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Review: Castlevania: Harmony of Despair photo

On paper, Castlevania: Harmony of Despair sounds like a dream. A Castlevania game with six-player co-op, bringing together an all-star cast from the "Metroidvania" style titles, all rendered in glorious high-definition sprites. Sounds perfect, doesn't it? What could go wrong?

A surprising amount, apparently. 

Castlevania HD is by no means a bad game, but it is one of the most contradictory, unintuitive and downright confusing XBLA games ever made. Even as I write this introduction, I am struggling to recall how much of the game was fun, and how much was a repetitive, grinding chore. Once I've worked that out, I still won't know if the fun parts were worth the absurdly demanding work that has to be put into it. 

Read on for the full of Castlevania: Harmony of Despair, in any case.

Castlevania: Harmony of Despair (Xbox Live Arcade)
Developer: Konami
Publisher: Konami
Released: August 4, 2010
MSRP: 1200 Microsoft Points

Harmony of Despair appears to have no story whatsoever. It's never explained how the six playable characters meet, and the game's six chapters (based on previous Castlevania games) seem to have no relation to each other. Castlevania HD has a very arcade feel to it, and makes no attempt to be cohesive or structured in any way. If you're looking for plot, you won't find it here. If you just want to be dropped into the action with no questions asked, then this game certainly does the trick. 

Each chapter has one objective -- kill the boss. As players wend their merry way through sprawling 2D maps full of frustrating enemies, spike traps, and swinging platforms that require adjusted timing due to how sluggish the characters move, they work their way toward a boss room, where they'll fight a classic villain from a previous game. As you may have already noticed, there is a lot of recycling in this game. Enemies, characters, items and even backgrounds are rehashed from previous titles, although the HD lick of paint is welcome. 

Make no bones about it, though -- if you play this game in single player, then expect to die ... a LOT. Harmony of Despair is one of the most brutal Castlevania games I've played, and easily the toughest of all the Metroidvania-era games. Unfortunately, however, most of the challenge isn't through well-designed difficulty, but through artificially manufactured retro tactics and ludicrous bosses that scale their difficulty in bizarre and convoluted ways. 

The difficulty is all over the place, with some later levels being easier than earlier ones. The Chapter Two boss especially is one of the cheapest fights I've ever had the misfortune of experiencing. The more players there are, the more HP these bosses have, which means that some of the tougher monsters really need two players instead of six in order to be beaten. The game is nigh impossible with one player, and almost as insurmountable with six players. Two to three appears to be the sweet spot, and that makes no sense. 

The difficulty can be somewhat combated, but the method in which one does so might turn away some players in and of itself. I am, of course, talking about grinding. Unlike previous Metroidvania games, characters don't level up, but they do get to equip better armor and weapons, and some characters can earn a variety of spells which get stronger the more they're used. Unfortunately, collecting loot isn't as much fun in Castlevania HD as it is in real RPGs, mostly because the loot is thoroughly useless most of the time. Monsters only drop items once in a blue moon, and even when they do, it'll usually be a piece of food that generates about 5% of the player's health. The lobby's shop never seems to update either, so players eventually amass tons of gold with nothing to spend it on. 

To its credit, there is some notable stuff that Castlevania HD does right. The six characters are all incredibly varied and their abilities are preserved from the original games they debuted in. For instance, Alucard can change his form, while Soma Cruz can capture monster abilities and Shanoa is able to catapult herself from special hooks. The characters complement each other well, and picking a good combination can get the team through a level quicker. There are a few sections where players can co-operate with simple puzzles, too, reaching treasure chests with rarer items inside. 

I also really quite like the map system, whereby the player clicks the right stick to zoom the entire game out and see a whole level. Chapters can even be played this way, although characters are so small it's hardly recommended. It's still a great way to keep track of other players and co-ordinate movements.

Planning ahead before fighting a boss is rewarded in some cases. For instance, the first boss stamps through the floor at one point, dropping players into a pit full of monsters. However, players can enter the pit before the fight, clearing out all the monsters so that when the floor caves in, the boss is left on its own. Quite a few of the levels are designed around making boss fights less frustrating, although even with careful planning, they're still damn hard to beat. 

It should be noted that the game is dreadful at providing player feedback. It gives you no direction on how to use each of the characters, and most players will be forced to rely on memory, recalling how each character worked in their original games. Most strategies and abilities in the game are stumbled upon by accident, and the menu system is ridiculously unintuitive as well. As an example, in order to equip your character before a chapter, you have to select "Main Menu." Most reasonable players would assume that Main Menu would back them out of the lobby, but it does not. Little, weird things like that are part and parcel of the confusing and ill-thought-out experience. 

Did I mention there's no proper drop-in/drop-out co-op options, either? No way to hop into a friend's game to help them out on the fly? There's none of that, and in a game that already feels archaic and unintuitive, such an option was needed.

You'll be thrilled to know that the game is also very short, especially when compared to previous games in the series. With only six chapters that have a time limit of thirty minutes, there is very little content, and when you consider that so much of the content is recycled from older titles anyway, the brevity of the title paints a very sour picture indeed. Of course, you'll be stuck replaying chapters so many times, either to grind or because you died, that the running time is bumped up, but I'd prefer a game to be long because it was designed well, not because of inflated difficulty. 

There's a versus mode thrown in to try and provide some variety, where up to six players can simply beat each other up and collect food items that randomly spawn. While a fun idea in theory, it's little more than a button mashing frenzy that gets very old very quickly. If you happened to grind more than your opponents, it's also an incredibly imbalanced fight that becomes boring whether or not you're on the winning side.

Castlevania: Harmony of Despair looks gorgeous and has some cool ideas, but ultimate it feels like Castlevania Lite -- a stripped down version of a real Castlevania game with none of the depth or clever design. This series has always had difficult games, but the "challenge" in Harmony of Despair feels artificial and lazy. Any game can do what HoD does and call itself a "hardcore" title, and ultimately the kind of fake challenge presented in this title just isn't all that enjoyable. 

Don't get me wrong, Harmony of Despair is fun enough and the grinding can become strangely addictive, but this is a shadow of a Castlevania game. The only thing it truly excels at is making one want to play the DS titles again. Hardcore Castlevania fans will get something out of it, but you'll be missing very little if you pass this game up. 

Score: 6.0 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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102 comments | showing # 1 to 50
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next 50 comments

Kefka's Avatar - Comment posted on 08/02/2010 16:03
Kefka
Well, crap.
Keres's Avatar - Comment posted on 08/02/2010 16:04
Keres
Nigh impossible with one player?

Guess I'll stick to the DS games, then.
KenAkuma's Avatar - Comment posted on 08/02/2010 16:04
KenAkuma
Still sounds super fun imo, I'll have to check it out when I get a chance, after limbo of course!
Bacchus's Avatar - Comment posted on 08/02/2010 16:05
Bacchus
What is a reviewer?

A miserable little pile of secrets.
Kraid's Avatar - Comment posted on 08/02/2010 16:06
Kraid
Die you monster, you don't belong in this world!
garethxxgod's Avatar - Comment posted on 08/02/2010 16:07
garethxxgod
Is it supposed to be kind of an homage to an Arcade game, IE. there's no plot in most arcade titles, other than kill everything in sight. I dunno, this seems okay if they're just going for an Arcade feel.
calpis's Avatar - Comment posted on 08/02/2010 16:08
calpis
Challenge accepted.
Bacchus's Avatar - Comment posted on 08/02/2010 16:10
Bacchus
Have at you!
Happy Chainsaw Man's Avatar - Comment posted on 08/02/2010 16:13
Happy Chainsaw Man
Huh. I was cautiously optimistic about this one. Wish they had gone a more traditional route. I mean, that would have been harder to mess up, right?
Super Drybones's Avatar - Comment posted on 08/02/2010 16:13
Super Drybones
"The game is nigh impossible with one player"

Challenge accepted.
cimerians's Avatar - Comment posted on 08/02/2010 16:13
cimerians
Thanks for the review. You saved me some cash to spend on something worthwhile.
Hapolo's Avatar - Comment posted on 08/02/2010 16:13
Hapolo
I'll wait until they announce more maps, or gets discounted...
Mikebot 3000's Avatar - Comment posted on 08/02/2010 16:15
Mikebot 3000
I'm sure I will still end up purchasing this, but I'm definitely disappointed by some of the game's design problems that you have designed. Oh well, coming off of Castlevania Puzzle: Encore of the Night, I'm sure it will seem like a godsend. Because that game is garbage.
bodybreak's Avatar - Comment posted on 08/02/2010 16:15
bodybreak
shitty, this was the summer of arcade game i was really looking forward to. at least Limbo was a total sleeper hit for me.
psycho terror2's Avatar - Comment posted on 08/02/2010 16:18
psycho terror2
fuck why have all the good castlevania games from the last 10 years been on handhelds? i appreciate that they ported SOTN, but why put out a half assed effort like this when they could be delivering quality games to a large amount of people that didn't get to play them the first time around?

*sigh* i'm still buying this :(
MooseyMcMan's Avatar - Comment posted on 08/02/2010 16:20
MooseyMcMan
I wonder why someone would download this when you can get Symphony of the Night for $10.
Snaileb 's Avatar - Comment posted on 08/02/2010 16:25
Snaileb
Sounds like someone had a hard time. A Castlevania games that doesn't hold your hand? Sweet.

Did it have a difficulty option?
garethxxgod's Avatar - Comment posted on 08/02/2010 16:26
garethxxgod
Okay I can't read.
Occams electric toothbrush's Avatar - Comment posted on 08/02/2010 16:27
Occams electric toothbrush
Damn.

I am disappointed to read this.

Maybe if it ever gets super cheap on Live?
Ace829's Avatar - Comment posted on 08/02/2010 16:29
Ace829
@DeeZ
Want to point out the flaws in the review other than give a "lame ass" comment?
Suigyoken's Avatar - Comment posted on 08/02/2010 16:33
Suigyoken
Would have been better if this was an extra mode to a real Castlevania HD game.
lyfeforce's Avatar - Comment posted on 08/02/2010 16:34
lyfeforce
Aw man... I had such high hopes. Ah well, I've got Microsoft Monkeypoints to spend, Might as well give it a shot.
LittleBigD's Avatar - Comment posted on 08/02/2010 16:38
LittleBigD
Damn.....that's a little upsetting. On the bright side I'm no longer as insanely jealous of XBLA fans as I was before reading this. I'm a sucker for Castlevania though so I'll probably still throw my money at it if it appears on PSN.
Spykron's Avatar - Comment posted on 08/02/2010 16:40
Spykron
damn, sounds like one hell of a missed opportunity. the ideas and possibilities! it could have been LEGEND. Perhaps some clever indie studio will pick up the pieces of this idea and save us.
Demtor's Avatar - Comment posted on 08/02/2010 16:41
Demtor
Kind of what I was expecting. Konami needs to man up and let Iga make a NEW 2D CV on consoles. Not retread the whole series with multiplayer. I hope it does well enough to make it on to PSN. I wouldn't mind trying it then. A 2D CV needs a good d-pad imo X-P
BenelliM4's Avatar - Comment posted on 08/02/2010 16:43
BenelliM4
So, it's just like Order of Ecclesia?
Blackened Beans's Avatar - Comment posted on 08/02/2010 16:47
Blackened Beans
This Summer of Arcade seems kind of lame. So far we have a basic platformer, a boat racing game (wtf?), a disappointing Castlevania game,and next we have a Team Fortress 2 rip-off and a dual-stick Tomb Raider game.
JQM78's Avatar - Comment posted on 08/02/2010 16:48
JQM78
This is pathetic.....how do you fuck up a 2-d hd castlevania? I guess they answered that question with this.....Just make a REAL 1-player successor to SOTN (other than the DS titles) and we'll be happy.....quit trying the 3-d shit, we don't want it...granted, I've got the ps2 games, but theyre nothing like SOTN.....I've replayed that game more than any other game in my life.
Chris Carter's Avatar - Comment posted on 08/02/2010 16:49
Chris Carter
Challenge accepted!
GreenFire123's Avatar - Comment posted on 08/02/2010 16:49
GreenFire123
hoh no... :( i was hoping for some local co-op in this game.. i'm not getting this then.
z0rk's Avatar - Comment posted on 08/02/2010 16:50
z0rk
well crap - I had high hopes for this one; it was near the top of my tentative wish list for this "summer of arcade" go 'round. :(
Hell Hammer's Avatar - Comment posted on 08/02/2010 16:52
Hell Hammer
I'm upset to think that HoD is little more than a cut and paste with online multiplayer.

Seems to me like Konami put a lot of effort in establishing a MetroidVania fanbase on the DS and I can't help but feel like this game would have done much better as a DS title that supported local multi-card play.
If they didn't bother with the jump-in/out co-op options, why bother with online play at all? Getting 6 players (who didn't ALL choose Alucard) working cooperatively (not to mention doing so successfully) and over the internet seems a downright hastle.
Paroxysm's Avatar - Comment posted on 08/02/2010 16:56
Paroxysm
Sounds good. Arcade multiplayer castlevania. Levels designed to be beaten in 30 mins with a group of friends. Really nifty idea. DOesn't sound like a standard castlevania... but who was ever expecting that? I'll give it a whirl.
Conrad Zimmerman's Avatar - Comment posted on 08/02/2010 16:58
Conrad Zimmerman
Everything Jim says here (except for saying the single-player is nigh impossible; it isn't, you just need patience) is true. It's still incredibly addictive, fun and I can't stop playing it. It's an expensive gamble, one I enjoy because of my love for Castlevania, but I completely agree many will be displeased.
TheStripe's Avatar - Comment posted on 08/02/2010 17:07
TheStripe
@BlackenedBeans - if limbo is just a "basic platformer" then I'm the Queen of England.
Rodeo Danza's Avatar - Comment posted on 08/02/2010 17:11
Rodeo Danza
Why do young women such as Deez get so upset over reviews? It's a well written review that does its job. Next time you're angry back a cake young lady!
Pyrex is Metal's Avatar - Comment posted on 08/02/2010 17:15
Pyrex is Metal
I'll still be giving this the ole college try, I am getting the rest of the Summer of Arcade, may as well go the distance. That and I LOVE castlevania games.
janoDX's Avatar - Comment posted on 08/02/2010 17:16
janoDX
@DeeZ

Your opinion sucks so much as you do... Fuck off noobtard...
T-y-l-e-r's Avatar - Comment posted on 08/02/2010 17:22
T-y-l-e-r
I heard you like monster hunter so I made a co op game that is complete shit
Hell Hammer's Avatar - Comment posted on 08/02/2010 17:26
Hell Hammer
Had to come back to comment again after hearing that, while this is a SIX player game, it only has FIVE selectable characters? WHAT?!

Where is Simon Belmont?
that1dood's Avatar - Comment posted on 08/02/2010 17:28
that1dood
this is definitely the one summer of arcade game i'm passing on. Can't wait for next week though.
=D
TriplZer0's Avatar - Comment posted on 08/02/2010 17:30
TriplZer0
Alucard is Dracula backwards. I'm so smart.
Face's Avatar - Comment posted on 08/02/2010 17:31
Face
I was kinda afraid of this. Oh well, I'll have to pass.
The Silent Protagonist's Avatar - Comment posted on 08/02/2010 17:42
The Silent Protagonist
Totally called it.
Ujn Hunter's Avatar - Comment posted on 08/02/2010 17:45
Ujn Hunter
The game costs $5 too much anyways... I was waiting until next year to pick it up for what it should have cost to begin with.
DF's Avatar - Comment posted on 08/02/2010 17:49
DF
Funny thing about Castlevania, as it's been recycling junk for ages. In terms of the 2D games, sprites from as far back as Rondo of Blood were used well up to Portrait of Ruin (I dunno about Ecclesia). I know it's a case of "if it's not broke, don't fix it" but come on--that screams laziness. :(

I take it the maps aren't randomly-generated so the experience is never the same twice?
Black Nexus's Avatar - Comment posted on 08/02/2010 18:11
Black Nexus
Sounds like I can wait on a psn release.
Corduroy Turtle's Avatar - Comment posted on 08/02/2010 18:22
Corduroy Turtle
I'll stick to the DS.
Infamy's Avatar - Comment posted on 08/02/2010 18:22
Infamy
@Black Nexus:

It's confirmed that they'll only think about a PSN release if it sales well on XBLA. You do know that, right?
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