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Review: Call of Duty: Modern Warfare Reflex photo

I don't generally like wartime FPSes. In fact, I'd say that the "normal guy with guns shooting other normal guys with guns" genre is my least favorite in all of videogame-dom, starting with GoldenEye on up. I understand their appeal, but on the whole, games like this lack the many things I love in a videogame (character graphic design, creative power-ups, boss fights, item-based puzzle solving, obstacle course-style level design, surrealism, comedy, horror, etc.) and in their place are the trappings of "mainstream" entertainment that I turn to videogames to avoid (Hollywood action movie logic, explosions for the sake of explosions, attempts to turn real-life tragedies into entertainment, reliance on team-based competitiveness, etc.).

So if I'm such a non-fan of the series, why am I the one to review Call of Duty: Modern Warfare Reflex? Well, because this version of the game was made specifically for people like me -- people who aren't already fans of this subset of the FPS genre. If you are a fan of the Call of Duty games, then you bought Modern Warfare on one of the HD consoles two years ago, and are likely knee-deep in Modern Warfare 2 as we speak. No, Call of Duty: Modern Warfare Reflex isn't for preexisting Call of Duty fans; it's for fans-to-be (at least, from Activision's perspective).

Hit the jump to see if the game succeeded in making a Call of Duty-loving man out of me.

Call of Duty: Modern Warfare Reflex (Wii)
Developer: Treyarch
Publisher: Activision
MSRP: $49.99

I'll come clean: I haven't played a lot of the original release of Call of Duty: Modern Warfare. I gave the game a shot shortly after release, like I do every hugely popular, highly praised game. Sadly, I didn't have any fun. I got shot a lot, and I shot some other guys too, but I was bored. I didn't care if I won or lost, or about the fake war I saw on the screen. I could tell that the game was well-made, but it definitely wasn't made for me.

Modern Warfare Reflex isn't much of a change from the original, but there is some new stuff here that makes the game a little more palatable to me. There are also some losses that will make this version of the game worse for existing fans of the series. Overall, though, this is my preferred version of Modern Warfare, but not by a lot.

One of the things that both games have in common is their storyline, or lack thereof. Maybe I zoned out or something, but the plot to this game seemed to be completely missing. Sure, major stuff happens, but it doesn't seem to mean anything. There are a few recurring characters, and some events definitely tie together in some way, but by and large, there are no relationships, themes, or ideas here; just a series of narrative justifications for shooting people and seeing stuff blow up. The game has a lot to do with nuclear war and international power struggles. I assumed before playing that this may lead to some Metal Gear Solid-style intrigue and character development. Instead, I got a bunch of cookie-cutter "death before dishonor" soldier stereotypes, foreign terrorists, and... yeah, that's about it. It's almost like Michael Bay and Jerry Bruckheimer made this game.

Thankfully, that's a connection that cuts both ways. Like in a vapid Bay film, the paper-thin plot manages to take the player to some truly interesting-looking places. Russian countrysides, Middle Eastern cities, abandoned amusement parks, moving helicopters, war-torn highways, empty apartment buildings, and active television studios are just a few of the places you'll go on your non-stop killing spree. Missions usually require you to rescue someone, kill someone, snipe something, or just move from point A to point B, but there are quite a few surprising variations on those themes. The game's characters and story may be generic, but the actually follow-through is anything but. There are some things done here with playable character death and wholesale destruction that will definitely make you stand up and take notice. You may not particularly care about anyone in the world of Modern Warfare, but that doesn't make the world any less entertaining.

Sound enough like 2012 yet? Well, it gets better (or worse, depending on your perspective). Like in most box-office blockbusters, death in Modern Warfare Reflex is a completely abstract, non-threatening issue. In a move that has become commonplace in games like this, the traditional videogame life bar has been replaced with an HUD death-detector system. If you are getting shot, a little red crescent will show up on-screen, indicating where you're getting shot from. If the screen really starts to turn red (like, all bloodshot and filled with veins), then you're really close to death. No big deal, though, as every playable character in Modern Warfare has an unexplained, illogical healing factor. Just get yourself to a safe place and don't get shot for a few seconds, and you'll be back to full health. John McClane and Wolverine ain't got nothing on these indestructible bastards.

Yeah, playable characters in Modern Warfare are pretty tough (until their scripted deaths, that is), but NPCs drop like flies. The first few missions of the game involve the player working with a squad of five to ten friendly NPCs, whom you are not allowed to murder. I'd say that at least two-thirds of my "deaths" on these early missions came from shooting a "friendly" character who, from a distance, looked exactly like an enemy soldier. I guess one could say that kind of problem adds to the "realism" of the game, but that would just be making excuses. In real life, you don't instantly die if you accidentally shoot your friend. I never saw it happen to a Hollywood action hero, either. Then again, who cares? Like all deaths in the game, death by bad karma just leads to re-spawning twenty or so feet from where you died. Like I've been telling you, nothing can really kill the playable characters of Modern Warfare. To them, death is just a minor inconvenience.

It can be annoying to die over and over again in the same place, though, which generally only happened to me when I stopped being creative in my exploration of the environment. Ah, and what great environments they are, with tons of horizontal and vertical exploration to spare. Modern Warfare's maps are expertly crafted, and as such, being in the right place at the right time means everything. Initially, I was put off by the game's lack of enemy variety (soldiers, dogs, and the occasional helicopter or tank make up most of the opposing forces), but that was before I figured out that the terrain is the design variable here. Finding how to make the map work for you is always a deciding factor in the game's hundreds of battles.

This emphasis on map design and rapid respawn/health regeneration, and de-emphasis on enemy variety and serious storytelling are all connected. The thing that unifies them is the truth about the modern Western FPS: these games are all about multiplayer. Why bother developing your characters or designing a bunch of different enemies when the real point of the game is to hop online and kill other people? If that's all your game is about, all you need are some beautifully structured maps and a way to keep players in the action (instead of hunting around for health replenishing items). Give everybody healing factors and get that bandwidth paid for, and you're good to go.

Modern Warfare Reflex is well aware of the importance of its online capabilities, and as such, it delivers arguably the most well-rounded online FPS experience on the Wii. Even for a non-fan like myself, Modern Warfare Reflex's online can be extremely addicting. If you suck at the game at first, that's okay; you'll still gather enough experience points after a few fights to increase your rank. Pull off a kill streak, and you're rewarded with even more points. There are multiple in-game perks for killing more than you're killed, both in-game and out-game. Sure, death isn't a big deal in the world of Modern Warfare, but building your rank is, and death is a major detriment to that. You may not care at all how many times you die in campaign mode, but in multiplayer, staying alive and pulling up your rank can start to mean everything to you.

In a weird move, this Wii port of the game lacks the ability to chat with other players via the Wii Speak peripheral. This won't mean a lot to people who are only in it for deathmatch, but for gamers who want to team up with friends online who don't have with Skype or another means to chat with friends while gaming, the lack of in-game chat could be a deal-breaker.

Perhaps to make up for this glaring omission, Modern Warfare Reflex allows for more in the way of local co-op than the original game did. In the campaign mode, a second player can pick up a Wii Remote at any time and join in on the violence with their own set of crosshairs. This gives player two the feeling of playing an on-rails shooter, while player one maintains total control over character movement. For "pro-social" living room gamers who can't be hogging the family TV with their gaming habits, this mode could make all the difference. It's not always easy to get the father/mother/husband/wife in your life to okay a new game purchase, and being able to say "I promise I won't play it online all night, Dad/Mom/Honey! This is a game we can play together!" might just be enough to sway a disinterested family member towards making this game an exception.

Co-op actually did make a big difference in my enjoyment of the game. Being able to play a game simultaneously with my significant other is a must sometimes in adult life, especially when you only have one TV in the house. That, along with my preference for IR-controlled aiming over analog stick aiming, is the reason I can see myself coming back to Modern Warfare Reflex periodically. Still, those features didn't do enough to turn me into a full-fledged fan of the genre, and it's hard to imagine that pre-existing Call of Duty fans wouldn't be happier with a game that had in-game voice chat and HD graphics.

Basically, Wii owners who have the same taste in games as I do will like Modern Warfare Reflex more than most "regular" Modern Warfare fans would, but not by that much. Other than the SD graphics, variations on multiplayer, and pointer controls, this is still Modern Warfare. It's still the first game in the most popular series that this particular genre has ever seen. Not enough has changed about the game, for better or worse, to make a dent in that.

Score: 8.0 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)



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35 comments | showing # 1 to 35

HEL105's Avatar - Comment posted on 11/16/2009 18:06
HEL105
A good shooter on the Wii, who would have thunk it? I hope it sells well, decent third party games deserve some success.
RenagadePanda's Avatar - Comment posted on 11/16/2009 18:10
RenagadePanda
Overall looks and sounds like a solid port. Having already played the 360 version I have no reason to care, but I'll give them credit for making one of the better looking Wii games in recent history. Even if it is kind of late.
dogestyl's Avatar - Comment posted on 11/16/2009 18:16
dogestyl
looks fairly well for being a Wii game. Doesn't matter bcuz I'm not knees deep in MW2. I'm balls deep in it.
mrandydixon's Avatar - Comment posted on 11/16/2009 18:20
mrandydixon
Wow, that Ghillies screenshot looks pretty impressive.
Cartman's Avatar - Comment posted on 11/16/2009 18:33
Cartman
Not to be picky, but why have you used a MW2 header?
artha14's Avatar - Comment posted on 11/16/2009 18:41
artha14
Treyarch did a good job then.
bustaballs's Avatar - Comment posted on 11/16/2009 18:46
bustaballs
Awesome. I'll be buying this when I can scrape up the money. Co-op sold me as it always does. Between this and Borderlands, the LAN fun just won't stop. =)
mix's Avatar - Comment posted on 11/16/2009 18:48
mix
@Dogestyl

2" deep into MW2 eh.....lol

This game looks not to shabby graphics wise I'll give it that!
Sparta2020's Avatar - Comment posted on 11/16/2009 18:48
Sparta2020
why did this guy review this game lol, for half of the time he sounded like he never heard of a videogame. no offense but bad move, bad
vexed alex's Avatar - Comment posted on 11/16/2009 18:55
vexed alex
Modern Warfare 2's engine is already looking insanely dated. Imagine this? No thanks.

Realism should never be attempted on the Wii.
megaStryke's Avatar - Comment posted on 11/16/2009 18:59
megaStryke
Ouch, Holmes. For those first few paragraphs, I could hear the molars being ripped from your jawline.
pedrovay2003's Avatar - Comment posted on 11/16/2009 19:06
pedrovay2003
Wow... Those shots actually look fairly impressive.
Netnavi's Avatar - Comment posted on 11/16/2009 19:23
Netnavi
@ vexed alex

really? So was realism ok for the Gamecube? or the original Xbox?

Just cuz the developers aren't using the Wii to its fullest doesn't mean it can't. even if the graphics are last gen it can still look good. look at Black for XBox. Great looking game.

MW:reflex looks good but when compared to Xbox 1 games and it just looks adequate.
Vedicardi2's Avatar - Comment posted on 11/16/2009 19:43
Vedicardi2
hm

I kept hearing rumors that it was garbage but whatever
McLovin's Avatar - Comment posted on 11/16/2009 19:57
McLovin
I'm actually surprised this is doing well. I have no reason to pick it up since I owned it on 360 but at least it's great for Wii owners.
Jonathan Holmes's Avatar - Comment posted on 11/16/2009 20:03
Jonathan Holmes
@ Sparta2020- No offense taken!

Just curious though, where in the review does it sound like I've "never heard of a videogame"? As a 32 year old whose been playing videogames since before I could talk, I find that comment to be extremely interesting.
Shael's Avatar - Comment posted on 11/16/2009 20:22
Shael
First thing that came to my mind looking at the screenshots is that they look like they could be from Peace Walker...

Now I don't know if I'm saying that the Kojima Productions are doing incredible things with the PSP visuals (which they are) or that Reflex looks like a PSP game visually (which it does).

I'm still figuring out if it's an insult to Peace Walker to be compared to the Wii or to give kudos to the PSP for getting a game looking about as good as a last generation console, which considering it's a portable, is pretty damn good!

All I know is...DO NOT WANT. Gimme Darkside Chronicles and Shattered Memories please.
Starrynight's Avatar - Comment posted on 11/16/2009 21:10
Starrynight
Hmm, wonder how it will sell. Hopefully, it sells well. And the screen shots actually don't look that bad.
Bluj162's Avatar - Comment posted on 11/16/2009 21:22
Bluj162
garbage
Kylehyde's Avatar - Comment posted on 11/16/2009 22:14
Kylehyde
Nice review Jonathan Holmes, it was very fair a clear.
Danzflor's Avatar - Comment posted on 11/16/2009 22:31
Danzflor
Nice to Have a Good FPS on Wii, Saldy, this looks better on my Shitty PC =(
KingSigy's Avatar - Comment posted on 11/16/2009 23:04
KingSigy
I saw a preview on another site and the game definitely looked good. I was surprised that a Wii shooter actually had the competency of a regular one.
DrRockso's Avatar - Comment posted on 11/17/2009 00:54
DrRockso
Wow, kind of impressed about the relatively nice score. And great writeup, I'll give a few 'casual Wii-gaming' friends a heads up on this one.
WhiteX's Avatar - Comment posted on 11/17/2009 04:07
WhiteX
Il be damned, i thought this one would get some 2.0 or smth.
Wintersocks's Avatar - Comment posted on 11/17/2009 11:13
Wintersocks
I still vehemently refuse to support activision. But IR controls...I am really trying not to give in to the promise of MW with those delicious controls...

Also, I vehemently refuse to support Treyarch. They ruined James Bond games.
vexed alex's Avatar - Comment posted on 11/17/2009 12:38
vexed alex
@Netnavi: Yes. It's called having new standards. It's called "not aging well."

Oh, and I recently downloaded Black from XBOX's Games on Demand and it looked terrible.
TonicBH's Avatar - Comment posted on 11/17/2009 12:59
TonicBH
@Wintersocks Oh come on, Quantum of Solace wasn't THAT bad...
PoopShooter's Avatar - Comment posted on 11/17/2009 14:26
PoopShooter
Got this one. I am not disappointed.

It's a very solid game with great replay value. Sure it's not high def, but it does everything right.

And it's great change of pace from "Put the enemy at the center of the screen. Press button for them to die!" type games.

Jonathan Holmes, your ability to see passed negative preconceptions and anti-hype and view a game for what it is, gives you respect +1 in my book.
sewerraccoon's Avatar - Comment posted on 11/17/2009 15:42
sewerraccoon
Very impressive that they were able to squish MW onto the wii, but why so jagged looking. I don't remember this being an issue on the original xbox, you'd think the wii could do a bit better
kaocrat's Avatar - Comment posted on 11/17/2009 20:03
kaocrat
Nice, honest, review, although from the text alone I never would have guessed that you'd give it an 8.0 score. Still, I'd like to read a review by someone who has played all the way through the PC or PS360 versions and could give a comparison of the content in the two games. The graphics in the Wii version seem "good enough" for me, but I'd like to know if all of the same missions are in there, if the levels are laid out the same way, etc, and if there are any substantial gameplay changes between this and the, um, "Next Gen" versions. Still, good review, and Destructoid is lucky to have a wii games reviewer who is neither nintendo fanboy nor hater, as so many game reviewers often are.
KaL YoshiKa's Avatar - Comment posted on 11/18/2009 02:06
KaL YoshiKa
People have to remember while the Wii is indeed more powerful then previous consoles (Gamecube/Xbox) it's outputting at a higher native resolution which slows things down a lot. This wouldn't have been an issue last generation but with HD TVs being what they are to maintain any semblance of visual quality the output needs to be higher...which lowers the possibility of decent graphics.

Not saying this excuses Wii graphics looking bad/ordinary but just saying there is a reason why. If you don't want your Wii games to look like vomit on your big expensive screens this is the reason. I recently saw the original perfect dark running on a big HD ...it is not pretty.
antnee35's Avatar - Comment posted on 11/18/2009 08:06
antnee35
Dude...Blah,blah..blah. Next time pass off the review of a game you really dont know anything about to your boyfriend or something. And nice porn name Jon Holmes...what a fag
Edwin's Avatar - Comment posted on 11/19/2009 08:41
Edwin
I bought this on a friend's suggestion. I realized I am not cut out for the FPS genre. It just annoys me to no end for some reason. I thought the presentation was good and the controls were good. I just can't get into games like this for some reason.

I traded it in for NSMBW on Monday.

Yeah. I'm that kind of gamer.
Jonathan Holmes's Avatar - Comment posted on 11/19/2009 21:32
Jonathan Holmes
@ antnee35- Dude, all you're doing is living up to the negative stereotype that FPS fans have built up over the years.

Me and my boyfriend do not approve.
HOLY TACO's Avatar - Comment posted on 11/23/2009 03:42
HOLY TACO
Lol antness35, if I didn't know better I'd take you seriously. Good one *slaps thigh*. We all know you're actually just sad and enjoy dry humping the lilo your mum got you for christmas with a picture of Jessica Alba picture stuck to it, and joking around on the interweb.
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