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Review: Burnout Paradise 'Big Surf Island' DLC photo

With Criterion Games constantly providing such a steady stream of add-ons, Burnout Paradise seems to have more in common with a platform than an actual videogame.

The core experience has evolved time and time again, and the game has yet to stop feeling fresh, but fans like myself have been eagerly awaiting the release of the definitive downloadable content, "Big Surf Island," as if it has some magical healing ability.

Does it live up to the hype? Did it cause me to spontaneously become giddy like a schoolgirl? You'll have to read the full review after the break to find out.

"Big Surf Island" (Xbox LIVE [reviewed], PlayStation Network)
Developer: Criterion Games
Publisher: Electronic Arts

Released: June 11, 2009
MSRP: 1000 Microsoft Points, $12.99 on PSN

After finding all of the Smashes, Billboards, and Super Jumps in Burnout Paradise, I thought I was done. A few weeks later, I discovered the online Freeburn Challenges, and was sucked right back in. Many hours of gameplay later, I had gotten the ridiculous Achievement for completing 250 of the damn things, and then I truly became burned out (pun so intended) on the game.

That was, of course, until "Big Surf Island" came out. If there was one thing that the disc-based content for Burnout Paradise lacked, it was more over-the-top locations full of insane ramps and obstacles for players to mess around on. There was the Airfield, and the Quarry; that was honestly it.

Those two spots are easily the more popular locations for the exact reasons I described, but that's going to change now that the construction on the bridge to Big Surf Island is complete. Why? Because this add-on is like combining Paradise City's airfield with its quarry, and then multiplying that fusion by ten. It's nothing but crazy jumps in a super tight, visually-appealing package.

Players who often find themselves worried about cost per hour of entertainment when it comes to videogames should note that this DLC will take five hours to complete. It shouldn't need to be said, but I'll say it anyway: "Big Surf Island," much like Burnout Paradise as a whole, isn't simply about getting all of the objectives finished. So, in that regard, you are really paying for a new locale that has replayability far beyond the five or so hours of guided gameplay.

This add-on includes 15 Mega Jumps, 45 Billboards, 75 Smashes, 12 roads to rule, 10 Freeburn Challenges, and 15 Events. Like I said, unless there is one last gate that you cannot freaking find, you should have no trouble getting 100% completion of the island. Thankfully, these collectibles are much more manageable than ones found on the Burnout Paradise disc, due in part to their more vibrant color scheme.

There is one new Event type, Island Tours, in which you race across Big Surf to hit various checkpoints in a certain amount of time. Nothing mind-blowing, I'll admit, but Criterion did a terrific job of putting some of the checkpoints in extremely weird and awesome places, which helps to differentiate the Event type from the more traditional racing.

The other Events are just more of the same (Marked Man, Road Rage, etc.), but because they take place in a location as aesthetically pleasing as Big Surf Island is, they don't feel boring or rehashed in the least bit. As for the Freeburn Challenges, I wish there were more available; this is probably my only complaint with the DLC. But at the same time, I understand it's all about quality over quantity.

The most memorable one involves up to eight players jumping off of the Crash TV Ski Jump, the single largest ramp in the game, simultaneously. The catch is that everyone must be in the air at the same time, and having to navigate back up to the jump is a huge pain in the ass. Let's just say my first attempt at beating this Challenge with seven other random Xbox LIVE players did not go so well.

Beyond the incredible scenery, "Big Surf Island" brings another great thing to the table: a sweet line-up of vehicles. How I've managed to get this far into a review about a racing game without mentioning a single vehicle, I don't know, but that's not to say the new cars are bad. In fact, the Carson Dust Storm, a dune buggy, has replaced the Jansen 88 Special as my favorite Burnout Paradise vehicle. It's somewhat fragile, especially when going head-to-head with other cars, but it offers extremely satisfying control, and is small enough to zip around Big Surf Island's narrower areas.

As a part of the DLC, there's also eight additional cars to unlock. One is a second dune buggy, another is more or less a Hummer, and then there's a hot rod. But, surprisingly enough, there are "toy" versions of the Legendary Cars. Yep, you get adorable, tiny versions of the Ecto-1, the DeLorean, and more. Considering their full-size counterparts are paid DLC, this offering makes "Big Surf Island" feel even more worth the $12.50 (or $12.99 on PS3, for whatever reason). 

Fuck the idiot pink guy who waited until the rest of us had already jumped off the ramp to begin moving forward. It's not like we sat at the bottom of the ramp for 5 minutes waiting for his ass to get up there, or anything. Oh wait.

For once, gamers are getting DLC that actually "expands the experience." Burnout Paradise was and continues to be a fantastic game, but this new content adds the one thing it was really missing. If you are only able to get one premium downloadable pack, you'd be a fool not to make it "Big Surf Island."

Whether you've done all there is to do in Paradise City, or you just recently purchased Burnout Paradise, "Big Surf Island" shouldn't be passed up. And, for the record, this thing totally did make me break out into my "giddy like a schoolgirl" routine.

Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)


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27 comments | showing # 1 to 27

Zombutler's Avatar
Zombutler at 06/12/2009 14:06
Psh, you are giddy like a schoolgirl ALL THE TIME.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 06/12/2009 14:09
I cannot deny your accusation.
Spotlight51's Avatar
Spotlight51 at 06/12/2009 14:19
So this review is telling me to spend all of that extra money to buy this and the rest of the dlc (except for party pack) for this fine game, sounds good to me.
aaronf's Avatar
aaronf at 06/12/2009 14:21
I need this.
Vegas's Avatar
Vegas at 06/12/2009 14:29
This needs to be part of FnF tonight.
CelicaCrazed's Avatar
CelicaCrazed at 06/12/2009 14:30
More Online Road Rules for me to paint gold :)
Wintersocks's Avatar
Wintersocks at 06/12/2009 14:31
They can have my microsoft monopoly bananas cosmonaut money
Balaamsafe's Avatar
Balaamsafe at 06/12/2009 14:49
I just got it, your review is spot on but you forgot to mention/emphasise the AMAZING vistas, it looks bloody fantastic. Can't believe it has unlockable cars, i'm going back to it now to unlock them.
CWal37's Avatar
CWal37 at 06/12/2009 15:00
I think I'll get this next week. Still regret the damn party pack, but everything else has satisfied me.
BFeld13's Avatar
BFeld13 at 06/12/2009 15:07
The checkpoints are idiotic. For a game that prides itself on allowing you to choose your own route, checkpoints seem completely contradictory.
Necros's Avatar
Necros at 06/12/2009 15:39
So, having not gotten any of the other toy cars, what differentiates the unlockable toy legendary cars from the regular ones? Are they something like one-eighth the size? Because if so, that seems like it would just make racing more tedious, since they would cover ground much slower than their full-size counterparts. What's the advantage to using a smaller car that doesn't fit in the big city?
Vegas's Avatar
Vegas at 06/12/2009 15:46
@Necros
When you start a race as a toy car all the other cars are their toy counterparts as well. Your speed isn't affected though, you just look like an RC car.
Samit Sarkar's Avatar
Samit Sarkar at 06/12/2009 15:52
@BFeld13: I feel like the checkpoints are necessary when you're confined to an area as small as Big Surf Island. For example, in the Island Tour race, the start and finish are, as the crow flies, pretty close to each other. But the point of the race is to have you drive all the way around the island, and you couldn't do that without checkpoints. But in Paradise City itself, you can put the start and finish on opposite sides of the map, eliminating the need for checkpoints.
Mxyzptlk's Avatar
Mxyzptlk at 06/12/2009 15:54
I'm so grabbing this. I really need to hook up with some other Dtoiders and play this online.
Necros's Avatar
Necros at 06/12/2009 15:56
@ Vegas

Alright, thanks for letting me know. That makes a lot more sense.
The7thLevel's Avatar
The7thLevel at 06/12/2009 16:14
If you get 100% completion, you're awarded a flat out copy of Vin Diesel's black monster muscle car from the Fast and the Furious. It even rears up on his back wheels when it takes off, just like in the movie, and just blows right past any other car int he game. It's so fast compared to the other cars its just sick.
Dexter345's Avatar
Dexter345 at 06/12/2009 16:18
Sounds rad.
SantanaClaus89's Avatar
SantanaClaus89 at 06/12/2009 16:59
This is what DLC is supposed to be. Not expert golf clubs, horse armor, or all this other steaming piles of shit being heaped upon us. This DLC truly adds-on to the game in every way possible all in one package.

All DLC for every game should be like this.
Takeshi's Avatar
Takeshi at 06/12/2009 17:07
Count to five.

No really do it.

You done? Didn't take that long did it? Now do the same count again while cruising through Paradise City. All of a sudden it's bloody long! Now my point is:

Some jumps give you over 5 seconds air-time. Which is insane!!

Screw all the other 75 cars. A Buggy, that's what you need.
393924's Avatar
393924 at 06/12/2009 18:13
The 12.99 price tag is really discouraging... Paying over half the 20$ price that I paid for the full game and getting about a fifth of the content is hard to justify. I think I'll try to get a friend to split the price and share the DLC.
Jakysan's Avatar
Jakysan at 06/12/2009 21:42
39249777294, thats entirely your opinion. I just played this DLC for a few hours. I'm like, 20% done. Thats totally worth the cash. I don't mind paying a little for a few cars.

In fact, how much were the Legendary Cars? (in M$ points) 640 points. Thats for 3 cars, for a 1000 points, you're getting 9 new cars, new achivements... and a new playground to race in that is amazingly well made. I love driving around this island. The area of it may be small, but its so tightly packed in, with so many multiple levels that you see something new all the time. Its awesome. This DLC is awesome.
flaming burrito's Avatar
flaming burrito at 06/12/2009 21:47
I spent most of yesterday playing this. Amazing, so worth the money. Other companies need to take note, this is how DLC should be done. It should not be the exception.
strangerdanger's Avatar
strangerdanger at 06/13/2009 00:42
@393924, the way I look at it is 20 bucks plus 12.99 is still way less than the $60 I would have paid if I bought the game when it was first released, and the game is totally worth 60 bucks anyways.
Kasreyn's Avatar
Kasreyn at 06/13/2009 03:46
Nice timing on the review. I wasn't sure if I would get it or not. Now I don't have to worry about not playing it this weekend. Burnout Paradise is a legendary game :)
MrSlippery's Avatar
MrSlippery at 06/14/2009 18:37
man. I miss Burnout. I'm actually sitting on a bit of excess money, so I may go nab this and a copy of prototype.
Flangeface's Avatar
Flangeface at 06/15/2009 04:09
"Man", I'm "totally" gonna "download" this "Big Surf Island" "definitely".
nukka jdav's Avatar
nukka jdav at 06/15/2009 12:27
FUCKING SMASH GATES YEAHHH
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