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Review: Deus Ex: Human Revolution  photo

In the year 2027, mankind is about to enter a new era of self-propagated evolution. Technology that blends man and machine has allowed "augmented" humans to run faster, think quicker, grow stronger, and rise above their genetics to be the person they want to be -- provided they have a lot of money and don't mind requiring lifelong medication to ensure their bodies don't reject the enhancements.

Oh, and they'll have to endure contempt from everybody who isn't like them, fear growing civil unrest, and live in a world rife with unchecked corporate power and corrupt political machinations.  

Yes, the world of Deus Ex: Human Revolution is a miserable one. However, you won't want it to end.

Deus Ex: Human Revolution (PC [reviewed], PlayStation 3, Xbox 360 [reviewed])
Developer: Eidos Montreal
Publisher: Square Enix
To be released: August 23, 2011
MSRP: $59.99 (PS3, 360) / $49.99 (PC)

Deus Ex: Human Revolution tells the story of Adam Jensen, head of security at Sarif Industries, an American corporation making huge strides in augmentation technology. However, not all of humanity is appreciative of Sarif's dabbling in human progress, and after a group of mercenaries attacks the company headquarters, Jensen is mortally wounded. He doesn't quite die, however, becoming both the beneficiary and victim of his own company's latest step forward in human modification. He returns to the world of the living better than he ever was, but that doesn't mean he has to be happy about it. After all, he never asked for this.

Thus the scene is set for a game that travels around the world, weaving social commentary and philosophy on the nature of transhumanism throughout a tale that touches on corporate espionage, global conspiracy, and well-intentioned extremism. As well as living up to the sacred legacy kickstarted by the original Deus Ex, Human Revolution's narrative takes the very best of Metal Gear Solid, merrily pinches elements from Blade Runner, and adds its own unique blend of fascinating characters and satisfying plot twists. It is, in short, one of the most intriguingly written, thematically ambitious games I have ever played.

In no small part does Human Revolution owe its narrative success to an absorbing atmosphere. This crapsack world, driven by stunning advances in technology but stifled by class conflict and growing social resentment, is an absolute joy to navigate despite being so utterly depressing. From the tightly designed action stages to the overwhelming hub maps, there's a consistency to the game's world that one only rarely sees, and everything from interactive newspapers, hacked emails and conversations between non-player characters creates a compelling ambiance for a world that is hard to want to leave. It's most certainly a world nobody in their right mind would ever want to live in, but it's an intoxicating place to visit.

Human Revolution is mindful of the huge weight that the Deus Ex name carries, and I am thrilled to report that it lives up to the daunting demands that such a pedigree entails. As with the original classic, this is a game designed to let you play it your way, with a variety of upgradable augmentations to create an Adam Jensen that suits your personal idiom. Whether you want to be stealthy or aggressive, lethal or merciful, you have the tools to do the job. The game breaks itself into four very distinct play styles, all designed to bleed into each other and provide players with a variety of options and backup plans. The styles are combat, hacking, stealth, and social, with each one deserving of its own review.

Combat is a unique blend of first-person and third-person gameplay, where forward-thinking and pragmatic actions are rewarded. While there is a run-and-gun option in the first-person perspective, such activity would be suicide. Even when one fully upgrades their ability to absorb damage, Jensen is far from immortal and will drop in seconds when exposed to gunfire. With a right-click (or shoulder button press), however, Jensen will stick to a wall and the camera will shift to a third-person perspective. This is not only crucial for stealthy play, it also gives a great vantage point in what can become a very intense cover-based shooter. Success in combat isn't just determined by picking a bit of cover and opening fire, however -- the enemy A.I. is some of the most aggressive and adaptive I've seen, with opponents more than happy to flank, initiate pincer attackers, and even retreat to their own cover when needed.

Success in combat is determined by careful planning. Securing an exit should things go wrong, choosing (and changing) advantageous positions, and identifying which target to fire upon first, as well as which weapons to use, are crucial. This is not a game that just lets you open fire and trust in your reflexes; this is a game in which strategy is just as important as skill. Adam Jensen may be an augmented human, but he is still a human, and the game never lets you forget it.

Stealth is simply superb, and players who wish to remain subtle will find that the game is perfectly tailored to their secret-agent fantasies. The third-person viewpoint in cover gives players an excellent view of the surrounding area and allows them to memorize enemy movement patterns without becoming exposed. Even with this benefit, however, stealth is no cakewalk. Enemies don't just march along patrol routes, oblivious to their surroundings. They love to intermittently walk backwards, or stop at crossroads in corridors to check all available directions. Sometimes players only get a brief window of opportunity in which they can act, and failure can mean a swift death unless there's a good place to hide.

This said, the enemy A.I. isn't at a genius level, and can be broken. While opposing soldiers are formidable foes in battle, they can be exploited in ways that sometimes take the sting out of the immersion. For instance, they can very happily stand in front of air vents while you're crouched inside and allow themselves to be shot to death. Sometimes they'll stand back and fire into the vent, or toss grenades in there, but other times they'll be sitting ducks. For the most part, stealth and combat can be tense, but there are those moments where the game can be twisted in unscrupulous ways.

Whether players choose to be stealthy or violent, they will find that the "Takedown" ability is a lifesaver. When Adam gets close to an enemy, he can instantly neutralize him with a single keystroke. The camera will switch to third-person and Jensen will take down an opponent with a beautiful, empowering combat animation. Simply pressing the "Q" key will see Adam knock an enemy unconscious, whereas keeping it held will cause him to extend some vicious blades from his arm and put the poor victim away permanently. Do not think that this skill is a game-breaker, however. Adam can only perform takedowns if he has at least one full energy bar, and only the first bar ever recharges automatically (others need to be refilled by consumable items). Furthermore, takedowns always make noise (with lethal ones being louder) and will alert nearby enemies. Unless Adam can drag the body to a hiding place and make a daring escape, alarm bells will ring pretty quickly.

Hacking is by far one of the most essential elements of the game, and it's highly recommended that hack augmentations are equipped early. Not only does hacking net significant amounts of XP (used to obtain "Praxis" kits, which buy new augmentations) and cash, it also unlocks doors to vital equipment and plot-sensitive areas, rewards players with heaps of cool information and Easter eggs, and eliminates various security measures such as lasers, alarms, cameras and turrets.

The hacking system is a surprisingly enjoyable minigame in which you capture various nodes on a map, with the goal being to reach a green sphere that cracks the network. Along the way, there are special nodes that bestow extra benefits such as XP and cash bonuses, or make the network easier to complete. However, each node captured has a chance to alert the network, which will begin a countdown that ends with the hacker getting booted. Hackers can also fortify nodes to slow down network traces, and use collectible software to bolster their efforts -- notably the "Stop" worm that temporarily halts network tracing and the "Nuke" virus that instantly captures a node without the threat of detection. Despite the initial sense of intimidation that the hacking system can radiate, it's a deceptively simple game that rewards forward thinking, careful planning, and useful augmentations.

The only downside to the hacking is that various cool skills, such as the ability to control enemy turrets and robots, aren't all that useful. Their applicable uses in the game are minimal due to the limited number of computers that actually control such items, and the sheer effort it takes to reach them (chances are good that if you got to a security computer that controls robots, you've either already neutralized the enemies that the robot could have attacked, or have no need to re-enter the area it patrols). One can safely save their Praxis kits and ignore the turret/robot augments, but other hacking upgrades are damn near vital.

Finally, we have the social gameplay. This aspect is presented as a variety of "Social Boss Battles" in which Jensen must verbally outwit an opponent in a debate. This represents one of the game's most accomplished innovations, and also its biggest missed opportunity. In short, these conversational fights are incredibly well done, with the player needing to anticipate which responses will work best against characters, using whatever they've learned about their personalities and how they react to Jensen's words. While the facial animations aren't quite on par with L.A. Noire, there's still a lot to be gleaned from seeing how a character's expression changes throughout a conversation, and how stressed or angry they become with provocative statements. Each of these sequences is engaging and unique, just as accomplished as anything found in RPGs like Mass Effect.

Unfortunately, these moments are also quite easy. The game's one social augmentation, which allows players to better read opponents and release pheromones to influence their reactions, is simply not needed. I was able to win every social boss battle in the game without using the ability; it's not difficult at all to see which responses will work against the strongly designed personalities Jensen encounters. In fact, while replaying the game's first debate, I tried to fail and still ended up succeeding. Furthermore, these boss fights are simply too rare. While I appreciate that Eidos Montreal probably didn't want to bog the game down with too much conversation, I felt they really could have added a few more of these sequences and lost nothing.

As previously stated, all of these gameplay types are enhanced with a variety of augmentations. Over the course of the game, it's possible to obtain almost all of them, although the order in which they are claimed is entirely up to the player, and they vary in usefulness from essential to practically pointless. With well-chosen augments, Jensen will be able to sprint longer, take extra damage, hack more efficiently, jump from tall buildings without dying, and punch through walls. There are some really cool powers, but there are duff ones as well. The Typhoon, for example, sends out a 360-degree shockwave that kills anything caught in its radius. However, due to it being suicidal to get surrounded by enemies, the practical application of such an ability is negligible at best. You'd have to go out of your way to set up a situation where it'd be needed, and there's always a better strategy on offer. Same goes for the ability to perform takedowns on two enemies at once. While it sounds great in theory -- and I should note, the animations are awesome -- it's very rare to have two enemies close enough together for it to work, and even rarer for such a takedown to be a sensible tactic.

I would rather have had several of these worthless augmentations nixed in order for deeper enhancements to others. The cloaking system, the ability to see through walls, and the social abilities could have had a lot more done with them, and Eidos could have come up with additional practical uses for the more alluring powers. As it stands, the game very clearly favors players with certain abilities -- chiefly, hacking skills, high jumps, extra lifting strength and the power to fall from great heights. With these skills unlocked as soon as possible, there is nowhere that Adam cannot explore, whereas specializing in other augmentations early on will cause the player to miss out on several worthwhile areas.

One cannot be too upset by this, however, considering the excellent uses of the truly worthwhile powers. As explained earlier, it should never be forgotten that Jensen is a human, one who can die very easily when handled without care, but players will still feel like a cut above their human inferiors when they can smash through a wall and break the neck of the poor goon standing on the other side. It's just one of those things that never gets old.

There's no question about Human Revolution's sheer volume of content. There's lots to see, even more to do, and multiple ways of enjoying both. While one could theoretically blast through Human Revolution in eight or ten hours, there's much, much more to be getting on with. City-based hub areas contain side quests that are as lengthy and intricate as any of the mandatory tasks. I managed to spend a whole five hours simply wandering around the Detroit hub, soaking in the sights, exploring every square inch, listening to enthralling NPC conversations, and beating all the quests.

What truly impresses isn't so much the scale of the game, but its staggering consistency of quality. Every quest is a compelling story; every level is beautifully, ingeniously designed; and not once does the game ever become dull or lose its pacing. The only notable issues are small and forgettable -- sometimes an NPC's dialog won't sync with its mouth properly, and on the Xbox 360, earning Achievements causes the game to stutter temporarily. The PC version's biggest issue is that cutscenes are very badly compressed; otherwise it's a gorgeous game with mouse and keyboard controls that feel intuitive and surprisingly well-adapted to stealth-based gameplay. Of course, hacking's also a lot easier when one doesn't use a gamepad.

Whether you go for console or PC, however, you will be impressed with the visuals. The art direction, with its heavy focus on shades of gold and contrasting black, makes for a game that looks like none other, and the impressive animations, finely detailed environments, and stylish augmentation effects only seal the deal. This is a beautiful videogame, and that beauty is carried over into the sound. Voice acting is solid (though one or two black characters seem alarmingly close to caricatures), explosions and weapon effects feel heavy and impactful, and the musical score is sublime. If you're looking for a game with production values, then Eidos Montreal has delivered more than you could have bargained for.

Deus Ex: Human Revolution, like its augmented hero, is a step above its mundane peers. With its flowing, open approach to mission structure, thoroughly engrossing story and gorgeous visuals, this is the kind of game that all others should strive to be. While there are some elements that don't feel quite as developed as they should have been, and augmentation is more Hobson's choice than true choice, Human Revolution provides a level of quality that only the most adamant cynic could fail to be impressed by. More importantly, it is everything a fan of Deus Ex could want in a game, and it effortlessly embraces the arduous task of living up to the legacy, standing next to its 2000 predecessor and holding its head up in pride.

This game is truly deserving of the name Deus Ex. In fact, there's no other name it could have had.



Final Verdict:
9.5

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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165 comments | showing # 1 to 50
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next 50 comments

Mike Wuest's Avatar - Comment posted on 08/22/2011 09:10
Mike Wuest
Well ok then. Guess I'll be buying it tomorrow then.
sadmachine's Avatar - Comment posted on 08/22/2011 09:13
sadmachine
Terrific review, Jim. Just put in for release-day shipping and can't wait to get my hands on it. Thanks for the tip about investing early in hacking.
N7's Avatar - Comment posted on 08/22/2011 09:17
N7
MY BODY IS READY.

I'll be a Denton parfait this week. TAKE ME!!!
Dave Tobin's Avatar - Comment posted on 08/22/2011 09:21
Dave Tobin
Wow. This sounds like it really was worth all the hype. Day one purchase for me.
Panzadolphin56's Avatar - Comment posted on 08/22/2011 09:21
Panzadolphin56
Wow, well this has made me want my pre-order copy even more! Roll on Friday morning!
Kanten's Avatar - Comment posted on 08/22/2011 09:56
Kanten
Reviewed for both platforms? I like this approach.
Spaz's Avatar - Comment posted on 08/22/2011 09:59
Spaz
Hmm will more than likely try to pick this up after class :D.

@JimmyX: Already trolling I see.
Dale North's Avatar - Comment posted on 08/22/2011 10:30
Dale North
I have a lot of opinions about this game. I will continue to type them out here.
Chongomaster's Avatar - Comment posted on 08/22/2011 11:02
Chongomaster
No score? Eh, good to know DX3 rocks. I haven't seen a review under 85 so far. This is my GOTY.
Onyx Oblivion's Avatar - Comment posted on 08/22/2011 11:05
Onyx Oblivion
But does it have 32 player co-op, Jim?
Chibithor's Avatar - Comment posted on 08/22/2011 11:05
Chibithor
@Spaz I know right, jimmyx is pretty fast.
PinkRanger's Avatar - Comment posted on 08/22/2011 11:12
PinkRanger
@Chongomaster, it does have a score; a 9.5. Sometimes the site fails to load the score for some reason.
msuvivi's Avatar - Comment posted on 08/22/2011 11:12
msuvivi
@Jim

How much do I lose out on if I have not played 1 or 2? Should I try to play them first?
Gorescream's Avatar - Comment posted on 08/22/2011 11:12
Gorescream
Imagine the heresy and outbreak if Jim gave this game a 4 or 5...

Oh, the times of Final Fantasy 13 would be reawakened (not that I say that game was good, I hated it)
SayWord's Avatar - Comment posted on 08/22/2011 11:12
SayWord
Will buy this tomorrow forsure. Kleenex and ky jelly already ready to go.
mix's Avatar - Comment posted on 08/22/2011 11:12
mix
Awesome review Jim, pumped me up!

I pre-ordered and got to upgrade to the Augemnted edition for free, yay saving $10.

Can not wait!
njsykora's Avatar - Comment posted on 08/22/2011 11:12
njsykora
IT'S GOOD!!!
ManWithNoName's Avatar - Comment posted on 08/22/2011 11:15
ManWithNoName
Anything PS3 owners should now? Or as usual is equal to the 360 version?
psycho terror2's Avatar - Comment posted on 08/22/2011 11:16
psycho terror2
i'm so glad this game exists. surprised it didn't get the full 10 really, as the review suggests, this is the kind of game that doesn't come around too often, and won't be going away too quickly.
Plathismo's Avatar - Comment posted on 08/22/2011 11:16
Plathismo
I'm hoping this is the game that gets my mind off the agonizing wait for Skyrim. For a while, anyhow.
Chris Carter's Avatar - Comment posted on 08/22/2011 11:16
Chris Carter
Awesome! Thanks!
NickCull's Avatar - Comment posted on 08/22/2011 11:16
NickCull
A glowing review! I hope that this game gets the purchases it deserves. They got one from me coming tomorrow morning.
coolsnake's Avatar - Comment posted on 08/22/2011 11:17
coolsnake
No multiplayer? Oh wait, who gives a fuck?
Lenigod's Avatar - Comment posted on 08/22/2011 11:19
Lenigod
"No multiplayer? Guess will be picking it up used"
I don't want to live on this planet anymore.
renooliveira's Avatar - Comment posted on 08/22/2011 11:20
renooliveira
Great review Jim. You really clarified some much needed points before I picked up this game. I think it's a game that always oozed quality, just looking at it. Nevertheless it's easy to get caught up in the hype. After reading this I see the substance.
KorJax's Avatar - Comment posted on 08/22/2011 11:21
KorJax
Can't wait. My copy just shipped from Amazon for Release Day Delivery as of 15 minutes ago :)
MushroomStamp's Avatar - Comment posted on 08/22/2011 11:21
MushroomStamp
You must be on crack!!! After playing 2 hours of this game I coudln't play it any more. There was nothing fun/entertaining/challenging/original about this game.

Even if you pick the non-stealth path you still have to be stealthy. Picked Action route and tried both using the close-range and long-range gun types neither seemed to matter which way you picked.

The story overly complex to the point where you didn't really care.

If you like MGS or Splinter-cell games you will like this but it's not for action gamers.
dr spaceman's Avatar - Comment posted on 08/22/2011 11:22
dr spaceman
Sounds great... i'm excited to play this one. Although i was expecting a half point higher while reading :)

thanks for reviewing both PC and console too, doesn't seem to be any real differences here, but it's a great format for future reviews (coughbattlefield3cough).
comicretard's Avatar - Comment posted on 08/22/2011 11:23
comicretard
So it lives up to the hype!
HBandell's Avatar - Comment posted on 08/22/2011 11:23
HBandell
Here's yet another reason why Deus Ex is atop my "To Complete" list for this month. Great review sir, but damn you for convincing me this is another game I should buy.
Sæglópur's Avatar - Comment posted on 08/22/2011 11:24
Sæglópur
Mindblowing fucking game!!! =)
KorJax's Avatar - Comment posted on 08/22/2011 11:24
KorJax
@msuvivi

It was my understanding that this game is like MGS3 in the sense that it's a prequel that stands on its own. You woudln't need to have played the previous games to "get" this one, but there are probably a lot of tie ins (both from a character and plot standpoint) that reference the first two games, so your experience might be better if you are familiar with the previous two from a plot standpoint.

I.E. I played MGS3 without playing any of the other MGS games and it made perfect sense to me, to the point that it was one of my favorite games of the last decade. I feel like DX3 is the same, especially since it too is a prequel.
MIKEnJELLO's Avatar - Comment posted on 08/22/2011 11:25
MIKEnJELLO
time to break my piggy bank and see how much is in it.
D4rth Man7iz's Avatar - Comment posted on 08/22/2011 11:26
D4rth Man7iz
Counting the hours before it arrives at my door! :D
SirNinjaFace's Avatar - Comment posted on 08/22/2011 11:28
SirNinjaFace
Great review, I will get this for sure.

Also this is the first time I regret not using my real name, Jensen instead of a silly internet name!
nfm1337's Avatar - Comment posted on 08/22/2011 11:29
nfm1337
Doesn't work on Mac does it? :(
EKGProd's Avatar - Comment posted on 08/22/2011 11:29
EKGProd
Thanks for the tips about where to upgrade early on. You walked a fine line there between spoiler and useful information and came out on top lol. Now I won't feel like I am missing big chunks of the game. Thanks!
TheNephilym's Avatar - Comment posted on 08/22/2011 11:31
TheNephilym
@MushroomStamp

Because MGS and Splinter Cell were completely devoid of action, right? And jim is obviously not on crack. Just look at him for fuck's sake.
Draxxlith's Avatar - Comment posted on 08/22/2011 11:31
Draxxlith
I cannot wait, I would have enjoyed this, even if it was bad, but it sounds SO GOOD.

I saw on Ars Technica that they even wrap up the story to avoid an obvious sequel, but I hope they aren't done with Deus Ex, I love the universe and unique gameplay
wrathofme's Avatar - Comment posted on 08/22/2011 11:32
wrathofme
Jim, you sexy sexy manbeast. We here at europe have to wait till 26th and your review isn't making these few remaining days any easier...
Handy's Avatar - Comment posted on 08/22/2011 11:33
Handy
I want this game so bad I’m putting myself in a coma so Friday gets here quicker.
Telephis's Avatar - Comment posted on 08/22/2011 11:33
Telephis
So glad! Great review. Will be picking up for sure. Wit this, Rage, Skyrim, B:AC I'm going to be so broke(r)
DangerRanger's Avatar - Comment posted on 08/22/2011 11:33
DangerRanger
Wow, that's a great score. Never played the first Deus Ex, but it looks like now would be the time to get in on the series.
Stigmeyer's Avatar - Comment posted on 08/22/2011 11:33
Stigmeyer
Good to hear. Mine is pre-ordered anyway, but nice to get confirmation of the awesome. :)
fordicus's Avatar - Comment posted on 08/22/2011 11:33
fordicus
2011 is really shaping up to be an awesome year for games
TheNephilym's Avatar - Comment posted on 08/22/2011 11:33
TheNephilym
From the PCgamer review: "you can build a hilariously conspicuous cardboard-box secrecy fort around a security terminal to hide your criminal hack" ...sold. I can't wait to make an ass out of people with my wicked stealth skills and cardboard wall.
PDP Candace's Avatar - Comment posted on 08/22/2011 11:34
PDP Candace
Fantastic, I was really hoping this would be good.
CapTN Riggz's Avatar - Comment posted on 08/22/2011 11:34
CapTN Riggz
9.5/10 ... No 10? , troll review. Pre loaded already will be playing at midnight cannnnot wait!!!! My body definitely ready
Mr Andy Dixon's Avatar - Comment posted on 08/22/2011 11:35
Mr Andy Dixon
SO EXCITED!!!!!
Pime Taradox's Avatar - Comment posted on 08/22/2011 11:36
Pime Taradox
I'm going to be staring at Steam all day waiting for Midnight to get here.
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