually is probably easier to punish than otherwise.

That said, it's not particularly deep as a result, because you're basically just doing attack animations. I was expecting something more along the lines of God of War, DMC, Ninja Gaiden, where you can break attacks at any time to dodge away. I feel had that been the case, the game could have been a much more fast paced rewarding experience.
Ckarasu's Avatar - Comment posted on 09/02/2009 23:30
Ckarasu
@Spectral: Ehgeiz was not even 1/100th as good as this game is. Seriously, that game sucked so hard.
Kamikaze Slowey's Avatar - Comment posted on 09/02/2009 23:30
Kamikaze Slowey
i got it last friday. i like it over all. story mode is crap. like the character design. everyone need more attacks though. over all i give it a 8
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