but i am all over this game, crashbreakers are awesome and a game centered around them must be 2x awesome
64 million - u beat it?
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Review: Burnout Crash!
The Burnout franchise is best known for its insane speeds and awesome crashes, so when a downloadable title that would center on its Crash mode was announced a while back, it made enough people curious as to what it would be. When Burnout Crash! was unveiled to essentially be a top-down physics puzzle game with Kinect support, a lot of that initial interest deflated a bit, to say the least. However, I was pleasantly surprised by the amount of ridiculousness, addictiveness, and sheer fun Criterion was able to fit into their new game.
Burnout Crash! (Xbox Live Arcade [reviewed], PlayStation Network) To enjoy Burnout Crash!, it's best if you forget everything you know about the franchise except for Crashbreakers. It looks nothing like Burnout Paradise, plays nothing like any other game in the series, and besides a few familiar streets and the Crashbreaker name, it could've been titled anything and would've been the exact same game. Half of the effort here is accepting Burnout Crash! for the puzzle game it is, and thankfully, the other half involves just having fun. With your vehicle of choice, you start barreling down a path towards an intersection where cars periodically appear from all directions. The goal is simple: make all cars crash without letting any of them escape, and try to score as many points as possible by destroying everything you can in the most effective way.
After hitting the first car in a level, you activate your continuously regenerating Crashbreaker to try and catch other cars in your explosion, or by exploding a wreck directly into them for a skillshot. Then you do the same thing on the opposite side of the road, hopefully resulting in a bunch of cars (and preferably, buses) piled up at intersections, which makes every approaching vehicle crash somewhere without requiring you to manually wreck them yourself. In the meantime, you can hunt for sports cars and gold cars for extra points, Crashbreak yourself into to buildings to destroy them whenever crashes elsewhere in the field help you fill up the Crashbreaker bar, or try to create a tangle of cars that you can later set on fire to make all wrecks explode in a sequential orgy of flames that would emasculate even the likes of Michael Bay. So far this could've described the Crash Mode from Burnout 3 for the most part, but Burnout Crash! adds some ridiculous stuff to revel in its arcade destination. Crash enough cars in the game's standard Road Trip mode, and different Features will take place. These include a sinkhole that eats traffic for points, a truck that will fire a "traffic-seeking missile" when exploded, an ice cream truck that freezes all traffic solid, a magnet modifier that attracts all traffic to your car so you can wreak havoc, and a thunderstorm that adds bonus lightning strikes to any car you explode.
You'll go through a few of these predetermined events, some of which will yield negative effects like "Bad Cops" who will try to bust you, until you finally reach the Super Feature -- a level-ending disaster that will clear up anything you left standing, provided you didn't let too many cars escape. Such catastrophies include an asteroid strike, a tidal wave with a ship riding it that gets eaten by a shark with a propeller, and a plane crash. These Features and Super Features can be amazingly fun at first, although they do lose some of their novelty after you've seen them announced with a slightly annoying voice-over for the 50th time. Still, they add to all the craziness, and if you don't have a smile on your face during the first 15 minutes you're playing Burnout Crash!, either something is wrong with you or you are just terrible at physics puzzle games. Someone at Criterion or EA's marketing division must really love the '80s as well, because hits from that period pop up all over the game. Hit the gold car, and you'll hear Spandau Ballet's "Gold!," whereas the thunderstorm Feature makes your surround set blast "It's Raining Men" to all your friends, regardless of their sexual preference. It doesn't make that much sense in a game, but somehow it works. I'll say this, though, you'll probably enjoy it more if you are a child of the '80s or '90s. Play Burnout Crash! for a few hours, however, and you might feel some frustration nibbling away at the fun here and there.
Part of this frustration comes from the game's primary mode: Road Trip. This is the regular crash mode with all the bells and whistles, but it's all too easy to lose by letting five cars slip through your exploding fingers of doom. If you carefully piled up a mess of wrecks at key intersections, they might explode after too much damage, thus clearing the path for future traffic to get away unscathed. This tends to come exactly at the moments when you are feeling safe, Crashbreaking your way through buildings and bonus vehicles hidden away in the level. Then again, this is something that, while frustrating, is a matter of skill, patience, and retries. Less skill-oriented is Rush Hour mode, where you have to pile up as many cars as possible to go boom in a massive explosion when a 90-second timer hits zero. In this mode, a pizza truck can be destroyed for a "Pizza of Fortune" -- a pizza wheel with positive and negative bonuses -- which can give you a coveted 3x multiplier to score ridiculously big, or something that will ruin your run if you're not careful. Because Burnout Crash! is a game all about scoring, the randomness of the Pizza of Fortune is a bit odd. To compete with your friends, you basically have to become good at a level and be lucky enough to get the right bonuses. The game's Pile Up mode feels a bit like a throwaway inclusion. While fun, this mode asks you to let no car escape lest an Inferno multiplier drop to zero and -- like the Rush Hour mode -- it wants you to work out your crashes for the end of the level, indicated by a number of total crashes. Hit this number, and you'll have a few seconds to set something on fire during an "Inferno" section. It doesn't matter what; just set something on fire, anything at all. In practice, you can end up with a nice pile of wrecks, have them explode by accident just before the Inferno section hits, and watch as your Crashbreaker bar regenerates just too slowly to hit anything before the time is up.
While these frustrations exist, they are secondary to the fun you can have with Burnout Crash! if you are willing to overlook them. As the game comes with EA's Autolog for things like score comparisons and sending challenges to your friends, you're likely going to play the three modes across 18 levels over and over anyway. Replaying a few minutes here and there just because you were unlucky is not going to be a dealbreaker. It is, however, really odd that the game marks every in-game retry as an attempt. Score hunters will retry at the slightest mistake within the first 10 seconds, but the game makes you look as if you retried an entire crash mode dozens of times to get a paltry score. You can also easily lose track of where your car flew off to, especially after you unlock and use some of the lighter cars. Finally there's the Kinect functionality, which is only useful for the local multiplayer mode or to make a fool of yourself while your child looks at you and judges you. You don't need it, and you're not going to want to use it unless you desperately need something other than Dance Central to entertain those friends who question the soundness of your peripheral-purchasing behavior. (But it's not going to convince them.) If you can embrace Burnout Crash!'s design with open arms and wave the few annoyances away in the scope of a thousand retries, submit to the Autolog addiction with a bunch of friends, and devote yourself to hours upon hours of fighting for that high score, I can't recommend it enough. Still, Burnout Crash! can be entirely different things to different types of players. For those who are in it for the high scores and who have "Start, down, A, A" motions for restarting a race hardwired in their brain, it is pure arcade bliss. Those who prefer racing to physics-based puzzling with crashing cars might feel disappointed or let down by the Burnout name, but that's what demos are for. THE VERDICT - Burnout Crash!Reviewed by Maurice Tan 8 /10 Great: Impressive efforts with a few noticeable problems holding it back. Won't astound everyone, but is worth your time and cash. Check out more reviews or the Destructoid score guide.
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Legacy Comments (will be imported soon)Wasn't sure how this would translate to a top-down view, but I'm glad to hear it worked. Looking forward to demoing it! Tried the demo. After the intial disappointment, I get playing and started enjoying it. Haven't bought it though....yet. Once you let go of what burnout crash should be and play this for what it is (puzzle type game), I think a lot of you will be pleased. I loved burnout but stayed away From Paradise. somthing about the demo just didint sit well with me.
but i am all over this game, crashbreakers are awesome and a game centered around them must be 2x awesome when I first played it thought it was seriously flawed. Then realised I was playing it wrong :) Now I fecking love it! Spent around 4 hours playing the demo - got a score of 64 million. No friends are playing it atm, so anyone got anything better for the demo?
64 million - u beat it? 6:00 PM on 04.15.2013 Criterion is moving away from racing games and sequelsCriterion creative director Alex Ward has had enough with floating rumors, so he's taken to Twitter to debunk speculation that his team is working on a Need for Speed or Burnout sequel. In addition, he said his next game won'...
12:30 PM on 03.30.2013 Feeling the Rush in Need For Speed: Most Wanted UAfter smashing a few hundred cars and winning a fair share of brutal races in the hours of time spent in Need For Speed: Most Wanted for the Xbox 360, I was more than happy for the opportunity to check out the recently releas...
8:30 AM on 02.26.2013 Need for Speed Heroes, Movie Legends DLC out todayIn addition to today's release of the Terminal Velocity expansion pack for Need for Speed: Most Wanted, two new themed car packs are also available: Need for Speed Heroes and Need for Speed Movie Legends. The Heroes pack...
8:00 AM on 02.26.2013 'Terminal Velocity' is Most Wanted's new playgroundCriterion Games is a company known for releasing substantial post-release content for its titles. This statement is no more apparent than with the studio's last Burnout title, Burnout Paradise, which not only saw substa...
5:00 PM on 02.21.2013 New Xbox 360 320GB HD will include three full gamesThere's going to be a new Xbox 360 320GB hard drive on sale this March for $129.99, and it's going to include three full games with it. The included titles are Need for Speed: Hot Pursuit, Ms. Splosion Man, and Pinball FX2 wi...
3:30 PM on 02.20.2013 Most Wanted marks Criterion Games' return to NintendoNeed for Speed: Most Wanted will be the first Criterion Games title to release on Nintendo hardware since Burnout 2: Point of Impact on the GameCube back in 2002. Alex Ward, Criterion Games Vice President, said that's be...
5:00 PM on 02.01.2013 Storm's Adventure with Need for Speed: Most WantedDamn, I knew this was going to happen. New Super Mario Bros. U proved to be entertaining and distracting. I guess this is "Playing Catch Up to the Catch Up". In continuation of "Playing Catch Up", my next upload was Nee...
4:00 PM on 11.13.2012 Need for Speed Most Wanted demo up on Xbox Live, PSNHaving spent countless hours messing around in the wonderful multiplayer component of Burnout Paradise, I'm totally sold on what the studio brought to the table with Need for Speed Most Wanted. Some of you, on the other hand ...
8:00 AM on 10.30.2012 Review: Need for Speed Most WantedGo ahead. Ram me off the road. It's cool. I'm not mad. I realize that it's part of the experience and fair game. We're good, man. But don't get mad if you find that I've intentionally given up placement in the next challenge ...
4:45 PM on 10.17.2012 Burnout and possibly Road Rash are in Criterion's futureSpeaking to The Guardian, Need for Speed Most Wanted creative director Craig Sullivan divulged what many of us were hoping: "There's still a lot of stuff we want to do with driving. We will make another Burnout game at some p...
| timeline following: |
| 4:30 PM on 10.12.2011 Burnout CRASH! making its way to iOS, with screenshots |

There's nothing quite like the sensation of causing almost cartoonish levels of destruction to other vehicles in a city devoid of pedestrians, especially when you can take those vehicular shenanigans on th...more
| 8:00 PM on 08.31.2011 Preview: Burnout Crash! |

When we first heard about a new Burnout game, we had in our minds a brand new speed and ripped metal jaunt through some serene countryside and traffic-jammed cities. What we got is a game that is trying to capture the essence...more
| 2:30 PM on 08.31.2011 $10 gets you Burnout Crash! on PSN or XBLA in September |

Okay, now Burnout Crash! is starting to look more appealing. Spaceships? I had no idea. This is a good time, seeing as how the PlayStation Network and Xbox Live Arcade title was dated today. It's hitting PSN and XBLA on Tuesd...more
| 3:00 PM on 08.17.2011 Burnout Crash! trailer shows a meteor, tornado, and more |

Here is a fresh look at Burnout Crash!, direct from the legion-esque FTP servers that are gamescom. I feel sorry for the virtual citizens of the game's town. Poor people never stood a chance. As much as I don't like being th...more
| 11:45 AM on 07.12.2011 Burnout Crash launches next month (jump to explode, etc.) |

Burnout Crash was originally planned to release in the tail-end of this year, but has suddenly shot way ahead of its proposed launch window in order to come out next month. EA's motion-controlled, top-down, jumping-to-explode...more
| 5:15 PM on 07.08.2011 I don't know how to feel about Burnout Crash! |

Burnout has become such a well loved franchise to gamers that the mere mention of Burnout lights up people's faces. So needless to say, I was pretty damn excited to hear that a new Burnout game was in the works. That is up...more
| 9:00 AM on 07.08.2011 Jump to explode: See Burnout Crash! in action |

The first trailer for Burnout Crash! didn't show us much of anything, so thanks to MotoGamesTV, here's your first look. The footage looks to be taken from an Xbox 360 build of the game which is being played with Kinect. That...more
| 2:55 PM on 07.07.2011 Burnout Crash! coming to XBLA, PSN this fall (Update) |

[Update: Added a trailer for the game which features no gameplay and answers absolutely no questions. The game's ESRB rating offered up more info a few months back. Did you know giant lobsters will be in this game? Sold!] El...more
| 9:00 AM on 03.19.2012 EA closing servers for a number of games |
Electronic Arts is closing down the servers for a number of games, including a few that required paid online passes to activate. A representative told Beefjack that dwindling activity on the games is the reason, and that "les...more
| 8:00 PM on 08.31.2011 Preview: Burnout Crash! |
When we first heard about a new Burnout game, we had in our minds a brand new speed and ripped metal jaunt through some serene countryside and traffic-jammed cities. What we got is a game that is trying to capture the essence...more
| 2:30 PM on 08.31.2011 $10 gets you Burnout Crash! on PSN or XBLA in September |
Okay, now Burnout Crash! is starting to look more appealing. Spaceships? I had no idea. This is a good time, seeing as how the PlayStation Network and Xbox Live Arcade title was dated today. It's hitting PSN and XBLA on Tuesd...more


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