games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Review: Brutal Legend photo

Despite having only developed one game prior, there were a lot of expectations for Double Fine Productions' follow-up, Brütal Legend. With founder Tim Schafer behind the wheel, this heavy metal world translated to videogame has been turning (or would it be banging?) heads since its official announcement in 2007. The folks who made Psychonauts? Sign us up!

It's had a somewhat rocky history, with its publisher, Sierra, being acquired by Activision. Its new mega-publisher overlords made the decision to pass, perhaps thinking the new IP too risky, leaving Brütal Legend in the dust. Electronic Arts, on the other other hand, believed in what Double Fine had to offer, and here we are today... Brütal Legend is finally in stores.

But exactly how brütal is Double Fine's sophomore effort?

Brütal Legend (PlayStation 3, Xbox 360 [reviewed])
Developer: Double Fine
Publisher: Electronic Arts
Released: Rocktober 13, 2009
MSRP: $59.99

If you're a fan of videogames and heavy metal culture, Double Fine's Brütal Legend should be the greatest game that has ever been made. Hatched from the creative and (sometimes) twisted minds of Tim Schafer and company -- one of the gaming industry's most lauded designers -- Brütal Legend is truly the over-the-top world of heavy metal brought to life. It's an homage that pays respect to the genre -- its music, imagery, and artists -- while at the same time having a laugh at some of its most ludicrous tenets. In that respect, the world as brought to life in Brütal Legend is brilliant, and sometimes awe-inspiring.

Schafer has gone on record as saying the goal with Brütal Legend was to take every scene, every single still image you could possibly get from the title, and use it as the cover for a heavy metal album. From an art standpoint, Brütal Legend delivers on that promise, offering a land littered with skulls, architecture that looks strapped in bondage, and skies seemingly painted in the blood of demons. The world as a whole looks like a watercolor work, like an absurd Boris Vallejo painting brought to life, with Double Fine interpreting the words and imagery of heavy metal music to influence its aethestic. For those familiar with metal culture, the world will feel both unexpectedly alien and immediately recognizable; for those not in the know, the game will be like a subliminal heavy metal master class.

As expected, this extends to the game's writing, which is, unsurprisingly, Brütal Legend's biggest strength. The game follows modern-day roadie Eddie Riggs as he gets sent "back in time" to a world where heavy metal (or at least the spirit of it) ruled the land. Tasked with using his roadie skills of organization to lead an uprising of metalheads to overthrow the oppressive Doviculus, Eddie ends up becoming a key player in a war that's been brewing for centuries. Brütal Legend has enough snappy dialogue and plot twists to keep it captivating from beginning to end, with a cast of characters that are surprisingly well thought out, despite being based on well-known cliches.



Fans of Jack Black might be disappointed to hear that his delivery as the voice of Riggs isn't typical of the actor's over-the-top rock-n'-roll comedy persona. His more restrained performance is good for the game, however, and Riggs comes across not only as tolerable, but likeable. Performances by the rest of the cast, including everyone from Tim Curry to Lita Ford, are mostly solid across the board. Hell, Ozzy Osbourne even managed to deliver understandable dialogue as an in-game merchant.

The connection to the story and the characters does suffer due to a few of the game's technical hiccups. For instance, in-game dialogue is sometimes delivered with the wrong timing -- an environmental cue will trigger a conversation too early or too late, for example -- which can be a bit jarring and confusing. Even some of the game's odd editing, including sloppy transitions from in-game action to cut-scenes, can interrupt the flow of the narrative. Simply put, the impressive efforts in writing simply don't translate as well as they could have with a bit more polish.

As far as the gameplay is concerned, Brütal Legend is a mish-mash of gaming styles and genres. While it's an interesting approach to design, the problem here is that not a single one of these elements is as satisfying or as fleshed-out as it should be. If you've played the demo, you're already familiar with the game's third-person action mechanics. Eddie can swing his big heavy metal axe to dismember, slice, or decapitate his foes. Alternately, he can use a guitar for attacks, including playing a button-pressing mini-game to perform one of the most amazing attacks you'll see in any game -- the "Face Melter." Aptly named, the attack will literally melt the faces of your enemies. Yes, it's as awesome as it sounds.

But for all of that, the third-person combat can also be repetitive and sloppy. With the block button mapped to the out-of-the-way "B" button, we rarely used it; instead we'd quickly hit "B" plus the analog stick while locked on an enemy to dodge attacks. Holding down the "B" button to block left us without a good way to attack, and therefore we mostly ignored it.

As far as the lock-on is concerned, it's not exactly the most intelligent setup. Combat can sometimes get hectic, with Eddie and his army (more on that in a bit) taking on huge groups of baddies at once. Attempts to lock on to an enemy directly ahead of you, but a bit off in the distance, sometimes will cause you to lock on to a closer enemy to your left or right... one that's already engaged in combat. All the while, of course, that enemy off in the distance is repeatedly pounding you with some kind of ranged attack. It's fortunate that in big battles such as these, there's little reason to target enemies -- simple button mashing generally does the trick. While you can upgrade your abilities as you progress through the game, that button mashing feeling never truly goes away.



Brütal Legend isn't necessarily all about its one-versus-all combat, though. It's also an open-world game that Eddie can navigate in the Deuce, a heavy metal hot rod nicknamed the "Druid Plow." The Deuce can be summoned nearly anywhere in the world and at any time by simply playing a heavy metal riff, and you'll be doing this often, as the game's story objectives and side missions are scattered all over the game's world. Here's where the problem comes in -- navigating the world is a bit of a bitch. While you can can access a map by pressing select, the game's clean "we don't need no damned HUD" design means there's no constant mini-map on your screen.

While it's great that developers are looking for ways to immerse players in the game experience, doing that at the expense of having to pause the game to see a map every 30 seconds is unacceptable. Yes, you can set a beacon/waypoint on the map, which you can then follow to your destination, the turn signal of Eddie's car helping with general navigation. Regardless, there are times when you simply won't be able to see the beacon (if it's not in your line of sight, for instance), or the turn signals are giving seemingly odd direction advice... so it's back to the map screen, slowing down the action.

As for what you'll be doing in this open world, it's a mixture of missions that will advance the story and side quests that can earn you credits for various upgrades for Eddie and his metal army. The game's side missions are generally very basic, and nothing we haven't seen before in open-world games -- things like fending off an enemy attack or point-to-point races, for instance. As for the story missions, while some of them are basic "kill the enemy" or escort missions, it's only a few hours into the game that Brütal Legend reveals its hand and makes a surprise turn as a real-time strategy game.

You read that right: a huge part of Brütal Legend -- including most of the missions that will let you advance in the story, and those that serve as boss battles -- is a real-time strategy element that mixes the basic concepts of standard RTS games with squad-based console control mechanics from titles like Rainbow Six. It's unfortunate that this is such a significant portion of Brütal Legend's core gameplay, because quite frankly, it's the most tedious, least fun, and most broken part of the game. These instanced RTS battles generally have two factions battling for fan geysers to build "mech booths" on, which then provide you with resources to spend on units that you'll use to destroy your opponent's rock stage (or in at least one instance, the door to a fortress) or protect your own.



While it's clever of Double Fine to incorporate such a disparate and unexpected style of gameplay into Brütal Legend, it simply doesn't work on so many levels, and it kills the overall experience. Imagine, if you will, playing a real-time strategy game with no mini-map to keep track of troops; instead you're given the ability to oversee only part of the battlefield by flying up and hovering above the action. The only way to order your troops is by way of clunky point-and-click beacons, and stop/go/attack commands that (if you're lucky) your troops will only listen to half of the time. Frustrating doesn't begin to describe these experiences, forced throughout Brütal Legend.

Some of the battles can go on for upwards of one hour, with you fighting off hordes of enemies with your own troops, the back-and-forth struggle more repetitive and boring than fun. With zero checkpoints in the battles, it's possible to fail (or in many cases, you might simply turn off the console in frustration) 30 or 40 minutes in, and then get sent back to the start to do it all again. Simply put, these RTS sections are a miserable addition to a game that features otherwise inoffensive (if not somewhat obvious) gameplay.

Being forced to participate in a number of these battles, including most of the major boss battles, was simply painful. With each RTS battle presented, we would groan, wishing at the most that Double Fine would have been able to refine this console RTS experience to make it more playable, and at the least, enjoyable. (Full disclosure: Towards the end of the game's story, we were forced to switch to the game's easiest mode, "Gentle," just so we could complete a particularly frustrating battle to "get it over with.")

As it turns out, these RTS sections are simply a tutorial for the game's online multiplayer, which mirrors these instanced sections in just about every way. The multiplayer mode does offer a bit more variety in that it lets you choose from three of the game's factions: Ironheade, Drowning Doom, and Tainted Coil. Each has its own look and unit types, as well as its own leader, which is directly controlled by the player. However, when it comes down to it, each is balanced evenly in terms of strenghts and weaknesses. The online mode also offers four-on-four battles. Having three other teammates admittedly makes it a bit easier to manage troops than in the single-player, and it opens the game up to eke out a bit of fun. But considering the multiplayer is built around what is easily the one gameplay style that ultimately destroys the single-player experience, it's hard to imagine this mode will have legs in the long run.



Again, Brütal Legend should be one of the greatest video games ever made; the key word here is "should." It's with a heavy heart that, after almost 15 hours of play (including multiplayer and single-player side quests), we have to report that it simply doesn't deliver the way we wanted it to. For fans of metal, there are enough inside jokes and nods here to make you smile, and even casual observers of the culture will find something to hold their attention. But ultimately, the game disappoints, with some "been there, done that" gameplay mixed with some potentially interesting concepts that either fall flat, or sometimes feel like a chore.

Is Brütal Legend brutal? Definitely. Is it metal? The world, its inhabitants, and the 100-plus metal tracks that nearly tear out your speakers as you play are proof enough of that. But unfortunately, those things didn't quite add up to an amazing game, instead leaving us with a title that could have been so much more.

Score: 6 -- Alright (6s may be slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.)


Continue: More Xbox 360 stories





prev
next 50 comments

345 comments | showing # 1 to 50
Trevkor's Avatar - Comment posted on 10/13/2009 14:02
Trevkor
Shame to see it wasn't a better game. Still, it does seem very rent worthy. Brutal.
Death by Yeti's Avatar - Comment posted on 10/13/2009 14:02
Death by Yeti
okay i am buckled in for the massive rage
Bulkmailer's Avatar - Comment posted on 10/13/2009 14:04
Bulkmailer
Yeah, just got it.
Magnalon's Avatar - Comment posted on 10/13/2009 14:05
Magnalon
I KNEW IT!

I said to myself

"Hmmmmmmm...the multiplayer isn't shaping up to sound that great. And to boot, EA is witholding all reviews until launch day."

I also had some basic problems with the game's simplicity after playing it at E3. Sure enough, it seems like all those hold true. Anyways Nick, I appreciate the honest review. I'll still be getting it though, as a Metal Head, and a Tim Schafer/Jack Black fan.
phantomile's Avatar - Comment posted on 10/13/2009 14:05
phantomile
This is depressing, but it's good to know.
I think maybe I'll just watch the cutscenes on Youtube, instead of playing it. :/
Necro BABS's Avatar - Comment posted on 10/13/2009 14:05
Necro BABS
Bummer.
Isay Isay's Avatar - Comment posted on 10/13/2009 14:06
Isay Isay
rabble rabble rabble
the Golden Avatar's Avatar - Comment posted on 10/13/2009 14:07
the Golden Avatar
Still going to buy it, obviously
Xonticus's Avatar - Comment posted on 10/13/2009 14:09
Xonticus
Great review, as always. I'll probably wait until the price goes down or a used copy shows up.
dangerman's Avatar - Comment posted on 10/13/2009 14:09
dangerman
6 is a bit harsh imo, but it certainly has it's flaws
Eltron6000's Avatar - Comment posted on 10/13/2009 14:09
Eltron6000
wow - ign gave it a 9/10. who do i believe... WHO DO I BELIEVE!?!?!
covah's Avatar - Comment posted on 10/13/2009 14:10
covah
I CALL FOUL!
stevenxonward's Avatar - Comment posted on 10/13/2009 14:11
stevenxonward
I'm not enjoying the combat very much. I wish it was a bit more like fighting in Fable 2. I don't like the Deuce very much either, and I haven't gotten to the RTS bits.
Niero's Avatar - Comment posted on 10/13/2009 14:12
Niero
Whoa, that's a surprise. I loved the demo. Goes downhill from there eh?
LiathroidiDana's Avatar - Comment posted on 10/13/2009 14:13
LiathroidiDana
Darn... funny how everyone else has alot of praise for this.
Qraze's Avatar - Comment posted on 10/13/2009 14:13
Qraze
hmmm.
Happy Chainsaw Man's Avatar - Comment posted on 10/13/2009 14:14
Happy Chainsaw Man
Well, now I'll feel slightly better about renting it.
bluexy's Avatar - Comment posted on 10/13/2009 14:14
bluexy
I wanted it to be so much more, but deep down inside it would never be more than a rent. Decent review nick, wish the positives were more positive, but when the negatives drag the whole game down there's nothing you can do about it.
Xhumation's Avatar - Comment posted on 10/13/2009 14:14
Xhumation
Seems like this is gonna be a very polarizing game.

I'll pick it up just because of its metality!
Angra's Avatar - Comment posted on 10/13/2009 14:14
Angra
D:

I'm so disappointed! I was expecting this game to get great reviews, since I adore Tim Schafer and Double Fine. That's such a shame about the broken RTS, it's what I was most excited for. Oh well...nonetheless, I'm still going to buy it and make my own judgments on it.
KIDA26's Avatar - Comment posted on 10/13/2009 14:14
KIDA26
I am still buying it. Going by Gamestop on my way home today to pick up my preorder... now where is my Eddie Riggs statue!?!?
Chibi_Zero's Avatar - Comment posted on 10/13/2009 14:14
Chibi_Zero
Guess I'll just hold off for a decent deal on the game.
Gestault's Avatar - Comment posted on 10/13/2009 14:16
Gestault
w...what? RTS? They couldn't have mentioned this at ANY FUCKING STAGE OF THE MARKETING CYCLE? Were they HOPING for a backlash? Hell, I enjoy RTSs and this turns me off to it.
runtheplacered's Avatar - Comment posted on 10/13/2009 14:16
runtheplacered
This score seems quite a bit lower then the average score this game seems to be getting. But, honestly. I didn't expect this game to get much more then a "7" or so.
RichardBlaine's Avatar - Comment posted on 10/13/2009 14:17
RichardBlaine
Harsh...but definitely on the extreme low-end of most reviews out for this game.
Matte G's Avatar - Comment posted on 10/13/2009 14:17
Matte G
I never liked the look of the RTS segments and I wonder why that they focused so much of their time on it?

Also considering that you found the RTS sections to be by far the worst part of the game it's quite bad that in an interview with Tim Schafer he said it was the very first part of the game they worked on. So over all these many years they still couldn't get it right...
LiathroidiDana's Avatar - Comment posted on 10/13/2009 14:18
LiathroidiDana
There doesn't seem to be many big reasons for the low score...

Not being able to see the beacon sometimes?

Not being able to view all the battleground during battle?

Bad lock-on system?

Definately flaws... but 6/10 kinda flaws? I'm gonna go with the other reviews. (8-9)
gamadaya's Avatar - Comment posted on 10/13/2009 14:18
gamadaya
This is the first game that has bored me with only a video. I saw a video of the combat, and I actually felt myself go a little numb. It looked so fucking generic I wanted to cry.
BrandonUndead's Avatar - Comment posted on 10/13/2009 14:19
BrandonUndead
This is lower than the 10 scores on Metacritic. ULTRA HARSH GUYS!
artha14's Avatar - Comment posted on 10/13/2009 14:19
artha14
Not really surprised honostly. It looked to much like every action get to be special.
Itri12's Avatar - Comment posted on 10/13/2009 14:19
Itri12
I was going to say wow but Phantom took it first. Can't wait to buy the game!
mrblacksuit's Avatar - Comment posted on 10/13/2009 14:20
mrblacksuit
Maybe I'll rent it...
Monodi's Avatar - Comment posted on 10/13/2009 14:20
Monodi
What. WHAT. Bullshit.
SixthHero's Avatar - Comment posted on 10/13/2009 14:20
SixthHero
Clearly this game is far too metal for dtoid reviews.
Guncannon's Avatar - Comment posted on 10/13/2009 14:20
Guncannon
I don't like heavy metal (other than the film Heavy Metal), so it's good to know that this game isn't worth buying based on the rest of its' gameplay.
gatorsax2010's Avatar - Comment posted on 10/13/2009 14:21
gatorsax2010
@Eltron6000
You caould always try it out and decide for yourself.

Not an RTS fan, so I'm a bit disappointed to hear that it's such a big part of the game. I knew it was an aspect of it... Oh well. I'll still check it out someday.
Jordan Devore's Avatar - Comment posted on 10/13/2009 14:21
Jordan Devore
Really disappointing. I'll play it, just not anytime soon.
dolson's Avatar - Comment posted on 10/13/2009 14:21
dolson
I wasn't feeling it from the beginning, and this solidifies my decision to pick up a game other than this.

Borderlands, next week, I think.
Chibi_Zero's Avatar - Comment posted on 10/13/2009 14:22
Chibi_Zero
Gestault: It's been mentioned before.
funran's Avatar - Comment posted on 10/13/2009 14:22
funran
surprised...
OmegaSentry's Avatar - Comment posted on 10/13/2009 14:23
OmegaSentry
I didn't really follow the hype of this game, but as soon as I played the demo, I got really excited for it. I have been playing it all day and so far I've had a blast.
Nick Chester's Avatar - Comment posted on 10/13/2009 14:24
Nick Chester
Regarding the score: Yes, the faults of the game -- including a very key and forced mechanic that is boring and tedious through the game -- dictates the score. I'm sorry it's not what you expected, and I'm sorry the score is not in line with what "everyone else" has scored it. But it is what it is. I have a lot of respect for Tim and the work the guys at Double Fine do, but that has nothing to do with this review or ultimately, the game that Brutal Legend is. I'm just being honest with my assessment.

@ LiathroidiDana:

You only named three of the negative points which I detailed in my review. Those things you mentioned, coupled with the fact that the main RTS mechanic (as I mentioned) feels like a chore instead of fun... and that the game seems to lack over all polish which hurts the overall experience... yes, I feel the score is justified.

Disagree if you want (after you've played the game), but please don't compare a number to other numbers being thrown around there by other reviewers.
PappaDukes's Avatar - Comment posted on 10/13/2009 14:24
PappaDukes
Uncharted 2 it is!
Comrade Snarky's Avatar - Comment posted on 10/13/2009 14:25
Comrade Snarky
I enjoyed the demo, even though it didn't seem terribly innovative - just a well-crafted, humorous, gorgeous action adventure game. By contrast, I hated the guts of the Arkham Asylum demo, and everyone seems to have loved that game to pieces.

I don't know what to believe anymore.
Itri12's Avatar - Comment posted on 10/13/2009 14:26
Itri12
"doing that at the expense of having to pause the game to see a map every 30 seconds is unacceptable."

Don't bitch about stupid shit. So what if you have to pause the game every 30 seconds to see a map (which I know most of won't have to do)? Seriously, get over it.
ironcreed's Avatar - Comment posted on 10/13/2009 14:27
ironcreed
Having seen the entire game being played already, I think the word harsh would be an understatement for this review. Regardless, it is the reviewer's opinion and that's that. Still a must buy for me.
Polish Hill's Avatar - Comment posted on 10/13/2009 14:27
Polish Hill
Wasn't expecting a perfect game but certainly hoped for a better outcome than this. I'll still definitely rent it but I'm disappointed after Tim's almost flawless record to date.
Onlineatron's Avatar - Comment posted on 10/13/2009 14:27
Onlineatron
Waits for equally as shocking Uncharted 2 review....
PenKaizen's Avatar - Comment posted on 10/13/2009 14:27
PenKaizen
Fuck...
prev next 50 comments

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Legend of Zelda Spirit Tracks
    Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50695 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Think L4D2 is an expansion? You're a f*cking idiot





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006