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Review: Catherine

6:15 PM on 07.19.2011   |   Conrad Zimmerman

Review: Catherine photo

Meet Vincent Brooks. He's probably a lot like you. At 32 years of age, Vincent is unambitious and in a long-term relationship with the dependable but frustrated Katherine who has been dropping not-so-subtle hints about marriage. Most of his friends would tell you that he's a decent guy. But when the young, eager Catherine walks into the Stray Sheep Pub one night, it throws his entire comfortable existence into a tailspin of seduction, doubt and fear.

We've been eager to get our hands on Catherine since her bouncy form first appeared. The titillating marketing campaign showed off skin to try and get people in the door and you would be forgiven for expecting that from the final product. Those expecting a lot of "M-Rated content" are in for a huge letdown. Everyone else will discover what is possibly the most mature story found in a videogame to date.

Catherine (Xbox 360, PlayStation 3 [reviewed])
Developer: Atlus
Publisher: Atlus
Released: July 26, 2011
Price: $59.99

Vincent has real problems and anxiety over his future seems at first to have spilled over into his dreams, giving rise to nightmares of climbing a tower that he can no longer remember when he wakes. He's not alone either, as he quickly discovers in conversations with his friends and other bar patrons and a terrifying rash of mysterious deaths has people talking of dreams that kill.

What's wonderful about Vincent as a leading man is his lack of apparent depth. While you will come to know Vincent's friends and the people who visit the Stray Sheep Pub on a nightly basis, it's the decisions that you make on Vincent's behalf which determine what kind of person he really is. Conversations Vincent has with bar patrons and the sheep in his nightmares come with dialogue options which both determine his state of mind and change the course of the lives he touches.

Unlike the moral choices found in most games, the decisions you make for Vincent are often vague and it's easy to make a selection thinking you're saying the "good" thing only to see Vincent's mood meter swing sharply to the left instead. Occasionally there are options where neither choice seems applicable (this reviewer spent a considerable amount of time deciding if he was a sadist or a masochist), but the majority of them are smartly presented.

The plot in Catherine is phenomenal for the first eighty percent of the game. The mystery slowly begins to unravel and characters show themselves to have surprising complexity as they all seek understanding as to what has been happening to them. Delightful use of subtle red herrings do a fantastic job of diverting attention from the truth. Sadly, when the curtain is lifted, what's found to be the cause winds up a bit of a disappointment as the game veers sharply in another direction, though still within keeping of a late-night movie aesthetic (established in the game's opening and then never referenced again until its conclusion some twelve to fifteen hours later.)

It's almost entirely forgivable, as the plot up to this point is so engaging that nothing is likely to stop the player who has progressed this far. Nor should it. One somewhat silly plot twist is not enough to damage a story which so effectively leverages suspense and natural human fears, though it did somewhat stretch the boundaries of believability with the ending earned in my playthrough.

The two types of play, "Stray Sheep" and "Nightmare," couldn't be more disparate. Stray Sheep acts as a staging ground for the coming nightmare, with Vincent spending yet another night at his old haunt getting drunk. While here, he can talk to bar patrons, respond to text messages, drink (making him faster in the Nightmare stage to follow) and play the "Rapunzel" arcade machine which offers a different spin on the climbing game found in the Nightmare mode.

As you spend time in the bar, people will come and go and offer different conversation later in the evening than at the start. Many actions cause time to pass, meaning that if you wait too long to strike up a conversation with somebody, you may miss your shot. Failing to talk to people can have dire consequences for them too, as those who fail to come to terms with their personal issues may simply never wake up again.

You'll also engage in most of your communication with Katherine and Catherine in the Stray Sheep through a clever text-messaging gimmick. Vincent will receive messages throughout the night from the pair, which you can choose to respond to or ignore. Replying to a text is a lot like doing it in real life, as Vincent types out a line at a time and gives the player the chance to have him erase it and try again to get the proper tone. Like all of Vincent's conversational choices, these too have bearing on his state of mind and can shift the tone of his relationship with both women.

Upon leaving the bar at the end of each night, Vincent will be faced with his nightmare of climbing a tower that's falling away beneath his feet. The game takes place over the course of nine days with Nightmares becoming increasingly challenging and complex the further on you go. Most nights consist of three or more floors of arcade-style climbing.

The tower consists of a pile of blocks stacked one atop the other. Vincent can push or pull blocks, climb on top of them and hang from edges to move around them. Some blocks are heavy and pull out more slowly or are weak and crumble after being stepped on twice. Later in the game, blocks appear which have the properties of ice as well as traps and launchers which can send Vincent rocketing up the tower.

It's a bit tricky to wrap your head around the idea of pushing and pulling the blocks in a 3D space to create paths up. People familiar with crate pushing titles like Boxxle will probably have little difficulty picking it up, no doubt, but nobody has played that game seriously for a decade or more. The progression is managed well, adding in new block types at a frequent and steady clip to keep things fresh but without ever really becoming overwhelming.

Also littered across the tower are gold coins and power-up items. Coins act as your score in the Nightmare stages, earned by quickly ascending and as a bonus for the amount of the tower still standing when the level is finished. The score is then used to determine a rank award at the end of the Nightmare and high ranks unlock new content for the game. Vincent can carry one power-up at a time and they have effects like granting him the ability to climb up more than a single block at a time or eliminating all of the enemies on the tower.

Yeah, I said "enemies." Vincent isn't alone on the tower as a multitude of sheep also seem to be making the trek upwards. Most sheep early on will just be a mild nuisance at worst (highly entertaining at best; they're very good at tumbling off the tower) and Vincent can just push them away. Later, tougher sheep become more aggressive and aren't so much interested in ascending the tower as they are in making sure nobody else does. They'll hound your every movement on the tower until you can find a way to get rid of them by pushing them off, crushing them under a block or forcing them into a trap.

But don't let that intimidate you. While the marketing for Catherine may have been a bit on the misleading side, its difficulty modes are not deceptive in the least. The Japanese release required patching shortly after arrival in stores due to extreme difficulty but there are no such problems with the easiest setting here. Easy really does mean easy as the game affords you ample time to sit and stare at troublesome spots on the climb, a near endless supply of extra lives and additional score multipliers to help in earning higher rankings.

And yet, even at its easiest, it's still a thrilling race. The pressure of choosing which block to pull, knowing that a single misstep can spell instant doom and having to make that decision quickly is delicious. The final stage of each night ratchets up that intensity further with boss encounters which make climbing hellish by destroying blocks, changing the blocks into blocks more difficult to use or just instantly killing a dawdling Vincent. The satisfaction of reaching the top of a tower after a particularly difficult stage is amazing to feel.

Normal and hard difficulties are significantly more challenging as the pace of the game becomes dramatically faster. Even having completed the entire story on Easy, I struggled to even finish the second night on Normal. While it's reasonable to expect that just about anybody is capable of playing and enjoying Catherine on Easy, developing the skill to conquer it on anything else will be an exercise in patience and persistence.

There is help for you in the form of the sheep who are making their own ascent up the tower. Between stages lies a landing with a save point and a confessional booth where sheep congregate. Talking to them can reveal new techniques for climbing which you might not have thought of, complete with visualization of the act being performed. It's also another opportunity to have an impact on the lives around you, as many of the Stray Sheep's patrons have found themselves sharing this dream. If you're really struggling, you can spend some of the coins you've earned on a power-up to take into the next stage, though it will hurt your chances of achieving a high rank.

For those who become enchanted with the arcade style gameplay of Vincent's nightmares, Babel is an additional game mode unlocked by achieving success in the Nightmare stages of the story. These bonus levels feature leaderboards for competing against fellow climbers around the world and are extremely difficult. They also allow for a second player to help in the climb in local play which is an interesting challenge in teamwork as the death of either player spells the end of the round.

If you don't feel like working together, there's also a competitive local multiplayer mode, The Colosseum. Available on completion of the story, these are best of three trials in stages based on those in the story. The winner determined either by being the first to reach the top of the tower or being the last sheep standing, so dirty tricks like moving blocks out from under your opponent can be just as effective as quick climbing.

Catherine is a fantastic experience with a simple, fun and challenging arcade game at its core. It should not be missed by anyone who wants to enjoy a story with the emotional depth to match its adult themes and with multiple endings and side stories to resolve, there's a fair bit of inducement to return for a second or third pass. The action of the tower climbing is superb, though it certainly will not appeal to all audiences, but is made easy enough to allow those only interested in the story to see through to its conclusion. Those who love pushing blocks, however, will have endless hours of fun ahead of them.









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Conrad Zimmerman is Destructoid's News Editor and home to the busiest mustache in the gaming press. An amateur historian and pop culture fanatic, Conrad possesses a nearly limitless wealth of videogame factoids and a passion for the power of games to teach, inspire and entertain. He enjoys reading, writing and turning things which should be fun into work. Likes Mega Man 2, Arcade Games, Books about games, Board games, Having cultural interests that aren't games Meet the rest of the team



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142 comments | showing # 1 to 50
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PekoponTAS's Avatar - Comment posted on 07/19/2011 18:17
PekoponTAS
Nice to see this wasn't just a cheap sex-appeal cash grab, and actually was a good game as well. : )
fcINFINITY's Avatar - Comment posted on 07/19/2011 18:18
fcINFINITY
Yesssss!
I just created ERYWHERE!
adamBADam's Avatar - Comment posted on 07/19/2011 18:22
adamBADam
This game is NOT for everyone. I could tell that just from the demo. It's really unique though and a nice change of pace from the normal games that we always see.
adamBADam's Avatar - Comment posted on 07/19/2011 18:22
adamBADam
This game is NOT for everyone. I could tell that just from the demo. It's really unique though and a nice change of pace from the normal games that we always see.
MasterBalls's Avatar - Comment posted on 07/19/2011 18:23
MasterBalls
I don't know what the fuck this s, but I think I want it?
Ace829's Avatar - Comment posted on 07/19/2011 18:23
Ace829
I still have yet to play the demo, but reading this review makes me want to give it a shot now.
Lukas Over's Avatar - Comment posted on 07/19/2011 18:23
Lukas Over
ImportImportImport
the7k's Avatar - Comment posted on 07/19/2011 18:27
the7k
Wow, they even have multiplayer?

That's kinda cool. It sucks when it is shoehorned into a game, but co-op and competitive multiplayer was actually something I was hoping for (and not expecting) when I played the Japanese demo.
DstryrDestroyer's Avatar - Comment posted on 07/19/2011 18:28
DstryrDestroyer
One question.
Any news of a UK release?
If not... :(
dr spaceman's Avatar - Comment posted on 07/19/2011 18:29
dr spaceman
Thanks for the review, i'm not really interested but damn if it doesn't sound unique and engaging.

one thing though:
"Available on completion of the story"
this bothers me... i really enjoy co-op/competitive modes, and would prefer that be available from the get-go.

oh well, good thing jim didn't review this, amirite?
Jonathan Holmes's Avatar - Comment posted on 07/19/2011 18:29
Jonathan Holmes
I'm so glad you liked it, Conrad! You sounded so pessimistic about it for a while there...
LReiviN's Avatar - Comment posted on 07/19/2011 18:30
LReiviN
Haaaa I want to play it so bad! but my xbox 360 got those stupid 3 red lights.
Tom Kestler's Avatar - Comment posted on 07/19/2011 18:31
Tom Kestler
I dug the demo, can't wait for more Stray Sheep interaction. Good to hear you liked it c-rad.
Jackson Starburst's Avatar - Comment posted on 07/19/2011 18:32
Jackson Starburst
Okay everyone go buy this so a European publisher will pick it up and I can play it.
PrinceHeir's Avatar - Comment posted on 07/19/2011 18:32
PrinceHeir
can't wait for my Pizza Edition :)
Zaheer's Avatar - Comment posted on 07/19/2011 18:33
Zaheer
Take that, Jim! ;)
Mr Andy Dixon's Avatar - Comment posted on 07/19/2011 18:34
Mr Andy Dixon
Well I'll be a blue-nosed gopher.
Dale North's Avatar - Comment posted on 07/19/2011 18:34
Dale North
EDGE!
snake_in_a_box's Avatar - Comment posted on 07/19/2011 18:35
snake_in_a_box
I'm one of the folks who actually really enjoyed the gameplay (from what I've played in the demo) so I can't be more excited for this! *goes off to play through the demo again*

Thanks for the well done review.
Geb's Avatar - Comment posted on 07/19/2011 18:35
Geb
FireFox516's Avatar - Comment posted on 07/19/2011 18:36
FireFox516
I fell in love with the demo and I can't wait to pick this up.
Sebproductions's Avatar - Comment posted on 07/19/2011 18:37
Sebproductions
I'll put my boxers back on then
Geb's Avatar - Comment posted on 07/19/2011 18:39
Geb
Glad to see this get a good score from a number of reviewers, but for some reason, I can't get over the cost. Don't know why I feel this isn't worth the price tag.
mattrodroid prime mkII's Avatar - Comment posted on 07/19/2011 18:40
mattrodroid prime mkII
Catherine is just an attempt by the feminists to keep men in the shackles of monogamy.

DON'T FALL FOR IT!
MisterDonut's Avatar - Comment posted on 07/19/2011 18:41
MisterDonut
Thank god for the PS3 being region free. Looking forward to getting my hands on this, although I'm still somewhat disappointed at the lack of a Japanese voice option.
Electrium's Avatar - Comment posted on 07/19/2011 18:43
Electrium
My pre-order has been in place for ages! I'm still dying to play this game. I knew I was really in for something special as soon as I got to try out the texting system first hand - I was so immersed!
getroramer's Avatar - Comment posted on 07/19/2011 18:43
getroramer
I beat this game back in April. I think a 9 is a bit generous. Perhaps a 7.5 or an 8 at best.
ricochetguro's Avatar - Comment posted on 07/19/2011 18:43
ricochetguro
Great review Conrad. Can't wait to pick it up next week. Great story and puzzle segments is a winning combination to me.

Shame the coop/competitive mode is only local.

Hopefully this will shut the people who call it hentai up.
Stephen Beirne's Avatar - Comment posted on 07/19/2011 18:46
Stephen Beirne
Sounds fantastic. Knowing that the disparate gameplay elements keep within the ideological themes is a wonderful reassurance. Really looking forward to getting my hands on this.
Mooks's Avatar - Comment posted on 07/19/2011 18:47
Mooks
Got my "Love is Over" special edition pre-ordered! Cannot wait!
MiOdd's Avatar - Comment posted on 07/19/2011 18:50
MiOdd
Haha, I'm just happy you referenced Boxxle, I thought I was the only one they played that game, most people know it as Sokoban.

Anywho, I'm excited for Catherine, you really sold me on that review, kudos.
Scissors's Avatar - Comment posted on 07/19/2011 18:52
Scissors
Which one to choose Conrad or Konrad?

read this review to find out
Red TheHaze Veron's Avatar - Comment posted on 07/19/2011 18:53
Red TheHaze Veron
EDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGEEDGE
Brett Zeidler's Avatar - Comment posted on 07/19/2011 18:57
Brett Zeidler
So excited to pick up my Deluxe Edition...
OneRed's Avatar - Comment posted on 07/19/2011 18:57
OneRed
A game thats not designed to be for everyone? They still make those?

Happy to hear that its a great game. Blocks arent my thing, but I've always said I'd be playing it for the story. Its good hearing that the story is where the game shines.
Jakysan's Avatar - Comment posted on 07/19/2011 18:58
Jakysan
I'm going to have to rent this just to see what te hullabaloo is all about. I don't get it. I just dont
bbain's Avatar - Comment posted on 07/19/2011 18:58
bbain
Thanks for the review, Conrad! I can't wait to pick this game up!
AlexMorgaen's Avatar - Comment posted on 07/19/2011 18:59
AlexMorgaen
Oh wow, fantastic! I was already impressed with early reviews but I consider Destructoid to be the site that seals the deal. Just need to wait several months for it to launch in the uk. ¬_¬
GoofierBrute's Avatar - Comment posted on 07/19/2011 19:00
GoofierBrute
I'm surprised that reviewed this Conrad, since you and Jim were two of the most vocal people against this game. Which makes you liking it all the more surprising. I think I'll check it out when I can afford it.
Darckcloud723's Avatar - Comment posted on 07/19/2011 19:00
Darckcloud723
I wanna get it! But I dont think I can buy it in pubic, the cashiers will get the wrong impression from the pink cover...
skateallday101's Avatar - Comment posted on 07/19/2011 19:02
skateallday101
i will be picking up the deluxe edition i think
Metalsnakezero's Avatar - Comment posted on 07/19/2011 19:03
Metalsnakezero
Very nice and a good start for Atlus next gen games.
Fugly Duckling's Avatar - Comment posted on 07/19/2011 19:06
Fugly Duckling
I've been on the fence about this game for a while. But I'm also a sucker for more mature storylines and themes in games. Sounds like I'm getting this one.

Thanks for the review, Conrad!
brigcam's Avatar - Comment posted on 07/19/2011 19:08
brigcam
Mixing an adult-themed, deep and fascinating story with an arcadey puzzle game? It could have the greatest arcade gameplay but something inside me just tells it's wrong. And the funny thing is that I usually love game with great stories, even if their gameplay is shallow (think Killer 7 or the MGS serie). But in such games the gameplay is nonetheless coherent with what I expect.

Sure now I'm very curious to give it a shot.
CommanderKyubey's Avatar - Comment posted on 07/19/2011 19:19
CommanderKyubey
"Those who love pushing blocks, however, will have endless hours of fun ahead of them."

I'm sold.
Conrad Zimmerman's Avatar - Comment posted on 07/19/2011 19:19
Conrad Zimmerman
@GoofierBrute: I try to keep my expectations low when it comes to games which profess maturity because they so rarely contain it. I'm still critical of the marketing, which I feel is a bit disingenuous, but a good game is a good game. Catherine is a very good game.
hantsolo's Avatar - Comment posted on 07/19/2011 19:20
hantsolo
I preordered both the PS3 and XBOX 360 Love is Over Editions. Now which one do I open?
Zeik56's Avatar - Comment posted on 07/19/2011 19:23
Zeik56
So how much did Atlus pay you Conrad? Because there's no way such as stupid porn game could get such a score, am I right? /troll

This next week is going to be painful, I want to play this so bad.
Faux Furry's Avatar - Comment posted on 07/19/2011 19:28
Faux Furry
It looks like Love is Just Beginning.

It also appears that the impression that I got from the demo of the pivotal role that Vince's relation ship with Katherine and Catherine would play in the full game,a deeper mystery and characters who one would have to get to know if one is to survive was accurate, something which out to improve anyone's personal evaluation of the demo a few notches.

I still would have liked to play the home-wrecker, but that'll just have to wait for some other game.
Maybe there will be such an option in a sequel or spin-off?
Noah's Avatar - Comment posted on 07/19/2011 19:30
Noah
I'm ready to ignore this game because it looks like a glorified dating sim, and I in no way wanted it to catch on and for that genera to gain any credibility. Can anyone tell me how right or wrong that is? I haven't played the demo btw.
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