Still, nice to see a new IP innit?
I'm sure some of my fellow D-toilers have gotten this already, what do y'all think?
The game is pretty great on paper (especially for sub $10, given ALL the content), but it drags at times, and combat is a chore.
If you can put up with some shoddy mechanics, and are hurting for games (which you really shouldn't be, if you own more than just a 3DS), the sheer amount of content is pretty insane for the price.
So it sounds like Lock's Quest, except that game was actually pretty good.
Sanctum, too! Luckily those games don't make upkeep feel like a chore -- all of the building is fairly simple, and it's all business basically.
Dillon's "pre-battle" phase feels like it takes eons -- quite literally, you are often doing actual chores during that time, haha.
By eons, do you mean five minutes? Those pre-battle portions are really not that long to scour the entire map for mining and tower building, neither of which are all that bad because you only have time for those tasks during those intervals.
@Article: Harsh. I played it for a few hours and had quite a bit of fun. It's been forgotten since Devil Survivor 2 hit though. All my 3ds games have.
I reckon we simply responded to the pre-battle segments differently. I felt there wasn't enough time to get everything done and ready for the actual tower defense portion of the gameplay. Rarely did I ever feel 100% prepared for when night fell.
"Each wave of enemies lasts but a few minutes, gradually extending over the course of the campaign, yet the time seems to move much more quickly since you are constantly plotting your next move."
Oh, but he also says:
"Normally, I would appreciate such a high level of tension, but in Dillon, a raid can last upwards of 10 or 15 minutes, though it feels much, much longer than that."
So which is it? Aside from Tony contradicting his main argument, I'm also bothered that this game seems to have been rated poorly just because of the difficulty. Gamers always want to blame Nintendo for rehashing casual baby crap, but when a new IP with some substance comes out, it gets a 4/10 for being too hard.
Reviews are opinions, but there are times when reviewers take the time to try to back up those opinions with facts about the game. For example, if a reviewer says the game felt too short, but it's a 50 hour game, then you cans ay the "reviewer is off."
This is a non-specific example. Not necessarily relevant to this review in particular.
Also: I vote for Dillon as a character in Smash Bros 3!
I don't think the review mentioned graphics however and this is one place where I think the game shines. The art direction is great and so is the color palette. Best of all, it has some of the best 3D graphics that I've seen (Cave Story and Tales of Abyss didn't do much as far as 3d graphics.
I think it's definitely worth trying out for only $10. I could easily imagine another scenario where this same exact title is sold at retail for $30-40. So as many other people have mentioned, $10 is a good deal.
Dude, we AGREE on that. This is what I said: "The game grants just enough time until the raid to ideally do everything that must be done; on the flip side, it's just short enough that you feel constantly pressured. Should you not be completely familiar with the environment, you may not be able to feed the Scrogs or earn enough cash to fix towers before evening."
@RJ Yancey
I was talking about your typical tower defense game in that first paragraph, then I moved on to how Dillon differed. Sorry if I wasn't clear on the distinction.
But I didn't rate this game low for being hard. I rated this game low for being boring.
I don't think having the idea that it's tower defence is necessarily fair to it either. It's more of a hoard game, in the same way that Dungeon Defenders is. I mean, you set up what you need to, and then you're way too busy doing the fighting to bother attending to broken towers and the like. You go and save them from whatever's attacking them, but you don't do the tower defencey things.
As for having nothing to do, the end of the day always comes before I've finished collecting all the poffins and ores and quest items that I want. I'm more frustrated by the lack of time I have!
I think I'd agree with Mr Ponce's score if it was a retail game, but it's the sort of thing you're meant to keep coming back to every now and then, which is easy when it's sitting right there at all times.
The game constantly introduce new stuff, such as items and enemies, each level.
I like the controls aswell. Since you use the stylus to roll it gives movement more of a flow. I don't understand why people complain about holding the 3DS with only one hand when it is possible to support it with the right hand palm.
I only have 2 problems with the game. 1: drawdistance seems a little short. 2: Battle get's repetative after a while since your means of attack is limited to max 3 moves.
Regardless, i really liked this game and it stands as my favorite eShop game. 9/10
PLEASE try again, Nintendo. Drop the real-time tower defense gimmick and just adopt this as your new 3D action adventure game please please please PLEASE!

surf dtoid with 

Rising (10+)
People you follow























follow



