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Review: Dead Nation

2:00 PM on 11.29.2010   |   Conrad Zimmerman

Review: Dead Nation photo

While some gamers claim that the market is fully saturated with games in which you kill zombies, the industry does not appear to see it that way. As such, Dead Nation offers yet another opportunity for players to mow down legions of the undead in a world overrun.

Light on story, the game revolves around two survivors of a zombie apocalypse, Jack McReady and Scarlett Blake, who find themselves inexplicably immune to whatever pathogen created the plague. Low on ammo and supplies, they venture out of their hidey-hole to stock up and discover that they may not be the only people left alive.


Dead Nation (PlayStation 3)
Developer: Housemarque
Publisher: Sony Computer Entertainment America
Released: November 30, 2010
MSRP: $14.99

Dead Nation allows for one or two players (either on the couch or over PlayStation Network) to control either Jack or Scarlett in dual-stick shooting zombie mayhem. It doesn't matter which you choose, as they're exactly the same in terms of gameplay and barely distinguishable from one another while in the game. The only impact your choice of character has is how the graphic novel-style interludes between chapters are presented and even those are identical apart from the voice-over and any gender-specific pronouns.

One of the first things to notice when playing Dead Nation is how dark it is. Even with the gamma settings for the game cranked all the way to the top, it is still difficult to make out terrain at times, let alone one or two stray zombies coming up behind while you're holding a position against an oncoming swarm. It certainly raises the tensity and keeps you on your toes, but there's few things more frustrating than having to repeat a particularly difficult section of the game because you just can't see anything around you.

Another quickly-noticed fact is how awful some of the sound effects are. While the atmospheric shambling of the zombies works to great effect, your character's injury noises are ridiculously over-the-top. Not so much as the noise they make upon being healed, though, which sounds still more painful than any wound they've taken. What really blows them all away is the computerized female voice that speaks whenever you change weapons or pick up an object such as health or ammo. It's totally unintelligible most of the time, to the point where her announcement of an acquired health power-up sounds like "small wetback." Just terrible.

Dead Nation

The game takes the form of ten chapters, each with its own unique environment to traverse. Pretty much every zombie setting staple exists, including a hospital, police station, gas station and so on. The levels are generally well-designed with all sorts of nooks and crannies hiding precious loot and mobs of foes.

Exploring the levels can give you a huge advantage by finding chests with money and armor upgrades. Cars often have cash in their trunks or, if you're lucky, a car alarm you can use to attract zombies. And peppered along the way are checkpoints where you'll resume progress from when you inevitably die. These checkpoints usually have a weapons shop as well, where you can buy new weapons, upgrade ones you have and restock on ammunition.

The levels also feel very long. The par time for most of the chapters is around twenty minutes, a length which is not unreasonable, and even on my worst tries none of them took more than about forty-five. But the constant onslaught of enemies results in taking a step backward for every two you take forward and things can begin to feel a bit sluggish. 

For the first half of the game, the weapons are garden variety, with a new weapon appearing in the shops with each successive chapter. In addition to the starting rifle, there's an SMG, shotgun and grenade launcher. Later weapons become more exotic, including a cannon which fires a huge blade and a gun called a Shocker which is what you would get if you combined a flame thrower and a Taser.

Each of the weapons are useful in their own way and all can be upgraded to have improved rate of fire, damage, clip size and maximum ammo capacity. Ultimately, I wound up mostly relying on the beginning rifle, which winds up being a strong all-rounder when fully upgraded and for which you have a limitless supply of ammo. Along with guns are thrown weapons, including grenades, mines and molotov cocktails. These often wind up being more useful than the guns, as they can attract zombies away from you as well as deal out serious damage. 

Dead Nation

The trick to fighting zombies is to not let them get close to you. Once they do, they can't just be walked away from. Which is why the survivors have two other crucial maneuvers at their disposal: a melee attack and a dash. The melee attack will push all zombies away from the character and deal some light damage. The dash lets the survivor plow through anything in its path for a brief distance, but takes some time to recharge before the move can be performed again.

When killed, zombies leave behind yellow and red orbs. The yellow orbs are money, while the red orbs add to your score multiplier. Where this gets tricky is that while orbs will drift towards the nearest player for collection, they lose half their value after a second. Taking damage from zombies not only decreases a player's health, but also the score multiplier, forcing players to balance when to take that risk of rushing into a crowd of recently re-deceased against playing it safe. Meanwhile, higher difficulty settings mean stronger zombies but a higher base value for kills.

The zombies get their share of variety as well. Undead come from all walks of life and you'll see a pretty broad range of basic zombie types, including hard-to-kill military zombies in flak jackets and helmets as well as fire-resistant firefighter zombies. Specialty zombies are less original, however, with half of which seeming cribbed from Left 4 Dead. There's a "Tank" and they have a fat exploding zombie, but they decided to give his vomiting powers to little baby zombies. Oh, and there's a creature that looks (in the murky darkness of the game) something like giant, prolapsed female genitalia with legs and arms that screams to summon swarms of undead, so there's at least something unusual.

It's both a shame and a triumph, really. There is nothing interesting about the special undead foes, apart from how quickly most of them can tear you to shreds. Meanwhile, the horde itself actually has a surprising amount of character, outshining the lack of creativity elsewhere, meaning that the enemies you spend the most time fighting are the ones best designed. 

The game is challenging solely on the basis of how much it throws at you. It's just wave upon wave of things to kill coming from all directions. This is not a bad thing in and of itself and it's certainly satisfying to grind your way through hundreds of enemies and escape alive. But playing the game as an exercise in completion likely won't be very enjoyable a second time around, as surviving only requires patience, awareness and persistence to be successful.

Dead Nation

The impetus to return to Dead Nation for an additional playthrough lies within its leaderboards, a global metagame where the nations of the world will compete to clear themselves of zombies first. Each country has its own leaderboards, along with global leaderboards that show how individual players are scoring worldwide and in their respective regions. And each nation is compared by how many zombies have been killed overall.

From the perspective of someone who enjoys attempting to best a high score for the sake of doing so, this was enough to make me want to give the game a few more attempts and try some higher difficulties. But the slow and repetitive nature of the game, coupled with the frustration of having to repeat sections as many as a dozen times quickly drove any such desire from my head. While entertaining once, only the most persistent will have the motivation necessary to keep playing. 

If you need another zombie game to play, Dead Nation certainly is one. It's not an exceptional entry into the genre but a decent play. Fans of arcade-style top-down shooters will likely have fun, particularly if they have an itching to prove themselves on the leaderboards, but most others can probably find better ways to slate their lust for undead slaughter.



Final Verdict:
6.0

Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.













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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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28 comments | showing # 1 to 28
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Mr Andy Dixon's Avatar - Comment posted on 11/29/2010 14:08
Mr Andy Dixon
"there's a creature that looks something like giant, prolapsed female genitalia with legs and arms that screams to summon swarms of undead"

SOLD
Elsa's Avatar - Comment posted on 11/29/2010 14:27
Elsa
... never been a fan of twin stick shooters, so this game gets a pass. :(
Solid Sean's Avatar - Comment posted on 11/29/2010 14:36
Solid Sean
I was gay on Super Stardust HD, and everyone is saying if you liked that you'll love this.
mix's Avatar - Comment posted on 11/29/2010 14:52
mix
This looks and sounds better than Zombie Apocalypse so I just might have to pick this up!
Jawmuncher's Avatar - Comment posted on 11/29/2010 14:52
Jawmuncher
Give zombies a break and bring dinosaurs to the mainstrem.
If not spruce up zombies with......ZOMBIE DINOSAURS.

That's money waiting to happen
Thane Vickers's Avatar - Comment posted on 11/29/2010 14:59
Thane Vickers
Until someone makes an open-world, survival zombie game, I shan't be appeased by the zombie genre.
Bodb's Avatar - Comment posted on 11/29/2010 15:10
Bodb
The healing sound effect probably sounds as bad as it does because you're using tiny day laborers to heal your wounds for you. "Small wetback" indeed.
Rockefellow's Avatar - Comment posted on 11/29/2010 15:11
Rockefellow
So wait. Should I just buy that Konami zombie game instead? Which one is better?

You seem to nitpick at aspects that the other game in this developer's PS3 arsenal thrive on. Did you not like Super Stardust, either?
Naim Master's Avatar - Comment posted on 11/29/2010 15:19
Naim Master
Dead Nation or Zombie Armageddon?
JohnApocalypse's Avatar - Comment posted on 11/29/2010 15:23
JohnApocalypse
You might as well play Dead-Ops arcade instead
~JnRx Teh Jokester~'s Avatar - Comment posted on 11/29/2010 15:37
~JnRx Teh Jokester~
I'll Stick to Dead-ops :D
Maurice Tan's Avatar - Comment posted on 11/29/2010 15:49
Maurice Tan
Hmm, it's not Geometry Wars with zombies so I'll give it a pass.
IronPikeman's Avatar - Comment posted on 11/29/2010 15:56
IronPikeman
I'm not trying to hate, and sorry if I come off that way, but this is a $10-$15 downloadable top-down shooter. I mean it's genre is based around the fact that people who purchase it are mainly competing with leader board scores. The same goes for Geometry Wars, Super Stardust HD, and the slew of top-down shooters on Live/PSN. Lack of variety shouldn't be a major point in this review, because keep in mind that this is, again a $10-$15 downloadable game. Also, if you're not a fan of the genre, why are you reviewing this game? Don't take offense when I say, I really dislike this review. It's as if I were to review Mega Man 10, knowing what kind of game it was and didn't recommend it because of lack of variety and/or re-playability.
Conrad Zimmerman's Avatar - Comment posted on 11/29/2010 16:02
Conrad Zimmerman
@IronPikeman: I totally respect that. As a person who really, really digs the dual-stick, top-down shooter genre as well as has an unhealthy love for zombies, I found Dead Nation to be better than average. There are many other games of its type that I have found to be more enjoyable, more able to overcome barriers such as repetition.

Also, and I'm not sure I stressed this entirely enough, the game is absurdly dark. I'm all for mood but, Christ, you'd think someone able to survive this long would be able to see further than the end of their gun at night.
GiHubb's Avatar - Comment posted on 11/29/2010 16:40
GiHubb
Sadly the review seems spot on. I had high hopes for this game but the more I see of it, the less I expect of it. In a sense, it seems like a wasted opportunity: when I compare it to Lara Croft and the Guardian of Light it makes this clear: Add 2 characters with different abilities and pit them against both enemies the challenge your reflexes and puzzles which challenge your brain and you've got a winner. The co-op in Lara Croft was tremendous fun because players had to work together utilizing their different characteristics in order to proceed. It was meaningful and so much fun. Here's it's just a simple blast fest which I can understand gets repetitive fast. A real shame. This game could have been amazing.
Travosaga's Avatar - Comment posted on 11/29/2010 16:52
Travosaga
Evidently the industry is flooded with zombies much like the games they keep creating.
catsithx's Avatar - Comment posted on 11/29/2010 17:23
catsithx
So should we be expecting a cooking zombie game from nintendo ?
The Fundoshis's Avatar - Comment posted on 11/30/2010 01:04
The Fundoshis
Might get this and play with my roommates when they drop the price.
We just finished Lara Croft and the Guardian of the Light, so this should be a good replacement.
kidplus's Avatar - Comment posted on 11/30/2010 02:43
kidplus
The price tag is the biggest thing deterring me right now. It sounds like top down L4D and I'm cool with that. I'm just not sure if it's worth $15. We'll see.
Ex SQUID 92's Avatar - Comment posted on 11/30/2010 10:27
Ex SQUID 92
Wow this was the first kick in the gut for me as far as reviews go, since I was REALLY looking foward to this game for quite some time. Still buying it but maybe lowering my expectations a tad bit tonight when I finally download it. * hmmpf * ah well.
Qraze's Avatar - Comment posted on 11/30/2010 10:54
Qraze
i was just hoping for it to be lots better then "burn, zombie, burn", i've chunked in alot of fucking time playing that game and it seems like no matter how hard i play, i make zero progress in my skill development.
Classic's Avatar - Comment posted on 11/30/2010 12:56
Classic
cant find it on the store
Rokee's Avatar - Comment posted on 11/30/2010 13:07
Rokee
This game won't make it to Germany, what a surprise!
MmaFanQc's Avatar - Comment posted on 12/01/2010 01:16
MmaFanQc
and curiously the game got a 5 out of 5 on http://www.joystiq.com/2010/11/30/dead-nation-review/

wich is always a better source than destructoid....who btw gave deadly premonition a ridiculous 10/10 ...and assasins creed 2 a beyond ridiculous low score.
Zepinephrine's Avatar - Comment posted on 12/01/2010 20:12
Zepinephrine
@MmaFanQc

you are wrong sir
Mark Douglas Ranly's Avatar - Comment posted on 12/07/2010 19:33
Mark Douglas Ranly
I absolutely love it.

<a href="http://us.playstation.com/playstation/psn/visit/profiles/thedeadfish7"><img src="http://fp.profiles.us.playstation.com/playstation/psn/pid/thedeadfish7.png" width="230" height="155" border="0" /></a><br/><a href="http://www.us.playstation.com/psn/signup">Get your Portable ID!</a>
GameLogix's Avatar - Comment posted on 12/10/2010 16:17
GameLogix
My summary: This game is not easy even on normal. It's a shooter + RPG that requires strategy.

I love this game. But it's not a simple pick-up and play game. That's what Super StarDust HD and Zombie Apocalypse is for.
thevenomous1's Avatar - Comment posted on 01/04/2011 09:39
thevenomous1
I been following this game for awhile but Ill wait for the price to lower.
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