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Review: Dead Space 2

11:01 PM on 01.24.2011   |   Jim Sterling

Review: Dead Space 2 photo

If one thing can be said of Visceral Games, it's that the studio is true to its name. Visceral is a word that can adequately describe any of the team's violent, blood-drenched titles, and nowhere is this more true than with the game that turned EA Redwood Shores into Visceral in the first place, Dead Space

2008's horrific, panic-inducing, limb-shredding action-horror title wasn't just visceral, however. It was atmospheric, engrossing and polished. In short, not only would a sequel have to match the scares, it would have to match the quality. Not an easy thing to do in the least, especially if you then try to top what came before.

Yet by jove, they did it.

Dead Space 2 (Xbox 360 [reviewed], PlayStation 3, PC)
Developer: Visceral Games
Publisher: Electronic Arts
Released: January 25, 2011
MSRP: $59.99

Considered insane and incarcerated in a city-like space station known as The Sprawl, Dead Space protagonist Isaac Clarke is still haunted by visions of his dead ladyfriend Nicole, while unsympathetic doctors prod and poke at his brain. Of course, if that were all that happened, it'd be a pretty dull game, so along come the Necromorphs to carve people up and give Isaac something to do. Better than getting molested by an amorous psychiatrist ... or is it?

Dead Space 2's narrative is richer and more integral to the experience this time around, helped in no small part by the fact that Isaac is no longer a silent protagonist. This sudden introduction of vocal chords could easily have been the ruination of Dead Space 2's narrative, but the change has been made gracefully and tastefully, with a character who still keeps his words minimal but becomes much more sympathetic. The final few chapters of Dead Space 2 in particular forge Isaac into a sympathetic character, one who deserves pity and respect in equal measure.  

The plot, which I shan't detail for obvious reasons, is driven forth by some superb voice acting from all corners, along with an expertly crafted script. It's hard to find naturalistic dialog in a videogame, but Dead Space 2 manages it. The only downside is that, for some reason, the voices are buried deep in the overall sound mix, with music and sound effects disproportionately loud. 

This is especially frustrating during important exposition scenes featuring Nicole, where distorted voice effects and loud atmospheric sounds combine to make certain characters borderline unintelligible. The sound quality, especially the ambient noise, is superb, but you'll have to really mess with your audio settings if you don't want to miss plot details. 

When you're not straining your ears to pick up the chat, however, Dead Space 2's quality is utterly astounding. Aside from the occasional physics glitch (the bane of all ragdoll-flavored games), Visceral's latest effort is one that smacks of perfectionism on the part of the studio. No mistakes were made with this game, and it's clear that it has been crafted with genuine love and respect, which is an increasingly valuable trait in videogames these days. 

The core gameplay remains the same, and you'll know exactly what to do if you played the first game. Isaac makes his way through The Sprawl, utilizing his handy Plasma Cutter to slice the limbs off hordes of Necromorphs. Business as usual. 

Visceral didn't buy a new car with Dead Space 2, but it did soup up the motor. The cheap scares are cheaper and scarier, the Necromorphs hit harder, move faster, and come in a variety of increasingly disturbing designs. Chief among the twisted monstrosities are the mutated children, who run screaming at Isaac in huge groups and are easily among the most unsettling monsters in videogame history. Few games let you shoot the mutated corpses of slaughtered infants, and that's an accolade Visceral can be proud of.

Dead Space 2, like its predecessor, is less about psychological, creeping terror and more about cheap scares. While some will find this detrimental, I can't help but relish the increasingly absurd ways in which Visceral attempts to make you jump. The game is relentless in this respect, as Necromorphs lunge at you from every corner, things burst and shatter all around you, and windows crack open, threatening to suck you out into the vacuum of space if you can't shoot the emergency shutter down in time. And it's all such mindless fun that you barely question the architectural sanity of putting glass windows in a space station. 

For all its attempts to craft a creepy story and unnerving atmosphere, Dead Space 2 is at its best when it casts subtlety to the wind and throws wave after wave of Eldritch nasties at you, sowing panic at every given opportunity. The ability to induce this panic is the game's biggest strength -- a frantic environment where you feel outmatched and manage to survive by the skin of your teeth. Sometimes it can get frustrating -- it's not fun to have three monsters in a row leap at you while you have no chance to defend yourself -- but at the end of every fight, you'll feel that special kind of stress, that good kind of stress where your heart's racing and you feel like you just pulled off a superhuman feat of survivalism.

Visceral spent a lot of time making weapons more effective, dealing extra damage, and having more customization options. There are also a few new items, like a long-range rifle and a mine launcher. However, these new weapons still aren't as effective as the standby Plasma Cutter, with perhaps a Pulse Rifle on the side for quick crowd clearance. It's both a strength and a weakness that the starting weapon is still the most powerful in the game. The limb-shredding precision of the Plasma Cutter is wonderful, but you're left with a choice -- play without variety, or sacrifice your ability to fight efficiently in order to play with a flamethrower (as well as force more varied ammo drops, which leads to less ammo per weapon). Whichever way you play, your game will be dented just a tiny little bit. 

I'm also somewhat disappointed that The Sprawl isn't ... well ... sprawling. While the environments are varied and you'll be going to all sorts of unique locations, The Sprawl may as well be the Ishimura with some neon signs. Most of the game still takes place in tight corridors, and you never get a sense that you're in a giant space city. The game's opening chapters hint at all sorts of glorious chaos as the Necromorphs tear The Sprawl's citizens apart, but it's over pretty quickly, and the majority of the game just feels like another deserted, desolate spaceship. 

That said, the game will throw some variety into the mix at regular intervals. An early chapter set on a speeding train makes for a total thrill ride, especially with its ludicrously intense ending. There's also a chapter set in an elementary school, and you can probably guess how harrowing that is. The new anti-gravity areas are also pretty fantastic, especially with Isaac now able to freely float around the space rather than simply stick to walls. Some latter chapters take Isaac out into Space, and these rare, open moments manage to create the illusion of a far bigger world. 

The single-player campaign clocks in at around eight hours, and like its predecessor, it feels right for the game to end when it ends. The story, though still light on narrative details, is beautifully interwoven and helps make Isaac into a truly endearing protagonist. His actions in the last two hours really flesh him out, and helps to create a more subtle, more human hero than we're used to in videogames. There are few single-player experiences so perfectly paced as Dead Space 2's, and for that alone, the game is worth a purchase. 

It's a good thing that the single-player is still the game's biggest draw, because the multiplayer is, to be fair, nowhere near as good. It's not exactly bad, but it's rather unsatisfying and delivers nothing of the pacing and tension that the main game brings. The teams are split into humans and Necromorphs, and while one would imagine that playing a Necromorph would be fun, it's actually quite disappointing. Their attacks feel disconnected from the game, with wild hack n' slash swings that never feel like they're hitting anything and projectile attacks that are visually vague, giving no clue as to whether they struck their mark. It's also just rather dull to spend five minutes spawning, running up to somebody, and smashing the trigger blindly in the hopes that you'll kill something. 

When playing as a human, the tightness of the story mode is there, but the atmosphere is all gone. Now the Necromorphs run around in circles, as online gamers are wont to do, and the unbridled chaos feels far less satisfying than the controlled madness of the tightly scripted single-player. 

There is a bit of fun to be had, especially once you start ranking up and can customize your character a bit more with uniform colors and loadouts, but there's nothing in Dead Space 2's multiplayer that wasn't already done -- and done better -- in last year's Singularity, which also featured a "humans vs. monsters" mode and did so with far more depth and in a tighter fashion. 

That said, Dead Space 2's somewhat tepid multiplayer does not drag the game down in any way, shape or form. The single-player campaign is so superb that even if the multiplayer was bad, it wouldn't have taken anything away from the experience. The game already justifies its $60 asking price before it goes online, and if you happen to dig the multiplayer as well, that's just icing on the cake. It feels like a bonus mode more than anything else, and the fact that it's at least "okay" is more than enough. 

Dead Space 2 is a ludicrously intense, graphically gorgeous, thoroughly atmospheric game that takes everything the first title did and ramps up the absurdity to dangerous levels. It's cheesy to say that "if you liked the first game, you'll love the sequel," but in this case, I think that's a very fair assessment. Dead Space 2 is Dead Space with the tuning at its finest and the scares at their most delicious.

Action horror has reached a new peak with Dead Space 2.




Final Verdict:
9.5

Superb: 9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title in its *genre*.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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138 comments | showing # 1 to 50
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next 50 comments

MyLittleHero's Avatar - Comment posted on 01/24/2011 23:06
MyLittleHero
Wow, I was not expecting that. I hated the original, but I might give this a try. Great review as always, Jim.
VashTS's Avatar - Comment posted on 01/24/2011 23:07
VashTS
Good Stuff Jim. Glad to see that you don't get stuck with all of the not so good games!
OldManRick's Avatar - Comment posted on 01/24/2011 23:07
OldManRick
can't wait to pick this up.

Late night 420, dark room completely alone and dead space 2 is gonna make me cream my panties.
Mockingbird's Avatar - Comment posted on 01/24/2011 23:07
Mockingbird
Good review, Jimothy.
TXYeti's Avatar - Comment posted on 01/24/2011 23:09
TXYeti
A thankfully glowing review. It's like having a beautiful woman describe the blowjob she's about to give you... Leaving home in T-minus 30 mins to pick this up.
accidentprone88's Avatar - Comment posted on 01/24/2011 23:09
accidentprone88
fapfapfapfapfap

The first Dead Space was one of the most pleasant surprises this generation and even managed to outclass the next game in the series it took most of its ideas from.

Now if the new Silent Hill could be anywhere near as good and we'll have a banner year for survival horror.
skeletorx's Avatar - Comment posted on 01/24/2011 23:09
skeletorx
Jim I 100% agree with you this is a fantastic game. Your review hits right on the money.
JQM78's Avatar - Comment posted on 01/24/2011 23:09
JQM78
Nice review, jim......glad I cancelled my $80 preorder and decided to "gamefly" it...

8 hr. Campaign sounds perfect 4 a rental...

...so, howzabout that 2 worlds game?
xenoslave42's Avatar - Comment posted on 01/24/2011 23:10
xenoslave42
Glad to hear the single player turned out so good. I'll be picking up my copy later today.
PixelSith64's Avatar - Comment posted on 01/24/2011 23:10
PixelSith64
ONLY 9.5? This game is AT LEAST a 9.6.

Thanks for the review Jim, now I can't wait for Friday to pick it up even more.
DimmuJed's Avatar - Comment posted on 01/24/2011 23:11
DimmuJed
"As online gamers are want to do" What?

Also, nice review, think I may have to play through the first one 2morrow!
Chris Carter's Avatar - Comment posted on 01/24/2011 23:12
Chris Carter
Lots of digs for a 9.5, but I can dig it.

I'll probably wait for a price drop, as I have no interest in the multiplayer, and 9 hours for $60 is a tad pricey.
MeanderBot's Avatar - Comment posted on 01/24/2011 23:14
MeanderBot
That sounds fucking fantastic. I can't wait!

It's good to hear that the new voice acting worked out well. I'm a big proponent of silent protagonists and was a little bummed when I heard Isaac would be voiced. But you have given me new hope. Good review, sir.
spineofsnow's Avatar - Comment posted on 01/24/2011 23:14
spineofsnow
@oldmanrick sounds like a recipe for success

@jimsterling fantastic writing sir
GoofierBrute's Avatar - Comment posted on 01/24/2011 23:15
GoofierBrute
Hey Jim quick question: I haven't played the first one, but will that effect my enjoyment of this one? I mean it sounds pretty awesome, but I'm worried that I'll miss out on stuff if I haven't played the first one.
donmilliken's Avatar - Comment posted on 01/24/2011 23:15
donmilliken
Good review, can't wait to play this. As for price, remember that if you're paying $60 for a new game, you just aren't looking hard enough for a bargain. I paid less than $50 for my copy. Can't wait to play. I liked the first one a lot and this one sounds even better.
Jim Sterling's Avatar - Comment posted on 01/24/2011 23:17
Jim Sterling
DimmuJed:

It's "wont" to do, not "want". It means accustomed, more or less.
donmilliken's Avatar - Comment posted on 01/24/2011 23:18
donmilliken
While it's usually a good idea to have played the first at least with games like this that have an actually story to them, I have yet to see the game whose story couldn't be followed because you skipped the first/previous one. I think you'll be fine GoofierBrute. Then again, you could pick the first one up cheap and wait for the price on this one to go down. Save some money and be all caught up, there's nothing says you have to buy a game as soon as it comes out.
ErrolGames's Avatar - Comment posted on 01/24/2011 23:20
ErrolGames
Can't wait to get my copy from Gamefly. Kid in a candy store
Jim Sterling's Avatar - Comment posted on 01/24/2011 23:21
Jim Sterling
GoofierBrute: You won't enjoy the character progression of Isaac and you won't appreciate the gravity of some of the twists, but the game isn't overbearing with its story so you can likely tune that out and just enjoy the violence.
Nintendan's Avatar - Comment posted on 01/24/2011 23:22
Nintendan
Slow clap!!! I'm so happy to see this. I got Dead Space 1 on release day know very little. Loved it so much I've bought it 3 times now. 360/Pc Retail/Steam!!!! Can't wait to get my hands on this.
Bracey's Avatar - Comment posted on 01/24/2011 23:23
Bracey
Class review, you have made me want to purchase this..... and by golly I will!
Nerdy Suit's Avatar - Comment posted on 01/24/2011 23:24
Nerdy Suit
I liked the first one...and part of my wants to play the sequel...but honestly, I don't know if I can put up with the intensity and rising blood pressure for another 10 hours. It sounds soooooo stressful...
donmilliken's Avatar - Comment posted on 01/24/2011 23:25
donmilliken
Jim's the Mikey of Video Games, if he likes you, you know it's got to be good!

I'm sure that observation's been made before. I'm so unoriginal . . . *sob*
Davedude's Avatar - Comment posted on 01/24/2011 23:25
Davedude
@MyLittleHero
if you hated the original... yeah, this might not be your thing.

and I'm relieved to hear that this game is fun :D I freaking LOVED the first one.
Mooks's Avatar - Comment posted on 01/24/2011 23:26
Mooks
Jesus, once again, Jim only gives games low review scores!

Wait, he didn't, he gave it a 9.5? You mean he gives games scores they deserve based on his observations? Well I never!

Sarcasm aside, great review Jim. As usual, you are one of the people I go to for an opinion on games.
donmilliken's Avatar - Comment posted on 01/24/2011 23:26
donmilliken
I don't think I've ever experienced anything remotely like rising blood pressure while playing a video game. So cold . . . dead inside . . .
FPS Baby Jesus's Avatar - Comment posted on 01/24/2011 23:27
FPS Baby Jesus
@JQM78 Gameflyed this as well. I got a text messeage earlier today saying it shipped to my house. Surprising considering I can rarely get any new releases through Gamefly.
donmilliken's Avatar - Comment posted on 01/24/2011 23:29
donmilliken
"Wait, he didn't, he gave it a 9.5? You mean he gives games scores they deserve based on his observations? Well I never!"

I'm pretty sure he does occasionally give a game a low or high, as in one case) score to take the piss to an extent, but still think he's usually pretty honest about his opinions in the body of the review. Plus, you've got to respect any reviewer who doesn't obviously and blatantly review on a 7-10 scale.
nalezing's Avatar - Comment posted on 01/24/2011 23:31
nalezing
Your whole review could have just read, "Action horror has reached a new peak with Dead Space 2," and I would've been giddy. I loved (loved!) the first installment (LOVED!), and the demo for DS2 had me before it even finished downloading.
Bealtespip122's Avatar - Comment posted on 01/24/2011 23:32
Bealtespip122
I still have to ask:Was multiplayer really needed in a game like this???
BalloonFighter's Avatar - Comment posted on 01/24/2011 23:32
BalloonFighter
Should of been a 10. Kidding. I figured this would be a great game. Problem is I have far to many unfinished games on my hands right now. It will have to wait.
~JnRx Teh Jokester~'s Avatar - Comment posted on 01/24/2011 23:33
~JnRx Teh Jokester~
AWESOMENESS GREAT REVIEW Sir Jim I trust His reviews cause he's not as soft as most reviewers so yah >:) I'm DEFinetely renting this {no money to buy games o_o} Might gamefly it :)
donmilliken's Avatar - Comment posted on 01/24/2011 23:34
donmilliken
As far as I'm concerned multiplayer is never necessary unless it's an online only game. Heck, not even then. Not a fan of online here. I'm sure someone will enjoy it though. Like Jim said, consider it an extra. If the single player's good enough, the rest is gravy.
Dakilazical's Avatar - Comment posted on 01/24/2011 23:37
Dakilazical
I'm so glad I just got a new sound system.
xxxHolic's Avatar - Comment posted on 01/24/2011 23:37
xxxHolic
So, after reading this review, I can only assume Isaac and Nicole got married? :3

Seriously though, glad to hear the game rocks and I agree that Singularity had a very unique and entertaining multiplayer mode.
RoninZero's Avatar - Comment posted on 01/24/2011 23:41
RoninZero
That first picture with the woman and glowing mouth is what happens when there is a Ghostbusters porno. FYI, as the box...she swallowed.

Great write-up Jim.
Itri12's Avatar - Comment posted on 01/24/2011 23:41
Itri12
I can't help but read your reviews in your British accent. You cheeky bastard.
copyofcopy's Avatar - Comment posted on 01/24/2011 23:44
copyofcopy
yes, the game is awesome - and it's more like ten hours on normal difficulty, as long as you're not rushing through.
chiptoon's Avatar - Comment posted on 01/24/2011 23:45
chiptoon
Sounds almost as good as Extraction
Fuzunga's Avatar - Comment posted on 01/24/2011 23:49
Fuzunga
For some reason, I wasn't expecting you to like it this much.
Henry_Swanson's Avatar - Comment posted on 01/24/2011 23:49
Henry_Swanson
Nice, I already purchased it, now all I have to do is wait till tomorrow to pick it up.
GoofierBrute's Avatar - Comment posted on 01/24/2011 23:51
GoofierBrute
@Jim

Ok then, I'll definitely check it out when I get a chance. Looks like 2011 is off to a good start.
Fugly Duckling's Avatar - Comment posted on 01/24/2011 23:57
Fugly Duckling
I'm glad this game seems to have gotten the development time/money that Dante's Inferno didn't. And I figured the multiplayer was gonna be weak when they didn't put out a demo for that part.

Something has to be said for their creature designs. I can't imagine the nightmares these guys have to come up with those things.
kirobz's Avatar - Comment posted on 01/24/2011 23:59
kirobz
Dead space is one of my most favorite game this gen. I'm glad the sequel didn't disappoint. The multiplayer wasn't necessary. I was disappointed on it when I played the beta.
XxSteviexX's Avatar - Comment posted on 01/25/2011 00:00
XxSteviexX
Can't wait.

Hope that DS: Extraction game is decent as well in HD.
HighWindXIX's Avatar - Comment posted on 01/25/2011 00:00
HighWindXIX
Holy shit, Jim likes it? It must mind blowing!!
XxSteviexX's Avatar - Comment posted on 01/25/2011 00:03
XxSteviexX
the multiplayer has no online related achievements/trophies, so whore away
Los255's Avatar - Comment posted on 01/25/2011 00:04
Los255
YES YES YES
Gorescream's Avatar - Comment posted on 01/25/2011 00:10
Gorescream
Very nice review Jimmy

now immah play this in the dark
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