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Review: Conduit 2

5:00 PM on 04.29.2011   |   Matthew Razak

Review: Conduit 2 photo

I've spent the past week playing through the short, but inevitably sweet single player campaign of the sequel to one of the most talked about games last year. I then spent some time playing through its new multiplayer modes and having some fun online. Yes, this sequel was released last Tuesday and it was kind of a big deal. 

I am of course talking about The Conduit 2. Wait, what did you think I was talking about?

To learn about the other sequel that landed last week and see if it is worth picking up now that you've torn through Portal 2 five times over or if I delayed my own Portal 2 playing for absolutely no reason, please read on.

Conduit 2 (Wii)
Publisher: Sega
Developer: High Voltage Software
Released: April 19, 2011
Price: $49.99

Both Jonathan Holmes and I found a solid amount of flaws with the original The Conduit, but behind that we both discovered a fun and interesting game that pushed the boundaries of what we'd seen on the Wii. Still, there was plenty of room for improvement as you can probably tell by reading our reviews. The guys at High Voltage heard that loud and clear. In fact, I'm pretty positive they read our reviews and made adjustments based off of our exact complaints to the letter. Almost everything about The Conduit 2 is an improvement on exactly what Jonathan and I complained about in our review.

The entire game that is Conduit 2 feels like a gut reaction to everything that was said about the original. Where the first game felt old school in a plethora of ways (both good and bad) this one is like a testament to how modern FPS work (both good and bad). The perfect example of this is in the removal of the talking heads that gave expository dialog in the first game. It felt right out of some PS1 disc from years ago and delivered the game's story terribly. This time around that is gone and most of the story is told from the first-person point of view, a al almost every modern FPS you play these days. The mindset between these two games is in such stark contrast that it's almost impossible to call this one a sequel to the previous game. Someone with far more time on their hands and a really strong ability to bullshit could easily write an essay on how the two games represent two completely different ideals of game development. It's absolutely stunning how far The Conduit 2 has come from its predecessor and it shows in almost every aspect of the game.

Let's start with one of the things both game's have consistently bragged about: the graphics. High Voltage's infamous tech demo for their game engine on the Wii had people instantly turning heads and thinking that finally someone other than Nintendo had managed to use the Wii's power well. Unfortunately this was only partially true when the first Conduit landed. Sure the enemies and weapons looked great, but the game's levels and textures were bland and boring. Not so in Conduit 2. Whatever advancements the team made with the engine it worked. The levels seem positively vibrant in comparison to the original game's and it is very clear that the art direction of the entire game was a major focus. Level design and look is light years beyond the original and so much more varied. The game even takes you back to Washington D.C. for a bit as if to say, "See, this is what we were going for. We can really do it well." There were parts in this game where I would have expected it to be on my 360 or PS3 if it wasn't for that pesky lack of high definition.

This extra level of polish can be seen throughout the game. Enemy AI and type is better all around, especially on the harder levels and there are some pretty impressive shootouts that can occur. The level design actually allows for some of the gun fights to be pretty epic. Unlike in the last game where for most of the time you felt like you were running down the cramped hallways of an early FPS, Conduit 2 feels more open and expansive. The levels are still linear and closed off compared to other more open, modern shooters, but the emphasis on design and adding liveliness to the world makes them feel much bigger and more grandiose. It also helps that they threw in a plethora of actually destructible items, a detail you wouldn't really notice if that hadn't been so obviously missing from the previous game.

While there are a few new guns in the game it should be reemphasized what a great job High Voltage has done in designing clever weapons that really just work better when using the Wii Remote and Nunchuck (though I suppose now they'd work with PlayStation Move as well). Thanks to the fact that the game also supports the Classic Controller I can tell you for a fact that these guns just aren't as fun without the Wii Controller.

And, speaking of support, the game also allows for the use of the Wii MotionPlus, which I initially thought would be utterly useless in an FPS. However, the extra nudge of control was noticeable (or I'm slightly crazy) in my aim, and if not there it was definitely noticeable in the motion controlled melee. Without the MotionPlus the melee, which is triggered by stabbing the Wii Remote forward, made your aim basically go insane. With it the melee movement you made with your hand actually translated into a normal melee on screen. Of course if you don't have the Wii MotionPlus you can remap everything in pretty much any way you want. The insane depth of control options has returned for this game, but it feels even more intuitive to work out your controls this time around.

Another one of those improvements that just had to be because Jonathan and I complained about it is the game's "hook," the All Seeing Eye (A.S.E.). In the original game the A.S.E. simply shined a beam of light like a flashlight and with this light you could uncover puzzles and invisible bad guys and all other sorts of gameplay elements. But it was a pain the ass to find things with the beam of light and eventually got to be not so much fun. Thankfully the A.S.E. this time around (in your new crazy, alien armor) works more like Samus' scan visor in the Metroid Prime games. This means that instead of a single stream of light you have to shine everywhere to find things you instead get your entire screen to actually look around. On top of this the A.S.E. has an even better ping function that helps you find collectibles and items in the world.

These collectibles can be anything from random notes that fill in the back story to coordinates to your next level, which brings me to the final big change that makes The Conduit 2 feel more like a modern FPS. Instead of charging straight through levels you're taken back to a home base of sorts each time you complete your missions in a level. From here you can actually change your loadouts (once you find gun schematics in levels using the A.S.E.) or choose which level you want to jump into (once you find a level's coordinates in previous levels using the A.S.E.) in case you want to try to go back and find all the hidden A.S.E. stuff. Sure, it's pretty much the same as having a level select menu, but it's the kind of design that bespeaks of a more modern and interesting take on game design and a take that brings the gamer more into the game's world.

Sadly, not much else helps with bringing the gamer into the world of the game. The story, which actually starts off sounding like it could be interesting, dives headlong into "go here and get these to save the world" until it concludes in a twist ending so terrible that you wonder where they're taking the franchise. Then you stop wondering because you realize they're taking it straight to the the bottom of the barrel. I suppose I should mention that you are once again playing as super agent Michael Ford and chasing after the evil alien Adams with the help of the good alien Prometheus. Apparently, these two and a few of their alien friends have been on earth for years messing with humans and you're the final piece in the little war.

Unfortunately, Ford has gone from being a slightly bland character with bland voice acting to the most annoying protagonist ever with the worst voice acting I've heard since the original Resident Evil. I am not even being harsh here. It is that bad. For some reason the designers decided that Ford, a supposed ex-military super badass, would now be a wisecracking gamer who every so often turns and winks at the camera metaphorically with a horrible joke delivered terribly. It's even odder because the rest of the characters seem normal enough and their voice actors actually deliver their lines competently. Game ruining? Well RE is still a classic, right? But in this day an age it's highly disappointing.

Thankfully you don't have to put up with it too long because the game's single player is short. If you simply charged through it you could probably beat it in 3-4 hours. I collected everything the game had and my game clock still didn't break nine hours. The developers must have realized this because they put in some of the multiplayer levels as bonus worlds you can go into in single player and pick up more items, but again, I completed all of those within the said nine hours. Maybe the new focus on the art direction and level design meant less time to develop the game, but it felt like there should have been at least one more full level on there. I'd actually theorize that they planned to do that as well since near the end of the game you're swept off into a jungle level that is short and pointless and taken from the multipalyer, but would have made a fine opening into one last concluding level.

Thank goodness then for the game's multiplayer, which is about as robust as you can get on the Wii. If it's in your favorite modern FPS's mutliplayer it's most likely in Conduit 2's as well -- plus you actually get split screen. You've got a full profile; a store to pimp out your armor and character's in; a wide array of selections for your loadouts; perks that you can purchase with points that you earn in the single player or multiplayer world; levels designed around different tactics and character abilities. You can, believe it or not, even talk with your friends over a headset while you shoot each other. The creative weapons for the game also mean that shooting each other can be a lot more fun than in a game with strictly realistic weapons. You probably won't find the depth of strategy you do in other top-tier FPS's multiplayer, but for me that actually makes it more fun to play.

Yes, friend codes are present here too, but the game also has a system called "Rivals" which allows you to select people you've played with previously online and would like to play with again. When someone is your rival you'll be alerted to the ability to play with them again if it ever happens and you don't need a Friend Code. Of course you can't interact with them as deeply as you can with a friend, but it's a great end around to being able to quickly add someone without a bunch of friend code swapping. There's a plethora of multiplayer game modes as well ranging from the standard shoot everyone you see until they're all dead to a Mario Kart inspired Balloon Battle.

I may sound like I'm gushing on the game a bit so let's do a reality check right here. In comparison to most top-tier FPS Conduit 2 is flawed in many ways. While I've championed its improved graphics and gameplay it still feels overall like it's one step behind the best FPSs out there. It's fun to play, has some awesome multiplayer and is a massive step forward from the first game in terms of design and philosophy. If you enjoyed the first game you won't be upset playing or owning this game, but has the Conduit series graduated into a top tier shooter? Not yet.

LAUNCH GALLERY (6 IMAGES)
Photo Photo Photo Photo Photo Photo




Final Verdict:
8.0

Great: 8s are impressive efforts in their *genre* with a few noticeable problems holding them back. Won't astound the most discerning players, but is worth everyone's time and cash.













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Matthew Razak is Destructoid's Associate editor and co-founder of film site Flixist. He began as community member "cowzilla" and was since sequestered to write brainy features material. He lives in Los Angeles with his beautiful wife. Likes Games! Movies! Hats! Meet the rest of the team



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32 comments | showing # 1 to 32
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Epic-Kx's Avatar - Comment posted on 04/29/2011 17:11
Epic-Kx
The fact that I can use my GC controller secures my purchase
FireFox516's Avatar - Comment posted on 04/29/2011 17:17
FireFox516
I have a friend who was close to development of this game, and some things he found didn't give me much hope about it.

But thankfully, this review cleared up any insecurity I may have had before. I've still got to pick up the original, but I'll definitely be giving this one a spin.
tahmidk's Avatar - Comment posted on 04/29/2011 17:26
tahmidk
i heard this game has a nude pAtch
Operative20's Avatar - Comment posted on 04/29/2011 17:26
Operative20
Oh good. I hope it does well. High Voltage are one of the few developers trying to put games for core gamers on the wii.
WarZombie's Avatar - Comment posted on 04/29/2011 17:27
WarZombie
Wait, we can use GC controllers?

Sold. Wii needed a decent FPS.
mistic's Avatar - Comment posted on 04/29/2011 17:34
mistic
it looked sweet on the 24hrs livestream, basically decided to get it then and there :-)
this review just convinced me even more :-)
Soulblazer's Avatar - Comment posted on 04/29/2011 17:36
Soulblazer
I think the review is quite acurate, it is a great shooter but not in the same level as others in the market. You cant use the GC controller though, which is a huge letdown for my split screen matches as I only own wiimotes and GC controllers.
AielSavage's Avatar - Comment posted on 04/29/2011 17:47
AielSavage
My god... what an ugly fucking game. I'm sorry, I don't mean to be a graphics whore but jeeze... that static white house is just atrocious.
Budogenkai's Avatar - Comment posted on 04/29/2011 17:48
Budogenkai
4 Player splitscreen & Gamecube controller

Yep, this and Goldeneye will be the main game me and my friends will be hitting up this summer.
Matthew Razak's Avatar - Comment posted on 04/29/2011 17:48
Matthew Razak
Classic controller, not GC. I find if you have the Classic Controller Pro or whatever the one with handles is called it works just as well as a GC and is just as comfortable. However, like I said, some of the guns aren't as fun without the Wii Remotes motion controls.
qlum's Avatar - Comment posted on 04/29/2011 18:00
qlum
why would anyone use those if you have a wiimote and nunchuck it just controls a lot better with that same with the ps3'm move
smurfee mcgee's Avatar - Comment posted on 04/29/2011 18:03
smurfee mcgee
I'm enjoying it so far. I'm glad I realized there was Motion+. That melee thing is retarded.
0346-9823-5974 <--friend code
FNF tonight, yo.
Camiwaits's Avatar - Comment posted on 04/29/2011 18:04
Camiwaits
It looks crappy to be honest.
Epic-Kx's Avatar - Comment posted on 04/29/2011 18:10
Epic-Kx
No GC? WHATALOADOF--oh CC Pro? Sold.
Gaidenrider's Avatar - Comment posted on 04/29/2011 18:18
Gaidenrider
I'm sorry but that looks like an iPhone title when compared to the first one...
Vali's Avatar - Comment posted on 04/29/2011 18:35
Vali
Is there any good reason for games to not support the GC controller when it supports the classic(/pro)? Other than Nintendo wanting to make more money of course.

Wavebird 'til I die.
Fuzunga's Avatar - Comment posted on 04/29/2011 19:29
Fuzunga
I highly recommend the Hori Classic controller. $35 at Play Asia.
EggmaniMN's Avatar - Comment posted on 04/29/2011 21:02
EggmaniMN
It's really sad that people say they're just going to use standard controllers for this when the Wiimote controls for this are better than anything the Move has to offer. Period. There is not one UI or control config in all of gaming that's as customizable as Conduit 2.

Literally the only reason you people don't like using the wiimote for aiming is because you actually suck really badly at real aiming and so need to make yourselves feel better by calling it bad when really you're just terrible at video games.
Kilgore Trout's Avatar - Comment posted on 04/29/2011 22:11
Kilgore Trout
@EggmaniMN

Or people don't want to use a specific type of controller. Why is it such a crisis that people want to use analog sticks when it's one of the most widely used control layouts?
NoBodysGamer's Avatar - Comment posted on 04/29/2011 22:17
NoBodysGamer
LOL a wii "game".. let travel back in time to glorious 2000 and plays some PS2 quality games...
Sæglópur's Avatar - Comment posted on 04/29/2011 22:26
Sæglópur
Loved the single player. Great level design, level variety, funny voice acting, decent sci-fi adventure, nice weapons, etc. And I'm loving the multiplayer. They've been patching each issue with the game, which is awesome. HVS has been on top of this on and is showing their dedication to patching up the issues that the game did or does have. Love it.
Sæglópur's Avatar - Comment posted on 04/29/2011 22:29
Sæglópur
@NoBodysGamer

What a shitty comment. Please travel back to "glorious 2000" and jump off of the highest roof so that we don't have to read shitty comments such as the one you just left.

With love,
Me
sky4's Avatar - Comment posted on 04/29/2011 23:53
sky4
I think the art direction in this game is better than a good majority of games these days, imagine using the WHOLE colour wheel! Multiplayer is great fun, I burned a few nights away already. I'm super happy with it.
Baines's Avatar - Comment posted on 04/30/2011 00:12
Baines
HVS is patching the game, but it also apparently shipped with *a lot* of bugs, some crippling. Yes, they patched the bug that made it impossible for some people to progress in one of the stages, but they still shipped a game with such a bug. Last I read, the lock ups in split-screen Invasion still hasn't been fixed, nor the sometimes messed up spawn locations.

Note that the game was hacked within three days as well. The hackers pretty much claim that HVS' post-release patches are only a minor annoyance, and not a permanent solution.

And while it is nice that the review above talks about split-screen, it should also have spent some time on the problems of split-screen. For example, a four player game with customizable weapon load outs that doesn't offer at least four player profiles? And as the split-screen shot shows, players 2 through 4 get primary colors?
Sæglópur's Avatar - Comment posted on 04/30/2011 00:41
Sæglópur
I didn't reach any glitch in 2 playthroughs of the single player and around 50 multiplayer matchs (which I won a lot, so not many people are hacking).
pedrovay2003's Avatar - Comment posted on 04/30/2011 01:28
pedrovay2003
Still, to this day, I CANNOT understand why someone would want to use a GameCube -- or ANY standard -- controller for a first-person shooter anymore. I can't play Killzone 3, Metroid Prime, or any other FPS without aiming anymore. Dual-sticks are outdated as hell.

I'm in the vast minority, it seems.
The Tingler's Avatar - Comment posted on 04/30/2011 06:11
The Tingler
Matt - did you notice that Michael Ford is actually played by Duke Nukem himself, Jon St John?
Matthew Razak's Avatar - Comment posted on 04/30/2011 07:15
Matthew Razak
@tingler

I did look it up and was really disappointed by him. His performance is wretched for most of the game.

As for the glitches I didn't run into any while playing thus they were not mentioned in my review
Ciros's Avatar - Comment posted on 04/30/2011 12:00
Ciros
I really hope they are patching this game as Baines said. I really wanted to and was enjoying this game, but it did crash on me three times and I ran into the progression stopping bug once on the first stage and a second time a couple hours in which made me stop playing.
kamenryuki's Avatar - Comment posted on 04/30/2011 18:23
kamenryuki
Best ending I've seen in a very long time. For the love of everything, there must be a Conduit 3.
cody curry's Avatar - Comment posted on 05/01/2011 15:42
cody curry
@Operative20 yes because "core gamers" only play FPS's. ugh hate that term and hate FPS's
leforte's Avatar - Comment posted on 07/09/2011 08:27
leforte
Classic cirurgia plastica controller, not GC. I find como perder barriga if you have the Classic Controller barriga tanquinho Pro or whatever the one with handles is called it works lipoaspiração just as well as a GC and is just as otoplastia comfortable. However, like I said, some of the guns fimose[/url aren't as fun [url=http://www.cirurgiaplasticaguia.com.br/lipoaspiracao/]lipo without the Wii Remotes emagrecimento motion controls.
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