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Review: Dead Rising 2: Case Zero photo

Zombies, psychopaths, and questionable parenting skills all came to Xbox Live Arcade this week in the form of Dead Rising 2: Case Zero. It's a new main character, a new story, new survivors and the same old zombies all in a neat, focused package. 

Read on for our review.

Dead Rising 2: Case Zero (Xbox 360)
Developer: Capcom
Publisher: Capcom
Release date: August 31, 2010
MSRP: 400 MS Points

In Dead Rising: Case Zero, we're given the first opportunity to play new series protagonist Chuck Greene. Case Zero doesn't reveal new details about the character or really any details at all. The introductory cutscene sets up the scenario wherein Chuck's truck is stolen with his infected daughter's anti-zombie medication still inside and only twelve hours to go until her next required dose. That's all. Hell, the only way you would know that Chuck was a famous motocross racer without foreknowledge is through a comment made by a survivor more than halfway through the game.

The only things we have to go on then are that Chuck is a man with a daughter that he loves enough to brave hordes of the undead to keep her alive. That's enough. Cutscene interactions between Chuck and his daughter Katey are equal parts touching and cruel. Katey is convincing as a child, unaware and unable to understand what has happened to her world, serving her role well as the game's main objective. Chuck is believable as well, if a bit melodramatic, and an easy character to get behind as a player. 

Beyond the initial situation there is very little resembling plot development in Case Zero, which is easy to understand considering its brief running time of about two hours (including cutscenes; there is, at the absolute most, an hour and twenty minutes of actual gameplay in a playthrough). The game is still effective at telling its story of a man and the lengths he's willing to go to for his daughter, there just isn't much story to tell.

That doesn't prevent there from being a lot of cutscenes, however. The game seems utterly riddled with them and loading times both going into and out of cinematics feel a bit on the long side. This is fine for the first playthrough. But, by the third time you start over and have to skip through three cutscenes before being able to kill a zombie, it becomes annoying.

Dead Rising 2: Case Zero

That's what Dead Rising is all about, after all: killing zombies. Case Zero offers in the neighborhood of forty different items that you can use to defend yourself against the undead masses. Some items are only good for killing on their own, while others, indicated by a blue wrench icon, can be combined at workbenches to produce deadlier weapons or more potent items. Case Zero has nine of these combo items to build.

The combo items are the only practical way to earn experience points. Simply killing zombies won't reward you with points. Significant quantities of points are only accrued through rescuing survivors and killing zombies in creative ways. Not that earning experience matters all that much in the context of Case Zero. You can progress Chuck through five levels of experience but there's nary any value in it. You'll only earn an additional inventory slot and a defensive move used when grabbed by zombies so there is not a whole lot of incentive to do so.

Chuck and the zombies aren't alone in Still Creek, either. Some humans are holed up and in need of rescuing. Only one specific survivor needs to be rescued in order to complete the game, though you will have to interact with others to achieve Chuck's goals. A central survivor is Bob, who appears on a rooftop near the center of town after a short time of playing. Bob's vantage point allows him to see people moving through the town and he'll flag down Chuck if he has information on the location of new survivors. Thankfully, he has neither a radio nor an over-developed sense of helpfulness with which to annoy you.

Getting this information is essentially the same as receiving a quest, complete with an objective and a guide arrow to lead you to it. These missions are timed and their timers start whether or not you ever receive the quest. Because of the small size of Still Creek and the limited number of things to do in the short game, it is at no point a problem to rescue everybody. In fact, it's easy to wind up with hours to spare for mindlessly killing zombies while waiting for Katey to be ready to take her next dose of Zombrex.

Dead Rising 2: Case Zero

If you played Dead Rising, you can probably recall a moment at which you honestly wished the survivors would just get themselves killed before you got to them. The AI used for survivors was utterly wretched and treks across Willamette Mall became exercises in torture and babysitting. Things are much, much better in Case Zero. In playing through the game half a dozen times, in only three instances did I have to go and free a survivor from a zombie's grip and, when told to go to a specific point, living people actually follow the instruction and don't foolishly try to kill things along the way. 

Pyschopaths, however, have not changed one bit. These survivors were one of the most frustrating parts of the first Dead Rising game, as there was really no difference between killing a psycho and killing a zombie except that the psychos are faster, usually have ranged weapons and apparently have a greater resistance to pain than something which cannot feel pain. They were annoying before and that hasn't changed, as evidenced by the sole psychopath encounter in Case Zero. There is no joy in fighting the game's boss whatsoever, just frustration, annoyance and misery. 

I've tried to avoid referring to Dead Rising 2: Case Zero as a demo in this review. I don't judge it as such. It's a nice little slice of Dead Rising which stands perfectly fine on its own and I can honestly recommend it to people who want to kill zombies for a few hours but would not otherwise enjoy the time-based mechanics and rigid scheduling necessary to complete a longer Dead Rising title. And for those who are already planning to purchase, it's an inexpensive and inoffensive way to slate your hunger for zombie decimation while offering something extra (though not much) to take with you when Dead Rising 2 comes out.

Score: 7 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

Download it!

 









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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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66 comments | showing # 1 to 50
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PhilK3nS3bb3n's Avatar - Comment posted on 08/31/2010 23:06
PhilK3nS3bb3n
Love it. On my 4th playthrough and love it! Well worth the 400 points if you're a dead rising fan
Birdman the Friendly's Avatar - Comment posted on 08/31/2010 23:13
Birdman the Friendly
I only -kinda- liked DR, but seeing as this is only 400 points I'm gonna get it anyway. Seems like a good deal for that price.
Kaoslyon's Avatar - Comment posted on 08/31/2010 23:16
Kaoslyon
Considering that the boss battles were a deal breaker for me in the first game, it looks like I'm passing on the second.

I was hoping they would fix that.
KingSigy's Avatar - Comment posted on 08/31/2010 23:24
KingSigy
It's well worth the $5, but I agree with you, Mr. Zimmerman. I felt a bit cold as the story isn't developed much. This is a demo to me, though, and it gives more than any demo I've ever played. It's definitely a must buy for fans of the series and the free trial should satiate those curious.
TheStripe's Avatar - Comment posted on 08/31/2010 23:26
TheStripe
It should be note that levels gained during Case Zero carry over to DR2 when it comes out.
JustSurvive's Avatar - Comment posted on 08/31/2010 23:38
JustSurvive
Levels as well as the combo cards.
J03yyz's Avatar - Comment posted on 08/31/2010 23:42
J03yyz
@Kaoslyon

"fix" the boss battles? cant handle a bit of a challange?
xxxHolic's Avatar - Comment posted on 08/31/2010 23:48
xxxHolic
Like previously stated it's a good game, and well worth the points. The only problems I have with it are the mission timers but that's just part of the Dead Rising experience. I usually become too distracted killing zombies and exploring areas to ever get anything done. XD Good thing your stats follow you to the next game.

As for the boss battle comment. It's easy to be unprepared for it since they do kinda spring it on ya but at least there's stuff in the general area to help you beat it. I'm sure once you roll through the game again, knowing when he pops up you'll be carrying all sorts of weapons on you. Frankly, the fact that the boss AI was kinda dim witted kinda ruined the encounter for me. Unfortunately they make up for the AI by having this weapon basically snipe you from pretty damn far away. =/
Conrad Zimmerman's Avatar - Comment posted on 08/31/2010 23:52
Conrad Zimmerman
@TheStripe & JustSurvive: This is true, but I hardly consider that to be a factor of any real relevance. It'll save you a little time in DR2 but it will be very little indeed if the sequel winds up as lengthy as the original.
kindredwarr's Avatar - Comment posted on 08/31/2010 23:57
kindredwarr
Here's how you deal with psychos and everything else in DR. Kill adam the clown, take his mini chainsaws and magazines to buff them. Now you'll kill everything easily and almost never have to replace the chainsaws. It makes the game pretty easy. Though honestly until i found that trick i almost gave up on it.
GoggleKnocker's Avatar - Comment posted on 08/31/2010 23:57
GoggleKnocker
"You'll only earn an additional inventory slot and a defensive move used when grabbed by zombies so there is not a whole lot of incentive to do so."

Actually the rewards you get are randomized. One person could end up with a bunch of extra inventory slots while someone gets extra defense and attack strength. It was the same way in the original Dead Rising.

(By the time you reach the maximum level everyone's character should be the same though.)
AshxMFxKetchum's Avatar - Comment posted on 09/01/2010 00:14
AshxMFxKetchum
WAH MISERY FIGHTING THE BOSS CAUSE I HAVE NO STRATEGY WAHHH.

Dear video game websites,
Please hire people capable of the job. The psychopaths are, *GASP*, SUPPOSED TO BE HARD. It's a boss fight that you win by bringing the right weapons and health items with you, just like any friggin game. The time constraints make the game what it is, as does the save system.

Also, for the love of god, the purpose of Dead Rising is NOT to kill zombies. It's to rescue survivors while having a bit of fun in the process. Sure, you can choose to avoid main objectives, but then you get bad endings and miss out on the whole purpose.

And complaining about two hours? FOR FIVE FUCKING DOLLARS? Please, please, please have people who understand what they are reviewing do these. He clearly does not, so this is wrong.

And before someone asks, I couldn't care less about the score, I'm arguing his direct content in his review. This is just blatantly false.
KaL YoshiKa's Avatar - Comment posted on 09/01/2010 00:16
KaL YoshiKa
Also long as those KNOCK OUT GAS cultists don't make their annoying as hell return the psycho's can stay. Except those whores in the jeep.
Sæglópur's Avatar - Comment posted on 09/01/2010 00:27
Sæglópur
Well worth $5. It looks better than the original, it plays better than the original (much better gun combat), and it has a better save system (3 save slots and frequent checkpoints with saves).

So hyped for DR2 after playing this $5 bargain.

Blue Castle Games did me good.

However, the framerate can be a little iffy at times.
king kong five's Avatar - Comment posted on 09/01/2010 00:29
king kong five
Good review, though you probably should have explained what this game is within the first paragraph. I'm sure people who have been following DR2 know exactly what this is, but as someone who hasn't really been following it much I started reading this review wondering A) if the Dead Rising franchise had gone back to being an Xbox exclusive, B) if it had been scaled down to a downloadable title, and C) when did Capcom slap on the subtitle "Case Zero" to this game? It wasn't until you mentioned the two-hour length that I realized this isn't actually Dead Rising 2 and looked it up to find out what I was reading a review for.
laggerific's Avatar - Comment posted on 09/01/2010 01:18
laggerific
Got this to tide me over til Steam unlocks my copy...looking forward to seeing what 1000 zombies look like with top notch AA.
Twin65050's Avatar - Comment posted on 09/01/2010 01:26
Twin65050
Bought as soon as it was up. Haven't had much time to play it though. But what I played was fun. Gonna finish it tomorrow.
Mr Andy Dixon's Avatar - Comment posted on 09/01/2010 01:43
Mr Andy Dixon
@AshxMFxKetchum

You're a fucking idiot.
momomo66's Avatar - Comment posted on 09/01/2010 01:59
momomo66
@AshxMFxKetchum

Well said. If you can't handle the bosses, then go practice. Wah wah.

However, I won't be paying for what is essentially a demo - it sounds good and I'll save my cash for the full game.
Conrad Zimmerman's Avatar - Comment posted on 09/01/2010 02:12
Conrad Zimmerman
My issue isn't that the bosses are hard. It's that they are in no way creative, interesting or fun to fight. You do basically the same things to fight every boss in Dead Rising and that aspect kinda sucked. They weren't hard. Patience and persistence will defeat them every time. They're boring.
thefaulk's Avatar - Comment posted on 09/01/2010 02:15
thefaulk
Only 400 points?
BRB downloading
The Nakedest's Avatar - Comment posted on 09/01/2010 02:25
The Nakedest
@AshxMFxKetchum
So you are saying that if someone can't beat a game because the game works against you in unfair ways to make an already difficult enemy even harder to kill, then they suck at video games? If you had played the first game, you would know that some of the bosses where absolute bullshit. I have yet to meet a single person who played Dead Rising and didn't make a comment on how retarded the jeep fight in the park was.
momomo66's Avatar - Comment posted on 09/01/2010 02:26
momomo66
@Conrad

I get it... fair enough. Sure the bosses weren't too imaginative in DR, but I always enjoyed tackling them. *shrug* Different strokes, I guess.
momomo66's Avatar - Comment posted on 09/01/2010 02:29
momomo66
@Epik Fail Guy

The jeep fight was fine. The only thing that was retarded was them respawning all the time.
Badpenny's Avatar - Comment posted on 09/01/2010 02:40
Badpenny
I played this today, took me longer then two hours to figure out how to do the level properly and to get the good ending. I actually liked the boss fight, he was kinda interesting and he dropped a cool weapon. The only real down side to the game was the loading screens, and that I can blame console limitations I believe. well worth 400 pts imho.
T-rav's Avatar - Comment posted on 09/01/2010 02:45
T-rav
Yeah, I dug Case Zero well enough. I HATED the fact that you had to go back , slowly, with every piece of the bike though. What were they thinking? Talk about tedious. It makes me wish there was at least a little but of a sprint function.

And yes, the boss fight was terrible. Took 40 shotgun shells to take him down, and the only way I beat him was by having pre-knowledge that I had to fight him.

So overall, good. But it could definitely, definitely be improved upon. I'll probably wait for a price drop now. :/
Phobos-UAC's Avatar - Comment posted on 09/01/2010 03:36
Phobos-UAC
Boss+Chainsaw Paddle= 1 dead fucking boss.
JagSpring's Avatar - Comment posted on 09/01/2010 03:48
JagSpring
Are there achievements or items exclusive to case zero? It really annoyed my how I didn't get pub games for fable 2 then couldn't get some achievements cos of stuffexclusive to pub games. Just wondering if this would be the same case.
Themightylebeau2009's Avatar - Comment posted on 09/01/2010 04:07
Themightylebeau2009
Got it first thing yesterday morning, got 4 different endings now and STILL havnt found a goddam paddle!

Agree with the boss fights, but I took him down with assault rifle and sledgehammer. This thing aside, its an improvement over Dead Rising and Chuck Greene is a worthy replacement for Frank West.

@ JagSpring - Achievements yes, but they dont carry over. Its totally seperate from DR2.
TheStripe's Avatar - Comment posted on 09/01/2010 04:20
TheStripe
Wow, I just got a clickthrough link trying to view this page.

Watching ads for videos is one thing, but if I'm going to get inundated with full-screen clickthrough ads, I could be done with Destructoid.
CrocBox's Avatar - Comment posted on 09/01/2010 04:26
CrocBox
I lost track of how many times I have restarted now. If you like Dead Rising there is quite a lot of fun to be had with this. Only being $5 is the best part!
Stevil's Avatar - Comment posted on 09/01/2010 06:02
Stevil
There might not have been much plot, but I thought the father/daughter aspect set the scene quite well. I kinda got a bit misty-eyed when Katey asked about her mum and Chuck had to lie to her.

I've played this way too much already, but I really loved the combo weapon part. I guess it's not essential to buy this, since the levelling up and cards weren't that much of a leg-up, it did the job of warming you up for the main game. Oh, and the combo weapons are just spectacular!

I'm really psyched for the sequel now. Especially when he put on his trademark jacket at the end.
Jackson Starburst's Avatar - Comment posted on 09/01/2010 06:20
Jackson Starburst
I've been playing the trial and it's pretty fun but, apart from the AI, it seems the exact same as the first.
eskimo bob's Avatar - Comment posted on 09/01/2010 06:31
eskimo bob
I'm halfway through my first playthrough and I'm really enjoying it. a 7 is a very fair score, I'd say.
Chris Carter's Avatar - Comment posted on 09/01/2010 06:35
Chris Carter
You could sleaze (exploit) 90% of the bosses in Dead Rising 1 - people just weren't smart enough, or learned enough at games to figure them out.
MasterBalls's Avatar - Comment posted on 09/01/2010 06:41
MasterBalls
Basically in the first game, if you were good enough to beat Adam and score his twin mini-chainsaws, plus some books increasing their durability, and every other boss becomes a breeze.
Neoncloudff's Avatar - Comment posted on 09/01/2010 07:32
Neoncloudff
For DR noobs:
Mini chainsaw plus mag stacking is the best way to beat DR, aside from the real mega buster.

To beat Jed:
Get an OJ or two, an get into the hunting shoppe and get some long range weapons. Easy.

That's what I love about DR. It's all about experimentation.

As for the DLC, great value. Highly replaybale, funny, and pretty solid in the story factor.

Just hope that framerate will be fixed up.
Ujn Hunter's Avatar - Comment posted on 09/01/2010 08:49
Ujn Hunter
Love it too! This and the Vanquish demo will keep me busy for quite some time! Woot!
True Axiom's Avatar - Comment posted on 09/01/2010 09:49
True Axiom
You forgot the most important feature: Case Zero isn't "optimized" for HD TVs, which means that the text is legible on televisions smaller than the moon.

Looking forward to this. Dead Rising was my favorite game completely ruined by its obscenely small text (coupled with lack of voice acting for said text). DR2 looks like the same game, but playable, which is nice.
Kaoslyon's Avatar - Comment posted on 09/01/2010 10:14
Kaoslyon
@J03yyz

If by challenge you mean "poorly designed psychopaths that require split second control reactions with a clunky, unresponsive control interface" then yes, I can't handle it.

The controls suck. Period. I beat the game. I did not enjoy beating the game.

God forbid I have a differing opinion than everyone else who thinks DR is godlike.
doewnskitty's Avatar - Comment posted on 09/01/2010 10:18
doewnskitty
The only gripe I really have is that I wish the camera was a bit farther back. Just seemed too closed in on Chuck to me, most of the time.
xxxHolic's Avatar - Comment posted on 09/01/2010 11:00
xxxHolic
@Kaoslyon

Frankly, I thought the controls were somewhat better than the first game. I'm also not sure wtf you're talking about when you say "split second control reactions". Sounds like you're either playing the wrong game, or you're not playing properly to begin with. Nothing in the demo required much urgency besides making sure you made the case dead lines. Really, it seems as if your dislike for the boss fights in DR probably stem from either a lack of skill or of being properly prepared for them.
Ghede's Avatar - Comment posted on 09/01/2010 11:29
Ghede
I can see pychopaths being more durable and dangerous than zombies. We have mechanisms in place that make us MORE dangerous when we are in pain. Zombies don't have endorphins and adrenaline, they are falling apart and relatively fragile.

A fat shopkeeper and his deadly shopping cart being able to withstand several clips of bullets is kinda BS though. I buy them being stronger than zombies, but being able to withstand more shots than the player?
huntermc's Avatar - Comment posted on 09/01/2010 11:58
huntermc
I played through most of this last night, until I got stuck at the boss with only a baseball bat and rifle and no time left on the clock to go out and build anything useful. It does let you restart the story with your accumulated level and money, so the second time I breezed through collecting all the motorcycle parts and now I'm gonna build a chainsaw paddle to fuck up ol' Jed.
TheDreadHawk's Avatar - Comment posted on 09/01/2010 12:10
TheDreadHawk
I want this. But I don't have a 360. ... Yet.
Butternine's Avatar - Comment posted on 09/01/2010 12:31
Butternine
Great review Conrad! I've been going through a lot of Dead Rising 1 Deja Vu while slaying zombies and I'm loving every second of it. :D

It'll be interesting to see how the the Daughter/Zombex idea works out in the game. Luckily, she doesn't need to shoot up every 4-6 hours. Creating weapons is a lot of fun, even though I've only made the nail-studded bat.

All in all though, I'm really glad the same feel of Dead Rising is pretty much in tact (from what the demo offers) and I can't wait for the full release. :)
Usedtabe's Avatar - Comment posted on 09/01/2010 12:48
Usedtabe
Played through 5 times already. All achievements and 800,000+ PP points. I give it a 9/10, deducting a point because of no sprint option. If you even remotely liked the first DR, this game will be like crack to you.
Monkey News's Avatar - Comment posted on 09/01/2010 13:04
Monkey News
Damn its xbox lovingness. I thought the bossess on DR1 were actually fun, abit of a change to help im a survivor drag me across the mall safley or ELSE!. The clown one from the first was the best. I fucking hate clowns.
copyofcopy's Avatar - Comment posted on 09/01/2010 14:43
copyofcopy
i'm sorry, but there are not 40 minutes of cut scenes in this game. and a single play through is more like 3 hrs, not 2 anyway.
ummMattliek's Avatar - Comment posted on 09/01/2010 17:42
ummMattliek
i got up before my 2.30pm wake up especially to download this off XBLA (sad?), and it didn't disappoint. I just wish they threw in an unlimited mode after completing the story (like in DR1).. I suppose it was only a "demo", but even so, it wouldn't give any story away, or level you up further, so whats the deal. ive already preordered my zombrex edition of the game (even though i get the UK version, thats sucky in comparison to North Americas ¬¬) and will be running into to town straight after school to pick it up (and preorder fallout new vegas while im there) :D
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