It's like the Witcher 2 Destructoid review all over again...
To make possible an apples to apples comparison, one might convert Dear Esther and other games to EXPERIENCES that you get fru the TV, innit. So now, whether I'm pressing alot of buttons often or pressing a few buttons seldomly or not pressing any buttons at all (i.e. watching a movie), I can put a number on HOW ENTERTAINED I WAS, regardless of how the experience is supposed to be categorized.
It took me 2.5 hours to complete. Never during those 2.5 hours was I bored. Frequently enough I was in awe of the game's depiction of nature, which to good effect was enhanced by tasteful use of music.
Sure, Dear Esther didn't reach the highest tier of awesomeness. It could have done slightly more with the storytelling in terms of revelations and drama, I feel. But to me, the story turned out to be an excuse to go on this wonderful nature walk of the cyber variety. That walk wouldn't have been the same without a story lending it significance, though. I also don't believe that the sense of discovery would have been there if this were a movie.
Dear Esther was a unique experience for me. It reminded be the most of a short story. One that wasn't written to paper. One that wasn't recorded to CD. I think of it as a video game short story.
Or maybe just an experience that was worth my time.
I'll check it our for myself, and if the storytelling is as ill-fitting to the medium as you say, then at least I'll be less unprepared for the disappointment.
Oh, and 'well done' (sarcasm) for giving Dear Esther the lowest score on Metacritic - the average for this superb game is 80%, with the majority of reviewers giving it 80% or higher.
There's no reasonable answer to the question so far. Not a single hater has given a decent alternative for the vast majority.
I don't think the similar issue applies to Dear Esther. I'm sure that what it did would have trouble in other mediums. It'd be incredibly niche and not give a lot of what it has to give.
Still, DE didn't give it entirely the right way. What complaints I have for it are something I complain about Yumme Nikki as well. Point: It loses focus of "the good parts" in itself. DE just gets incredibly dull after a point. It's too slow and the charm wears off, and this is heavily aggravated by the fact of being slow. Going back corridors in DE was just as poignant as getting exploring a vast amount of nothing with barely a landmark in a few areas of YN.
But still, if the experience was given any other way, I would have not tried either. This is the bigger thing I have to say.
I want to try Journey. I think that's one other game that supposedly does the "See and hear" pretty things gameplay right.
I think the game is far worth the €7.00 just to be amazed even if the story doesn't necessarly needs to please you. If there are really people who rather want it as a short film, I uploaded the complete 'movie' of this game without loadings and full 1080p on very, very high quality. JorisCeoen is my channel.
I recommend it after all! But not for those who like hardcore shooting with gore every 5 seconds!
I think the game is far worth the €7.00 just to be amazed even if the story doesn't necessarly needs to please you. If there are really people who rather want it as a short film, I uploaded the complete 'movie' of this game without loadings and full 1080p on very, very high quality. JorisCeoen is my channel.
I recommend it after all! But not for those who like hardcore shooting with gore every 5 seconds!
I absolutely disagree :)
The whole point of the mod and the game is to explore it by yourself. With a film, it would take it away from us. Yes, it is long, yes, the character moves so slow (but this actually has an in-game explanation, he injured his leg). But the beauty here lies in those stunning visuals and the ability to explore them at your own pace.
A film? A film would not provide that. You went to a film school, please do tell me how can a film provide you with the ability of walking around the scenery and just soak in it? It doesn't, because it can't. It's just such basics I am stunned you make such a mistake here.
Yes, it is disputable that it is a "game". I personally say it is, because you do have a clear goal and you can interact with the environment (albeit in an exploratory-only way). You do collect "things" - memories, audios and such. Not every game needs to have puzzles (I hate those, so often they're artificial), enemies or conflict. I love brutal games and tons of blood, it's just that Dear Esther is not a punk rock song, it's a classical orchestral masterpiece. You want to compare those two kinds of things - fine, you certainly can, but the result won't be impressive.
I was very sceptic about the game and started playing it with a serious 'meh' kind of attitude (bought it on a friend's recommendation, on a 50% sale). But after the caves, I was swept from my feet and left speechless. It is a work of art. Don't like Mona Lisa? Fine, you won't enjoy Dear Esther.
You have good points in your review (the pace *is* too slow sometimes), but after all is said and done, what we're left with is just your sense of taste, which I find lacking. 4/10? It is more 8/10 or 9/10, because it splendidly scores to achieve what it planned to.
Dear Esther is an artistically beautiful, totally accessible melancholic studium of human nature and a great story.
Your joke at the end was just plain stupid and pathetic :)

surf dtoid with 






Rising (10+)
People you follow

































follow



