You can’t really play Bulletstorm wrong per se, but it’s a game in which "the point" is fairly easy to miss.
Bulletstorm (Xbox 360 [reviewed], PlayStation 3, PC)
First-person Shooter 101: you get guns, you shoot the guns at moving targets, the moving targets stop moving and then fall down. You also have a melee attack, so if you get close enough, you can hit your targets and they fall over. Repeat. Bells and whistles aside, most developers don’t stray too far from this fundamental formula. To be fair, to this day -- almost 20 years after id Software shipped Wolfenstein 3D -- those basics are still fun. But right off the bat, Bulletstorm expands that vocabulary with three basic expressions: an electric leash, a slide, and one of the biggest boots in first-person gaming.
While some muddy textures and questionable character design choices muck things up a bit, there are certainly some spectacular-looking moments. In particular, the sun-drenched skyline of the game’s exotic battleground of Stygia (highlighted on the title screen) is jaw-dropping from the proper angles.
THE VERDICT - Bulletstorm
Reviewed by Nick Chester
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