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Review: Chime

2:00 PM on 02.05.2010   |   Ben Perlee

Review: Chime photo

Right off the bat, I'm just going to say it: Chime is an utterly compelling, aesthetically minimalistic puzzle game that rides the cusp of being entirely fantastic, faltering only at its lack of options. When it comes to presentation and polish, Chime is lovely. It's quiet and subdued throughout its menus, and there is an uplifting feel to the game.

It's funny, because I would swear this is a PSN title. There seems to be a split between PSN and XBLA titles. Microsoft gets exclusives on all sorts of fantastic downloadable game titles that, well, lack in polish but rock in gameplay. Sony, on the other hand, reigns in visually pleasing, maybe less game-like videogames that are more about the raw experience than anything else.

That's why I would say Chime is a PSN game in disguise, for even though it is a puzzle game, it's not just the game element that makes it successful -- it's everything else combined that makes it work. Read my review to understand.

Chime (XBLA)
Developer: Zoë Mode
Publisher: OneBigGame
Released: February 3, 2010
MSRP: 400 Microsoft Points

Much of the success of Chime is courtesy of the music. Chime is a perfectly appropriate title for the game, as that sort of mellow, relaxing tune runs throughout the game and is evocative of the music that is represented. The five songs are fantastic: the earthy and plinky “Brazil” by Philip Glass, the ghostly “Play for the Science” from Paul Hartnoll, the trippy “Ooh Yeah” by Moby, the slightly aggressive “Spilled Cranberries” by  Markus Schulz and Fred Deakin's funky “Disco Ghosts.”

I cannot compliment Zoë Mode enough on these tracks. They fit the feel of Chime perfectly, and my only problem is that five songs (and thus, five levels) feels like only a tease. I know that the game is only $5, and let's be real, a puzzle game doesn't need to rely on music to be a good game. It's just that while the five songs are perfect, thus I want to experience more. And since those five songs determine the playing field (which vary from plain to a smiley face), as well as a variation of the shape types, you will see and do everything very quickly.

Therein lies the big problem with Chime. While it is a charming and effervescent game, there is so little content here it feels like I'm only getting a partial experience. I'm left with two modes (a time mode, and a free play mode), no multiplayer, and, uh, leaderboards. I see no reason why there could not be a co-op mode, a challenge mode, or a versus mode like in Lumines. It's weird how bare Chime is.

Thankfully, Zoë Mode is very close to getting away with this problem. First, the game is cheap at only 400 Microsoft Points. Chime is actually a charitable game, and sixty percent of the purchase price -- 240 Points -- is going to be sent out (as real money, of course) to children's organizations around the world. There's even an odd gift of 50 Achievement points that you receive just for buying the game and being charitable. This should make Chime a must-buy for Achievement whores.

The second reason Zoë Mode can get away with the sparse nature of the game is that the gameplay itself is very, very solid. Notice I didn't mention how the actual game plays until now. I did that because unlike many other games, what you actually do in Chime takes a back seat to the whole experience. Sure, scores are compiled for the time mode, but it's not anything you'll really care about. Chime is the least aggressive puzzle game I have ever played.

In each level, you're given a series of shapes that are placed out on the playing field. The task is to combine these blocks to create at least 3x3 Quads for the passing beatline to take away. Throwing a wrench into everything is how each of those Quads have their own personal timers. You must drop more shapes to keep the Quad going before its personal timer expires and the beatline takes it away.

Taken away, it opens up more of the playing field, as well as “stamps” the grid with color. You'll get bonuses for filling up the playing field with these stamps, and the song will get more dynamic. Combos come from connected Quads, and everything can be broken by an errant block that will erase all other errant blocks if the beatline goes past too it many times.

If it sounds complicated, it's really not; Chime is very laid-back. I don't think it's possible to lose a level, and the only punishment you'll receive in the game is a loss of a combo (which is beneficial for opening up the level some more). Hell, even the beatline feels more like a way of playing neat samples from blocks still on the field, even the ones that will ruin your score. It practically rewards you for having a messy field.

I'm actually a bit torn on this lackadaisical style of play. While it's refreshing to see a puzzle game that goes with a “yay-let's-have-fun-and-make-music” approach, I wish there was more of a challenge, or at least a goal. Other than high scores, there's nothing else. Once again, the spartan nature of Chime is a hindrance.

In the end, though, I am still drawn to the game. I've been playing it all week, and will keep playing it for a long time. Maybe it is its gutsy approach to being a puzzle game that works with the player instead of against them. Maybe it just the music, which I and every fan of mellow house music will dig. Or maybe it is just the promise. Chime could be so much more. There could be loads more music, or loads more levels, or modes, or anything. Yet it's not, and I don't know if this is due to planned DLC or what, but it's a crying shame. 

I really hope this is not the last we see of Chime. When a game comes along that is this visually, audibly, and mentally pleasing, it's not something to ignore. I recommend checking Chime out. For five bucks, it's really not bad, you're supporting a good cause, and maybe we can get the sequel that would really make Chime ring.

Score: 7.0 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

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200 comments | showing # 1 to 50
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Kraid's Avatar - Comment posted on 02/05/2010 14:10
Kraid
I'm a sucker for puzzle games like these. Plus the soundtrack sounds amazing from what I've heard.

I'll pick this one up one day or the other.
Josef Hargreaves's Avatar - Comment posted on 02/05/2010 14:21
Josef Hargreaves
"Make Chime ring"? Are you serious. The entire article was good until then. Now I feel dirty. xD
Ben Perlee's Avatar - Comment posted on 02/05/2010 14:27
Ben Perlee
@ Josef
I'm glad you liked that, cupcake ;)
grafkhun's Avatar - Comment posted on 02/05/2010 14:29
grafkhun
I'll be picking this up as soon as I go back home and power up the 360. Sounds like a pleasing experience indeed.
Josef Hargreaves's Avatar - Comment posted on 02/05/2010 14:30
Josef Hargreaves
This will be my first XBL download, I think. Keep in mind that I'm getting a 360 in about three months time. xD
Tristero's Avatar - Comment posted on 02/05/2010 14:30
Tristero
I bought it just to support the concept of a charitable game. I want efforts like this to succeed. In my brief time with it, it felt a lot like Lumines. The music is cool with high profile artists.
DinnertimeNinja's Avatar - Comment posted on 02/05/2010 14:31
DinnertimeNinja
I partially agree with your PSN vs Live assessment as I admit, when I first heard this game was a downloadable title, I assumed it was going to be on the PSN.

Frankly, since it's basically for charity and it's such a simplistic game, I surprised it wasn't ported/released on PSN as well.
pendelton21's Avatar - Comment posted on 02/05/2010 14:40
pendelton21
Much like you, I have been playing this game non-stop since I DLed it Wednesday. This is so far my GOTY, even though the problems you've addressed are true. Everyone reading this should get this game.
pendelton21's Avatar - Comment posted on 02/05/2010 14:41
pendelton21
Also, more than any other review on this site, I hope people read the review rather than check the score and immediately write this off.
Mr Andy Dixon's Avatar - Comment posted on 02/05/2010 14:50
Mr Andy Dixon
I bought it as soon as I heard about the charitable donations. I agree with everything in this review... A very fun, easy-going game (which also reminds me more of a PSN game than an XBLA one) that is only brought down by it's lack of options. Co-op would have been awesome...
calpis's Avatar - Comment posted on 02/05/2010 16:00
calpis
I bought the game as soon as it went up for download. Your review is pretty spot on. The only downfall of the game is that there's only 5 tracks but then again, the game only costs $5. That's $1 for an interactive music track unlike the $2-$3 pricing model for games like rockband and guitar hero. I really hope there'll be some sort of DLC in the future.

Also, the gameplay can get very hectic once you really get into the multiplier system and try to go for high scores. So far my best rank is #11 on Fred Deakin (6min). I don't even think that was my best effort either.
Bigby's Avatar - Comment posted on 02/05/2010 16:07
Bigby
Needs moar Pew Pew.
chuchoyei's Avatar - Comment posted on 02/05/2010 16:55
chuchoyei
I would buy it. But the size is 800 megs and I dont have a lot of space left on my hd and I'll rather save it for something better.
Sorry zoe mode compress your games and I will give you money.
Infininja's Avatar - Comment posted on 02/05/2010 18:59
Infininja
Paul Hartnoll's song is called "For Silence."
ScottyG's Avatar - Comment posted on 02/06/2010 00:51
ScottyG
It is indeed nice. :)

Plus it`s only 400 points!! :D

Although I think that`s supposed to offset the massive download size it is. :P
Darren Nakamura's Avatar - Comment posted on 02/07/2010 01:54
Darren Nakamura
You had me at Philip Glass.
akathatoneguy's Avatar - Comment posted on 02/09/2010 12:38
akathatoneguy
At this point, if an XBLA game is pretty good and is only $5, I'm getting it.

I'm glad I did, too. It's a fun game, for sure.
NateT's Avatar - Comment posted on 02/09/2010 16:48
NateT
I downloaded this yesterday and really like it.
Shadowiii's Avatar - Comment posted on 02/13/2010 12:59
Shadowiii
My wife loves this game. Don't know why it's 800 MBs though. And the cheevos (minus the free 50) are pretty tough.
jonphillips2342's Avatar - Comment posted on 07/22/2010 11:17
jonphillips2342
Chime is a really addictive game, i downloaded to the other day. I love Xbox Live Arcade games, some of them are really good. The Impossible game is annoying but very addictive.
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jonphillips2342's Avatar - Comment posted on 07/22/2010 11:18
jonphillips2342
Chime is a really addictive game, i downloaded to the other day. I love Xbox Live Arcade games, some of them are really good. The Impossible game is annoying but very addictive.
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jonphillips2342's Avatar - Comment posted on 07/22/2010 11:27
jonphillips2342
Chime is a really addictive game, i downloaded to the other day. I love Xbox Live Arcade games, some of them are really good. The Impossible game is annoying but very addictive.

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Fiona Xie's Avatar - Comment posted on 08/04/2010 09:00
Fiona Xie
I'm very eager to play this, but I want Atlus to take it's time. I still haven't finished Etrian Odyssey 2 or Class of Heroes, so I don't really have time for another dungeon hack ATM. That said, I'll likely drop everything to play this when it does come out just because Promotional Items it's SMT because that's how I roll.
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igordubai's Avatar - Comment posted on 08/10/2010 03:49
igordubai
Несмотря на высокую активность институционных инвесторов в отношении принятия решений на контролируемых форекс ими предприятиях относительно проведения дополнительной эмиссии акций на ферексе для начинающих, некоторые из представителей этой группы собственников продемонстрировали пассивность в этом вопросе для форекс клуб. На рис. 2 иллюстрируется динамика изменения количества предприятий, контролируемых разными группами на рынке форекс институционных инвесторов в отношении проведения дополнительных эмиссий акций. Ссылаясь на рис. 2, можно сделать вывод, что наиболее лояльными и менее похожим на форекс к финансированию деятельности контролируемых предприятий с помощью выпуска акций были зарубежные <a target="_blank" href="http://forexmarket.com.ua/">форекс клуб</a> инвесторы. За период с 1998 по 2001 г. более половины предприятий, контролируемых инвесторами из-за рубежа для форекс, провели дополнительные эмиссии акций.
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Lufetz Cayda's Avatar - Comment posted on 09/04/2010 02:59
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Irfan Nazir's Avatar - Comment posted on 09/28/2010 07:04
Irfan Nazir
A carillon-like instrument with fewer than Testking MB2-632 bells is called a chime.

American chimes Testking 642-974 usually have one to one and a Testking 642-533 half diatonic octaves. Many chimes play an automated piece of music. Prior to 1900 Testking 642-691, chime bells typically lacked dynamic variation and the inner tuning (the mathematical balance of Testking RH302 a bell's complex sound) required to permit the use of harmony. Since 1900, chime bells produced in Belgium, Testking 642-357 the Netherlands, England, and America have inner tuning and can produce fully harmonized Testking 646-656 music.[1]

The chime described hereTestking JN0-331 , should not be confused with an unrelated musical instrument, the tubular bell, sometimes called chimes; norTestking E20-322 with a wind chime.
Ovidiu Constantin's Avatar - Comment posted on 11/21/2010 02:35
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C239's Avatar - Comment posted on 12/07/2010 08:15
C239
This game is quite addictive. I don't know why it would take up so much space.
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C239's Avatar - Comment posted on 12/07/2010 08:19
C239
This game is quite addictive. I don't know why it would take up so much space.
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Sara M's Avatar - Comment posted on 12/13/2010 10:00
Sara M
It's a fun game, I'd give it the same rating 7.0/10. Thanks for sharing
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Sara M's Avatar - Comment posted on 12/13/2010 10:13
Sara M
It's a fun game, I'd give it the same rating 7.0/10. Thanks for sharing
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jstackerbridge's Avatar - Comment posted on 12/28/2010 14:47
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Puzzles are the best games, as the really make you think. Thanks for doing such a great job.

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jstackerbridge's Avatar - Comment posted on 12/28/2010 14:48
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Puzzles are the best games, as the really make you think. Thanks for doing such a great job.

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jonwilliamsen's Avatar - Comment posted on 01/03/2011 21:01
jonwilliamsen
Puzzle games are the best!
joedavids's Avatar - Comment posted on 01/04/2011 11:55
joedavids
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joedavids's Avatar - Comment posted on 01/04/2011 11:56
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What I wouldnt give to learn how you got your design to be so amazing! I mean it. Besides the blog just being awesome, this page is too sweet!
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Mike Montgomery's Avatar - Comment posted on 01/04/2011 14:16
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This is friggin awesome.


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Mccullum5n's Avatar - Comment posted on 01/07/2011 06:43
Mccullum5n
it is a charming and effervescent game, there is so little content here it feels like I'm only getting a partial experience. I'm left with two modes (a time mode, and a free play mode), no multiplayer, and, uh, leaderboards.

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