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Review: Cave Story (WiiWare) photo

Some people love it, and other people loathe it, but almost everyone agrees: Cave Story is an important game.

Does that sound dumb to you? Well, it probably should. The word "important" as it relates to videogames has been worn out to the point of near-worthlessness. People say that Modern Warfare 2 is important because it has a scene where you are a party to the deaths of innocent people, or that Heavy Rain is important because it brings "choose your own adventure" gaming into the HD generation, but neither of those games have yet proven their impact on the future of videogames.

Cave Story is different. It's proven to be important. When it was first released on PC in 2004, it showed us things about videogames that some of us had forgotten, and others never knew in the first place. It showed us that the techniques and tropes of NES-era game design can still be relevant in the post-cartridge era, something that Capcom and Nintendo have since capitalized on in a big way. It showed us that indie games could be "artistic" and be inviting, and not just one or the other -- something that the developers of Braid and the Bit.Trip series have definitely taken to heart. Perhaps most importantly, though, Cave Story showed us that one man can make a videogame all by himself, and end up with something that's just as compelling a game made by a development team of hundreds. Though we are yet to see the true impact that this will have on the game industry, it's already become clear that many aspiring game developers see Cave Story as proof that anyone with enough passion and determination can become a game developer.

These are just a few of the reasons the game has developed an ever-growing, ever more ravenous fan base. Thanks in no small part to that fan base, the game has been re-released on WiiWare, but not without a few changes. Most notably, Cave Story isn't free anymore. So now that more than five years have gone by since its release on the PC, is Cave Story still important? More importantly to your wallet, now that Cave Story costs $12, is it worth paying for?

Hit the jump to find out.

Cave Story (WiiWare) 
Developer: Nicalis
Publisher: Nicalis
Released: March 22, 2010
MSRP: 1200 Wii Points

Cave Story starts with no explanations and no promises. You control man in a cave, who, like the player, doesn't know who he is, where he is, or what he's supposed to do. From there, the game's world gradually unfurls before you, revealing a place not quite like anywhere else. Some of the game's narrative points have been seen before. The man vs. nature stuff was recently used in a similar way (but to a lesser effect) by Hollywood darling Avatar. Despite those similarities, the game feels unique. The way it fuses gameplay and storytelling under a unified style of subtlety and surrealism is hard to define. In terms of the kinds of feelings Cave Story evokes, the only things I can compare it to are some Studio Ghibli films like My Neighbor Totoro and Princess Mononoke, but even there, the correlation is far from perfect.

You could compare Cave Story to Super Metroid because of the way it utilizes a strong sense of place and non-linear exploration to form a connection between the player and the game. You could also compare it to a classic run-and-shmup like Gunstar Heroes, as -- like that 16-bit classic -- being tasked to simultaneously navigate through a screen full of bullets, while firing off precision shots of your own, while jumping over instant-death-traps, while collecting essential power-ups, becomes commonplace after a few hours of play. That's not quite right, either, as between those action-packed 2D set-pieces, the game can feel more like a SNES-era Final Fantasy game. When you're not busy jumping and shooting, you can reap huge rewards for painstakingly combing the game's world for items, weapons, and narrative events. Talking to everybody twice, searching fireplaces, and finding secret passages is quick to reveal something new and exciting in the world of Cave Story. Actually, doing anything in Cave Story could lead to something new and exciting. "There is a surprise around every corner" may be a tired cliché, but in this instance, it's totally true.

These surprises come in many forms. In terms of storyline, the initially cute-and-sweet story frequently dips into surprising, truly dramatic, sometimes disturbing places. Permanent character death isn't uncommon, though its frequency doesn't lessen its power. You'll care about these characters, and when they die, you'll feel it. Boss fights are also particularly evocative. Not all of them are key to the game's story, but even the more random battles can have a way of blowing your mind, particularly when they come as an ambush. There is no place in Cave Story that lacks cuteness or danger, and that juxtaposition works to keep the player constantly unsure of what will happen next. You'll learn early on in the game that even the most peaceful cabin or innocent-looking office can suddenly be invaded by huge, ass-kicking bosses.

Many of these bosses will kill you, and they may kill you many, many times. Don't let that intimidate you, though, as Cave Story is a game that stays compelling even when it gets tough. In the same way that the NES-style Mega Man games use friendly, easy-to-look-at graphics and catchy music to keep things fun even in the face of constant restarts, Cave Story uses its charming visuals and infectious soundtrack to keep the player engaged even after hours of regular deaths. The last section of the game is particularly treacherous, filled with powerful, hard-to-hit enemies and instant-kill hazards. It's an area that has already become infamous among fans of the game for being so punishing, yet so fair, and more than anything, so compelling.

That's the sort of thing that makes Cave Story a must-play for anyone considering a future in game design. This is the stuff of game design genius, pure and simple. If you understand how Miyamoto designed the first few seconds of Super Mario Bros. to teach you everything you need to know about the game (how to jump, what your enemies are, how to kill them, and how to obtain power-ups) without ever letting the player know that they're learning anything, then you'll know what I mean by "game design genius." That's the sort of thing that's happening in Cave Story all the time. It'll likely take you multiple play-throughs and constant observation to catch all the tricks the game uses to teach you what it wants to teach you, but each time you pick up on one, you'll be smiling.

Probably my favorite "meta"-type game design move made by the developer of Cave Story relates to the way its branching path system plays out. I don't want to give too much away, but let's just say that where most games with multiple endings use the standard "if you do this, the game's script jumps to this page, but if you do this, it jumps to a different page," function, Cave Story's multiple story arcs are triggered in a very different way. As opposed to jumping to a certain page, the player can instead arrange it so that particular pages are ripped out entirely, metaphorically speaking.

So the game has a lot of high-minded, smarty-pants game design prestige going for it. What if that kind of "depth" doesn't mean anything to you? What if a more concrete, calculable sort of depth is your priority? Well, then Cave Story still has you covered. There are plenty of weapons, enemies, and environments to explore, and it's rare that you'll be fighting the same types of enemies for long. The game isn't afraid to toss a weird new enemy at you once (I'm looking at you, knife-wielding frog) and only once. On the other hand, every weapon you get will remain useful for the full length of the game.

On that note, the game will take you quite a while to complete. I clocked about ten hours on my first try, and another ten on my second run for the better ending. Though the first three-quarters of the game did get easier the second time through, playing for the best ending opens up more levels, all of which are much more difficult. For collection-crazed gamers, there are also tons of optional weapons to grab, some of which are goddamn brilliant in design. There are also plenty of non-essential items and other cute details added to the game just for the fun of it. This all adds to a level of replayability rarely found in even full-priced retail games.

Speaking of price, just about everything I've described can be experienced in the free version of Cave Story, already available on the PC. So, what does this new WiiWare port do to justify its $12 price tag?

Well, for starters, the game now runs at 60 frames per second, so everything is silky smooth from start to finish. The graphics have also received a total overhaul, bringing 480p definition and added character to the already charming sprite work. Even if you were a fan of the way Cave Story was before, chances are high that you'll prefer the game's new look. It retains all the charm of the original, while adding just enough to make everything more evocative and beautiful. It's one of the most loyal yet most improved visual upgrades a game has ever received.

The music has also been remixed, in a style that clearly works to retain the chiptune charm of the original, while adding variation to the virtual orchestra. The sound waves here are fuller, and liberties are occasionally taken with the specifics of the orchestration. Mega Man-style vibrato makes its way into the proceedings now and again, which I greatly appreciated. It's worth noting, though, that I never completed Cave Story on the PC, so much of the music here is totally new to me. Longtime fans of the game have noted that the new remixes don't sound right to them. That's okay, though, because like the new graphics, the new music can be switched on and off at any time in the options menu.

What can't be altered is the game's English script, which has seen some major changes from a fan translation released a few years back. Though this new script retains the same meaning as the old one, the details have often changed. The game has always had a few cultural references (a character name Cthulu, for instance), but now there are even more of that brand of semi-humor. My guess is that the version you've read first will be the one you prefer, as whatever words you associate with your first time through Cave Story will be the words you'll be most attached to. Either way, both translations are great, so to have one available for free on PC and one available in the WiiWare version can only work to increase the amount of ways in which the game can be enjoyed.

Then there are the bonus modes created specifically for the WiiWare build of the game. There are now three difficulty levels -- easy, normal, and hard -- each with their own version of the game's main character. On easy, enemies seem to die more easily and the player takes less damage, and on hard, you get no health power-ups or missiles, making the game feel like a limited power-up run on Metroid: Zero Mission. I'd recommend Normal for most players, as it has plenty of challenge, but not so much that things feel intolerable. Either way, you'll see the same story, so you won't lose or gain much in terms of what you see and do.

In fact, none of the game's new modes greatly alter the core game. Curly Brace mode allows you to play as an NPC who plays an important part in the regular game. Playing as Curly changes almost nothing, though. You'll see some new dialogue, and of course, she looks different from the regular protagonist, but beyond that, it's all the same. There is also Boss Rush mode and Sanctuary Time Attack mode. The first pits you against all the game's bosses in succession, and the latter forces you to play through the game's toughest dungeon while being timed. Both modes are cool, but it bugs me that they are accessible from the start. It would be extremely easy for someone who hasn't already played through Cave Story to jump into these modes before they've beaten the game, and in doing so, spoil themselves from some of the cooler bosses and levels as they appear in the "real" game.

That design flaw is one of my only complaints about Cave Story. The only other thing that I might change about this port relates to the new graphics. They may be much nicer than the old sprites, but at a higher resolution, the limited animations used for most of the game's characters look slightly less fluid than before. It's a always been a problem with animating detailed sprites: the less pixelated they become, the more frames of animation you need in order to make them move smoothly. It's a bummer that along with the new, higher-res sprites, Nicalis couldn't have added a few new frames of animation as well. Still, it's an extremely small complaint, one that I'm guessing 99% of the population couldn't give a rat's ass about.

All in all, Cave Story is an incredible game that I'm sure I will be playing again and again for the rest of my life. It succeeds at telling a great story, providing fantastic run-and-gun gameplay, and a huge world to explore, and it does so with a style and technique all its own. For a new 2D action/exploration game to come along now, more than twenty years after the genre's creation, and still be this fresh, is an achievement in and of itself. As someone who had the PC version of the game for years, but never finished it, due in part to a preference towards the console experience, Cave Story on WiiWare is a godsend. The new modes, graphics, and sound, plus the ability to play with a NES-style controller on an HDTV, makes the experience feel totally deluxe. If the original Cave Story was a like VHS rough-cut bootleg, this WiiWare port is the special edition DVD -- an indispensable purchase for any fans of the genre.

As a free piece of software, the original Cave Story gets a perfect ten. This not-free, enhanced port gets a...

Score: 9.5 - Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


LAUNCH GALLERY (8 IMAGES)
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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer. Likes Mega Man 2, Resident Evil, Katamari Damacy, Bit.Trip, Metal Slug 3 Meet the rest of the team



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87 comments | showing # 1 to 50
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next 50 comments

ryu89's Avatar - Comment posted on 03/29/2010 14:03
ryu89
OH MY GOD THIS ISN'T A 10 THIS IS CLEARLY A BIASED REVIEW.

(just kidding, nice write up)
Strandli's Avatar - Comment posted on 03/29/2010 14:08
Strandli
The free PC version is alone a fantastic game, so the WiiWare version can be nothing but an upgrade. I really love this game.
I'd pay 40$ for this rather than most AAA-games like Crysis, Killzone and whatnot anyday, at least in retrospect where I see how much fun I've had with this game.
P-Dude's Avatar - Comment posted on 03/29/2010 14:08
P-Dude
Yay it's finally here! And it is wonderful. (the review [well, and the game])
TheCleaningGuy's Avatar - Comment posted on 03/29/2010 14:10
TheCleaningGuy
A DVD? I wanted a Blu Ray!


Just kidding, great review. I'll pick this up when I've got a slightly happier wallet!
doctor insidious's Avatar - Comment posted on 03/29/2010 14:12
doctor insidious
It was deserved.
VGFreak1225's Avatar - Comment posted on 03/29/2010 14:12
VGFreak1225
DUR HUR WIIFAG.

On that note, glad to see that it managed to stay great on WiiWare. I'll be sure to get it on Friday with my next paycheck.
watermanx's Avatar - Comment posted on 03/29/2010 14:14
watermanx
absolutely love this game, side scrolling game at its best.
Tristero's Avatar - Comment posted on 03/29/2010 14:16
Tristero
I liked that you made the distinction between the game itself and this particular presentation. Happy to see that both rated so well, though. I'm overjoyed that this game is actually achieving some of the success it deserves on the Wii. It makes my constant evangelizing over the years feel worthwhile.

Excellent review, for many additional reasons beyond confirming my own beliefs.
Tubatic's Avatar - Comment posted on 03/29/2010 14:21
Tubatic
Well, that settles it. Picking this up as soon as I finish... something!
pedrovay2003's Avatar - Comment posted on 03/29/2010 14:22
pedrovay2003
After playing the PC version for the first time last week, I definitely want to get this on a console.
Anjo's Avatar - Comment posted on 03/29/2010 14:23
Anjo
This is definitely the best/worst game.
Mooks's Avatar - Comment posted on 03/29/2010 14:24
Mooks
Hmmm, you have convinced me to try playing the game with the new music... it's hard to decide, I mean, I know the new music isn't what the composer actually wrote, but, if it still works... I guess it might be worth it. At any rate, I'll play once with the original music, and second time with the new music.

That aside, I love this game, so much.
Revariance's Avatar - Comment posted on 03/29/2010 14:25
Revariance
I haven't downloaded any WiiWare since World of Goo. Time to fix that.
janoDX's Avatar - Comment posted on 03/29/2010 14:27
janoDX
I got the game... AND ITS AAAAAAAAAAAAAAWESOME!!!
Caspulex's Avatar - Comment posted on 03/29/2010 14:29
Caspulex
What resolution are those taken at?

They're really nice looking...my HDTV doesn't do that.

Unless that's 480p.
sky4's Avatar - Comment posted on 03/29/2010 14:32
sky4
This is the most feel-good games ever. The characters, the man behind it, everything makes you want to go "D'awwwww". Probably my favourite game ever. I hope Pixel makes a pretty penny on this and decides to make another game...maybe with a team?
Kristan Eres's Avatar - Comment posted on 03/29/2010 14:33
Kristan Eres
I just bought this today :)I thought this was going to clock at 3-5 hours tops but 10 hours? Wow, I thought I was gonna finish it tonight.

I just finished fighting Rabid Toroko, I killed Toroko :(

I haven't heard anything about this game, so if I ever find out that I can somehow save Toroko, I am seriously restarting the game >:(
GoldenGamerXero's Avatar - Comment posted on 03/29/2010 14:33
GoldenGamerXero
I'm playing through the PC version before it comes out in Europe to make sure I can get everything once it hits WiiWare. One question: Does it support the gamecube or classic controller?
Yougiedeggs's Avatar - Comment posted on 03/29/2010 14:36
Yougiedeggs
@Mooks: You better go with the new music. Nicalis screwed up the original music so it doesn't loop properly.
Strandli's Avatar - Comment posted on 03/29/2010 14:36
Strandli
GoldenGamerXero:
It supports Classic Controller, not sure about GC controller though, I rather doubt it.
It is recommended by Nicalis that you play it with a Classic controller, I myself prefer it on a keyboard.
PieInTheSky's Avatar - Comment posted on 03/29/2010 14:40
PieInTheSky
Great Review, this seems one that i'll be hearing alot about on the upcoming podtoid.
Hiltz's Avatar - Comment posted on 03/29/2010 14:40
Hiltz
I enjoyed the PC version. However, the updated graphics and being able to play with a d-pad instead of a keyboard makes it a more enjoyable and comfortable experience. It's also nice that the new version also features new gameplay modes as well.

The story, characters, music, graphics and controls are top notch... and to think the original game was made by just 1 man. One of the best games on Wiiware without a doubt.

I'm currently at the end of the Sand Zone level.


The game does support the Classic controller but not the GameCube controller.
Dv8thwonder's Avatar - Comment posted on 03/29/2010 14:41
Dv8thwonder
I love this game. Needs merchandise. Sue and Balrog plushies for all!
bobyoko's Avatar - Comment posted on 03/29/2010 14:41
bobyoko
totally agree with the score. this is a must play game. i wish more of the indie titles would move over to wiiware (braid), because i just can't deal with playing them on pc. and so continues the amazing titles only found on wii ware.
Excel-2011's Avatar - Comment posted on 03/29/2010 14:47
Excel-2011
I hate how the music stops for a moment between room changes unlike the PC version. It takes away from the feel of it to the point where I couldn't excuse it. I also don't like how having to restart the Sanctuary time attack means that you'll have to wait 10 seconds between each powerup every single time.
GoldenGamerXero's Avatar - Comment posted on 03/29/2010 14:50
GoldenGamerXero
@Strandli and Hiltz

Well fuck. I love the Gamecube Controller T_T Thanks for answering guys I'll buy it anyway and just play with the Wiimote once it comes out.
Kristan Eres's Avatar - Comment posted on 03/29/2010 14:59
Kristan Eres
Are there any plot holes in this game or is everything presented exactly as they wanted it?

Because I'm supposed to be on a mission to burn the red flowers on the warehouse but I also know I've seen two places where the red flowers also grow(under arthur's house and abandoned house at bushland) are those places significant to the story?
Budogenkai's Avatar - Comment posted on 03/29/2010 15:05
Budogenkai
Can't wait to get this tommorow, never played it before and it sounds outstanding. Great Review!
Strandli's Avatar - Comment posted on 03/29/2010 15:09
Strandli
Kristan Eres:
Nope, those are irrelevant at your current point in the game. There isn't that much backtracking in the game, so as a rule of thumb, you should keep your eyes "forward".

Teleporters man, teleporters.
Mooks's Avatar - Comment posted on 03/29/2010 15:15
Mooks
@Yougiedeggs:

So, in your opinion, the neutered new music beats out the original music due to the looping glitch? I really am conflicted here. XD
Sid Of Bee's Avatar - Comment posted on 03/29/2010 15:18
Sid Of Bee
Why does price affect the games overall score? If it is indeed the better of the two versions, shouldn't it score higher regardless? I mean, in all other forms of art and entertainment, price has no reflection on quality. If I bought a game, let's say Prototype, for 60 bucks, which it released at, then the metric be the original score of around 8.0. Now, I can get that game for 10 bucks, does this prop it up to a 9.5 or 10? Are these scores of based on enjoyment and quality or are they scores based on pure value? Thing is, value is an ever evolving aspect of a product, whereas quality is not. I understand that quality and price do reflect upon eachother, particulary for consumers, but shouldn't a game be held to it's own standard?
NOVENO's Avatar - Comment posted on 03/29/2010 15:23
NOVENO
Play Cave Story
Judo Porkchop's Avatar - Comment posted on 03/29/2010 15:25
Judo Porkchop
There aren't that many retail games on the Wii I would buy and it seems the only appeal a Wii has for me are the downloadable games on Wiiware. I have yet to take the plunge in getting a Wii though. Games like this push me closer to taking that plunge. Ugh.
NoMore's Avatar - Comment posted on 03/29/2010 15:27
NoMore
This might be the first game I download from the WiiWare category on the shopping channel.
Zarathustra's Avatar - Comment posted on 03/29/2010 15:29
Zarathustra
Never played it on PC. This review has me VERY interested in playing it on my Wii. Wish it was 1000 points instead of 1200 points, since (I think) you can only buy in increments of 1000.
silvain's Avatar - Comment posted on 03/29/2010 15:34
silvain
GAME STRUCTURE SPOILER, NO STORY SPOILERS:

Same complaint as Demon's Souls.

I would gladly trade harder end bosses for save points before each one, and a save point before and after the heavy press. Completing the sanctuary once was accomplishment enough for me, but now I have to fight 5 bosses in a row after it with no save and only one one-use item in the whole game that restores your lifebar? ffffffffffffuuuuuuuuuuuuu

That and fighting the four bosses in a row right before that didn't add much for me, either. Taking down one of the bosses once was dramatic, having to do it 10 times because I wasn't killing the first three bosses efficiently enough took away from the drama of the game. That should be an optional speedrun mode, not a requirement.

One last complaint. I did like having to choose what weapons to upgrade to/stick with, but having one character die only if you talk to them and somehow that makes an unrelated item needed for a better ending unspawn later? wtf?

END SPOILERS

That being said, great game. Incredible mix of childish cuteness and innocence and gravity in story (even if it's a 16-bit style story).
Rigby's Avatar - Comment posted on 03/29/2010 15:39
Rigby
I decided to go ahead and get this game on the Wii after Ashley's write-up of it, and this review is spot-on. Amazing game with great retro-minded innovations and many nods to other great games.

I actually downloaded the japanese version on my mac a long time ago, before they had an english translation patch. I played it for an hour, loved it but hated that I barely knew what was going on, and hoped it would someday make its way somehow to consoles and actually have english translations.
Los255's Avatar - Comment posted on 03/29/2010 15:46
Los255
YES
darksydex3226's Avatar - Comment posted on 03/29/2010 15:48
darksydex3226
Great game, great review, good stuff!
odber's Avatar - Comment posted on 03/29/2010 15:56
odber
:DD what, the hard mode is a 3hp run with no missiles
odber's Avatar - Comment posted on 03/29/2010 16:03
odber
@Kristan Eres

Those places don't grow red flowers but there just are red flowers there
themizarkshow's Avatar - Comment posted on 03/29/2010 16:13
themizarkshow
/downloading
HiddenAHB's Avatar - Comment posted on 03/29/2010 16:13
HiddenAHB
Sorry Holmes, but i'm using Jim's article as my chosen review of this game.
undu's Avatar - Comment posted on 03/29/2010 16:26
undu
I'm going to play this again with my psp :3
Matthew Razak's Avatar - Comment posted on 03/29/2010 16:28
Matthew Razak
All right. This confirms that I am playing this over God of War III.
faultymoose's Avatar - Comment posted on 03/29/2010 16:35
faultymoose
Hyperbole.
Wyrmling's Avatar - Comment posted on 03/29/2010 16:50
Wyrmling
Have you guys heard any of the actual updated soundtrack? The channel music sounds awesome, but when the exact same song is playing in the game, it's pretty lame. I can't wait for the inevitable update that'll fix it so we can hear all the updated songs as they were intended.
Valter's Avatar - Comment posted on 03/29/2010 17:07
Valter
La Mulana's still better
Strandli's Avatar - Comment posted on 03/29/2010 17:08
Strandli
@Silvain:
I can agree that those bosses are kinda rough the first time, but it's a good challenge. It gets easier when you just find a good tactic against them all, and I would gladly have it this hard rather than just one boss, done. The sense of accomplishment after beating each hard segment is amazing, and leaves you craving for more. Next minute you're speed-running Hell, and or playing with 3 HP.
Kyle MacGregor's Avatar - Comment posted on 03/29/2010 17:18
Kyle MacGregor
I'll definitely be picking this up at some point...probably when I get around to buying that SD card.
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