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Review: ClaDun X2

5:00 PM on 09.23.2011   |   Allistair Pinsof

Review: ClaDun X2 photo

A good dungeon crawler is hard to find these days, and bedroom programmers seem to be the only ones making them. Developer System Prisma decided to meet them halfway with ClaDun X2. It's an action-RPG that is part Roguelike and part RPG Maker, offering enough customization options to keep players entertained within its miniature world.

With complex leveling systems, intuitive combat and procedurally generated dungeons that can last a day to explore, ClaDun X2 is an oddball release for a diminishing audience. However, it’s one worth seeking out if you fancy an old-fashioned dungeon crawl.

ClaDun X2 (PlayStation Network)
Developer: System Prisma
Publisher: 
NIS America
Release date: August 30, 2011
MSRP: $19.99


If you are still reading this review, then it’s safe to assume that you own a PSP and enjoy the quirky, modestly-sized RPGs that publisher NIS has been putting out for the system over the years (Prinny, What Did I Do to Deserve This, My Lord!?, Z.H.P.). In other words, this review is for the two of you.

As with the original, ClaDun X2 throws you into a world of dungeons, item shops and townsfolk with single-sentence responses. Arcanus Cella’s modest size and economic layout (every location has a purpose) is inductive of the adventure to come. After creating your character and class of choice, you enter your first series of dungeons that act as a tutorial to the game’s unique design.

Each dungeon has the primary goal of reaching its exit with a secondary time-based goal -- get to the exit within the designated time and you’ll acquire “fame” which unlocks bonuses within the town hub. Although there are a couple floors you’ll be able to race through on your first try, most require significant knowledge of the dungeon’s layout and well-leveled characters. Dedicating yourself to beating all the trials can be a daunting task in itself.

Racing through the dungeons lends the game a unique feel akin to Half-Minute Hero, but generally speaking, you’ll be taking your time. As you should, since the dungeons are full of traps. You can only see these traps faintly, as you approach them. Since these deal out mostly projectiles, you can use them to your advantage: step on an arrow trap and let it hit an enemy, dealing out significant damage. However, be wary that the same is true of the healing traps, which you will rely heavily on throughout the dungeons.

Each dungeon is made up of four floors. The final floor usually culminates with a boss battle and a brief cutscene that progresses the story. The story is paper-thin but the dialogue in these scenes is charming in the way you expect of an NIS title. It’s mostly cutesy, meta-JRPG dialogue that pokes fun at tropes. You either are into or not, but skipping all of it is an option and one the game won’t punish you for. It’s a pretty straight-forward game but you’ll still need to dedicate some time to understanding the combat and character systems.

What keeps the ClaDun X2 interesting through the constant grind of dungeons is the Magic Circle system that dictates your party formations and character progression. At any time in the game, you can create new characters. The options are very limited but you can always create your own pixel art if you are tired of your party members looking too much alike. The important customization features come with creating a diverse party and giving them important roles within your magic circle formation.

Each class has their own magic circles they unlock, which dictates all their stats, abilities and experience points. Every circle favors a certain type of play style: do you want to level your Ranger, or give your Warrior brute force for a boss encounter? The details in these setups are important, as sub-characters' position on a grid will dictate all your buffs and health bonuses. If they die, you lose it all. Properly building these formations can be time consuming, but you can thankfully save them and swap them out before each dungeon.

A couple hours into ClaDun X2, you’ll unlock access to the game’s procedurally generated dungeons which are designed to challenge and steal hours of your life away from you. Along with the 99 floor neo-geons of the first game, the sequel adds in tri-geons which make random floors really easy (with great loot) or really hard. You can easily become obsessed with reaching the end of these and completely forget about the game’s main campaign and the time trials. The combination of all three gives the game a surprising amount of variety, all things considered.

Along with these endless dungeons, you have an endless amount of characters, music and equipment to play with due to all the editing tools within the game. It’s a shame that NIS didn’t implement better sharing features. Sure you can find message boards filled with people sharing saved edits via file sharing services, but that’s hardly convenient. The game’s offerings seem a bit bare without these additions. As with the original, you can switch between an orchestral soundtrack and retro 8-bit version on the fly, but you’ll find the limited selection of tunes grating after a while.

ClaDun X2’s combat and world feel a bit generic and small in comparison to Quartet’s masterful SNES titles and similar action-RPGs, but the customization, Magic Circle system and endless dungeons make ClaDun X2 a recommendable title for RPG-lovin’ PSP owners.

With such small goals, there can only be a faint amount of praise to compliment the game. It’s good, it works, and it’s on a system that I rarely find an excuse to power on anymore. The fact that I kept my system dust-free for a week because of ClaDun X2 is an accomplishment in and of itself. Now, I’d just like to see a console sequel with improved combat and the production values of 3D Dot Game Heroes.



Final Verdict:
6.0

Alright: 6s may be slightly above average, or simply inoffensive. Fans of this genre will still thoroughly enjoy them, but a fair few will be left unfulfilled.













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18 comments | showing # 1 to 18
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goonkid93's Avatar - Comment posted on 09/23/2011 17:04
goonkid93
I'm one of those two....
PhilK3nS3bb3n's Avatar - Comment posted on 09/23/2011 17:33
PhilK3nS3bb3n
I was too, until my PSP was stolen. Damn I want this. DS or 3ds please!
Beatdevil's Avatar - Comment posted on 09/23/2011 17:37
Beatdevil
Well, I guess I'm the other one. On my way to the store to buy this.
byTenshi's Avatar - Comment posted on 09/23/2011 17:48
byTenshi
I'm the second one and can't see the score 'cause I'm on toilet edition :(
Shoop's Avatar - Comment posted on 09/23/2011 17:56
Shoop
It's alright, but I've been playing P2 instead mostly. Cladun is something I'd play on the train or in a situation where I wanted to play in short bursts.
sheppy's Avatar - Comment posted on 09/23/2011 18:12
sheppy
I keep wondering why every PSP review has to open with "Boy, that PSP sure does suck, don't it" and follow it all up with "Well, I never play my PSP except for this game... boy that PSP sure does suck, don't it." It does get tedious after a while... granted this is the first PSP review I've read from this site in a while. (maybe because the last three I read before this had this same issue..)
Smackybutts's Avatar - Comment posted on 09/23/2011 18:32
Smackybutts
"In other words, this review is for the two of you."

Aaaaaand that's where I stopped reading. I liked the first enough to know I'll buy the second. sheppy, I'm with you on this one.
Genius's Avatar - Comment posted on 09/23/2011 18:50
Genius
Dead on sheppy. But this site isn't much of a fan of the PSP for some reason or another. Whatever you do don't talk bad about the 3ds though, or else the fan club will be on you in a second.
sheppy's Avatar - Comment posted on 09/23/2011 19:20
sheppy
I say read the review, it's still usable. Also, then hell you can't bash the 3DS here.
ima420r's Avatar - Comment posted on 09/23/2011 19:36
ima420r
The top of the review says this is on PlayStation Network but isn't this really on PSP? I'm confused? Can I get in on my ps3 and play it or do I need a psp?
ricochetguro's Avatar - Comment posted on 09/23/2011 19:40
ricochetguro
Why does every psp game review need a bashing on the system to go along with it. Gets really annoying after a while. . Nice review otherwise.

Been playing this though and its a ton of fun. Not much changed from the first game but its not that big a deal to me.
Allistair Pinsof's Avatar - Comment posted on 09/23/2011 20:00
Allistair Pinsof
That the PSP doesn't have many standout titles this year -- especially when compared to recent gems on the DS [Ghost Trick, Radiant Historia] -- may be a popular opinion but it's also my opinion.
sheppy's Avatar - Comment posted on 09/23/2011 20:43
sheppy
Agreed, except there is a problem. Ignoring Dissidia 2, Third Birthday, Tactics Ogre, Legend of Heroes, and even Final Fantasy IV Complete, and just pretending PSP had no releases compared to DS, there is a problem.

You're reviewing the game, not the system. The hell does Ghost Trick have to do with Cladun 2?
manasteel88's Avatar - Comment posted on 09/23/2011 20:44
manasteel88
For all toidletters

SIX

OUT

OF

TEN
Pencoin's Avatar - Comment posted on 09/23/2011 21:47
Pencoin
Isn't TYPE-0 coming out this year as well? Or maybe next year, in any case should be fine on Vita.

Whats with the PSP Hate and the Vita Love? Vita is a true successor to the PSP, with the Disgaea3R, the P4G and the FFX.

JRPGs a go-go, and I love it.
DinnertimeNinja's Avatar - Comment posted on 09/23/2011 21:47
DinnertimeNinja
Not to be rude, but your review seemed pretty glowing and not at all negative.

I can't be the only one who expects there to be some more negatives when I see a 6/10 score.

Simply going off of the text you wrote, it seems like an 8 at worst. Couple that with the fact that it's only $20 and I can't really see where you're coming from.
KingOfRedLions's Avatar - Comment posted on 09/23/2011 22:30
KingOfRedLions
I agree with DinnertimeNinja, it was a well done review but the score came out of nowhere...

Also, I never understood the bemoaning of the PSP's game library. There's tons of high quality games on the system, and more releases scheduled for the latter half of the year than the Wii or DS are getting (as far as I know).

I use my PSP on a nearly daily basis, but I guess you could attribute that to my love of quirky RPGs and the fact that I import many of the overwhelming vast amounts of Japanese PSP games releasing.

Anyway, in summary, opinions. We all have them.
HotLimit's Avatar - Comment posted on 10/08/2011 14:27
HotLimit
I just made an account just to say that I don't understand anyone's problem with this review. The first two paragraphs make the game sound great and get the point across to anyone who is interested in it.

The whole "there are only two people who like these games" thing is just acknowledging their awful sales. Maybe if more people had bought it instead of pirated, the review would have read, "Sequel to the cult classic...!"

Anyway, good review, and the only thing I'd like to know more about is the little pixel art editor in the first screenshot. What is that for?
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