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Review: Crysis 2

5:00 PM on 03.22.2011   |   Jim Sterling

Review: Crysis 2 photo

If Crysis was known for one thing, it was amazing graphics. That was with good reason, as the game didn't offer much else. While it boasted a few interesting ideas, the game felt imbalanced, had bizarre difficulty spikes, and felt more like a tech demo than an actual game. 

With Crysis 2, Crytek has scaled back its focus on pure visual overkill with a game that still looks thoroughly gorgeous while providing something a little meatier than surface-level eye candy. It may surprise you, but there are a lot more than pretty textures to talk about.

Crysis 2 (PC, PlayStation 3, Xbox 360 [reviewed])
Developer: Crytek
Publisher: Electronic Arts
Released: March 22, 2011
MSRP: $59.99

Crysis 2 swaps the lush jungle for the war-torn streets of New York, where a killer virus is destroying civilization and a gooey race of alien invaders known as the Ceph are wrecking everything in sight. As US Marine Alcatraz, your job is to step into a superpowered Nanosuit and wipe out not only the Ceph, but the CELL private army that wants to take you down. It is a story. You likely won't remember it. Now let's blow some stuff up.

Almost as soon as the player gets a gun, the improvements over the original Crysis are clear. The game's four main superpowers -- enhanced strength, extra armor, stealth and super speed -- have been altered considerably, leading to a more intuitive and balanced experience. Strength and Speed are now passive abilities -- they'll automatically kick in if you charge melee attacks or start to sprint. Armor used to be the passive default option for the Suit, but is now an activated ability, along with stealth. 

Unlike last time, taking advantage of the Nanosuit's powers feels rewarding rather than punishing. Activing Stealth and Armor won't drain your suit's energy within milliseconds, allowing you enough time to navigate to an advantageous position or absorb heavy fire. Balancing your offensive power against your defensive ability is a careful game, and one that provides a consistent challenge without becoming overbearing. 

The levels feel smaller than Crysis', but they are better designed and the action is far tighter, with consistent pacing and a natural flow from battle to battle. Before each fight, you can scope into the territory to mark enemies, ammo crates, and tactical options. The tactical options offer cool ways to approach a battle, pointing out prime sneaking areas, useful flanking positions, and turrets that can be controlled. While none of the tactical options will dramatically alter the way a fight progresses, they are nonetheless useful little pieces of Intel that may come in handy. 

Crysis 2 offers players a chance to actually feel like a badass, which is something Crysis sorely lacked. With the improvements made to stealth, you can engage in serious cat-and-mouse games with your opponents, stalking your prey and stealthily murdering them, or sneaking into position, switching to max armor and spraying a confused crowd with bullets.

Enemies will react to your shenanigans, crying out to allies if they see you switch abilities and homing in on your last known position. Their paranoid chatter of enemies and your ability to toy with them evokes memories of Batman: Arkham Asylum and I'd say the predatory stealth in Crysis 2 can be just as satisfying here as it was in Rocksteady's classic action title. The only thing that lets the stealth down is the randomly spotty AI, which will see enemies get stuck on scenery or sometimes kill themselves. I saw a group of about four soldiers aim a grenade at a wall and stand right in place for the explosion to take them all out. I suppose you can pretend it's the enemies freaking out and making mistakes if you don't want to break the illusion.

Although stealth is incredibly useful, it's not the only way to approach a battle. Sometimes (or rather, often), the game will require you to get less thoughtful and more violent. Fortunately, the shooting element of the game hits its mark more than adequately. Combat is intense and sometimes overwhelming with the sheer volume of bullets spraying, aliens screeching and explosions exploding. Learning when to throw on your armor, when to conserve energy for sprinting, and when to hide is part of an incredibly stylish dynamic that makes Crysis 2 feel a little more involved and fluid than other shooters, even if the basic action is quite derivative.

Indeed, should you get over the energy of the action, you'll realize that the the fundamentals of Crysis 2 aren't quite as innovative as its gimmickry. While there are a range of weapons covering both realistic and futuristic firearms, most weapons are simply variants of the same assault rifle with attachments, and when you're in a straight shootout with only one or two enemies, there's a risk of feeling like you're in any generic first-person-shooter. Most of the unique weapons aren't all that useful in an actual fight, so you'll likely want to stick to the dull assault and sniper rifle combo, which is a shame. 

Every so often, the game's overall structure can feel a little repetitive. Once you've performed one stealth kill, you've performed them all -- almost literally, as there are only two animations for stealth kills, and both of them are rather mundane. Despite the wealth of tactical options, nearly all opportunities lead you down the same sneak/shoot/run/shoot/sneak/shoot path. While most of the game still manages to stay fun in spite of this, there are a handful of distinct moments when the game feels like it's treading water. 

This is made worse by the fact that there are a few levels that have fantastic pacing and seem to be building to a crescendo that ... never happens. The game is great at building momentum, but fails to deliver in certain areas, such as one level where you fight your way through a warzone and hop into the back of an armored car, taking hold of the gun turret. Just as you're expecting to get into a huge, adrenaline-pumping shooting gallery, the game simply fades to black and you're in the next level, on foot. 

These issues sometimes threaten to drag down the game, but the speed and relentlessness of the combat remains a significant driving force. Crytek did an incredible job of making Crysis 2 feel like more of a shooter than it actually is, to the point where only the truly pedantic would have cause to be unsatisfied. It does a lot of things you've seen before, but it does them so much cooler than the average game that it feels like you're playing something far more original. 

Much has been made of the game's multiplayer and I have to say that, while I was initially unconvinced, the online content is far more engrossing than one might think. At its core -- it has to be said -- the game has been utterly, shamelessly lifted from Call of Duty. It has everything you've come to expect from a post-COD shooter -- persistent levels, kill streak rewards, perks -- and it even has the same fast paced kill/die/kill/die meat-grinder gameplay that Modern Warfare popularized. The thing is -- though Crysis 2 is ostensibly Modern Warfare with sci-fi gadgets, it's a pretty damn good Modern Warfare with sci-fi gadgets. 

Crytek successfully lifted the solid, enjoyable, often addictive combat of Call of Duty while positively enhancing the experience with the Nanosuit's abilities. All players are able to dash at super speeds, cloak themselves, and increase their armor, giving everyone a chance to be an overpowered supersoldier. While this could easily have become a chaotic affair, the super abilities are balanced so well that it works. Stealthy players can be spotted by anybody paying close enough attention, while armored players will go down if killed with skill. You can't just turn invisible and run around stabbing everyone. 

As the game progresses, players can specialize and get access to more unique abilities -- such as decoy devices that project holograms of players and draw enemy fire. The Nanosuit can be fine-tuned for players who prefer to remain strictly sneaky or would rather charge into battle with guns blazing. There's plenty on offer, and players who get into this mode will find a lot to love. 

There does seem to be a few niggling issues, however. For instance, I've noticed that I tend to get shot through walls a lot. Not thin, realistically penetrable walls, either. I've been sniped through six-foot thick stone pillars, and the game's kill-cam even showed the bullet passing through the thing like paper. I have also been shot through an allied player before, who remains unhurt. These strange, incorporeal bullets aren't a complete game killer, but they're bemusing nonetheless. 

Despite a few strange bullet glitches, Crysis 2's multiplayer mode echoes the accomplishments of the single-player campaign, in that it's a derivative experience that is just too flashy and fun to be written off. You've done it all before, but not quite this snazzily. 

Naturally, the gameplay is all wrapped up with some of the most gorgeous visuals you'll see in a videogame. Even on the Xbox 360, Crysis 2 is an optical treat, especially when it comes to the setpieces, which are tastefully kept to a minimum but always kick you right in the eyes when needed. In the years since Crysis' release, this sequel's graphics are no longer the mindblowing revelation they once were, but you still won't find many better looking titles on a console or PC. More surprising is the game's soundtrack, which is damn fine and takes the boring "sweeping orchestral score" that infests most shooters and takes it in a few new directions. The game's main theme is particularly atmospheric.

Crysis 2 is less ambitious than Crytek's previous games, but it is also the most polished, refined and enjoyable title that the studio's ever produced. With tighter gameplay, better level design, and an exquisite sense of flowing action, Crysis 2 is a damn great title that any shooter fan would do well to play at least once. 



Final Verdict:
8.5

Great: 8.5s are very impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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136 comments | showing # 1 to 50
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next 50 comments

huntersk8's Avatar - Comment posted on 03/22/2011 17:03
huntersk8
OSOM
nuff said...
ricochetguro's Avatar - Comment posted on 03/22/2011 17:04
ricochetguro
In before "DUMBED DOWN FOR CONSOLES" comment.
Looks good and I'll pick up the pc version later(3ds is expensive)
Hasney's Avatar - Comment posted on 03/22/2011 17:04
Hasney
Nice, about what I expected.

If it wasn't for being burnt out on super-serious shooters (just try and take Timesplitters 2 out of my Wii drive), I'd be on this. Guess it'll have to wait for me to recover, if I ever do.
swayd's Avatar - Comment posted on 03/22/2011 17:06
swayd
Great review Jim!
Kyle MacGregor's Avatar - Comment posted on 03/22/2011 17:06
Kyle MacGregor
While I accept that it's probably good and you enjoyed it I just really don't care about this for whatever reason.

I feel like the first one was so hyped that... Yeah, something like that.
Jim Sterling's Avatar - Comment posted on 03/22/2011 17:08
Jim Sterling
"While I accept that it's probably good and you enjoyed it I just really don't care about this for whatever reason. "

I actually understand that. There's something about it, aesthetically, that doesn't quite look like an attention grabber. It's only when you really see it in motion and get playing that it stands out.
Arch649's Avatar - Comment posted on 03/22/2011 17:09
Arch649
Loved the first one. And it looks like Imma enjoy this one too.
MathewRD's Avatar - Comment posted on 03/22/2011 17:09
MathewRD
That's not Crysis 2.
That's Modern Warfare 3.
Mr Andy Dixon's Avatar - Comment posted on 03/22/2011 17:10
Mr Andy Dixon
I honestly wasn't at all excited about this game until today. And now, for some reason, my penis is absolutely throbbing, filled to the very tip with warm, warm blood.
mix's Avatar - Comment posted on 03/22/2011 17:11
mix
....and I turned down the chance to pre-order this at 50% off! I think it was becuase I bought Crysis for my PC based on hype and I hated the shit out of it.

Oh well, sounds quite decent so I will keep a bargain bin eye on it!
Sean Daisy's Avatar - Comment posted on 03/22/2011 17:12
Sean Daisy
Interesting! Jim, not only have you piqued my interest in the game but you have dropped your review at an interesting time for me, though I won't be so self-promoting as to say why.
MathewRD's Avatar - Comment posted on 03/22/2011 17:12
MathewRD
Also, this wasn't dumbed down for consoles. It was made for consoles and ported to PC.

The PC version said, "Press Start to begin."
Darckcloud723's Avatar - Comment posted on 03/22/2011 17:12
Darckcloud723
Just found the two soldiers dancing in the elevator.
Epic-Kx's Avatar - Comment posted on 03/22/2011 17:13
Epic-Kx
I think most gamers (Read: PC fans) found this game to be the messiah of pc games, trying to beat CoD's (somewhat) domination on Steam-Free pc gamers (cuz really, if you have steam, you have Counter-Strike)

With this cry of dumbing down for consoles, and not staying true to pc roots, I say this....WHY AREN'T YOU PLAYING COUNTERSTRIKE, LIKE MEN?

Great review, will be picking this up when I have time and money to kill.
watermanx's Avatar - Comment posted on 03/22/2011 17:13
watermanx
You didn't mention anything about the storyline jim, is it any good?
Jesse7277's Avatar - Comment posted on 03/22/2011 17:13
Jesse7277
Ive been playing the last hour or so. It's a real solid experience and daaaaaaammmmnnnn it's pretty:)
MathewRD's Avatar - Comment posted on 03/22/2011 17:14
MathewRD
@watermanx,

Do you expect a good story?
You do not play a shooter for the story.
PhilK3nS3bb3n's Avatar - Comment posted on 03/22/2011 17:16
PhilK3nS3bb3n
Two hours in on 360 and I have to agree fully with Jim. It doesn't look like anything special, it's lifted some stuff from other games, but once you're playing you can't stop. Best surprise in awhile.
B-Radicate's Avatar - Comment posted on 03/22/2011 17:17
B-Radicate
Wow. I wasn't expecting much out of this. I played FarCry but never touched another Crytek game afterward (it glitched horribly on me and ruined hours of progress so I left it unfinished and with a bad taste in my mouth).

Seeing as Killzone 3 let me down so hard that I traded it in two weeks ago, I may pick this up and try to fulfill my need for a quality sci-fi shooter... or just wait for Brink. Hmm...
ShenMoo's Avatar - Comment posted on 03/22/2011 17:17
ShenMoo
i just got killzone 3 so my online shooter needs are filled for a few months, id only really pick it up if it had a meaty single player campaign and from what ive seen and read(nice review jim) this isnt what im looking for at the moment. it just doesnt seem to have that wow factor which is weird...its a huge budget sci fi shooter with (for the most part) no really big underlying gameplay flaws, but i just cant seem to care :(
Ilostmycookie's Avatar - Comment posted on 03/22/2011 17:17
Ilostmycookie
Will be renting. No interest in the multiplayer.
watermanx's Avatar - Comment posted on 03/22/2011 17:18
watermanx
@MathewRD

Well, they did boast a famous writer was creating the storyline, so ya, I do.
Epic-Kx's Avatar - Comment posted on 03/22/2011 17:19
Epic-Kx
Mathew, you mad?
ANIM4L8U's Avatar - Comment posted on 03/22/2011 17:19
ANIM4L8U
Futuristic COD clone. Figures it gets a COD score...
Jim Sterling's Avatar - Comment posted on 03/22/2011 17:19
Jim Sterling
"You didn't mention anything about the storyline jim, is it any good?"

I usually can't start my reviews without talking about the story. That's how easy it is to discard the story.

It's not terrible, it's just ... there. An excuse to blow shit up, basically.
TriplZer0's Avatar - Comment posted on 03/22/2011 17:19
TriplZer0
By all accounts I should like this game. Sci-fi shooting? Pretty graphics? I don't know. I'm with Cadtalfryn. There's something monumentally uninteresting in it's prettiness.

I'll download the demo (there's a demo, right?) and give it a shot. Like Jim said, maybe seeing it in motion will make the difference for me. If not, I still got KZ3 multiplayer to give me my fix.
MathewRD's Avatar - Comment posted on 03/22/2011 17:20
MathewRD
@waterman,

Not to be rude, but, stick to any other genre for stories. Stick to movies, tv shows, books.
larktenchi's Avatar - Comment posted on 03/22/2011 17:22
larktenchi
Thanks Jim!
PhilK3nS3bb3n's Avatar - Comment posted on 03/22/2011 17:22
PhilK3nS3bb3n
@anim4l8u: figures a troll would say the usual troll shit.
Mr Zurkon's Avatar - Comment posted on 03/22/2011 17:22
Mr Zurkon
Not a single sentence about the story in this game? Being written by Richard Morgan and all. I'm guessing it's not that great then, and perhaps redeemed by all the other qualities (?).
Primee133's Avatar - Comment posted on 03/22/2011 17:22
Primee133
@MathewRD

Woops, I guess I played Bioshock completely wrong then, along with The Darkness.


I'm currently playing it on Steam (After some arguing with AVG who thought it was a virus), and I'm loving the game. Gameplay flows thousand times better than Crysis 1, the story is excellent, and of course, I've never seen such a good-looking game. They seemed to have kept most of the game secret, and can see why. If anything, I'd suggest buying it, but if you're -really- hesitant, rent it. It's definitely worth trying out.
Interface23's Avatar - Comment posted on 03/22/2011 17:25
Interface23
I'll buy this after I buy my super expensive 3DS.
Mockingbird's Avatar - Comment posted on 03/22/2011 17:26
Mockingbird
So far the campaign is meh. The multiplayer, while nothing new, handles well and is good fun.
MinusO1's Avatar - Comment posted on 03/22/2011 17:28
MinusO1
Wish I had the nerve to pick this up. After Bulletstorm I can't help but smirk at serious fps games now. I'm sure once it's cheap I'll run out and get it just to say I played a Crysis game on a console :p
VGFreak1225's Avatar - Comment posted on 03/22/2011 17:28
VGFreak1225
@MatthewRD

Half-Life and Bioshock say hi. As do The Darkness, Call of Duty 4, (and if you're feeling fiesty) Portal.
Jesse7277's Avatar - Comment posted on 03/22/2011 17:30
Jesse7277
I also enjoy the fact that there's a free for all game type:) alot of games exclude that. Looking at you BC2 and KZ3. I suck on a team. I'm better shooting everyone I see:) oh did I say the graphics are beautiful:)
dr spaceman's Avatar - Comment posted on 03/22/2011 17:31
dr spaceman
ok, maybe i will try this
MathewRD's Avatar - Comment posted on 03/22/2011 17:31
MathewRD
@Primee133,

Do you really consider Bioshock a shooter? REALLY?! The gameplay was so simple, the game was way too easy, and it hardly had anything to do with shooting at all. The game was based purely on story, while it handed you a gun so you felt like you were actually doing something. The level of "shooter" between Crysis 2 and Bioshock are FAR apart. Bioshock is and will always be one of my favorite games of all time but I wouldn't call it a shooter or ever compare it to Crysis.

@VGFreak,

I personally thought Half life sucked. And as for bioshock, read aboe.

AND PORTAL WAS NOT A SHOOTING GAME IT WAS A PUZZLE GAME MY GOD WHAT IS WRONG WITH YOU.
Timothy Kelly's Avatar - Comment posted on 03/22/2011 17:31
Timothy Kelly
@Randy

Descriptions are welcome.
VGFreak1225's Avatar - Comment posted on 03/22/2011 17:32
VGFreak1225
@MathewRD

I said "If you're feeling feisty". :P
MathewRD's Avatar - Comment posted on 03/22/2011 17:34
MathewRD
I could be feeling feister than anyone and still consider Portal a puzzle game, because that's what it is.
AvianFlame's Avatar - Comment posted on 03/22/2011 17:35
AvianFlame
The only thing that bothered me about the demo was that, to presumably save on RAM and processing power, objects like barrels popped in at about 15 feet from the player. Does this still happen, in the PC or Xbox 360 version?
Cainraw's Avatar - Comment posted on 03/22/2011 17:36
Cainraw
SHHIIIIIIITTTT

If only I'd had waited and got this instead of stupid Homefront.
Lionalliance's Avatar - Comment posted on 03/22/2011 17:36
Lionalliance
Jim, how's the ps3 version? have yah guys test it out?
McDoug8's Avatar - Comment posted on 03/22/2011 17:36
McDoug8
Can't find anything about the length of the campaign, so I'll just check it out. And if it has a long campaign (Let's say 6 hours or more) I'll drop the money and buy it.

Not too interested in multiplayer, but I take what I can get
Epic-Kx's Avatar - Comment posted on 03/22/2011 17:38
Epic-Kx
@MathewRD
Deus Ex, Metro 2033, Chex Quest, etcc.
ChillyBilly's Avatar - Comment posted on 03/22/2011 17:39
ChillyBilly
@Epic: Don't forget; The Halo series, Singularity, Battlefield: Bad Company 1 & 2...
Dakilazical's Avatar - Comment posted on 03/22/2011 17:41
Dakilazical
I was underwhelmed by the MP Beta but I am looking forward to the single player campaign! The visuals look astounding
fetusmilk's Avatar - Comment posted on 03/22/2011 17:42
fetusmilk
good, now maybe they can get to work on timesplitters 4
ZServ's Avatar - Comment posted on 03/22/2011 17:44
ZServ
The 360 version has that weird heavy feeling to it when you look around. That's literally the only reason I'm not getting it. Hated it in killzone, hate it now.
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