The level design in some sections also seems like it was pulled out of something that was once a metroidvania game. Some of the levels have branching paths that take you through completely different parts of the same level, but this is common in older Castlevania games too. The main thing I noticed with the level design is that there are certain openings that look like you'd be able to pass through leading to another room, but the screen just stops you at the edge. I noticed at least a couple of these, and usually right before bosses. Looks like they may have been save rooms at one point.
I agree with Jon about the music... it's not up to par with the Castlevania series. The first level music sounds like it's ripped directly from Bloodlines with no changes at all. I was rocking out to the the level 2 music, but it still doesn't sound like Castlevania music. Too FM-synthy.
Overall I think it's totally worth the $10, gives me a reason to turn on the Wii again after squeezing the life out of NSMB:Wii. And unlike NSMB, this game actually allows the classic controller, so you're not forced to use something designed for people with hands the size of a six year old.
Through out the game, you can grab one of five sub-weapons (time stopping watch, bommerang, throwing knife, throwing axe, and molatave cocktail/holy water) they don't come into play that often, as they have limited ammo (which takes the form of hearts).
The aren't a major part of the gameplay, but they are definitely worth mentioning and I feel like an ass for leaving that out. Sorry!
@ Roager- You can unlock the original Rondo (and special version of Symphony of the Night) by finding some random item in the 3D Rondo.
I really didn't care for the 3D version at all, but having the original Rondo and SotN unlocked made the game totally worth buying.
@ PL- What you're saying makes a lot of sense. If I ever get to talk to Igarashi again, I'm going to ask him if this was originally going to be the DS's Chronicles game. That would make a lot of sense, seeing how different C:TAR is from the other Rebirth games, and how much it's like the other Chronicles titles.
Roager: You could always unlock the original and play that. It not a perfect port but it's still nice to play.
When SotN came along, Castlevania finally got the agility of the Metroid games. Alucard wasn't even trying to be another Samus, they assimilated the RPG element from Castlevania II that people liked so much and meshed it with the Metroid-style exploration.
Now, as of Portrait or Ruin and Order of Ecclesia, it seems Castlevania has veered back to the "Stages" element, but has kept the lessons learned from the "Metroidvania" phase of the series. The characters have the agility, bosses are challenging, it has the feel of the older games and you don't need to grind like crazy just to beat a challenging boss.
Of course, just when they get it perfect with Ecclesia they go and try to make another 3D one.
But I definitely see what you're saying. And just so you know, this Castlevania has a Belmont who can change the direction mid-jump. He's no Alucard, but he's not half as stiff as Simon.
@ randombullseye- Yeah, and even that wasn't as good as the original. Polygons and Castlevania just don't splice.
@ Tubatic- Definitely let me know what you think of the game after you've played it for a bit. In particular, I want to know what you think of the slime boss who makes a cameo in level one, and a starring appearance in level 2. Given your love of random occurrences in games, I figured you'd get a kick out of that thing.
Sold. I'm hungry for some more gimp-jumping, medusa-head-busting action after playing through everything in Dracula X Chronicles.
Now here's a question for you all: We know Simon Belmont can't swim, he's too manly to run, and he's not cool with jumping either. Why is he in Konami Track and Field games then?
Just downloaded the game, after what seemed like months of waiting for it's release. I wasn't disappointed, just irritated at the exact same points that pricked you. The synth music was good, just not great. And the lack of a save feature was just plain mean. Other than those minor mishaps the game is, so far, Castlevania.
Still, for ten bucks it was well worth it! Castlevania fans need this installment. Now all I gotta do is put aside five hours, or so, to beat it in one damn sitting. Or, like back in the day, I could just leave my system on until I find the time! Don't think I forgot about you, Rygar! Never.
I got about half way through Stage 2, I reckon. Those giant eyeballs brought back alot of memories of how stupid hard the original gameboy version was. If that slime mid boss grows legs later in the level, I'm gonna flip out!
I'm playing Castlevania : Dawn of Sorrow (DS) and it looks fantastic. Plus the character has like a million different attacks.
Nice analysis on the basic gameplay of Classic Castlevania games. I've always imagined that the only reason there even is a whip (hilariously called Vampire Killer) is because the developers wanted their game to be based around the mid-range combat you (Jonathan Holmes) described and that is the best weapon they could think of to serve to that end (also Indiana Jones is a great movie series).
Speaking of that, playing this game made me come to the conclusion that the series as a whole is simply a playable version of Universal Monster movies and a touch of Ray Harryhausen, with the Belmonts playing the role of Van Helsing. It's the only way to explain the stupidly awesome idea of combining Frankenstein's Monster, The Wolfman, Mermen monsters, Mummies, Animated Skeletons, a demon king version of the Vampire Dracula, and far more into one mythos (also, Monster Squad is awesome). Most of the older mythos-rich games were essentially playable permutations of other medium's stories (Mario = Alice In Wonderland, Zelda = King Arthur/LOTR, Mega Man = Astro Boy) so I'm satisfied to finally have found what Castlevania is standing in for.
While there is little to compliment the game for, by which I mean it's a great Castlevania game so it would receive the same compliments any other great Castlevania game would (blah blah interesting level design blah unique bosses blah blah blah), I do have a few more complaints to add to the list on the off chance that a series developer would even be reading this.
*The first three levels are a bit too similar in look (especially 1 and 3). A little more variety in color scheme (like part of level 2 and all of 4 and 5) would have gone unappreciated (because I wouldn't have noticed it, thus I wouldn't have complained about it)
* As John mentioned, this is not likely a game that will increase the series's fanbase. One of those reasons is because the Castlevania series seems to refuse to make Super Castlevania's changes permanent. I have two brothers who like the Castlevania games, yet have never finished a single game in the series. However, the closest they came was in Super, which they both agree is great. I watched one of them play some Rebirth (quitting partway through level 5) and he spoke two things loud: "Damn it! Why is the Subweapon Up+Attack?! I accidently keep using it." and "Screw that bat! If I still had the Super Castlevania whip, I would have hit it!". Those Super changes made a lot of the moments less skilled players would have been annoyed by (The ones they would call bullshit) disappear. Plus, the 8-way whip is awesome.
* Level 5 is insultingly long. Why is that level so long? They could have easily split it in half, made the first half level 5 and made the second half level 6. Instead, you have to struggle through how insultingly long it is. Seriously, you could have taped any of the first 4 levels together (with their secret paths going one after another) and they probably still wouldn't have felt as long as level 5. Holy crap!
Otherwise, this is a great addition to the series, and like Wintersocks I have to cheer on the return of the Classic Castlevania games over those mostly boring skrulls that had taken over the name since 1997. Long live the beefy Conan dudes!
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