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Review: Call of Duty: World at War: Zombies II photo

It boggles the mind that a throwaway minigame could be turned into a full blown franchise, but that's Activision for you. Where there's a profit, there's a way, and that's why Call of Duty: World at War: Zombies is now a series, almost two years removed from World at War's release.

Having moved to the iPhone, World at War: Zombies proved to be rather successful for Activision, so much so that it spawned a sequel. There is seemingly nothing that can't be exploited. Sit back and enjoy our review for Call of Duty: World at War: Zombies II. What a title.

 

Call of Duty: World at War: Zombies II (iPhone)
Developer: Treyarch, Ideaworks Game Studio
Publisher: Activision
Released: June 3, 2010 
MSRP: $9.99

Zombies II plays very much like the last game and, indeed, very much like the original World at War spin-off. A wave based title that sees a shelter under siege by WWII zombies, players have to fend off the undead forces by barricading windows, earning points to unlock new weapons or areas and, of course, shooting decomposing Japanese soldiers in their decomposing Japanese faces. 

Pick ups will randomly spawn throughout the game, confering upon the player special bonuses such as instant kills, multipliers, or nukes that eradicate all zombies on the map. There are also perks which can be equipped for special abilities, and a co-op mode where players have the ability to revive each other. Oh, and you can buy new maps, because Activision. 

The game is, as you'd expect, as cool as ever in conceptual terms. FPS titles can work surprisingly well on the iPhone and shooting zombies while on the bus is always nice. However, the game's rather unwieldy controls lets the game down. Rather than turn around smoothly, there is a strange wild swing that the camera does that feels sluggish at first, then everso slightly too speedy. One's thumb must train itself to account or this, and while eventually players can learn to aim decently, the instantly helpful controls of an FPS like N.O.V.A are nowhere to be seen. 

The game does very little to differentiate itself from the games that have gone before, too. For all intents and purposes, you'd be hard pressed to tell the difference between this game and the last by sight alone and the Japanese maps do little to change things. It's a solid enough pocket shooter, but the chances are good that you've already played it. 

Ultimately, Zombies II doesn't quite have the controls to make it stand up against some of the other, better iPhone shooters on the market, nor does it add to the franchise enough to feel like a worthy sequel. The best that can be said of Zombies II is that it's not bad, but it's not particularly good either. It's alright, and for its comparitively high asking price, alright doesn't quite cut it.

Score: 6.0 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)










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Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team



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9 comments | showing # 1 to 9
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Max-'s Avatar - Comment posted on 06/14/2010 18:08
Max-
They're still whoring the zombie shit? :/
bodybreak's Avatar - Comment posted on 06/14/2010 18:45
bodybreak
Played the first one on my iPhone. It was largely a novelty, wouldnt pick this one up.
Mr. Leo's Avatar - Comment posted on 06/14/2010 19:32
Mr. Leo
wtf is this shit?
PixelSith64's Avatar - Comment posted on 06/14/2010 22:37
PixelSith64
This is going in the Twilight pile. All I need are some matches and I'll start the burning right away.
thefaulk's Avatar - Comment posted on 06/15/2010 04:33
thefaulk
iPhone is good for small and not too technical games. Waw zombies requires alot of precision that the iPhone just can't deliver
COMICESFOREVERAOLCOM's Avatar - Comment posted on 06/18/2010 15:03
COMICESFOREVERAOLCOM
http://www.youtube.com/watch?v=s6QwFogUKqs
Mockingbird's Avatar - Comment posted on 06/21/2010 23:55
Mockingbird
What is this I don't even
kaiser27's Avatar - Comment posted on 06/23/2010 22:23
kaiser27
I don't understand why people would seriously consider buying this game for the Iphone. If it's not on a console than it doesn't need to be played in my opinion. Shout out to Gamespot for hooking me up with the beta's.
PlatinumIce's Avatar - Comment posted on 07/02/2010 13:05
PlatinumIce
Well, to be fair, this isn't exactly a sequel. If you buy the original Zombies, you get the Nacht Der Untoten map for free (with the purchase of the app), and you have the option to buy Verruckt and Shi No Numa. If you buy Zombies II, the packed-in map is Shi No Numa. It's all about preference, really, but Activision named it Zombies II to get people who bought Zombies to download this one, when they can get all the content this comes with (Shi No Numa map) for only five bucks via an in-app purchase on Zombies 1.

So, fuck Activision.
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