It's more than just a game... It's an experience.
I don't regret a cent buying it.
Also, do you happen to know if there is any new Genki Rockets music? I've had their CD for a while and was hoping for something I haven't heard more times than I can count.
It's more than just a game... It's an experience.
I don't regret a cent buying it."
Yep! Took the words right out of my mouth. Hard is super challenging, as is the Challenge Mode - I know hardcore gamers will get their money's worth.
@The length
You do have to complete a few past levels to "earn" and unlock 3-5, and most gamers will not succeed in levels 3-5 the very first time, so don't think "it's only 50 minutes long", because it's not.
Abstract games like this are probably where Kinect is the strongest, because of the freedom it allows developers in terms of controls. Still, though, because of the length, this sounds like something I'd wait for a price drop on.
I hope you guys do a review of the Move version when it comes out, as well.
In regards to replay value, does it have anything like Rez did where you can unlock and apply different 'skins' or color schemes to each level to give you some new visual experiences? That kept me coming back for a long time.
@Shinta, yes you are just controlling the targeting reticule. Not as neat as seeing that little dude flying around and evolving like in Rez, but it gets the job done.
IMO dual hand Kinect is the ONLY way to play.
You feel like you're conducting the game, and it adds too much to the experience to ever play with a controller again.
You control a target reticle. Whether with a controller or Kinect, you don't see a person on the screen like you did with Rez. As for new Genki Rockets music, I'm sorry I'm not familiar enough to really comment. I did recognize a fair amount, though, including "Heavenly Star" which I know well from Lumines.
Kinect controls work perfectly while controller is clunky and few times it was pretty much impossible for me to finish a level using a standard controller. it's clear the game was made for Kinect and standard controller was tackled on - the game is almost unplayable with a controller on highest difficulty.
YES, but date has been pushed back, most likely due to integrating Move support. maybe september. i used google to find this information.
"There's nothing I can really say about it," he teased, "except that it will definitely be worth the couple months that people have to wait for the PS3 version to get finished. People with PS3s, people with nice TVs, people with all kinds of control options...it's going to be really cool."
The reason it wasn't released alongside the 360 version is that Q Entertainment is a small developer and they're working on the versions themselves, one at a time.
http://www.giantbomb.com/news/the-reason-we-havent-heard-about-child-of-eden-on-ps3/3410/
The lag is hardly there at all with Kinect. They managed to take the laggy controls that they were showing off last year and turned them into damn near 1:1 controlling. Even switching between arms is quite surprisingly lag-free. I tried playing with a controller, but it actually felt like it was laggy and slow compared to the fluidness of Kinect.
Fuck, man, I want Kinect Rez controls now!
Just because you have a Move wand in your hand doesn't mean you wouldn't be waving your hands around. What would be the difference? You don't wave your arms around like a crazy person, you point at the screen and use subtle movements to target stuff.
Besides, the game is so fine tuned that anybody flailing about with Kinect is not playing the game right at all.
Finding it really hard compared to Rez but I'm loving it!
Really want to try it with Kinect but not gonna buy that till there's a great game that needs it.
I agree with sofiks, it is harder to play this game with standard controller than kinect; Kinect had smoother tracking than analog sticks did.
If you own a kinect, this is a must buy!!!!
I've tried emailing Q Games and posting on MS forums. Nobody gives fuck one about left handed gamers. I dunno, maybe they just correct the kids when they're young over in Japan and give them speech impediments? I'm forced to assume so, because Q Games clearly never even considered it, when it's blatantly obvious that it would be an issue and for all MS's other draconian and obstructionist standards covering X360 content, they have nothing in place to make sure the games work for either hand.
Enjoy your progressive new game, Rez is all us lefties get.
- Clapping to switch is not fast enough to actually play the game past the first couple areas. Try it and see. The primary problem is not the time spent, but recovering your aim on the same hand after switching.
- It looks like the Gunstringer is headed for the same 'left hand does the less important stuff' control scheme. If all goes as planned, then Twisted Pixel will fuck over about 14% of their paying customers too.

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