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Review: Dark Void

1:00 AM on 01.19.2010   |   Jim Sterling

Review: Dark Void photo

When Capcom publishes a game, there are very few people who don't know about it, but it has to be said that Dark Void's marketing and hype has been somewhat minimal. Sure, quite a few people know about it, but barely anybody seems to care, despite the rather promising concept. 

Dark Void gives players a jet pack and tells them to live out their Boba Fett fantasies. With an aesthetic and gimmick that drips in Rocketeer influences, Dark Void's mixture of standard third-person shooting and jet-based dogfighting certainly has potential to be a success. However, having finally gotten the game into my hands, the reason for Dark Void's lack of hype has been made all too clear. 

It's really not all that good.

Dark Void (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: Airtight Studios
Publisher: Capcom
Released: January 19, 2010
MSRP: $59.99

Dark Void places players in the shoes of William Augustus Grey, voiced of course by Nolan North, who is the voice of every videogame hero ever devised. After crashing his plane in the Bermuda Triangle, Will finds himself in a parallel dimension where he learns that Earth is secretly being controlled by a malevolent alien race called The Watchers. In the "Void," the Watchers pose as Gods, while their operatives on Earth take human form and guide the world's affairs. Naturally, Will must strap on a jet pack and shoot every Watcher he sees. 

The plot for Dark Void is an interesting premise, but nothing's ever really fleshed out. Dark Void's universe, despite its potential, feels rather underdeveloped and shallow, with nothing to draw players in and inspire them to find out more about the setting and its characters. Will is a decent main character, but that's only because he is basically Nathan Drake from the Uncharted series, something that all Nolan North characters are going to be. 

The story could be forgiven if the action was up to scratch, but unfortunately it's no better than the thin-on-the-ground narrative. The game starts with what is possibly the worst introduction I've ever had to suffer through, as players are thrown right into a jet pack dogfight, surrounded by more visual information than they could ever desire. As you may have already feared, the controls for the flight sections are absolutely horrible. The game tries to give you 360 degrees of airspace to play in, but it just becomes a confusingly chaotic mess as you desperately try to keep track of the many targets flying around at top speed. 

It's hard to see where you're going and what you're shooting at, and the so-called "lock-on" control doesn't actually lock you on. It simply shows you where the nearest enemy is and expects you to manually maneuver into position to shoot it, by which time the enemy has flown far away. It's not uncommon to spend the majority of a flight mission watching targets constantly disappear behind mountains or whiz straight past you the very second you get them in your sights. It's an exercise in pure frustration.

It also doesn't help that the camera controls for these sections are relegated to the D-Pad, as the right stick is used for "aerial maneuvers" that consist of a barrel roll and a 180 degree turn. These much-lauded acrobatics do very little to help the game, and often just confuse the camera even more, not to mention completely skew the player's sense of direction. A lot of these sections will be spent simply trying to work out where the hell you are in relation to everything else going on around you, and considering how fast and erratically things move, you'll not succeed very well.

The dogfights do have a rather cool mechanic where Will can hijack enemy aircraft in mid-air. If you get close enough to an enemy ship, you can grab hold of it and start ripping a control panel out of its hull, taking care to jump from side to side to avoid the ship's gun. Once the panel's been ripped, the pilot hatch opens and Will tackles the Watcher pilot, killing it and taking control. While this is fun, it gets incredibly repetitive incredibly quickly, as players do the exact same thing over and over again in order to keep jacking ships. 

The game is split between these dogfights and a more traditional third-person cover-based shooter. While the traditional gameplay is better, one could call it merely serviceable at best. Everything works well enough, but with rather loose controls and boring shooting mechanics that we've seen in dozens of games before, there really isn't anything worth buying the game for. When you've played things like Uncharted, Gears of War, or even Army of Two, there is no need for a shooter that does the bare minimum in order to be playable and nothing in order to be compelling. 

It's hard to describe the combat in Dark Void simply because it's hard to describe anything that everybody already understands and knows. What can you say, really? There is cover. Players hide behind cover. Enemies hide behind cover. Shooting happens. With bog standard enemy AI and no unique mechanics or systems to talk about, there is nothing you need to know in a game that is unable to do something that stands out.

It's not for the want of trying, however. Dark Void's big trick is the "vertical cover" system, which works exactly like a regular cover system, but with more restrictions. Using Will's jet pack, players can zoom up to ledges and hide underneath them, peering up towards enemies that are shooting down at him and using the flat surface of the ledge for protection. Players then methodically fly from ledge to ledge, shooting at Watchers who are doing the same thing. It's about as forced and gimmicky and convoluted as it sounds. It's also cumbersome, it gives players less room to move around, and once you've played one section like this, you've played them all. 

Downed enemies and hidden items yield Tech Points that can be spent on gun upgrades. Again, nothing is new or exciting here, simply giving players the option to increase damage or ammo capacity. Things we've all down a thousand times before in videogames. The weapons themselves are all rather standard. Machine guns, sniper rifles, rocket launchers. You know the drill. 

Once you've experienced the traditional shooting, the vertical cover, and the flight sections, you've basically "enjoyed" all that Dark Void has to offer. The game repeats itself from beginning to end, which wouldn't be so bad if the stuff it repeated was actually cool or even worked properly. Instead, Dark Void just piles boredom and frustration atop more boredom and frustration. The things Dark Void does that are unique feel broken or forced, and the things Dark Void does that aren't unique have been done better by nearly every other game that does them. 

The best parts of the game are mediocre and the worst parts are abysmal. Perhaps if the flight sections had been taken out altogether, the game might be at least worth a rental, but the uninspired and unchanging shooter gameplay is unforgivable when the alternative offered is so horrendous and irritating. About the only thing I really like about the game is the enemy design, but even that feels appropriated from elsewhere. The Watchers look like Star Wars Droids, more or less, and when that's the most outstanding part of the game, something went pretty damn wrong. 

Dark Void is not a good game. Dreary and annoying in equal parts, this is a game best left avoided. Better games have already been released this year, and it's not even February yet. Dark Void will be forgotten in two weeks, and you'd be better off having not played it before then.

Score: 3.5 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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101 comments | showing # 1 to 50
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next 50 comments

AlLeBlanc's Avatar - Comment posted on 01/19/2010 01:10
AlLeBlanc
Total agreement
Chris Carter's Avatar - Comment posted on 01/19/2010 01:11
Chris Carter
Completely called it. The E3 demo was very poor, and when I asked about additional content outside of a short campaign, I was met with silence.

Bionic Commando 2.0!
Psychoholic420's Avatar - Comment posted on 01/19/2010 01:14
Psychoholic420
thank you Jim Sterling, for taking this bullet for us. Seriously, I made it about 2 minutes into the demo for this before I shut it off. You've done the community a service my friend, you deserve a wedding cake, garnished with a chop.
along the way's Avatar - Comment posted on 01/19/2010 01:18
along the way
Definitely got a poor man's Uncharted + Rocketeer vibe from the demo.

Seeing a younger Sully in one of the pictures above pretty much confirmed it for me.
Tron's Avatar - Comment posted on 01/19/2010 01:21
Tron
Hopefully Dark Void Zero is better than this game.

Also, in before the Assassin's Creed II complaints that will now accompany all Destructoid reviews for the rest of eternity.
Axewave's Avatar - Comment posted on 01/19/2010 01:31
Axewave
I like Dark Void zero, but its silly hard and I still haven't beaten the first level... still, looks like I got the good version of this game.
Zarathustra's Avatar - Comment posted on 01/19/2010 01:32
Zarathustra
Such a shame. I was hoping for a cool new IP.
bodybreak's Avatar - Comment posted on 01/19/2010 01:36
bodybreak
i played the demo for less than ten minutes before i deleted it. i still have to plat darksiders -- so it's just as well that i don't have to buy this.
-Ghost-'s Avatar - Comment posted on 01/19/2010 01:37
-Ghost-
I'm not surprised by the score, just watching my brother playing the demo showed me how boring the gameplay was. It's a shame too, could've been cool.
Wedge's Avatar - Comment posted on 01/19/2010 01:59
Wedge
Sort of saw this coming when Capcom announced they were moving all new original IP development back to their internal studios...
stokesy7's Avatar - Comment posted on 01/19/2010 02:03
stokesy7
wow, at the EB games i work at we only got 1 copy of this game in for 360, none for ps3 and none for PC... i now know why!!
TheCleaningGuy's Avatar - Comment posted on 01/19/2010 02:16
TheCleaningGuy
@Magnalon: Hey, Bionic Commando wasn't a bad game, just one that squandered a lot of potential.
In terms of Dark Void though, the only part of the demo I really enjoyed was the music, which is a shame because this came from the people behind Crimson Skies.
Anyone know how Dark Void Zero is though?
The Silent Protagonist's Avatar - Comment posted on 01/19/2010 02:18
The Silent Protagonist
Well, don't have a current gen console anyway, so looks like Dark Void Zero instead.
Gestault's Avatar - Comment posted on 01/19/2010 02:23
Gestault
After playing the demo on Live? This review is actually pretty forgiving.I was super excited about this title around this time last year, and unfortunetly for it, even a year of tempered expectations wasn't enough to let me enjoy it. I honestly thought the first cut-scene was a bizarre machinima (think Red vs Blue) rather than an actual in-game cinematic, and it didn't get any better in the midst of the gameplay. It still presents some neat ideas...but uhh..."no-thank-you.jpg"
Tanukitsune's Avatar - Comment posted on 01/19/2010 02:35
Tanukitsune
Wait... the intro we get in the demo is the intro to the game? Seriously? That is so lame!
Starrynight's Avatar - Comment posted on 01/19/2010 02:40
Starrynight
Ouch..not surprising though
Electrium's Avatar - Comment posted on 01/19/2010 02:41
Electrium
It's sad the game never lived up to the potential. When I heard about the concept and saw the trailer I thought it looked really BA. But then the more I heard about it, the more boring it got - you can play for 10 minutes and get the idea of the game down. They just don't build on it at all...meh. The demo was enough for me.
Camiwaits's Avatar - Comment posted on 01/19/2010 02:51
Camiwaits
Ouch.

But does the extra glitter in the Pc version make it a better game?
Sexualchocolate's Avatar - Comment posted on 01/19/2010 03:09
Sexualchocolate
I expected this to suck balls, but i downloaded the demo anyway, and.....

It sucked massive balls.
TheDirtyHobo's Avatar - Comment posted on 01/19/2010 03:17
TheDirtyHobo
A little disappointed, but after the demo I can't say I didn't see it coming. Oh well.
Cyber Altair's Avatar - Comment posted on 01/19/2010 03:31
Cyber Altair
So it's lower then 4.5?

Damn I really wanted this game to be good.
Qraze's Avatar - Comment posted on 01/19/2010 03:32
Qraze
warhawk has jetpacks. but they're awesome. warhawk nearly has the greatest flight controls ever. and warhawk has fucking tanks. and a great community that will not die.

buy warhawk.
David Putz's Avatar - Comment posted on 01/19/2010 03:51
David Putz
After watching previews my intrigue quickly turned to "meh"
Aaron Mxy Yost's Avatar - Comment posted on 01/19/2010 03:53
Aaron Mxy Yost
I couldn't even bring myself to finish the demo.
KrazyKraut's Avatar - Comment posted on 01/19/2010 03:54
KrazyKraut
i think dark void zero is cooler
JustLikeBuck's Avatar - Comment posted on 01/19/2010 04:04
JustLikeBuck
I rather liked the flight sections - the TPS just played and looked like a Third person Halo.

I knew it was a budget game, so I'll pick it up if and when it hits the £10 mark.

3.5 seems harsh, but then I'm not sure I'd go much higher than 5 anyway :|
Pinhead's Avatar - Comment posted on 01/19/2010 04:20
Pinhead
I tried the demo, and it felt surprisingly generic considering you have a jetpack that lets you fly around dogfighting flying saucers.
The Cast's Avatar - Comment posted on 01/19/2010 04:25
The Cast
Swinging can be rather frustrating but damn was it more exciting then jetpacking when you do it right.

BC was majorally flawed but it's good parts also shinned though; playing the DV demo, I felt, overall, nothing. BC had something going on (for better and for worst) that kept you playing; DV's game play just felt soulless.
Sparky Wilson's Avatar - Comment posted on 01/19/2010 05:12
Sparky Wilson
I was hyped for Dark Void and then the demo came out and after playing I was a little worried that this wasent going to be a good game. I see thats pretty much the case. Quite a shame.
Crimsondramon's Avatar - Comment posted on 01/19/2010 05:21
Crimsondramon
Dark Avoid then? :)
StingingVelvet's Avatar - Comment posted on 01/19/2010 05:36
StingingVelvet
I liked the demo, other than the flying controls not being that great. Seemed like one of those standard and average games that is good for a quick go when it hits $20, which is what I plan to do.
Scroll's Avatar - Comment posted on 01/19/2010 05:39
Scroll
What happened? Crimson skies was good.

Ah well.
pl0x kthanxbai's Avatar - Comment posted on 01/19/2010 05:47
pl0x kthanxbai
well atleast is better than assasins cree... wait, its actually worse!!


WE HAVE A NEW MARTYR, 3.5 NEVAR FORGET!!!!!!!!!
UnleashedWerehog's Avatar - Comment posted on 01/19/2010 06:28
UnleashedWerehog
When I played the demo I swore I'd never play this game after experiencing that...
Jonathan Holmes's Avatar - Comment posted on 01/19/2010 06:34
Jonathan Holmes
Crap, that sucks. I really liked the game for the five minutes I played it back in 2008.

Ah well, I'm having fun with Dark Void Zero. Hopefully that will get a sequel.
RonBurgandy2010's Avatar - Comment posted on 01/19/2010 06:37
RonBurgandy2010
I remember back when it was announced and the first screenshots, videos, and details were coming out. Everyone was extremely excited and I couldn't figure out for the life of me why.
EdgyDude's Avatar - Comment posted on 01/19/2010 06:56
EdgyDude
Seems like Capcom's crappy development isn't restricted to the Wii only, maybe they should apply their "less games but higher quality" theory to all platforms.
DaedHead8's Avatar - Comment posted on 01/19/2010 07:16
DaedHead8
I'm with Stinging Velvet, I still plan on checking this out when it hits the bargin bins. I'm a huge Rocketeer fan so yeah....

@Holmes

When can we expect a Dark Void Zero review?
RichardBlaine's Avatar - Comment posted on 01/19/2010 07:18
RichardBlaine
Pretty shocked that you pulled a Star Wars reference for the Watchers, Jim, when (to me) they seem to be pretty clearly modeled along the same lines as Mass Effect's Geth.
yourbelovedpariah's Avatar - Comment posted on 01/19/2010 07:31
yourbelovedpariah
Tried the demo, and couldn't beleive how they managed to make such a cool concept so half-arsed.

Still, the music was awesome.
douglatins's Avatar - Comment posted on 01/19/2010 07:39
douglatins
DAMN IT! I should really stop downloading and finishing games before reviews, though it was very short and it gave me 700 Gamerpoints so well
CaptainApocalypse's Avatar - Comment posted on 01/19/2010 07:44
CaptainApocalypse
It reminds me of The Rocketeer, only sucky and without Timothy Dalton or a super hot Jennifer Connelly.
Riegel88's Avatar - Comment posted on 01/19/2010 07:54
Riegel88
Tried the demo, wouldn't buy it for $20.
El-Sveppi's Avatar - Comment posted on 01/19/2010 08:08
El-Sveppi
Was really looking forward to this, played the demo. Safe to say I'll not be buying it.
fetusmilk's Avatar - Comment posted on 01/19/2010 08:23
fetusmilk
dang, kinda felt this way with the demo. and i WAS looking forward to this one, oh well, capcom needs to start making its own games instead of just publishing them crappy ones
Rhuno's Avatar - Comment posted on 01/19/2010 08:28
Rhuno
I'm with a lot of other people here; I checked out the demo and knew I wouldn't be buying the full game.
Holyetheline's Avatar - Comment posted on 01/19/2010 08:39
Holyetheline
Yeah, this game blows, good call.
ran24's Avatar - Comment posted on 01/19/2010 08:44
ran24
The demo was ass, so I'm not surprised. The shitty aerial lock-on is what breaks the air combat.
eduh's Avatar - Comment posted on 01/19/2010 08:57
eduh
obligatory AC2 mention
FatherChesz's Avatar - Comment posted on 01/19/2010 09:13
FatherChesz
I could barely control the damn jetpack with the shitty mouse controls. I actually felt like I needed a joystick to play the game.
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