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Review: Calling

2:00 PM on 03.09.2010   |   Jim Sterling

Review: Calling photo

People like to criticize cheap scares, but I frankly love them. A slow walk down a dark corridor followed by a shameless "BOO" moment works every time. Don't get me wrong, creepy psychological horror is great, but sometimes you just want something to jump from behind a bush and scream at you. 

This is why Calling looked so promising. It is a shameless collection of Japanese horror cliches -- long black hair, scary little girls, sentient dolls -- and an equally shameless purveyor of cheap thrills and by-the-books shock tactics. Unrefined, unoriginal, but certainly a laugh. 

Oh, but how wrong I was. Calling may provide all the cheap scares in the business, but when the fear evaporates, you need something substantial backing it up. Does Calling have that backup? Of course it doesn't. Read on as we review Calling.

Calling (Wii) 
Developer: Hudson Soft
Publisher: Hudson Soft
Released: March 9, 2010
MSRP: $39.99

Calling casts players as four alternating characters as they navigate The Otherworldly Realm of Japanese Horror Tropes. Take The Grudge, mix in Ringu, and spice it up with every other Asian horror movie you can think of, and you've got Calling. It's got the scary girl, it's got the obligatory school and hospital environments, it's got black hair plastered everywhere, and it's got spooky telephone calls. Calling is shamelessly unoriginal, which actually works in its favor. By sticking to the classics, it at least manages to possess a tried and tested horror atmosphere. 

At first this atmosphere really works, too. The first two levels are tremendous for building huge amounts of tension, and scaring the player with loud noises, faces appearing in windows, and ghosts jumping out to attack. Unfortunately, however, the scares soon dry up as players get used to the familiar tricks, and what's left is a very boring, very unimaginative experience that frustrates and tires more than it terrifies. 

Most of the game is spent wandering around in near-blackness, wondering where the Hell to go next. Very few directions are given, and the game is so dark that you can barely see where you're going. The vast majority of the gameplay, such that it is, involves walking along corridors, guessing which doors can be opened, and searching rooms for items that may or may not be so small and insignificant that they may as well be invisible. If that's your idea of fun, then Calling's slow, plodding, mostly weary offering is for you!

The central gimmick is the use of cellphones. It's something that has been done on the Wii before (No More Heroes springs to mind) but Calling takes it one step further by constantly harassing you with "scary" phone calls that bark from the Wii remote's speaker. As the game progresses, players will use their cellphone to transport from one area to another, record ghostly sounds to receive messages, and speak to other characters. 

While a neat idea, the developers decided that the cellphone gimmick should be more long-winded and annoying than it needed to be. For one, you have to manually input phone numbers every time you need to make a call. The cellphones won't remember them. Also, if you close the phone for any reason while halfway through putting a number in, you have to start again. This is infuriating during a particular section when you have to phone your way out of a room full of ghosts, but the ghosts keep grabbing you while you're putting the number in and you have to keep starting over. It also means you'll wind up with a sheet of physical paper full of numbers if you want to play the game with anything approaching convenience. 

Combat in the game involves, unsurprisingly, waggle. Although it's not really combat, per se. Every now and then, you'll get accosted by a ghost who grabs your arms and gets in your face while making stupid noises. You simple wave the controller around, and press the A button when prompted. The prompt lasts for a fraction of a split-second, so it's quite common to miss. If you miss, your "Horror Meter" rises until the ghost is shaken free. The Horror Meter is basically health, and when it climbs too high, you get game over. 

To break up the repetitive combat and the dull exploration, Calling throws some of the laziest, most vapid puzzles in the world. Sliding panel puzzles, maths puzzles, they're all here, and they're all boring and something you'd expect to find in the back of a magazine as opposed to a videogame. In fact, it wouldn't surprise me if that's where the puzzles were taken from. 

While we're at it, the game's unskippable cutscenes, some of which are boring reams of white text on a black background, and in-game dialog text that can't be skipped until five seconds after you've read it only help to bog down an already tiresome experience. 

We can at least be somewhat positive on the game's presentation. Graphically, it looks and sounds just about acceptable by Wii standards, although the environments look rather drab and substandard. The lighting is effective (when there is light) and the sound remains relatively creepy throughout. The atmosphere is Calling's only outstanding point, but it's an atmosphere you easily get used to once you've trudged down five identical corridors, opened five identical doors, and explored five identical rooms with nothing in them. As accomplished as the spooky aura is, it's simply not enough to make up for how mediocre the experience is. 

Calling is, essentially, a waste of time. I'll happily tell you that I never saw the end of this. I got to a point where I'd explored every single room of an area but had no idea how to get out. I'd opened every cupboard and every door, and figured that maybe I was missing an item that was small and obscure, as I had done so many times before. Either way, it was more than I could stand. The game is mind-numbing in how repetitive and murky and simply uninteresting it is. The worst part is that it had plenty of promise as an unoriginal-but-fun fright fest. It traded in the scares for grinding repetition and long walks down black hallways that stop being creepy as soon as you realize that the game is just stalling for time and has no intention of surprising you. 

A miserable little game that does nothing for anybody. 

Score: 3.5 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)









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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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52 comments | showing # 1 to 50
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StillMyWords's Avatar - Comment posted on 03/09/2010 14:03
StillMyWords
Well shazbot, I'm glad I rented this.
PlatinumIce's Avatar - Comment posted on 03/09/2010 14:06
PlatinumIce
Hey Jim, you might want to fix the fact that it says "Preview: Calling" in the header picture ;P
Space Moose's Avatar - Comment posted on 03/09/2010 14:06
Space Moose
You couldn't figure out how to finish it? Wow what a shocker!!
GeekyJuuu's Avatar - Comment posted on 03/09/2010 14:10
GeekyJuuu
It only looked like a poor man's Fatal Frame mixed in with some Kairo/Pulse, but I really wanted it to be more. :[

Maybe I'll bargain-bin it or rent it, just because for some strange reason I feel the need to own every survival horror game I come across, no matter how crappy. x_x
KieranD's Avatar - Comment posted on 03/09/2010 14:11
KieranD
inb4HaloWarsagain
wanderingpixel's Avatar - Comment posted on 03/09/2010 14:12
wanderingpixel
I played a bit of this; couldn't stand it. Also, if you were stuck, why not use the internet? Or is there some kind of unwritten critic's code about not using guides?
Coafi's Avatar - Comment posted on 03/09/2010 14:13
Coafi
So the sequel to Ju-On sucks? Dammit! But the first one was "so good"!
Jim Sterling's Avatar - Comment posted on 03/09/2010 14:14
Jim Sterling
wanderingpixel:

It just wasn't worth it. The game didn't change for all the hours I spent playing it. I don't need to walk down another ten corridors to know the game fucking sucked.
RPT111's Avatar - Comment posted on 03/09/2010 14:15
RPT111
They bring this out while fatal frame four has not come to the US for a few years after being out in Japan. What a joke!
Occams electric toothbrush's Avatar - Comment posted on 03/09/2010 14:19
Occams electric toothbrush
Calling may provide all the cheap scares in the business, but when the fear evaporates, you need something substantial backing it up. Does Calling have that backup? Of course it doesn't.

Heh, that cracked me up.

Shame you can't haggle over the price of a game based on its critical reception. I'd give 5 bucks to own this just because I like horror games in general.
Kyle MacGregor's Avatar - Comment posted on 03/09/2010 14:19
Kyle MacGregor
That's too bad. I was vaguely optimistic about this.

...Hudson strikes again.
ProperlyParanoid's Avatar - Comment posted on 03/09/2010 14:21
ProperlyParanoid
Better luck on your next Wii review, Jim. There are plenty of good games coming out, so you'll probably get to review a good one.

And I wanted this to be good, but I just knew it wouldn't. I want my fucking Fatal Frame IV.
timtheterrible's Avatar - Comment posted on 03/09/2010 14:21
timtheterrible
@ RPT111

Who is "they?" Hudson doesn't have anything to do with Fatal Frame.
Monodi's Avatar - Comment posted on 03/09/2010 14:22
Monodi
Aww I wanted it to come out good.
Maxxthepenguin's Avatar - Comment posted on 03/09/2010 14:27
Maxxthepenguin
So this is like the anti-Deadly Premonitions?
Adam11's Avatar - Comment posted on 03/09/2010 14:33
Adam11
Hmmm. I was going to get this, maybe now, not so much. It's really that bad?
Onlineatron's Avatar - Comment posted on 03/09/2010 14:36
Onlineatron
'Creepy psychological horror'

Like this?
http://www.youtube.com/watch?v=NfTD1NDNFIg&feature=related
Shadowiii's Avatar - Comment posted on 03/09/2010 14:39
Shadowiii
This is like Deadly Premonition, if Deadly Premonition took itself seriously.
silvain's Avatar - Comment posted on 03/09/2010 14:40
silvain
Jim,

Off topic, but thank you for reviewing Deadly Premonition. My friend and I are having an absolute ball with it. I loved that the player was the split personality of a deranged detective. It was a lovely innovation, and it made the game's plot work on a number of hilarious levels. :)

It's replaced Obscure: The Aftermath as the best/worst horror game I've ever played by a long shot.

Anyway, I'm glad you guys review a lot of things other sites overlook, and those reviews are the best part of the site for me.

cheers
Hiltz's Avatar - Comment posted on 03/09/2010 15:10
Hiltz
This is all you have to know:

When a game is being made by Hudson Soft, there's a 95% chance that its going to suck. It's a good thing I had no interest in The Calling because it would have been disappointing. I just hope they don't screw up Tower of Shadow.
matty125's Avatar - Comment posted on 03/09/2010 15:17
matty125
It sounds like it has elements and features similar to Ju-On: The Grudge game and Silent Hill: Shattered Memories (the good and painfully annoying parts), both of which I enjoyed. It doesn't seem to work here, though.

At any rate, I'm still going to have to try this out myself, if just for to experience these "calls from hell". The "leaked" trailers from a year back had so much promise...


Also, I don't mind reviewers not completing the game if they covered most of it to grasp the technical parts. I doubt many games go for the Takashi Miike's Audition ending to make up for the lackluster experience. It wouldn't matter anyway - if it's a poor game, it's a poor game.
pedrovay2003's Avatar - Comment posted on 03/09/2010 15:50
pedrovay2003
Aw, damn... :( Well, I'll be playing Fatal Frame IV if you need me.
happylu's Avatar - Comment posted on 03/09/2010 16:12
happylu
the cellphone bit reminded me a lot of silent hill: shattered memories. it was just as annoying there too; i couldn't even finish that damn mall puzzle at first because i couldn't hear the conversation.
ghostlyson's Avatar - Comment posted on 03/09/2010 16:21
ghostlyson
Funny how when these almost exact gameplay mechanics come from Konami / Climax the result is highly praised. I bought Shattered Memories expecting some kind of poetic retelling of Silent Hill from all the mouth jobs the press was giving it (there's NO combat, that's PART of the beauty) and instead I got some teenage girl's nightmare of losing a daddy and being hounded by a wiimote that wanted to act like a cell phone more than it did a controller. The story in Silent Hill was passable at best, and the puzzles definitely fell into the same vein of doing senseless tasks in order to flesh out a 2 hour gameplay experience. I thought Destructoid didn't convolute their reviews like IGN, but the same person who reviewed Silent Hill is complaining about nearly the exact gameplay mechanics in this title and has rated it incredibly low. Did Silent Hill ever, really, surprise you? 15 minutes of town exploration, bland puzzles, and quests to get my fake daughter who is actually imaging all of this toys, and then 15 minutes of runny times. Rinse, repeat, end. Am I saying this should have a 9/10? No, i'm saying Silent Hill should have obviously had a 3.5!
jjacinto23's Avatar - Comment posted on 03/09/2010 18:51
jjacinto23
Hey Jim I LUV YOU LOL
matty125's Avatar - Comment posted on 03/09/2010 19:42
matty125
@ ghostlyson: Dale North reviewed Silent Hill: Shattered Memories, not Jim "Starling" Sterling, you dolt.
pedrovay2003's Avatar - Comment posted on 03/09/2010 21:37
pedrovay2003
Aw, well that sucks. Well, it did better than Ju-on, so maybe I'll try it.
RPT111's Avatar - Comment posted on 03/10/2010 02:35
RPT111
@timerheterrible "they" would be Nintendo. Nintendo bout the fatal frame franchise. I own fatal frame four and like some fans I'm thankful that some kind hearted and talented people in the world made a translation for fatal frame four. I just wonder how this game got put out and another like game with a fan base did not get released.
Jasper Byrne's Avatar - Comment posted on 03/10/2010 06:42
Jasper Byrne
For the record, a pale Japanese ghost with jet-black hair is as ubiquitous and iconic an image in Japan as a vampire / werewolf / zombie is in the west. Therefore aforesaid likeness is not derivative, or at least any more than the last zombie game.

Game looks shit though, and I'm a big survival horror nut.
Endaso's Avatar - Comment posted on 03/11/2010 11:26
Endaso
@RPT111 Where does it say they "bought" the Fatal Frame franchise? They published Fatal Frame IV on the Wii, and so that title is exclusive to the system. That's it. Nowhere is it said that all future Fatal Frame games will only be coming out on Nintendo systems.

Also, it's a minor thing, but the game does have an 'in-game paper sheet' that saves numbers automatically. I suspect you weren't paying much attention, but I suppose when you don't like a game, you don't like it.

Personally, I'm all for giving this one a shot. I actually had some fun with the Ju-on game, so who's to say I won't enjoy this, as well?
Igdrasil's Avatar - Comment posted on 03/11/2010 16:30
Igdrasil
Just 1 point less than AC2. So, it is not a bad game....
Squidoris's Avatar - Comment posted on 03/13/2010 08:51
Squidoris
"A miserable little game that does nothing for anybody" i sure laughed at that line
Karutomaru's Avatar - Comment posted on 03/27/2010 11:15
Karutomaru
It's amazing how I can tell when a game is going to blow just by reading the previews. Why can't Hudson make some good games for once? I can tell they have the resources, but they always make some kind of huge mistake.
mkp's Avatar - Comment posted on 06/11/2010 11:56
mkp
To be frank I found this game terribly boring. It is nothing but a collection of old Japanese horror clichés. The characters are not that good also. I strongly advice children from playing “Review” because it will have a detrimental effect on their mental make up. I strongly feel that games like these should not be made accessible to children. Anyway I found this blog really wonderful though I cannot agree with the author in some of his views. But I really admire his presentation skills and the simple English that he has used. myspace
simonmax's Avatar - Comment posted on 07/20/2010 11:31
simonmax
I own fatal frame four and like some fans I'm thankful that some kind hearted and talented people in the world made a translation for fatal frame four. There are plenty of good games coming out, so you'll probably get to review a good one. ACER&APPLE Dell&Sony ACER TOP LaptopBattery-Inc Battery Cup Battery Top IT GOGO IT Guider IT Global IT Batt IT Parts CUBA Battery Oklaptop laptop akkus toys dreambox cable
ExampleMag's Avatar - Comment posted on 09/18/2010 08:26
ExampleMag
Hmmm. Yeah I'm not going to buy it, I wanted though.
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ExampleMag's Avatar - Comment posted on 09/18/2010 08:32
ExampleMag
It only looked like a poor man's Fatal Frame mixed in with some Kairo/Pulse, but I really wanted it to be more. :(
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pedrovay2003's Avatar - Comment posted on 12/04/2010 18:56
pedrovay2003
For anyone that wanders here after all this time, I've finally played through this game and it was awesome. Give it a shot if you can -- This is one of the only reviews I've ever read on here where I actually disagree with almost EVERYTHING.
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I do not like the graphics! but is a good game
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rue unadulterated terror is something most folks never hope to encounter in their lives, but the adrenaline rush that comes from being scared in short, controlled bursts can be absolutely thrilling. To that end, blending technology with the supernatural in a survival horror game setting has the potential to get the blood pumping and dish out spine-tingling chills when done properly. With a creepy plot involving a murderous Web site, the advent of cell phone teleportation, and more than a few dead Japanese girls, Calling might have had a shot at succeeding if it didn't blow its entire bag of horror tricks in the first 30 minutes of the game. Plus, there are only so many times you can tolerate mindlessly shaking the controller around like a lunatic to fend off touchy-feely spooks before you'd rather beat yourself senseless with the thing to make it all stop. parke parke amerikan kapı amerikan kapı alışveriş alışveriş çevre güvenlik sistemleri çevre güvenlik sistemleri güneş enerjisi güneş enerjisi
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