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Review: Dante's Inferno

2:00 PM on 02.05.2010   |   Nick Chester

Review: Dante's Inferno photo

Strip away marketing and PR controversy, and forget for a moment that Dante's Inferno is a videogame interpretation of a literary classic (albeit loosely).

Sure, Visceral Games -- the talented team behind the critically acclaimed Dead Space -- has taken a bit of flak for its attempts to turn Dante Alighieri's The Divine Comedy into what could most easily be described as a "big-budget third-person action videogame."

But I think some people had forgotten that Visceral knows how to make fun, technically impressive games; Dante's Inferno is no exception. Despite what could be consider some "me too" gameplay, Visceral delivers one of the most surprisingly solid games I've played in quite some time.

Dante's Inferno [PlayStation 3 (reviewed), Xbox 360 (reviewed)]
Developer: Visceral Games
Publisher: Electronic Arts
To be released: February 9, 2010
MSRP: $59.99

First, let's deal with that elephant in the room -- Dante's Inferno borrows heavily from from predecessors like God of War, and similar games in the genre. There's simply no getting around it, and even bothering to try is foolish. But if you're going to wear your influences on your sleeve, you need to show and prove yourself... do it well, or do it better. In that respect, Dante's Inferno impresses, with solid third-person action that certainly feels familiar, yet throws in enough of its own tricks to make the action feel fresh and fun from start to finish.

You'll use standard "light" and "heavy" attacks to wield Dante's scythe, a massive blade yanked from the bony hands of Death himself. The size of this weapon is evident in the gameplay -- it feels substantial with each blow you land, the weight of the weapon felt in every sweeping swing and combo. The combat is solid, unyielding, and deliberate. Compared to a recent title like Bayonetta, where the combat is fast and frantic (almost to the point of confusion), there's never a feeling of losing control when Dante's in combat.



Dante also wields a Holy Cross, a ranged attack that can be used alongside his scythe. While the Cross can be used on its own to stave off enemies or clip the wings of flying enemies, it truly shines when used alongside Dante's scythe. Toss an enemy into the air and blast them with the light of the Holy Cross to keep them there. Or hop into the air and continue punishing them with your scythe before slamming them into the ground with the Holy Cross. Groundbreaking combat gameplay? Not really. But when it feels this tight, and this responsive, the "this is just like another great game" argument doesn't hold much water.

It's a great thing the combat feels so good, because you'll be doing a lot of it. Yes, there's minor platforming. Sure, there are some puzzles Dante will have to work through as he makes his way down and through the circles of hell. But the focus here is most definitely on combat -- it's obvious that Visceral made this an early priority, and it shows. To keep things fresh, the game throws in upgrades via a skill tree, split into two paths -- Holy and Unholy. Progression is based on gameplay choices the player makes -- punish enemies and unlock upgrades in the unholy path; absolve them to continue on a holy path. Relics can also be equipped to augment Dante's abilities even further, which keeps the skill set feeling fresh up until the game's end.

Visually, Dante's Inferno is stunning, both from a technical and artistic standpoint. Visceral's vision of hell -- based on Alighieri's text as well as a broad range of artists' interpretations (including its own) -- is as impressive as it is morbid and twisted. As you move your way through the circles -- from Limbo to Treachery -- the distinctions are clear, in both enemy design as well as the environments, many of which feel alive: contorted bodies and moving are part of the terrain, and you can hear their screams and howls echoing in the air. When you think it can't get more f*cked up (the souls of aborted babies attack with you their razor blade arms), it does. As you dive deeper into hell, you're in for a real treat, as the level design becomes more jaw-droppingly morbid and perverse as you plunge towards the final Circle of Hell.

If it sounds like I'm giving Dante's Inferno a tongue bath, it's because...well... I am. As a fan of third-person action, I knew I'd enjoy the game, but was caught off-guard at the game's overall quality and polish. Still, it's not without its issues, yet it should be noted upfront that they don't really dampen the overall experience when all is said and done.

The trip through hell, for some, could be considered on the short side. During my first playthrough, I blew through the game in a little under eight hours. It also should be mentioned that the game's play time is extended by an arbitrary set of arena-like challenges tossed at you towards the game's conclusion. It did feel a bit odd that all of a sudden I was being tasked with killing X number of enemies in Y seconds, which seemed more like it should have been a separate game mode than shoehorned into the game's narrative. (Of note, it sort of will be -- the game's disc reveals a cooperative multiplayer challenge room design mode, "The Trials of St. Lucia," which will be made available as DLC in April.)

Who knows whether or not Visceral was truly sincere in wanting to, in some way, introduce gamers to Alighieri's classic work? It's clear it's done its homework, even channeling more obscure trivia and facts from the real-life Dante Alighieri to flesh out some of the game's narrative and characters. And it certainly does a commendable job of structuring a dramatic, more briskly-paced action-style narrative from the bones of the original piece, told through some of the most breathtaking pre-rendered cinematics seen in gaming.



When it comes down to it, you're going to get the best Dante's Inferno experience when you let go. Let go of the comparisons. Let go of your contempt for what it may or may not do for and to the source material. Just let go and have fun.

You're not going to find a wholly original gameplay experience with Dante's Inferno, but that doesn't mean it's not a hell of an entertaining package -- it's one that fans of action shouldn't miss.

Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


LAUNCH GALLERY (8 IMAGES)
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179 comments | showing # 1 to 50
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next 50 comments

jawshoeuh's Avatar - Comment posted on 02/03/2010 14:04
jawshoeuh
wow. I'm a little surprised. guess I'll check that demo out.
Chris Carter's Avatar - Comment posted on 02/03/2010 14:05
Chris Carter
Glad to see it holds its own! I've always had faith in this game, seeing as the locales are extremely interesting.
Mikular's Avatar - Comment posted on 02/03/2010 14:05
Mikular
Cool, not expected. Will give it a bit more attention now. Good read.
NateT's Avatar - Comment posted on 02/03/2010 14:06
NateT
Sounds great, but 8 hours for $60 does not make sense.
Frankenson's Avatar - Comment posted on 02/03/2010 14:07
Frankenson
I got the one with the Isaac Clarke skin :D can't wait
Two's Avatar - Comment posted on 02/03/2010 14:07
Two
From the guys that made Dead Space, this isn't surprising. Good job Visceral.
paradoxphantom's Avatar - Comment posted on 02/03/2010 14:07
paradoxphantom
only makes me want the game more
Mr Andy Dixon's Avatar - Comment posted on 02/03/2010 14:07
Mr Andy Dixon
Not my type of game, but I'm glad it holds its own.
Emrah's Avatar - Comment posted on 02/03/2010 14:08
Emrah
I might get this in the bargain bin..
bluexy's Avatar - Comment posted on 02/03/2010 14:08
bluexy
Completely surprised too! Wow I'm going to have to check this game out now.
Zippeh's Avatar - Comment posted on 02/03/2010 14:09
Zippeh
I really enjoyed the demo, moneys tight so I'll rent - but if it's good I fully intend to purchase. Hooray supporting developers! *runs around nekid*
Doos's Avatar - Comment posted on 02/03/2010 14:10
Doos
Loved the demo and I'm awaiting it's release. Love me some action games.
Adam Kennedy's Avatar - Comment posted on 02/03/2010 14:10
Adam Kennedy
I may be one of the few "fans" of the epic poem (read it three times) who always thought it would make an AWESOME game. Thanks for the review, I can't wait. Fuck the literati.
mix's Avatar - Comment posted on 02/03/2010 14:10
mix
I actually preferred this demo over the GOW3 demo as deleted the GOW3 demo right after beating it.

Nice score but these games loose my attention fast so price drop.
Chris Carter's Avatar - Comment posted on 02/03/2010 14:11
Chris Carter
Nick, Bayonetta had 15+ unlockable costumes free on the disc, two additional difficulties, a free character included on the disc, a secret boss, and 10+ secret rooms that may not even be traversed the first time through the game.

What does Dante's Inferno offer? Is there a "Hell" difficulty? Are there free non-DLC costumes? Considering it's so damn short, I like to know what I'm paying $60 for.
Monodi's Avatar - Comment posted on 02/03/2010 14:13
Monodi
hm! well i'll be. I wan't to see how responsive it is as you mention.
Shadowiii's Avatar - Comment posted on 02/03/2010 14:13
Shadowiii
Holy what. I didn't expect this already. Solid review; I am going to rent this game for sure.
Black Nexus's Avatar - Comment posted on 02/03/2010 14:13
Black Nexus
I gotta be honest, once I heard the like GOW camparisons I wasn't expecting much, I'll have to look into this now.
JavTheGreat's Avatar - Comment posted on 02/03/2010 14:16
JavTheGreat
The demo convinced me enough. The 9th is gonna be a good day with Bioshock 2 and Dantes Inferno.
Technophile's Avatar - Comment posted on 02/03/2010 14:19
Technophile
Well, that's surprising. I thought it was going to be bland at best. I played the demo and was intrigued, but now I think I've got to get my hands on a copy and give it a shot.
DaedHead8's Avatar - Comment posted on 02/03/2010 14:19
DaedHead8
Good review, glad this turned out well, I had my doubts. I think I'm going to hold off and get this for my PS3 when I buy one.
Druid 01's Avatar - Comment posted on 02/03/2010 14:19
Druid 01
really? well that's good news i guess, better than expected
Occams electric toothbrush's Avatar - Comment posted on 02/03/2010 14:20
Occams electric toothbrush
@magnalon: for a good game?

If it's too short for your tastes then wait for the price to drop. I'm really glad this game isn't a shallow, boring thing.
Nicojay2's Avatar - Comment posted on 02/03/2010 14:23
Nicojay2
Dammit I had an inkling this would be good. Another game to further inflate my 'Want get' list.
xenoaroe's Avatar - Comment posted on 02/03/2010 14:27
xenoaroe
Visceral delivers again.
Xhumation's Avatar - Comment posted on 02/03/2010 14:27
Xhumation
I remember watching a Giant Bomb quicklook and thinking the atmosphere looked awesome. I'm glad the whole game's good.

I may pick it up later (release calendar too crowder, not enought time to play videogames, etc.)
Anthony Noel's Avatar - Comment posted on 02/03/2010 14:30
Anthony Noel
@Adam Kennedy: So you thought that a game in which a middle aged man goes on a guided tour through the rings of hell with a dead roman poet in which neither have any agency to do anything to anyone other then talk and listen, in which one of the primary roles of the text is to give Dante a forum to grind his political and religious axes against the current Venetian government and ruling class at the time, and in which it's explicitly stated that as he has been granted the divine grace of Beatrice cannot in any real way be harmed as being good fodder for a video game adaptation. I love the poem but fail to see how any of that translates to awesome video game.
rpbowlinggod's Avatar - Comment posted on 02/03/2010 14:32
rpbowlinggod
great that it got such a good review, played the demo and compared it the GOW but it just had its own niche in the demo. will definatly pick up
Azzurus's Avatar - Comment posted on 02/03/2010 14:35
Azzurus
Interesting. The demo was mediocre.. glad to see it picks up the pace later into the game.
Loogibot's Avatar - Comment posted on 02/03/2010 14:38
Loogibot
Did not see that coming... at all. I might try it, sometime in the future, but I've no real interest in this game. It just looked mediocre to me, but you make some points that show otherwise. Cool.
RichardBlaine's Avatar - Comment posted on 02/03/2010 14:39
RichardBlaine
Glad to hear that it didn't disappoint, but for the financially challenged, still doesn't seem like the most sensible buy (considering what's on the way). Though I could be wrong.
shinryu's Avatar - Comment posted on 02/03/2010 14:40
shinryu
hmmm...I gave up on the demo because it felt like a cheap god of war ripoff, but i guess I'll have to give it another chance.
The White Light's Avatar - Comment posted on 02/03/2010 14:41
The White Light
I'm sure the game is technically fine. I just can't get behind it though. The gameplay is too derivative. Nothing I've seen or played looks or feels unique or interesting. Rather, it feels like a lesser version of something I've already experienced. Additionally, the story is insulting to the source material and only exacerbates the idea that games have to be ridiculous and violent, rather than portraying nuance and subtlety. If they had just chosen to create something similar or more original, it wouldn't bother me so much.
Tyler Durden's Avatar - Comment posted on 02/03/2010 14:44
Tyler Durden
Whats up with EA games and killing disfigured babies.It's not like they're doing it for the first time just remember Dead Space. Theres definitely something wrong with that company :D:D:D:D
Chris Carter's Avatar - Comment posted on 02/03/2010 14:46
Chris Carter
@Occams
Nick has the highest review of around 15 outlets: other places say it's shallow, and the combat system is very basic.

So yea, since the vast majority of action-adventure games include additional content (it's a staple of the genre), I'd like to know what's in it.
Astalano's Avatar - Comment posted on 02/03/2010 14:46
Astalano
Wow. One of the better reviews. If I were to review your review I would review it with the review score of 4.5.

Good show.
Astalano's Avatar - Comment posted on 02/03/2010 14:48
Astalano
4.5 as in very worth remembering. :D

And "one of the better reviews" as in one of the better scores.
DinosaurPizza's Avatar - Comment posted on 02/03/2010 14:49
DinosaurPizza
Sounds like Dead Space 2.0

"ITS LIKE _____"

"AND THATS FUCKING AWESOME!!!"
Deny Everything's Avatar - Comment posted on 02/03/2010 14:50
Deny Everything
Is there a New Game+ mode?
Iamagirlelfsexshop's Avatar - Comment posted on 02/03/2010 14:54
Iamagirlelfsexshop
" Let go of your contempt for what it may or may not do for and to the source material. "

I don't think I can do that, sorry.
Filthywill's Avatar - Comment posted on 02/03/2010 14:57
Filthywill
@Magnalon

"Nick has the highest review of around 15 outlets: other places say it's shallow, and the combat system is very basic.

So yea, since the vast majority of action-adventure games include additional content (it's a staple of the genre), I'd like to know what's in it."

None of the other 15 outlets covered this in their reviews? I'm definitely buying it, but I'd love to know what else is in it as well.
wanderingpixel's Avatar - Comment posted on 02/03/2010 14:57
wanderingpixel
Sounds great, but 8 hours for $60 does not make sense.

brimtastic's Avatar - Comment posted on 02/03/2010 14:57
brimtastic
Yep, slightly surprised. Was going to shun this one in favour of Bayonetta, but now I guess I'll pick up both.
Bear Guts's Avatar - Comment posted on 02/03/2010 14:58
Bear Guts
Colour me interested.
wanderingpixel's Avatar - Comment posted on 02/03/2010 14:58
wanderingpixel
That was for NateT's comment. Should have mentioned that.
Chris Carter's Avatar - Comment posted on 02/03/2010 15:00
Chris Carter
@Filthywill
IGN is usually pretty good about it, but it seems like the answer is "nothing".

I hope that's not the case, and it at least offers an unlockable difficulty.
Harris Hatsworth's Avatar - Comment posted on 02/03/2010 15:04
Harris Hatsworth
Really? I thought it was totally boring in the demo.
marty k's Avatar - Comment posted on 02/03/2010 15:05
marty k
Enjoyed the demo and will get the game. Just to make sure Visceral has enough $$$ to make Dead Space 2 even more awesome than the first one.
beverlynoelle's Avatar - Comment posted on 02/03/2010 15:06
beverlynoelle
It totally looks like it stays true to Dante's classic work! .........
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