Sega doesn't really have the best track record when it comes to its licensed Marvel videogames. Gamers shouldn't be surprised, as these are titles put through the virtual ringer. It's like a game of IP telephone: we're talking legendary comic-book icons paraphrased for film, and then later re-translated for an interactive medium.
Captain America: Super Soldier (Xbox 360, PlayStation 3)
As you'd expect, the release of Super Soldier is carefully timed to coincide with that of the First Avenger film that releases in the same week. Even so, Super Soldier isn't a film-to-game adaptation, thankfully. Instead, it borrows bits (including character likenesses and design) from the film, while leaning on the comic book source material to flesh out the experience.
Given that so much of the game is built around this combat system, it's not surprising to learn that after a few hours, you've likely seen it all. There are few combat upgrades to be earned, a total of only six, and I found I didn't even have to use some of them. Battling foes always felt good and was entertaining enough, but it became difficult to ignore the monotony in the final few hours of the adventure.
Side note for those into earning Xbox 360 Achievements or PlayStation 3 Trophies: Captain America: Super Soldier is a complete pushover. By the time I had finished the 360 version of the game, I had earned more than 70% of the game's Achievements without even going out of my way to do so. Putting another half an hour into the game's additional one-off challenge modes earned me a handful more. Looking at the rest of the list, almost everything seems like "give me" if you want to put in just a modicum of work.
THE VERDICT - Captain America: Super Soldier
Reviewed by Nick Chester
|1:30 PM on 09.01.2011|
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