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Review: Darksiders

6:00 PM on 01.12.2010   |   Jim Sterling

Review: Darksiders photo

It started life as an unknown game from an untested studio, but as we drew closer and closer to Darksiders' release date, people started to take notice. The incredible art design, the promise of an "M-rated Zelda" and the significant badass factor of stepping into the shoes of War himself slowly but surely drew attention, and now it's safe to say that Darksiders has become a top-tier title in its own right. 

As the debut game of fledgling studio Vigil, a lot is at stake and a mark has to be made, so it's interesting to note just how much Darksiders pilfers from other games. Not just borrows, but outright steals. There is certainly some Zelda, and more than a little Devil May Cry, Prince of Persia, and Onimusha to boot. There is even a huge dose of Portal in there. 

Darksiders is shameless in its robbery, but it doesn't matter. It doesn't matter because, original or not, Darksiders is still one of the most awesome action adventure games seen this generation. Read on to find out why innovation isn't everything, and why a little shamelessness can go a long way.

Darksiders (PlayStation 3, Xbox 360 [reviewed])
Developer: Vigil Games
Publisher: THQ
Released: January 5, 2010
MSRP: $59.99

Let's get one thing absolutely clear. Darksiders is not an M-rated Legend of Zelda. It may borrow heavily from the iconic Nintendo title, going so far as to pinch map designs, items such as the boomerang and hookshot, horseback sections, and even the famous "heart" health system, but if you go into Darksiders looking for a more brutal Zelda experience, you'll be let down. 

There is no overworld. There are no towns full of NPCs who will charm you with their silly dialogue. There is not a wealth of sub-quests and optional missions. Basically, Darksiders takes many of the tools of Zelda, but none of its inimitable character. Fortunately, however, this has been replaced with a tight and incredibly empowering combat system, fantastic visuals that punch you in the face, and some of the biggest, baddest boss battles yet seen in a game. 

Players take on the role of War, one of the Four Horsemen of the Apocalypse. The story goes that Heaven and Hell agreed not to wage war until the third kingdom, that of mankind, was strong enough to hold its own against the other two powers. However, due to an administrative error and more than a little betrayal, Armageddon was triggered and War manages to get the blame for killing off the human race. He must now clear his name before the Charred Council and find the one responsible for kick-starting the apocalypse, tethered to a snarky spirit that watches his every move and holds back his powers. 

Darksiders doesn't let the inanity of its story get in the way of the epicness, and while the narrative is fairly silly, it's carried with self-assurance and enthusiasm, ensuring that it remains interesting throughout. This is helped by a terrific cast of characters such as the sinister demon Samael, the sycophantic merchant Vulgrim, and War's unhelpful ally The Watcher, expertly voiced by Mark Hamill. War himself lacks much personality, but it actually helps his character. He is a stoic, smoldering, humorless creature who sounds like he is constantly suppressing his own rage (or a need to go to the toilet). He is pretty much what you'd expect War to be.

Darksiders is a classic action-adventure game through and through. Heavy, meaty combat mixed with exploration and dungeon-based puzzles are all on the menu, and are all consistently enjoyable. Darksiders latches onto the same addictive acquisition-of-power gameplay that titles such as Metroid and later Castlevania games have mastered -- the idea of gaining a new ability, and then returning to older areas to enter places previously unreachable. It's simply great fun to finally scale that impassable chasm with a brand new tool, and Vigil has tapped into that fun splendidly. The only sore point is that there's not enough exploration, as sometimes the uses of new tools feel rather limited.

Character customization and RPG elements take a back seat, but they are present. War earns souls from enemies and broken objects that he can trade with Vulgrim for more weapons, new attacks, and all manner of items. Gear can be attached to weaponry, bestowing extra attributes like fire elemental damage or increased power from thrown objects. War can also discover chests hidden around the world to increase his overall health or "Wrath" meter. 

The game is split evenly between environmental puzzles and combat. The puzzles are nearly always quite simple, and those looking for a brain challenge will be disappointed. At least until the Black Throne, which is pretty much Darksiders' "Water Temple" -- the obligatory dungeon that is needlessly complicated and, to be honest, not all that fun to suffer through. Still, the various abilities that War acquires -- from the hookshot-like Abyssal Chain to the Portal Gun-inspired Voidwalker -- are used quite well by Vigil in a variety of interesting and clever ways. 

The combat is a far more savory prospect. It starts off as little more than a button masher, but the simple combos and War's ability to switch between his sword and his sub-weapons on the fly soon make for a system that can be as shallow or deep as you like. There is potential to drag enemies toward you with the Abyssal Chain, uppercut them with the sword, then slice them with your scythe, if that's how you want to play. If you prefer to fight from a distance with the Mercy pistol or fling cars at your enemies, you can do that as well. Alternatively, if you're up for some simple hack-n'-slash, then just mash the attack button until everything's dead. 

War also has access to various Wrath abilities. These are special moves bought from Vulgrim that require yellow souls to use. The powers include Blade Geyser, which summons a circle of swords out of the ground to attack whole groups, or Stoneskin, which raises War's defense and attack stats. There is also a Chaos Form, which is powered up with successful attacks and transforms War into a giant molten demon of destruction. As to be expected.

The combat system feels heavy, which suits War's huge and lumbering build perfectly. It's not meant to be pretty; it's meant to be visceral and brutal and very, very beefy. It works in Vigil's favor, and players should have no trouble feeling like War incarnate when they take control. The combos are never complicated, focusing more on timing than anything else, keeping things accessible but never too easy. If Vigil makes one thing stands out on its own, it's the very solid swashbuckling. 

That said, there are a few issues that need to be addressed, the most pressing being the prevalence of enemies with unblockable attacks that they refuse to telegraph. War's ability to block and counter enemy assaults is almost completely useless due to the amount of enemy attacks that cannot be blocked. War also has a short-range dash move with which to dodge attacks, but it rarely ever gets him far enough away from the intended blow, and even when it does, War is slow to recover and return to the fight in time to launch an attack, at least until you unlock certain moves. In general combat this can be annoying, but for a few of the bosses, it can be a real pain. Eventually, players will learn not to look for a telegraph, but instead rely on their instinct to second-guess enemies. It doesn't always work, either. 

It also has to be said that the amount of debris in the game is troublesome. War can both grab enemies for finishing moves and various environmental weapons with the same button. This inevitably leads to War picking up a chair or a car instead of finishing an enemy, leaving him prone to some free attacks. A bit less clutter in some of the game's indoor areas would have been welcome.

That small issue aside, the combat is very, very fun. Of special note are the boss battles, which rarely feel conventional and nearly always provide a thrilling, climactic finale to each dungeon. Whether you're using portals to jump on a giant demon's back or riding on the back of your horse while shooting a pursuing giant worm in the mouth, the game is full of memorable fights. 

Darksiders also looks damn good. While the graphics are not going to threaten anything like Uncharted 2, the art style is thoroughly gorgeous and stands alone as the one thing that Darksiders can truly claim is its own. Joe Madureira's bold character designs really stand out. Everything, be they gun-wielding angels or horned, slavering demons, look incredibly cool and striking. I also love how the post-apocalyptic world has been created. Darksiders' environments look like typical fantasy settings, but the occasional ruined freeway and shattered building remind you that it's meant to be a humanity-stricken Earth. It's a shame that the game suffers from a number of bugs, screen-tearing among them, that threaten to take away from such a fine-looking title.

The game industry is unique in that wholesale copying of other creations doesn't matter so long as the developer uses what it stole well, and Vigil uses its apprehended gameplay mechanics like true masters. It doesn't hurt that Darksiders chose to tread well-worn paths, because it treads so confidently and so charmingly that fun is guaranteed, whether you notice the similarities to other games or not. The experience is not perfect, with some ill-advised puzzles toward the latter chapters, an ineffective block system, and the occasional glitching, but nothing ever takes away from the fun and action-packed experience that is Darksiders

Darksiders is one of the best action-adventure games of the current generation. Everything in it, you've played before, but never has such a collection of game mechanics been stitched together so well, not to mention feel like part of a coherent game world. Everything that is in Darksiders feels like it belongs there, and makes sense. Altogether, fans of action games owe it to themselves to check out this memorable, lovingly crafted, and simply fun title. Vigil is going to achieve great things if this debut is to become its standard. 

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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144 comments | showing # 1 to 50
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next 50 comments

SPNKr's Avatar - Comment posted on 01/12/2010 18:02
SPNKr
Tl;Dr
Steel Brotha's Avatar - Comment posted on 01/12/2010 18:03
Steel Brotha
I full heartedly agree with you Jim.
Agent's Avatar - Comment posted on 01/12/2010 18:04
Agent
Nice to see this game get recognition.
El Edito's Avatar - Comment posted on 01/12/2010 18:04
El Edito
I got it the same day as Bayonetta and despite a very good start, I moved onto Bayonetta. Now i've finished that i'll be back on Darksiders soon enough. Everything about it seems solid and im really not surprised by the decent reviews it's been getting.

I just hope I finish it before Mass Effect 2 drops, otherwise I fear I never will.
Chris Carter's Avatar - Comment posted on 01/12/2010 18:06
Chris Carter
Not as good as Bayonetta (or nearly as polished), but damn good. A solid example of a 9.0.

Its a shame that this studio botched some of the game: I can't imagine how great it would have been with Joe Mad working with Sony Studios (God of War). I had a fuck ton of glitches playing through, screen tearing, and the block system never worked for me.
dip's Avatar - Comment posted on 01/12/2010 18:07
dip
4.5
Gee-Man's Avatar - Comment posted on 01/12/2010 18:08
Gee-Man
Darksiders better than Bayonetta? Hm, this is the first site that's made such a claim. Yet, now I must (once again) reconsider which of the two to buy. Damn, and I was so dead set on getting Bayonetta.
ParaParaKing's Avatar - Comment posted on 01/12/2010 18:08
ParaParaKing
Fuck yes. Darksiders needs love from everyone, so we can have a even better sequel.
Dr Milkdad's Avatar - Comment posted on 01/12/2010 18:09
Dr Milkdad
This game is badass.
electrikmayhem's Avatar - Comment posted on 01/12/2010 18:09
electrikmayhem
FOUR. POINT. FIVE.
Arttemis's Avatar - Comment posted on 01/12/2010 18:11
Arttemis
I can't wait to get a PS3 to replace my stolen one so I can finally play this game. The box is so shiny and pretty to look at...

Well written review, Jim! I love reading your opinions on games.
InfraredChimera's Avatar - Comment posted on 01/12/2010 18:12
InfraredChimera
@gee-man

You can't go wrong with either game imo.
blehman's Avatar - Comment posted on 01/12/2010 18:14
blehman
fuck yeah
BananaStand's Avatar - Comment posted on 01/12/2010 18:16
BananaStand
After reading this review I honestly can't wait to play this game.
Steel Brotha's Avatar - Comment posted on 01/12/2010 18:16
Steel Brotha
@ Magnolon
Blocking system works fine for me. And I didn't get any screen tearing, but I hear that was with the 360 version from a lot of the reviews out there.
Anski's Avatar - Comment posted on 01/12/2010 18:17
Anski
I really loved Darksiders, for sure. One game you can add to the list that it stole from is also Shadow of the Colossus - the entire sand area and especially the worm fights are very reminiscent of SotC. Especially when you are walking through a stone tunnel and turn a corner to see a desert of sand. This is exactly how SotC did their intro for their sand worm boss... not to mention fighting the worm on horseback and having to shoot it in the face until you could get off and slice it. Not saying it is a bad thing - I love SotC and Darksiders couldn't have picked a better game to steal from.
Badical's Avatar - Comment posted on 01/12/2010 18:18
Badical
There are now two Jim Sterling reviews I wholeheartedly agree with... This, and Demon's Souls. Well done, chap!
Revariance's Avatar - Comment posted on 01/12/2010 18:20
Revariance
Thank you for not being one of the pissants that knocks this game because it doesn't 'innovate'. People have been taking ideas, tinkering with them, combining them with other ideas, etc. since the dawn of time. It's called evolution of ideas and it's in every medium.

So yeah, good review.
RiotMonster's Avatar - Comment posted on 01/12/2010 18:20
RiotMonster
ARGH WANT! ><
Chad Almasy's Avatar - Comment posted on 01/12/2010 18:21
Chad Almasy
Gee-Man: Use this to decide...Bayonetta's small head that makes her look like a post-op trany (nothing against post-op tran), or War's small head that works perfectly for the art-style and only adds to his insane awesomeness by making him look massive?
BrandonUndead's Avatar - Comment posted on 01/12/2010 18:21
BrandonUndead
This game is awesome. Part of the fun, I must admit, is picking out the other games it rips. DMC, Prince of Persia, Zelda, God of War, Soul Reaver (overall design reminds me a lot of that wonderful game from a bygone era), Dark Sector; the list goes on and on. But it puts all the disparate elements together beautifully.
ace of knaves's Avatar - Comment posted on 01/12/2010 18:23
ace of knaves
Very nice, I'll get this when I get the chance.
SilverDragon1979's Avatar - Comment posted on 01/12/2010 18:24
SilverDragon1979
I 100% agree with this review!

BUY DARKSIDERS!!!
Chris Carter's Avatar - Comment posted on 01/12/2010 18:24
Chris Carter
@Steel Brotha
Blocking isn't 100% accurate: every friend I have that owns the game shares similar experiences. A lot of other moves, when using them before blocking, glitch the "if then" statement that allows blocking to occur, and the game will either do nothing, or dash. Mostly dash, because block should have been a different button.

It's not like you need blocking anyways because dodging is so broken, even on Apocalyptic, but still.
Steel Brotha's Avatar - Comment posted on 01/12/2010 18:26
Steel Brotha
@ Magnalon

I don't know if it's just some people then because block countering is one of my favourite things to do in this game. There's nothing like sending a projectile back into the chest of the angel that shot you with it.
Drewcifer000's Avatar - Comment posted on 01/12/2010 18:28
Drewcifer000
Is this game really that good? The two reviews I've read didn't make the game sound like it was anything special, yet here it is getting high scores. How do you justify giving a game that brings nothing new to the table such a great review?
TheDirtyHobo's Avatar - Comment posted on 01/12/2010 18:29
TheDirtyHobo
9? That's as many as TWO 4.5s!

Gonna try out this game pretty soon, hopefully.
iconsam's Avatar - Comment posted on 01/12/2010 18:30
iconsam
Excellent review. Looking forward to picking this game up.
xenoslave42's Avatar - Comment posted on 01/12/2010 18:30
xenoslave42
For once, I agree with everything you've said in your review. Kudos Mr. Sterling.
Jim Sterling's Avatar - Comment posted on 01/12/2010 18:31
Jim Sterling
"How do you justify giving a game that brings nothing new to the table such a great review?"

There is this strange and mystical thing called a "review." A "review" is something we put before a review score that explains why a review scored so high or low. If you read it, it will explain how a game got the score it got. Let's read it together, it's both fun and educational, and something we all can do!
Syn's Avatar - Comment posted on 01/12/2010 18:31
Syn
I played this game for a couple hrs the other night and it was balls deep in fun. Someone wanna clue me to the rough completion time? I heard is was lengthy, but lengthy to one person might mean 14hrs, whereas to another it might mean 25-35hrs.
STB's Avatar - Comment posted on 01/12/2010 18:31
STB
Darksider is the best way to start off 2010.
Elsa's Avatar - Comment posted on 01/12/2010 18:32
Elsa
Sounds like a solid game... I may have to give this another look...
Pyremind's Avatar - Comment posted on 01/12/2010 18:32
Pyremind
Do what he says->
http://www.youtube.com/watch?v=ukTKP9L9W1s
Steel Brotha's Avatar - Comment posted on 01/12/2010 18:33
Steel Brotha
@ Drewcifer000
"How do you justify giving a game that brings nothing new to the table such a great review?"

Why do you think people still love Zelda games?

But seriously though games don't have to be completely new to be called good games. Any gamer knows that. Sure Darksiders steals from other games, but it makes those feature work so well that it actually increases that quality of the game itself. That's why people still play FPS games when they're basically all the same.

Darksiders fits in with that old term, "You Can't Fix What Ain't Broke" in the truest sense. If you buy video games based on innovation alone you'll wind up with the smallest gaming collection known to man.
Chris Carter's Avatar - Comment posted on 01/12/2010 18:33
Chris Carter
@Drew
Because it masterfully blends a ton of different games into one, and is one of the only games to do so. While it has elements that other games have done before, the only other game in existence that I can think of that does it as well as Darksiders is Legacy of Kain: Soul Reaver.

It is really that good. The game has a fairly hefty amount of secrets (around 25 hours worth), and it has its own wonderful personality, character design wise.
STB's Avatar - Comment posted on 01/12/2010 18:33
STB
@Syn: It took me around 18 hours to finish it, but you can be much faster if you don't search for hidden treasure.
Hanzumaki's Avatar - Comment posted on 01/12/2010 18:35
Hanzumaki
I said that If Darksiders got a higher score than Bayonetta I would hunt down Jim. I will accomplish what I said, I have visited the Merhchant and purchased myself a Desert Eagle. Jim, prepare to have.. How do you americans say? Oh right, Pop a cap in yo' ass.
Steel Brotha's Avatar - Comment posted on 01/12/2010 18:35
Steel Brotha
@ Magnalon
"While it has elements that other games have done before, the only other game in existence that I can think of that does it as well as Darksiders is Legacy of Kain: Soul Reaver."

That is the best comparison I think I've heard about Darksiders ever. I'm serious you are totally right.
Xhumation's Avatar - Comment posted on 01/12/2010 18:36
Xhumation
I want this game but my wallet is still tapped out after the end of the year. also props to Jim for mentioning the art style. I'm a big fan of Joe Madureira who has been trying to make a decent game for a decade...I'm glad that he finally did.
Syn's Avatar - Comment posted on 01/12/2010 18:37
Syn
@STB: thanks much :)
Steel Brotha's Avatar - Comment posted on 01/12/2010 18:37
Steel Brotha
@ Hanzumaki
"Jim, prepare to have.. How do you americans say? Oh right, Pop a cap in yo' ass."

Jim's British man. Fail.

"I said that If Darksiders got a higher score than Bayonetta I would hunt down Jim."
Bayonetta's good. But it's SEGA's version of Devil May Cry. With Tits. Come on their's a trophy called "Angel May Cry".
KIDA26's Avatar - Comment posted on 01/12/2010 18:39
KIDA26
This review is biased because you got a giant fucking sword from them.
Xelviar's Avatar - Comment posted on 01/12/2010 18:39
Xelviar
I have just played this on the 360 and I can positively say it's one of the best purchases I've made thus far.

Yes, it does lend off numerous other games, but it is executed so briliantly, you might call it a game that has made all the best ideas WORK in this. I highly recommend anyone who don't seem to like Bayonetta to buy this, and when I can, I'll give my thoughts on that game in the near future.
Tubatic's Avatar - Comment posted on 01/12/2010 18:40
Tubatic
I'm with Xhumation on the money bit. I picked a hell of a January to stop using my credit cards :)
Vitz711's Avatar - Comment posted on 01/12/2010 18:42
Vitz711
@Syn Just completed my first play through on Apocalyptic difficulty (the hardest of the three selectable ones) and it clocked it an around 16 hours with most of the items found but hardly any weapons levelled up and plenty of abilities left to buy (although that's mainly because the experience system is a chore to rank up in, painfully slow and you don't get anywhere near enough cash to buy everything on your first run through).

Well recommended even if it does feel a little too 'game-y' in places for my taste - oh look, a small block of destructible ice blocking my way in the middle of this volcanic crater filled with LAVA. Great début effort though and fun regardless
Revariance's Avatar - Comment posted on 01/12/2010 18:45
Revariance
@Drewcifer000

So a game that brings nothing new to the table can't be great?
NateT's Avatar - Comment posted on 01/12/2010 18:46
NateT
Curse you Sterling, adding another BUY to my list.
Lucid003's Avatar - Comment posted on 01/12/2010 18:47
Lucid003
The game certainly isn't bad, but it is incredibly slow for the first several hours. A game like this should not go 2-4 hours without a real boss encounter.

I just hope it picks up the pace soon. Bayonetta is leaps and bounds ahead of it, from what I've seen so far.
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