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Review: Contra ReBirth

6:00 PM on 09.14.2009   |   Jonathan Holmes

Review: Contra ReBirth photo

The surreal mixing of Hollywood references, real-life political terminology, and sci-fi craziness has long been a staple of Konami action games, but the Contra series takes that special brand of weirdness to another level. In real life, a "Contra" is a member of the guerrilla force that opposed a left-wing government in Nicaragua in the 1970s. In the Konami games, a "Contra" is a muscular Stallone/Schwarzenegger look-alike who battles jungle aliens while shirtless, sometimes in the 1970s. What's the connection between the two definitions? Are the Contras of the Konami series actually political activists disguised as alien exterminators? Is the game trying to tell me that Rambo is a secretly a Latino? What the hell is really going on here?

Well, after more than 20 years of such questions, Contra ReBirth has come forward to finally deliver some answers. Not only does the game give us the full reveal on Konami's definition of "Contra" for the first time, it also provides us with a game that exemplifies everything that makes the series so special. For better or worse, Contra ReBirth is the Contra-est Contra game in recent memory.

Hit the jump for the full review of Konami's latest take on guerrilla warfare.

 

 
Contra ReBirth (WiiWare)
Developer: Konami
Publisher: Konami
Released: September 7, 2009
MSRP: 1000 Wii Points ($10)
 
Contra ReBirth solidifies what the now-two-games-deep ReBirth series is all about. "ReBirth" in this context doesn't mean "re-imagining" or "reinvention," as you might guess. Instead, these ReBirth titles are love letters to the games that came before them. If you ever loved a Contra game, you're sure to enjoy Contra ReBirth. That said, even without the Contra name, Contra Rebirth would still be a short-but-sweet, entertaining, even funny two-player shmup with charm and excellence to spare.
 
I fell in love with the game before I even started playing it. The opening cinema blew my mind. The inclusion of a real-life military leader/political activist into the game's narrative shows that the writers behind this game truly understand the special real-history/Hollywood/fantasy connections that make the Contra world what it is. I don't want to give away all the details, but rest assured that references to multiple Stallone movies, American sci-fi epics, and real wars are a part of the game from start to finish. In other types of games, this kind of stuff might seem stupid, but it all makes sense in the world of Contra. This is war, as seen through the childlike perception of someone who learned everything they know about warfare from going to the movies and watching the evening news. This is the glorification of blowing stuff up and taking bullets for only vaguely understood ideals, against an enemy that you don't know a thing about. Being a Contra is being a man who bravely fights against insurmountable odds all for the sake of, um, I don't know... whatever. It's as ridiculous as it is awesome, and that's what makes it Contra.
 
 
The game itself plays out like a concentrated blast of set pieces influenced by other Contra games. Like with Gradius ReBirth, all the music here comprises remixes of stuff from past Contra games, ranging from the first game all the way up to Hard Corps. Contra ReBirth consists of five stages, with stages one, three, and four being only vaguely reminiscent of prior Contra games, and stages two and five being more direct lifts from levels of previous games. Though a few are recycled, there is little to no filler in any of these stages. You can expect to see a new enemy, mid-bosses, and environmental hazards to pop up at least every two or three minutes. The game only contains three guns from the traditional Contra arsenal: spread-shot, homing missile, and laser. That may seem a little small, but those are the three weapons that everyone likes the most anyway. That design decision pretty much sums up the Contra ReBirth credo -- cut out the fat and give the player non-stop Contra-ness from beginning to end.
 
The game does a pretty good job of it, too. Its large bosses, constant explosions, and extreme situations almost always keep pace with the best moments of past Contra titles. The game looks exactly how you probably remember Contra 3 on the SNES looking, but compare the two face to face and you'll see that the animation in ReBirth is much smoother, and the sprites themselves are at a higher resolution. Nothing here quite matches the silky-smooth visual majesty of Contra 4, but there are plenty of big-time, old-school set pieces to make up for that.
 

 
Hopping on bits of debris as you re-enter Earth's atmosphere, all while fighting off a giant space crab/caterpillar, is one of the earliest examples of the game's efforts to keep pace with Contra 3 and Contra 4. Later, you'll hang for your life from the ribs of speeding purple robo-llamas, and blast an alien ninja hanging from an incoming rocket as you dodge a screen-filling barrage of flaming shurikens. Sadly, the game peaks a bit early. Stage 3 is clearly the most fun that the game has to offer, and from there, things get a little less awe-inspiring. That's okay, though, because even at its, worst the game is still a lot of fun, and it throws out one last gasp of glory in the form of its "true" last boss (only seen on Normal difficulty and higher). Your final victory is then punctuated by what is probably the funniest display of videogame logic in recent memory. Again, I don't want to give it away, but let's just say that Dutch from Predator would be proud.
 
Speaking of difficulty, Contra ReBirth is a lot more fair than Contra 4 and the other more punishing entries in the series. The game is still tough, especially on Hard difficulty and above, but it never relies on forcing the difficulty by overly limiting your allowance of continues or extra lives. Even on the hardest difficulty, you have unlimited continues, and each level has at least one mid-level checkpoint. You may get killed tons of times in this game, but you're rarely forced to start too far from where you last died, which keeps things exciting without ever becoming too frustrating. Fans of Contra 4 may find that disappointing, but c'mon, guys -- if you really want the game to have limited continues, just use some self-restraint and limit the amount of times you continue yourself. 
 

 
The game does cheat a little when it comes to replay value. In order to unlock all the game's content (including extended endings, two new characters and an extra difficulty level) you have to beat the game on Easy, Normal, and Hard modes. This forces you to to play the game at least three times over to really get it all, effectively extending its total length without really adding too much content. That said, the four difficulty settings do offer fairly different experiences, which shows just how much of an impact enemy placement and frequency can have in a game's design. That robo-llama section I told you about? On Easy, it's a death-free cake-walk, on Normal it involves some risk of life, and on Hard it's a true videogame "trial of life," complete with swear-inducing instant deaths and need for pixel-perfect platforming. Of course, playing the game with a friend helps make the experience less difficult, but not even backup from a buddy can make robo-llama gymnastics any less dangerous. 
 
The only complaints I have about the game come from what it's missing. It's a bummer that the leaderboards and recordable replay feature from Gradius ReBirth didn't make the jump to Contra ReBirth. Also, even at its meatiest, the game is still a little on the light side. Other than the comedy elements and the new characters, the game doesn't really add anything to the overall Contra experience. Stages are generally half the length of those found in Contra 3, and the average player will beat the game's Easy mode in under half an hour. Die-hards will be playing Contra ReBirth for a lot longer than that, though. I still can't beat Nightmare mode, but I know that for the next few years, I'll have fun as I die trying.
 
 
Contra ReBirth will likely come off as a bit of a letdown for those going into the game expecting Contra 5. This isn't an extension of Contra 4, or even Contra 3. It's a gaiden game; a lower budgeted, high-fructose snack to tide you over between sequels. Still, there are a few things that the game does better than other titles in the series. It's the only Contra game I've played that's intentionally funny, and it seems to be completely aware of the full scope of the series' appeal. If Contra 4 was too frustrating for you, this could end up being your favorite Contra game of this decade. Fans of the series and the run-and-gun genre should pick this up without hesitation. Contra ReBirth is both a nice tribute for fans and the perfect place to start for those Contra virgins who've ever wondered what the series is all about.
 
Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)
 








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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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32 comments | showing # 1 to 32
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Nukkus's Avatar - Comment posted on 09/14/2009 18:03
Nukkus
Yes, it is Nucking Futs.
Colonel Gim's Avatar - Comment posted on 09/14/2009 18:22
Colonel Gim
Everybody should play this game because it has Jaguar (AKA Genbei) and Jaguar is so awesome he shoulder-butts a jeep and cuts a planet in half.
Sonic9jct's Avatar - Comment posted on 09/14/2009 18:28
Sonic9jct
It's a good time to be a Retro gamer. In fact, if this city, or in fact, the world has ever needed heroes, that time is now. That time is now! ...
Holyetheline's Avatar - Comment posted on 09/14/2009 18:29
Holyetheline
Contra 4 was missing something... a controller. This will do just fine.
Kraid's Avatar - Comment posted on 09/14/2009 18:40
Kraid
There is a Salamander called Plissken. Enough said.
Jonathan Holmes's Avatar - Comment posted on 09/14/2009 19:20
Jonathan Holmes
Yeah, and sometimes he's called Newt.

SO AWESOME!
Tony Ponce's Avatar - Comment posted on 09/14/2009 19:43
Tony Ponce
I finished normal mode and all the challenges in Contra 4 in under a week. You guys are weak.
Excel-2011's Avatar - Comment posted on 09/14/2009 19:43
Excel-2011
I liked how the jetpack enemies in stage 3 fly in from behind the camera. I tried to do that effect in one of my Game Maker projects but I couldn't pull it off.
Xhumation's Avatar - Comment posted on 09/14/2009 20:15
Xhumation
So an interesting Wiiware game is released and Colette Bennet is not there to review it on Retroforce. What a waste.
Niero's Avatar - Comment posted on 09/14/2009 20:15
Niero
I really enjoyed the game, but I felt like they softened the graphical maturity a bit. The first Contra games felt like Sigorney Weaver Alien movies. This one felt a little Nickelodeon at times.
auntnadia's Avatar - Comment posted on 09/14/2009 20:36
auntnadia
i loved every minute of it!! all 20 of them.
Tony Ponce's Avatar - Comment posted on 09/14/2009 20:38
Tony Ponce
@Niero

Hard Corps was Nickelodeon.
Zonic505's Avatar - Comment posted on 09/14/2009 20:41
Zonic505
You forgot one con. There seems to be no Konami Code to be found!! I heard about some Debug Mode, but seems like that's only in the Europe version or something....

But come on, Konami!! No Konami Code for Contra ReBirth?!?! I mean, the original Contra basically MADE the Konami Code famous!
Darren Nakamura's Avatar - Comment posted on 09/14/2009 20:41
Darren Nakamura
You applauded Mega Man 9's sometimes unfair difficulty, but chastise those who liked Contra 4's? I don't get it.
ArrestedDeveloper's Avatar - Comment posted on 09/14/2009 20:43
ArrestedDeveloper
Every time I see that title I just think of afterbirth.
tehredbaron's Avatar - Comment posted on 09/14/2009 21:06
tehredbaron
I'm glad to hear ReBirth reclaims the intentional ridiculous of the original Japanese-developed Contras, and not the unintentional stupidity of Contra 4.

Contra 4 is nothing to aspire to. It's a travesty.
Tony Ponce's Avatar - Comment posted on 09/14/2009 21:14
Tony Ponce
@tehredbaron

You are a travesty. Hush your dirty mouth.
Jonathan Holmes's Avatar - Comment posted on 09/14/2009 21:36
Jonathan Holmes
@ Zonic505- I wont comment on what codes are or are not in the game. It's only been out a week, so it's too soon to say.

Here's hoping!
Dan CiTi's Avatar - Comment posted on 09/14/2009 23:40
Dan CiTi
I wish more games had a story like this. Imagine if Gears of War's story was the same/similar/like this game's. Wonderful game despite being short.

Graphically, I love it. The only way to really improve here is to make it hi-res.
FistfulOAwesome's Avatar - Comment posted on 09/15/2009 00:52
FistfulOAwesome
It still doesn't look very interesting to me (I saw a Youtube playthough), but I admit 2 players (Contra 4's lack of download multiplayer was it's biggest failing (and I like that game!)) and no BS non-sidescrolling levels (nobody likes those (why the hell where they in Contra 4? I would have rather had 3 more side-scrolling levels!)) might turn me around someday.

Although, I'll miss Contra IV's grasp of the true nature of Contra. I feel that Shattered Soldier, Neo Contra, and this one missed the point by trying to get it at all. Yes, it is absolutely ridiculous that there would be guys who are so GRRR MANLY!!! that they could hang onto missiles, but the "seriousness" is part of the fun. Once you start having the games be tongue-in-cheek, it's no longer as funny. Once you start acknowledging the ridiculousness, it's no longer really ridiculous, but a conscious decision.
Nubc4kes's Avatar - Comment posted on 09/15/2009 01:29
Nubc4kes
@FistfulOAwesome

I don't know man... Neo Contra was pretty goddamn ridiculous.
FistfulOAwesome's Avatar - Comment posted on 09/15/2009 01:47
FistfulOAwesome
@Nubc4kes
Which is kind-of why I don't like Neo Contra (also, the gameplay itself is lacking, but that's not the point). All those classic Schwarzenegger/Stallone movies are great because of how ridiculously, awesomely manly they are. If those movies actually acknowledged that ridiculousness, they wouldn't have endeared to us so much. As a kid (and a little as an adult), you honestly believe that if you try, you really could be that badass.

That's what Contra is about. That part in all of us guys that wants to be an action-movie badass, living out that ridiculous fantasy through our controllers. Shattered Soldier, Neo Contra (especially), and this one (a little) don't want to be part of that fantasy that the older games and 4 were so willing to indulge in. They want to be "funny" rather than Awesome.
MrSlippery's Avatar - Comment posted on 09/15/2009 02:54
MrSlippery
Not as manly as other Contras.

oh who am I kidding, I can now say I've fought a giant centipede while re-entering the atmosphere.

That fucking ninja bot o nthe third level, good god. So much ragequtting.
Jonathan Holmes's Avatar - Comment posted on 09/15/2009 06:17
Jonathan Holmes
@ Fistful of Awesome- Didn't you just say you haven't played the game yet? Seriously, give it a try before you decide that the game can't be funny and awesome. I think the game pulls it off rather well.

But then again, I sort of like Schwarzenegger's Last Action Hero, so what do I know?
FistfulOAwesome's Avatar - Comment posted on 09/15/2009 10:57
FistfulOAwesome
@John
Yes, but I also said I watched a playthrough on YouTube, so I know what happens. I also also said that Rebirth only misses the point a little. Fighting a space worm standing on top of debris hurtling towards Earth is definitely something I approve of. Not so much Lance dressing up as a woman (is that supposed to be a reference to Tango and Cash?) or the president talking like a dude.

I probably will try the game someday, and I'm sure it's decent (although, as you've said in your blog preview of this game, it really does look like added-on Contra III levels).

P.S. This review has scared me off watching Last Action Hero: http://thatguywiththeglasses.com/videolinks/thatguywiththeglasses/nostalgia-critic/9999-lah
Nubc4kes's Avatar - Comment posted on 09/15/2009 13:42
Nubc4kes
@FistfulOfAwesom
While I agree Neo Contra was not that Contra-like, I don't think they were trying to make it so. I think that game was mainly trying to be as absurd as humanly possible. Cue this cut scene

I haven't played Contra ReBirth, so I can't speak its behalf, but I think something can be tongue-in-cheek but no lose it's effectiveness. Look at Crank movies. Those movie know they're ridiculous and they all the better for it.
Artemus's Avatar - Comment posted on 09/15/2009 18:32
Artemus
Nice review, man. I bought this game the day it was released and I am very satisfied with the purchase. It's a whole helluva lot of retro goodness and yes, tough, too. Only thing that bothered me was the length, it seemed like a rather quick ride. Otherwise, this is a sweet game! Worth the ten bucks, for sure. Thank you, Konami!
The code, please. I'm going to count to three, there will not be a four. Give me the code.
Solid Squirrel's Avatar - Comment posted on 09/16/2009 00:58
Solid Squirrel
I'd get this, but only my roommate has a Wii and I don't want the game stuck on her system and me not able to play after one of us is gone.
Superfluous Moniker's Avatar - Comment posted on 09/18/2009 18:42
Superfluous Moniker
"Are the Contras of the Konami series actually political activists disguised as alien exterminators? Is the game trying to tell me that Rambo is a secretly a Latino? What the hell is really going on here?"

I believe the original Japanese Contra was called Kon-to-ra, which basically meant a medal of honor. It's called Contra in the US because it sounded similar.
Hoss's Avatar - Comment posted on 09/19/2009 18:04
Hoss
sunset riders rebirth

cmon konami.. you redid contra, you redid gradius and you redid turtles in time

i would so write it
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Angeles
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