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Review: Dead Rising 2

12:00 PM on 10.03.2010   |   Conrad Zimmerman

Review: Dead Rising 2 photo

Chuck Greene, father, former motocross superstar and survivor of a zombie outbreak in Las Vegas two years after the events in Willamette (chronicled in Dead Rising), is participating in Terror Is Reality XVII a pay-per-view television event centered around the wholesale slaughter of the undead. This vulgar competition is taking place in the newly built Fortune City, Nevada, billed as America's playground and filled with vice and temptation.

When an explosion occurs shortly after the show, zombies overrun the city and Chuck -- along with a zombie advocacy group CURE (Citizens for Undead Rights and Equality) -- is framed for what has been deemed a terrorist act. Now Chuck has three days to find evidence to prove his innocence before the military arrives to evacuate survivors, all while keeping his infected daughter supplied with the zombie inhibitor Zombrex. Oh, and dealing with the thousands of undead shambling about.

Chuck Greene is having what is, by any standard, a bad week.

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Dead Rising 2 (PC, PS3 [reviewed], Xbox 360)
Developer: Capcom
Publisher: Capcom
Release date: September 28, 2010
MSRP: $59.99

Dead Rising 2 features an entertaining story, if somewhat predictable. Chuck is a compassionate, sympathetic character that's easy to become attached to. That attachment is aided in no small part by the relationship with his daughter, Katey, to whom Chuck must administer Zombrex every 24 hours. The cutscenes centered around this activity shed light on their shared history and on Chuck as an individual, and pull the player into the story wonderfully.

It's clear that Capcom made an effort to create a believable atmosphere and a serious tale in the scenes which drive the plot forward, but that's about all it takes seriously. Throughout the city are other survivors whose situations and motivations are often utterly ridiculous and quite funny. Tongue-in-cheek humor that serves both as entertainment and commentary on American culture is pervasive in Fortune City, from the over-the-top Terror Is Reality game show and posters for high-octane films like Revenginator 7 to the zombies still lining up at the slot machines even in undeath.

For the most part, it works well enough. Some characters, such as the safe house security guard Sullivan, feel a little bit forced in the voice acting. But most are surprisingly natural, a huge surprise from the company which generally delivers hammed dialog and acting as in the Resident Evil series, and this title's predecessor. Meanwhile, the humor consistently hits the mark and there are plenty of tiny jokes littered throughout the world to discover.

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Graphically, Dead Rising 2 is solid but nothing particularly special. Textures occasionally pop in very obviously,  noticeable whenever you travel faster than Chuck's natural running speed. And it does have some infrequent framerate issues where the game slows to an utter crawl. These issues are understandable when you consider just how much stuff exists everywhere in the massive world, but they are present and mildly annoying nonetheless.

At the start of the game, Chuck is not the most effective survivor you'll ever meet. As you kill zombies and explore Fortune City, you'll earn Prestige Points (PP) which go towards increasing his experience level. New levels bring an assortment of rewards, such as additional health, speed, increased inventory capacity and damage bonuses. You'll also learn a series of combat abilities which will become crucial to your survival, including melee attacks and the all-important dodge roll.

As a result of this progression, the game can be a touch on the frustrating side at the outset. Chuck's levels build quickly early on and you'll definitely notice the changes in him as levels progress. Eventually, he does become a machine of zombie destruction, but it takes time, much more than the game's eight hour running time allows for. You can, however, restart the story at any time, taking your earned experience levels, money, and unlocked items with you.

That's simply how the game is meant to be played. It's certainly possible to progress through the entire story from start to finish without ever taking advantage of the restart feature, and such an endeavor would provide quite a bit of challenge. But the spirit of Dead Rising 2 is in trial-and-error gameplay, and accomplishing all of Chuck's tasks will require you to plan ahead and manage your time effectively. Besides, there are few things more satisfying than obliterating everything in your path after working hard to attain the maximum experience level. New players would be advised to ignore the story for the first few hours while they play and experiment in Fortune City, earning a few levels along the way.

And that's very easy to do. Fortune City is a huge environment, featuring two shopping centers, an arena, a hotel and multiple casinos. Connecting them all is a vast courtyard area and an underground series of maintenance tunnels. These locales are broken up into eleven large regions, with additional smaller areas for the rooftops of certain buildings.  All of these are filled with weapons, equipment, interactive objects and, of course, zombies. 

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The environments truly are amazing, with a staggering amount of things to interact with. Almost every section has some kind of special environmental object which functions as a mini-game, often rewarding Chuck with money and other rewards. But everything packed into them comes at a significant cost. Traveling between regions, as you'll do constantly, results in a rather lengthy loading time. It's not hard to feel like you spend half of your time outside of the game, staring at a static screen while you wait for the action to start again. 

Just about anything Chuck can pick up can be used as a weapon. Baseball bats and axes are obvious tools of destruction, but other items such as a stuffed moose head or a park bench can be wielded as well. Many weapons have two modes of attack, performed by either tapping or holding the attack button, to provide more versatility.

Beyond basic weapons, Chuck is a bit of a handyman and can create weapons at maintenance rooms liberally sprinkled throughout the map. Items which can be used to make these combo weapons are designated with a wrench icon and they are generally the most effective zombie-slaying tools in the game. Not only can most of them completely tear apart an oncoming horde, using them also provides bonus PP to help Chuck gain experience faster.

Discovering a combo weapon on your own rewards you with a "Scratch Card" which gives you the formula used in its creation. "Combo Cards" -- earned by rescuing survivors, gaining experience levels and more -- offer improved versions with greater durability and double the PP rewards. The entire system of combo weapons is an awesome addition to the game. Experimenting both with their creation and application is great fun. 

Building combo weapons is not the only way to acquire them. They may also be purchased from the four pawn shops set up by looters within Fortune City. These shops offer a range of merchandise from generally useless gag items to highly valuable -- and expensive -- unlockable items. Cash to purchase these items with is practically everywhere in the game, whether it be sitting on the ground, liberated from ATMs or earned in games of skill and chance.

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To find the evidence which will exonerate Chuck, you'll have to be in the right places at the right times. A series of "Case" missions which will slowly reveal the truth of what has happened take place at specific times during the three days in Fortune City. Players of Dead Rising will already be familiar with the mechanic and if you didn't care for the manner in which the game forced you to follow its script or hate being interrupted, you probably won't like it any better now.

To its credit, the missions do feel as though they have a better pace to them in this sequel, allowing plenty of time to accomplish tasks elsewhere and still make it back to give a dose to Katey or start the next sequence of events. And, of course, you are free to not bother with the Case missions at all and simply slaughter zombies, though missing one of them cancels those remaining.

This is not without its flaws, particularly if you have restarted the story after you become aware that certain events will transpire eventually. Because they might not. Areas that should become opened regardless of whether or not Chuck carries out his role in the story never will be if he is not involved, completely destroying the illusion that the world has any life of its own. It shouldn't be an issue for first-timers and players who decide to skip out on the story for a run will be mildly inconvenienced at worst, but the effect remains present.

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Chuck's eyes in Fortune City are provided by CURE chapter leader Stacey Forsythe who, monitoring surveillance cameras from the safe house, provide him with information on the location of survivors and gives reminders of important events using a transceiver. One of the major complaints from the first game was the manner in which similar calls would interrupt gameplay, forcing you to wait for the text of the entire conversation to appear on screen and any interruption would start the entire process over. Now, these messages can be easily progressed through with a quick button press, making the mechanic significantly less obtrusive.

Second only to the story-related missions, rescuing the survivors of Fortune City is one of Chuck's most important tasks. Just as with the Case missions, survivors are only present in specific areas at certain times on certain days, and you'll have to plan in order to save them all. Some of these survivors will simply join up with Chuck as soon as he meets them, but many have conditions which will need to be met before they'll accompany him. These conditions usually require Chuck to give them an item, though some require the presence of other, specific survivors or have other, more unique requirements. Also, not all of the survivors will be seen by Stacey, so exploring the world to find them is the only way you'll ever know that they are there.

Once in your party, survivors can be directed to either follow Chuck or wait in a location you designate. They are surprisingly hearty, and capable of taking more than a few hits from zombies (or friendly-fire) before being killed. They are also rather capable fighters and can be equipped with many of the game's multitude of weapons. Far from the burden they were in the original Dead Rising, survivors can now be a valuable asset when accompanying Chuck, making them fun to have around. Bringing them back to the safe house offers huge rewards, including large quantities of PP and other bonuses -- such as valuable doses of Zombrex -- offering plenty of motivation to seek them out.

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Not every survivor is going to be Chuck's friend, however. Some of these individuals have had their minds broken by the chaos erupting around them and are now dangerous killers. The "psychopath" class of survivors act as mini-boss encounters and are typically well-armed, fast-moving and capable of taking a serious beating before they go down.

While it's easy to say that these encounters are "broken" or otherwise unfair, the fact is that they just require a completely different approach than dealing with the zombies. Fighting a psychopath means taking full advantage of the environment in which you fight and coming in prepared to deal with them is a must. This, again, goes back to Dead Rising 2's gameplay aesthetic being focused on trial-and-error. It may be frustrating to deal with the psychopaths, but the satisfaction of finally emerging victorious from a difficult encounter is sweet indeed.

That said, combat with psychopaths clearly demonstrates some deficiencies in the game's mechanics. Chuck is rather slow, even at his best, and contact with just about anything can interrupt an attack animation. Add in that distance seems to have little or no effect on all but a few ranged weapons (which are used by many, many psychos) and you have a recipe for disaster. Patience, planning and persistence can eventually win the day but you will face no small amount of consternation when it comes to these enemies.

Finishing the main game doesn't necessarily mean that you're finished, either. The trophies/achievements in Dead Rising 2 are expansive challenges, requiring you to use every item, every weapon and try on every alternate costume. The "Zombie Genocider" goal of killing 53,596 zombies from Dead Rising returns and the ante is upped further with an additional award if you can succeed in killing a whopping 72,000 undead. A completionist's dream, the amount of replay value is staggering and those who want to accomplish it all will have a lot of work to do.

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In addition to the main game, Dead Rising 2 features two multiplayer modes. A drop-in/drop-out cooperative mode has been implemented, allowing a second player to join a game over the internet. When someone wants to join your game, the transceiver will ring and a quick button press brings them right into the action. Playing with a second Chuck Greene in the world makes everything easier, particularly psychopath fights where the enemies will have a second target to focus fire on.

The co-op works well from a technical standpoint, but playing in a public game in which anyone may join can lead to a bit of annoyance if the other player does not share your agenda. It's fine when all you want to do is muck about killing zombies and earning PP. But if you're pursuing the completion of missions, it's entirely likely that the random person joining your game is not going to be interested and can impede your progress. Both players must be present at the exit to a new locale in order to leave, meaning that you may have to kick your partner from the game should they decide to do their own thing. If you don't want to deal with receiving game requests, your game can be set to private from the options menu.

A versus mode is also present, called Terror Is Reality. This competitive game for four players is based around the competition of same name which Chuck participates in during the single-player game and features nine party-style events. Each round consists of four events, set in combinations which allow for a consistent level of potential scoring on the leaderboards. There's a little something for everyone in them, from the asset management of "Headache," in which you put blenders on the heads of zombies to rack up points, to the sniping game, "Bounty Hunter." And every round ends with a game of "Slicecycles," where players ride motocross bikes armed with chainsaws through the arena.

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It's very rare that I become enamored of a competitive multiplayer game (as I am not overly competitive myself), and I often find that the repetition of most shooters and other popular genres for the form to wear me out. Dead Rising 2's versus offerings, however, are great fun with enough variety to keep players of all types entertained and competitive. As an added bonus, all points earned in Terror Is Reality can be converted into cash that you can take with you into you solo game, making it one of the fastest ways to earn the more expensive unlockable items in the pawn shops.

It's also worthwhile to make note of the announcers who commentate on games of Terror Is Reality. Taking a page out of Madworld, these voice-overs add puerile and base humor to the proceedings. Much of their dialog is groan-worthy, but there are some real gems in their comments and a fair bit of variety. You'll quickly grow weary of their comments in all-too-frequent rounds of Slicecycles. On the plus side, they are easy to ignore.

Terror Is Reality does suffer from some issues in its netcode. Games of "Ramsterball" inexplicably experience serious lag from time to time and can make it nearly unplayable. Oddly, the other games rarely experience these same difficulties, even after you've had problems in that event. Getting into a game may make you wait a fair bit of time also, if it even gets other players at all (the Xbox 360 version of the game reportedly has serious problems with this, though this reviewer has had rare issues of that nature playing the PS3 release).

Between the solid story, entertaining gameplay and huge replay value, Dead Rising 2 offers more bang for your buck than just about any single-player game on the market right now. Add in the multiplayer features and you have a great package. The design, however, is an acquired taste and simply will not be everyone's cup of tea. But for those out there who can appreciate an action game where the prevailing philosophy is one of planning and foresight, while forgiving its flaws, it is an exceptional treat to play.

8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Buy it!









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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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115 comments | showing # 1 to 50
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PlatinumIce's Avatar - Comment posted on 10/03/2010 12:03
PlatinumIce
Damn! Long review is long!
Ben Hardgrave's Avatar - Comment posted on 10/03/2010 12:07
Ben Hardgrave
I read this on my iPod Touch. I thought it would never end. :-)

Great review, Mr. Zimmerman.
Budogenkai's Avatar - Comment posted on 10/03/2010 12:07
Budogenkai
Not 10/10 SHITSTOMRETEWT
Davidfoundation's Avatar - Comment posted on 10/03/2010 12:09
Davidfoundation
Awesome review!
lo6ick's Avatar - Comment posted on 10/03/2010 12:10
lo6ick
damnit, this game is not a buy it. i wish jim rated this. he would have skull fucked it good. i feel about this game the way he does about ac2
runtheplacered's Avatar - Comment posted on 10/03/2010 12:11
runtheplacered
I'd definitely knock a couple points off this score for the PC version as it's a pretty terrible port, imo. Whenever the main menu screen says "press start".. that's usually a bad first sign.
Black Nexus's Avatar - Comment posted on 10/03/2010 12:12
Black Nexus
Yeah, had to crash through the first dead rising a few times before I got enough power to go for the true ending, kinda annoyed to hear that I'll probably have to do that again. I had the zombie genocider achivement before I saw the true ending.

I'm still gonna wait for a discount due to the dlc thing but I will look foward to picking this up.
TriplZer0's Avatar - Comment posted on 10/03/2010 12:14
TriplZer0
I feel like the fact that places are saying "ignore the story and just grind/level for the first few hours" points to bad gameplay design. It's almost going back to Jim's rant--i.e. if I just tried to play the game on a single playthrough it could be said that I was "playing it wrong."

I dunno. Something about this game just activates my inner meh sensors. This was an in depth and well written review though.
Son of Makuta's Avatar - Comment posted on 10/03/2010 12:14
Son of Makuta
Sounds like a lot of fun.
lo6ick's Avatar - Comment posted on 10/03/2010 12:14
lo6ick
to me this game is just a expansion of the first. same air vent entering/exiting, same mall location (just redesigned), same save system, etc.honestly it's a carbon copy of the first one except that it now has 3 save slots and you can build weapons (which is a pain in itself.
WarZombie's Avatar - Comment posted on 10/03/2010 12:16
WarZombie
Glad to see this game turned out to be great. Looks like not every Western developer Capcom trusts with their franchises with is a complete disappointment.
Xhumation's Avatar - Comment posted on 10/03/2010 12:16
Xhumation
I could never enjoy the first one because I still have an SD tv and the text was UNREADABLE. Has that issue been fixed?
Mueti's Avatar - Comment posted on 10/03/2010 12:17
Mueti
I frankly find it baffling that I haven't seen one really negative review for this game yet. Surely I'm not one who is put off by all the time limits, bad save-system, the sluggish combat, the general unpolished feel and the other bullshit design it pulls enough to feel that the game is a pile of shit? It's almost as if every site on the internet gave the review-duty for this game to the one guy on their staff who didn't hate it. :p
Astalano's Avatar - Comment posted on 10/03/2010 12:18
Astalano
Congratulations, you played the game the right way.
Chris Carter's Avatar - Comment posted on 10/03/2010 12:19
Chris Carter
Conrad, you're probably my favorite reviewer. Your news stories are preludes to your reviews: you tell it like it is, but always account for other's tastes.

Great job!
steninja's Avatar - Comment posted on 10/03/2010 12:19
steninja
best game this gen. proper game with proper game mechanics plus loads of quirky stuff to see and do.
Evergreen's Avatar - Comment posted on 10/03/2010 12:22
Evergreen
I definitely would like to play this game, but I think I can wait 8 months for it to drop in price.
Jack8274's Avatar - Comment posted on 10/03/2010 12:27
Jack8274
@runtheplacered

PC version is 20 bucks cheaper and only 40 dollars. I think that knocking 20 bucks off gives it a little slack. I really enjoy the PC version and am not having any problems.
adrianboy's Avatar - Comment posted on 10/03/2010 12:29
adrianboy
Thanks for the review, also, seeing as you played both, how does the PS3 version stands graphically?, I only have a PS3 and want to know if it doesn't have any problems. Thank you.
Chronic2Haze420's Avatar - Comment posted on 10/03/2010 12:31
Chronic2Haze420
This game is amazing.
lo6ick's Avatar - Comment posted on 10/03/2010 12:37
lo6ick
@steninja
you're shitting me right. best game of the gen?!?

i'm with Mueti on this one. it's a fun enough game if you want to screw about for about 10 mins. after that it just gets annoying. slow mechanics, cheesy voices, annoying as fuck check your watch for missions, get face ate by zombies. having to stop and stand while pressing a button to made npc convos go faster (which are all texts btw) and these npcs are so chatty they have to express a novels worth of shit before they'll even consider joining up with you.

proper game mechanics indeed....
Klarden's Avatar - Comment posted on 10/03/2010 12:37
Klarden
what i didn't like is that chuck is like a slightly more intelligent and dexterous zombie to control. he's too slow and it's not very fun killing zombies like that
i understand that you have to raise stats and use this everpresent "new game+" option, but it just feels... wrong, when you can't have fun the first time around in the game that is a zombie killing sandbox.
kefkaesque's Avatar - Comment posted on 10/03/2010 12:40
kefkaesque
@ Mueti

Or maybe you're just in the minority who's to sensitive to a simple save system, the very point of the game (the time limits, which you're allowed to completely ignore if you want), the awesome combo system (how was it in anyway a pain?) and unpolished? Don't see how.

My main problem with the game is that most of the psychopaths are just insanely frustrating, but I'll beat them.
catsithx's Avatar - Comment posted on 10/03/2010 12:41
catsithx
You didn't play it right and it deserves 11/10 XD Other wise great review I'll pick it up later.
Occams electric toothbrush's Avatar - Comment posted on 10/03/2010 12:43
Occams electric toothbrush
This is a fun rental for me. Killing zombies and crafting weapon is cathartic and fun but the frustrations of the first one keep this from being a buy. Glad I am playing it for the moment. Great review, thanks for that.
ShogunNage's Avatar - Comment posted on 10/03/2010 12:45
ShogunNage
Don't know how I'm going to split time with this and lord of shadows I got yesterday
Perfidious Sinn's Avatar - Comment posted on 10/03/2010 12:46
Perfidious Sinn
zombie advocacy group CURE (Citizens for Undead Rights and Equality)

Political correctness is getting out of control.
lo6ick's Avatar - Comment posted on 10/03/2010 12:52
lo6ick
you have to go to the maintenance room to duct tape shit together. for some weapons it makes sense, like nails in a bat but a lot of them don't make sense like circular saw combined with a saw blade and drill and a bucket. seems like you could combine them i a jiffy without having to backtrack to the room to make em.

and why the hell doesn't he use the aluminum baseball bat to smash heads with. he'll use the wooden one until it breaks but with a metal one he'll hit baseballs until he has no more than discard an otherwise fine METAL bat
Subcon's Avatar - Comment posted on 10/03/2010 12:58
Subcon
Hey Conrad, so I take it that there's no local co-op and multiplayer? Bummer :(.
steninja's Avatar - Comment posted on 10/03/2010 13:03
steninja
@lo6ick

yea boi, proper game mechanics.

you've got a sweet escort/time management sub mechanic that becomes the meat & veg of the game. then rescuing all survivors in a single playthrough requires planning and provides a great challenge and is were the reward lies. all the while you can dick about with a huge amount of clothing, weapons, interactive objects and incidental events.

it's a proper old school game with shit to do in it. not like these modern games that have a sole mechanic to the game; "shooting" as you travel from A to B, which are just a distraction until the next cutscene progresses the story.

there's nothing wrong with movie like experiences with a bit of shooting but as a comparison, it shows dead rising has a lot more to it than most games.

dead rising is a proper gamers' game.
Jonathan Holmes's Avatar - Comment posted on 10/03/2010 13:05
Jonathan Holmes
I'm torn on this one. One one end, I'm glad they kept the case missions, forced restarts, and focus on zombies as the primary enemy. Those are the things that defined Dead Rising, and why call it Dead Rising 2 if those things are absent.

On the other end, I hated all those things.

Overall, I'm glad that Capcom and Blue Castle made this game for the people that truly appreciated the first Dead Rising. Those that supported and enjoyed Dead Rising 1 are the ones that really deserve this sequel. I'm just sad that I'm not one of them.

(Goes back to playing Dead Rising: Chop Till You Drop for the tenth time.)
Coafi's Avatar - Comment posted on 10/03/2010 13:16
Coafi
@ Jonathan Holmes

Well, I really hated the first one, and I'm not sure why I'm really loving this one, there's a bit more action and bit more freedom. For example, if you fail one of the case mission, the game simply keeps going, of course you lost part of the cases ( I think you lose one you lose all them, not sure haven't played that much). But it's so much fun, that even with the time limits that are the thing that stress me out the most, I am enjoying it.

So, Holmes I recommend it, give it a try maybe you will love it.
Coafi's Avatar - Comment posted on 10/03/2010 13:18
Coafi
P.S. I hate the psychos, they are too fucking hard. Thanks to them, I am shutting my console everytime I stumble onto one. Why are they so fucking hard?!
TheDreadHawk's Avatar - Comment posted on 10/03/2010 13:24
TheDreadHawk
I can't wait to get this game.
steninja's Avatar - Comment posted on 10/03/2010 13:24
steninja
@Coafi

possible *SPOILERS*

I'd recommend making a pain killer drink by mixing 2 beers (or any alcohol i think) at the food processor terminals. that restores health and also gives you a pain tolerance that basically reduces damage for a period.

also a health book that boosts the amount of health you replenish when eating/drinking. there's one at the book stall just to the left as you come out of the safe room and into the mall area.

also, my prefered weapon is the knife gloves. bowie knife combo'd with boxing gloves. pretty lethal.

levelling up also helps with increased health/inventory slots
NoMore's Avatar - Comment posted on 10/03/2010 13:24
NoMore
I'm loving this game so far. Restarting the game isn't a problem for me after doing it on the first one so many times.
lo6ick's Avatar - Comment posted on 10/03/2010 13:26
lo6ick
@steninja

i'll give you that. i still don't entirely agree with you on the time management thing but i can see your point. a lot of games today do rely on a sole mechanic.

i guess my main gripe is design decisions (seems like a capcom thing) I hated having to go back to the safehouse time and time again. for what seemed like pointless conversations. "okay you're here, now go there. bye!" a lot of the time it seemed like a chore or a way to break up the action a bit.

some games people hate are the same games others love. personally i don't like rpgs, and i hate rts games. the engine for dr2 was still shit though. not knocking the amount of zombies on screen. core character mechanics are horrible
SuperMonk4Ever's Avatar - Comment posted on 10/03/2010 13:32
SuperMonk4Ever
I got the High Stakes edition and I am actually loving this one WAY more than the first. I dunno, seems easier. And to those saying it feels sluggish, it's meant to feel little like a survival horror. Yes you can be a bad ass and kill lots of zombies but wouldnt that get boring? I dont know, all I know is that I am loving it.
steninja's Avatar - Comment posted on 10/03/2010 13:36
steninja
@lo6ick

the core characters i could see as quite unimaginative but the psychos are hilarious. particularly bibi, the magicians, slappy, the postman, the chef etc...
SuperMonk4Ever's Avatar - Comment posted on 10/03/2010 13:37
SuperMonk4Ever
...I just re-read what I posted, let me rephrase. If the game was too easy, wouldn't that be a bad thing? The time limit, restroom save points, and the items breaking is there to make you think more about whether or not you should save that item or use it later. Eh... I guess Im not really good at trying to get this across, but those small flaws can be overlooked if you ask me.
munkee's Avatar - Comment posted on 10/03/2010 13:39
munkee
i found that the novelty wore off pretty quickly. i enjoyed it for a couple of days and just didn't want to go back to it.
Conrad Zimmerman's Avatar - Comment posted on 10/03/2010 13:51
Conrad Zimmerman
@lo6ick: Well, good thing Jim didn't write it, then. Because then I would have been very sad and would have felt the way I did when he wrote the AC2 review. Of course, I didn't then go into that review and tell him that he was wrong. I think that probably has something to do with respecting someone else's opinion.

@Xhumation: Far as I am aware, yes.

@adrianboy: I'm afraid I've only played the PS3 version. As far as I am aware, the two are comparable graphically. I would recommend the PS3 version for the versus multiplayer, which seems to have no difficulty in connecting to games.

@Jonathan Holmes: Overall, the game has vastly improved on the design choices that you don't like, but the mechanics themselves are still present. Were I you, knowing that there is a copy of the game in the house where you are living, I would give it an attempt and see if the changes to how those work changes your opinion on the mechanics.

@TriplZer0: If you want to play a game that allows you to play exactly how you want to, I'm sure there's one out there that will give you that illusion. Fact is, we play every game the way that the designers want us to. It's just a question of how broad the developer has chosen to make their muddied desires. Personally, I find the challenges set by stricter requirements and boundaries to be an entertaining one. It's not a matter of "you're playing it wrong," so much as "you've learned how to best play the game within these guidelines to achieve the goal you desired."
Brian Szabelski's Avatar - Comment posted on 10/03/2010 13:52
Brian Szabelski
Saw a friend play this game and it seems well worth it :)
Monkey News's Avatar - Comment posted on 10/03/2010 13:53
Monkey News
Nice review. I agree with most of what you siad, especially the TIR section. From playing that i got the car in the mall. Its a good game in my eyes. Nothing more, and certainly nothing less.
catsithx's Avatar - Comment posted on 10/03/2010 13:54
catsithx
@SuperMonk4Ever Well you could say yeah if it was easier I could finish it but then again I don't think I really cared that I finished the first one. Yes I did like the first one and play it still just that I was all into killing everyone. And i do mean everyone on the screen especially the cultist. Yes there will be flaws in games unless no matter how good it looks or well it plays. In the end I guess every player will play if different and be told later that were doing it all wrong. XD
king kong five's Avatar - Comment posted on 10/03/2010 13:55
king kong five
Conrad,
Were you able to spend any time at all with the PC version? I'm torn between the PC and PS3 version; usually I default to PC when given the option but Capcom has a history of awful PC ports.
DefiantBadger's Avatar - Comment posted on 10/03/2010 14:00
DefiantBadger
Yay! And I see the PS3 isn't a noticably horrible port from what I read too. :D
DefiantBadger's Avatar - Comment posted on 10/03/2010 14:02
DefiantBadger
@Perfidious Sinn

Political correctness is control.
Hawks's Avatar - Comment posted on 10/03/2010 14:04
Hawks
I thought the first game was horribly designed and extremely boring(which I cant understand how a zombie massacre can be boring) so I guess I shouldnt bother with this one?
Conrad Zimmerman's Avatar - Comment posted on 10/03/2010 14:07
Conrad Zimmerman
@king kong five: Unfortunately, I have not. I can say with confidence that the PS3 version is very solid.
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