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Review: Call of Juarez: The Cartel photo

Call of Juarez: Bound in Blood wasn't a great videogame by any stretch of the imagination, but it had a certain charm to it, and some terrific ideas. The series seems to be all about these really clever design choices that suffer from a lack of follow-through, be it through lack of time, skill, budget or all three. 

Call of Juarez: The Cartel is exactly like that. But worse. Far worse.

Call of Juarez: The Cartel (PC, PlayStation 3 [reviewed], Xbox 360)
Developer: Techland
Publisher: Ubisoft
Released: July 19, 2011
MSRP: $59.99

The Cartel abandons the series' original Wild West premise, featuring only the most shallow of nods to its cowboy legacy in a tale of Los Angeles gang warfare, dangerous drug dealers, organized crime rings and private military companies. The story is, to put it bluntly, a convoluted cluttering of concepts that come together like a particularly nasty car crash.

You get a general idea of who everybody is and what they're going to do, but you'll struggle to find out why anything is happening, and there are so many attempts at creating plot twists and 24-like moments of secret agent action that you'll drown in the contrived mystery of it all. It's quite clearly trying to be an action thriller full of political intrigue, but the production is so forced that the entire narrative comes across as tawdry and desperate.

The co-op campaign revolves around three characters, all of whom can be controlled by players online. The ethnically diverse crowd consists of a grumpy white L.A. cop who is also inexplicably a cowboy, a stereotypically shady Mexican DEA agent who might be crooked, and a tough-talking female sniper who is black, but not too black that she'd offend the white middle classes.

Each character has their own specialty -- Cowby McGruff is best with pistols and close-range combat, El Shady is a mid-range rifle expert, and Ms. Forcibly Sassy gets a bonus with sniper rifles. Despite this, however, it quickly becomes apparent that pistols aren't very good, and no matter how many rifles you unlock, the majority of the game is best played with the first assault rifle you find, no matter which character you pick. 

This reliance on a single gun represents the biggest gameplay problem apparent in Juarez -- the fact that every mission is almost entirely the same. There are flashes of promising originality -- especially in the locations -- but for the most part, almost every level consists of walking/driving to a destination, doing some talking, getting into a series of pitched battles in arena-like areas, then getting into a car chase. This formula repeats itself with only slight variations throughout the course of the entire game. 

Juarez tries to spice things up a bit with an idea that is genuinely brilliant, but simply isn't capitalized on. Each character will receive phone calls from NPCs that only they can hear, and they'll be given their own secret missions and agendas that run parallel to the main objective. The aim is to create an air of subtle competition and persistent mistrust, but unfortunately this is almost solely done by having players collect miscellaneous items without being seen by their teammates, which inspires about as much "mistrust" as a friendly hug. It's also not uncommon to get phone calls in the middle of fights (don't worry, enemies are polite enough to stop fighting), or be forced into multiple unskippable conversations in a row.

What could have been a unique and clever manipulation of the co-op format is instead both overbearingly shoved down one's throat and lazily implemented. By the time the game reaches its conclusion and it tries to pull a Double Dragon, nobody will really care.

The lack of drop in/drop out co-op also hampers the experience. In order to engage in co-op, players have to set their game to online mode in an interactive lobby that appears at the beginning of each level. Even if you've no intention of playing co-op, you have to load and sit in this lobby area before manually starting your separately loaded mission. If you would like co-op help during a mission, you'll have to quit, restart the whole level, and wait patiently for someone to appear. If anyone shows up -- they frequently do not.

The Cartel features an obligatory competitive multiplayer mode with obligatory game types and an obligatory rank system in which one can unlock new guns, new perks, and new character skins. The main bulk of the experience is waiting around in an interactive lobby room for no other players to appear, while the game consistently fails to connect you to anybody else's rooms. 

For the most part, Call of Juarez: The Cartel is a by-the-numbers first-person-shooter with only half-hearted attempts to stand out from the pack. Car chases are thrown into the mix but they're incredibly repetitive and fail to be exciting by the third, identical sequence. Players can temporarily activate bullet time, but if you don't want to hear a contemporary cowboy say, "I bring not peace, but a motherfucking sword" every three minutes, it's not much fun. With these consistently regurgitated, half-baked gimmicks removed, you're left with a mediocre, underachieving, relatively inoffensive shooter. 

Or rather, that's what you have before one factors in the sheer mess that is The Cartel's retail code. With muddy graphics, objects that shiver uncontrollably, and sound that will cut out every few minutes, Call of Juarez looks and sounds like a school project that hadn't been started until Thursday night and needed handing in on Friday morning. Cutscenes have the kind of framerate one expects from stop-motion animation and there was even an occasion where I had to restart a checkpoint because enemies that I were obligated to kill were spawning behind fences that I couldn't reach.

These are not minor problems that go away. Sound cuts out throughout and the game occasionally freezes for split-second intervals that completely throw the player's aim off. Character animations are awkward at best, and the overall game is presented in such dark browns and grays that enemies are often difficult to distinguish from the scenery. The only good thing I have to say about the presentation is that the soundtrack is surprisingly decent, but its high quality only serves to highlight how poor the rest of Juarez is, contrasted as it is against an ugly, slipshod little waste of time.

The Cartel's lack of polish is offensive for a $60 retail game. I'd expect this lack of attention from an obscure self-published PC game by a studio nobody's ever heard of from a country nobody's ever visited, but not in a game with Ubisoft's financial patronage and Techland's experience. The fact that this isn't being sold as a budget game is, quite frankly, disingenuous and shameful. Nobody should have the right to charge a full $60 for a game this badly stitched together.

Call of Juarez: The Cartel could have gotten away with being an unremarkable yet playable shooter, but the galling lack of presentation and legitimately uncomfortable audio/visual problems make it an unpleasant experience overall. Unfinished, buggy, and barely fun to play, Call of Juarez: The Cartel is a sloppy serving from people who should know better, and ought to be ashamed of themselves. 



Final Verdict:
2.5

BAD: 2s are generally awkward games that also lack originality. Any good they might have had are quickly swallowed up by glitches, poor design choices or a plethora of other issues. The desperate or the gullible may find a glimmer of fun hidden somewhere in the bargain bin pit.













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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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65 comments | showing # 1 to 50
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next 50 comments

Epic-Kx's Avatar - Comment posted on 07/25/2011 17:06
Epic-Kx
Great, I come back from Comic-Con to see this :(
Klarden's Avatar - Comment posted on 07/25/2011 17:07
Klarden
I don't understand why would they even try doing it, while being obviously busy with Dead Island. I guess Ubisoft just told them "you owe us a new game in CoJ series"
Moosehole's Avatar - Comment posted on 07/25/2011 17:07
Moosehole
Yeah I saw you online playung this for your review...

I felt really bad for you.
Onyx Oblivion's Avatar - Comment posted on 07/25/2011 17:08
Onyx Oblivion
Wow. All that cred Bound in Blood built up...Gone in a flash.
RocketKnight's Avatar - Comment posted on 07/25/2011 17:08
RocketKnight
Honestly, I'm not surprised about this, the game just looked bad from the beginning. Oh well.
Metal Mark's Avatar - Comment posted on 07/25/2011 17:09
Metal Mark
This is disappointing
Chris Carter's Avatar - Comment posted on 07/25/2011 17:09
Chris Carter
That helicopter part you described on Google+ sounds horrendous Jim - thanks for suffering for us!
Lazyman's Avatar - Comment posted on 07/25/2011 17:13
Lazyman
Finally one review of jim's that I can agree on.
mix's Avatar - Comment posted on 07/25/2011 17:14
mix
No surprise here, the video's for this game looked horrible.
AceFlibble's Avatar - Comment posted on 07/25/2011 17:15
AceFlibble
The real shame of it is that they seem to have given their marketing department twice the budget the developer got. Posters everywhere, adverts on every break on every channel, big stands in game stores. UK's flooded with with this game. It actually angers me that a game that is apparently so bad is being seen by so many people and undoubtedly will be bought by so many of them too. It's apparently already the #2 best-selling game. Goes to show how little quality actually matters to publishers, so long as they bother to bump up the marketing budget they're laughing.
M47R1X's Avatar - Comment posted on 07/25/2011 17:16
M47R1X
"Call of Juarez: The Cartel is a sloppy serving from people who should know better, and ought to be ashamed of themselves."

So it's a lot like sloppy seconds with Ke$ha, right?
Joshua Derocher's Avatar - Comment posted on 07/25/2011 17:33
Joshua Derocher
Why do publishers still release games that aren't finished? Is it that bad to delay something for 2 or 3 months? If it isn't done, toss it back into the oven! If I went to a restaurant and they served me undercooked chicken, I would probably sue them! Finish the product, no matter how long it takes, and then release it.

Any game publisher who takes this approach always releases awesome content. Blizzard and Valve are two companies that will take as long as they need to get a game ready, and they always deliver a polished product.

Ubisoft, you need to get it together.
TheNephilym's Avatar - Comment posted on 07/25/2011 17:36
TheNephilym
Sounds great. I'll be dicking it up soon. :)
Androu1's Avatar - Comment posted on 07/25/2011 17:48
Androu1
Sounds like I just gotta wait for the superior PC version.
Zantetsuken's Avatar - Comment posted on 07/25/2011 17:52
Zantetsuken
@Androu1
Somehow I still think that it is going to be a shitty game.
Dakilazical's Avatar - Comment posted on 07/25/2011 17:53
Dakilazical
I sent this back to gamefly after playing for 15 minutes. Truly awful.
Neonie's Avatar - Comment posted on 07/25/2011 17:53
Neonie
That is one of the lowest scores I've ever seen, which on Destructoid, actually -means- something. Only backed up by the fact that in Giant Bombs quick look this game looking fucking terrible.

Avoided.
John B's Avatar - Comment posted on 07/25/2011 17:59
John B
I am so glad I didn't pre-order this at PAX East. Their new slogan should be "Call of Juarez 'We're Duke Nukem Forever Bad'".
Monodi's Avatar - Comment posted on 07/25/2011 18:00
Monodi
Nice job Ubisoft, you brought a very controversial topic like Ciudad Juarez, and it didn't even deliver the right way.
Manthai's Avatar - Comment posted on 07/25/2011 18:00
Manthai
@Karutomaru

...but this has nothing to do with the Wii?
Knight13x's Avatar - Comment posted on 07/25/2011 18:03
Knight13x
Im with Dakilazical, Gamefly'ed it and sent it back after 2 hrs. Bound in Blood had a fun B-movie western feel, this is just crap.
FireFox516's Avatar - Comment posted on 07/25/2011 18:03
FireFox516
Maybe it's just because I want more Wild West-themed games, but I wasn't expecting much the second I saw the first trailer. Bound In Blood was pretty awesome. I've never heard of a 1st and 3rd game in a series being bad; it's usually the 2nd one, isn't it?

I guess this game IS trying to stand out.
Bammy J's Avatar - Comment posted on 07/25/2011 18:06
Bammy J
I actually liked bound in blood. Take away the cowboy setting though and u just shot your own horse.

People will buy it though. Because theres fuck all else about at this time of year. I know i almost did.
tehTommy's Avatar - Comment posted on 07/25/2011 18:12
tehTommy
Well, that's a bummer.
GoofierBrute's Avatar - Comment posted on 07/25/2011 18:13
GoofierBrute
Bound in Blood was like Deadly Premonition, but for spaghetti westerns. This however, just makes me sad.
Velt's Avatar - Comment posted on 07/25/2011 18:33
Velt
who didnt see this one coming?
FalconSupreme's Avatar - Comment posted on 07/25/2011 18:36
FalconSupreme
Jim Sterling should not review games. His reviews are highly opinionated based on various factors that have nothing to do with gameplay. He should leave the reviews to the other editors, but do pieces on what he thought of games, but separate from reviews because seriously this is all shit writing.
Dakilazical's Avatar - Comment posted on 07/25/2011 18:41
Dakilazical
I don't understand why they moved away from the Western genre. After Red Dead last year I bet there's tons of gamers out there itching to saddle up again.
TheCheese33's Avatar - Comment posted on 07/25/2011 18:45
TheCheese33
@FalconSupreme:
"Highly-opinionated"
Someone needs a little education. Reviews are MEANT to be opinionated.
robotbebop's Avatar - Comment posted on 07/25/2011 18:54
robotbebop
"He should leave the reviews to the other editors, but do pieces on what he thought of games..."

Uhh. What somebody thought of a game. I think that's what people in the industry call a review
JohnApocalypse's Avatar - Comment posted on 07/25/2011 18:57
JohnApocalypse
I thought it was all right. Glad I rented it and didn't buy it
HaVoK308's Avatar - Comment posted on 07/25/2011 19:13
HaVoK308
Took it off my Gamefly Q the other day as it appears from the user reviews it's not even worth playing. After buying and playing Brink I have been quick to cancel a pre-order or remove a game from my Q. I've canceled 3 pre-orders this year, which is rather pathetic. Call of Juarez...the failure that it is, is still not as appalling as Duke Nukem Forever in my opinion.
Matthew Blake's Avatar - Comment posted on 07/25/2011 19:15
Matthew Blake
Damn, this sounded like it had some potential, especially the secret objectives. Geez, how'd this mess come out of such interesting ideas?
Klassic's Avatar - Comment posted on 07/25/2011 19:18
Klassic
I knew you didn't like it, but 2.5? Jesus. I thought the storyline was very interesting, and that alone would've placed it at at LEAST 5/10 in my books D:
Fear No Darkness's Avatar - Comment posted on 07/25/2011 19:34
Fear No Darkness
LOL. Just LOL.
TheNephilym's Avatar - Comment posted on 07/25/2011 19:39
TheNephilym
@FalconSupreme

It's not all just opinion. There is plenty of objectivity in there to let you know that the game is a piece of shit:

"With muddy graphics, objects that shiver uncontrollably, and sound that will cut out every few minutes, Call of Juarez looks and sounds like a school project that hadn't been started until Thursday night and needed handing in on Friday morning. Cutscenes have the kind of framerate one expects from stop-motion animation and there was even an occasion where I had to restart a checkpoint because enemies that I were obligated to kill were spawning behind fences that I couldn't reach."

Just saying.
cody curry's Avatar - Comment posted on 07/25/2011 19:45
cody curry
@FalconSupreme: Your absolutely right the reviews editor has no right writing reviews.

In all seriousness the redesign of the site is HELL on my computer pages take longer to load and will randomly reload. And the recent reviews sidebar is so small I just noticed it was there 5 mins ago. And why is the text light gray on a white background? *Sigh* Maybe its because of my slow internet but still it's stuff like this is why I never hit up screwattack after there redesign.

Hopefully these are small kinks that can be ironed out. For the record I use the latest version for firefox. And never had a problem before.

And yeah this game just meh *yuck* shooters I just like reading Jim's reviews so much personality.
Sentient 6's Avatar - Comment posted on 07/25/2011 19:47
Sentient 6
And this is why I am convinced that Dead Island will suck.
cody curry's Avatar - Comment posted on 07/25/2011 19:53
cody curry
*correction* What I thought was a recent reviews sidebar was just the most commented stories. Damn I liked that addition. oh well :( I relies there's a feeling out process. But damn I was happy with the site a few weeks ago.
Jaded's Avatar - Comment posted on 07/25/2011 20:06
Jaded
I knew it. This is the plus for knowing employees at the game store. I got a somewhat decent poster for free without having to buy the game.
CapTN Riggz's Avatar - Comment posted on 07/25/2011 20:28
CapTN Riggz
Ubisoft just needs to put Call of Jaurez down .... none of the titles have been good. I've played all of them and bound in blood was mediocre at best. Not sure why they keep attempting to make these games they are horrible.
CapTN Riggz's Avatar - Comment posted on 07/25/2011 20:31
CapTN Riggz
Sorry for double post but also the whole thing about this game cashing in on the Mexican cartel is fucking pathetic. So many people are dying south of the border and this game's Title alone makes me cringe. I am not a politically correct person at ALL, but there is no class to be had here.
Sæglópur's Avatar - Comment posted on 07/25/2011 20:37
Sæglópur
Call of Juarez was very nice. Bound in Blood was fantastic. Nail'd was fun.

This makes me sad.
Sæglópur's Avatar - Comment posted on 07/25/2011 20:39
Sæglópur
Bound in Blood was "mediocre"? Bullshit.

You say it was "horrible"? Fuck no, buddy. I can avoid your opinions in the future.
CapTN Riggz's Avatar - Comment posted on 07/25/2011 20:47
CapTN Riggz
Take it more personal, I enjoyed it but it was not a great game. RDR is a fair comparison and it put bound in blood to shame. Bound in Blood had some cool scripted moments, but I never really cared for the characters or the story. The gun play was tightly controlled on top of some nice scripted scenes that's about all I enjoyed.

The entire series has never been a masterpiece set in my opinion, if you wish to avoid my opinions feel free?. Btw check out Gun you might enjoy the intricate scalping system lol.
CapTN Riggz's Avatar - Comment posted on 07/25/2011 20:47
CapTN Riggz
Take it more personal, I enjoyed it but it was not a great game. RDR is a fair comparison and it put bound in blood to shame. Bound in Blood had some cool scripted moments, but I never really cared for the characters or the story. The gun play was tightly controlled on top of some nice scripted scenes that's about all I enjoyed.

The entire series has never been a masterpiece set in my opinion, if you wish to avoid my opinions feel free?. Btw check out Gun you might enjoy the intricate scalping system lol.
Begaria's Avatar - Comment posted on 07/25/2011 21:10
Begaria
Had it been a budget title, I dare say that it would've gotten a 10/10 for being masterfully bad.
EKGProd's Avatar - Comment posted on 07/25/2011 21:54
EKGProd
Bound In Blood is one of the best shooters on current gen consoles. Go buy it and play it if you haven't.
Allistair Pinsof's Avatar - Comment posted on 07/25/2011 21:58
Allistair Pinsof
I have to assume/hope Techland's A-team were rushed off to finish Dead Island. Shame this poor third entry had to ruin an otherwise fantastic series. Sure, the first two have their flaws but no other FPS captures the sense of adventure like those two did.
TheJesusNinja26's Avatar - Comment posted on 07/25/2011 23:47
TheJesusNinja26
I was expecting like 4, but I'm sure a 2.5 is worthy. I saw the crap coming from a mile away. Too bad, I really liked the last one.
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