Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Blades of Time

Review: Blades of Time

2:00 PM on 03.22.2012 // Jim Sterling
  @JimSterling

You've got to give Gaijin Entertainment some credit. The Russian studio has no reputation for creating good games, and 2009's X-Blades was particularly mediocre. Despite this, Gaijin just keeps on plugging and is even prepared to revisit its prior failures, giving the world a spiritual successor to X-Blades in the form of Blades of Time

It's amazing how much faith Gaijin has in the series' barely clothed heroine, Ayumi, because Konami certainly has none. Taking over the publishing duties from Southpeak, Konami has famously refused to put any effort into promoting the game. It announced a release date a week before launch, and the game itself missed that date in most areas by roughly three days. 

Let's face facts. Blades of Time is far from a masterpiece. It struggles to be good at all, in fact. Nevertheless, one can't help but feel sorry for it, and at least feel a little charmed by its noble attempts to be taken seriously.

Blades of Time (PlayStation 3, Xbox 360 [reviewed])
Developer: Gaijin Entertainment
Publisher: Konami
Release: March 6, 2012
MSRP: $39.99

Famous treasure hunter Ayumi, having traded in her thong for some hotpants and her American accent for a British one, is doing some things in a place when something happens, before she gets transported to a place called Dragon Land for some reason. Once there, she has to do some other things to something before something else happens. In case you haven't guessed it, the plot is about as detailed as it is sensible. I still can't quite work out why Ayumi thought the bad guy was a good guy when he was established as her enemy at the very beginning of the game. Perhaps I'm not supposed to understand. 

The ludicrous story might make no sense but at least it's the first clue that Gaijin is actually trying to make a real videogame this time. While X-Blades was merely a set of vapid arenas with no sense of cohesion, Blades of Time attempts a sense of pacing, with fully designed levels through which the narrative weaves. Such a concept is rudimentary stuff for most videogames, but given Gaijin's prior efforts, it's a dramatic step forward for the series. It feels like more than a series of amateur third-person Unreal mods, which is a nice improvement.

Blades of Time's combat system is of the stereotypical hack n' slash variety, with Ayumi dodging, blocking, and button mashing her way through most battles. Simply hammering the attack button will see our outgoing protagonist whirl about at a dizzying pace, while more damaging magical attacks are unlocked throughout the game, performed via simple two-button combos. With a click of the right stick, Ayumi can switch to projectile mode, starting with a rifle and upgrading to a machine gun, which can take down flying opponents and thin the ranks of oncoming monsters before they reach melee range. Finally, there's a lock-on system which allows players to dash straight to an opponent. If it happens to be a flying creature, Ayumi will cling on and attack for a limited while -- a cool idea, though poorly implemented as Ayumi will undefended damage while dashing, and many aerial creatures are positioned over deceptive death drops. 

The action is adequate for some shallow hacking fun, but it does suffer from an inelegance that makes the game much harder than it has to be. Ayumi is absolutely terrible at defending. Her blocks are inefficient, she can take damage while dodging, and the enemies are not only numerous, but capable of fighting through the player's combos. Even the most common opponents can chew obscene amounts out of Ayumi's health bar and she has absolutely zero defense against ranged attackers, of which there are tons. It's an outmoded approach to challenge, where difficulty is determined simply by how lucky the player is to survive a ton of garbage thrown his or her way, rather than actual skill. Expect to use the regenerating heal command plenty of times, and don't forget to exploit the pathetic enemy A.I. by standing in any available doorways. Monsters can't seem to understand that approach, and will often harmlessly attempt to trudge through walls while you shoot them to bits. 

Blades of Time creates an artificial challenge through overwhelming assault, but players aren't completely helpless. Early in the game, Ayumi obtains a "rewind" ability, allowing her to turn back time. Once time is reversed, a clone of Ayumi will appear and recreate her past actions, while the player is free to do something else. This can be done multiple times to create a small army of clones, all doing whatever the player did before their last rewind. You can use clones to distract enemies, tackle multiple foes at once, or simply deal huge amounts of damage to a single target. By far my favorite use of the power is to create copies of Ayumi firing her machine gun at an incoming crowd of monsters, thereby creating a wall of bullets that decimates a force before it can even get near. 

There are some puzzles that make use of the rewind ability, but they're all fairly simple and repeated far too many times. They mostly consist of cloning Ayumi to stand on various pressure pads to keep doors open or activate platforms. There is one rather cool boss fight in which players must trap a creature in a QTE sequence, rewind the event, and then destroy the regenerating health tank on its back while it's defenseless. It's a neat idea, and highlights the potential of the rewind ability, but it's never developed beyond that one circumstance. The boss later becomes a regular enemy, and further uses of time travel consist solely of pressure puzzles or spamming the power to make fights more fair. 

Some of the puzzles, while still simple in concept, can be a bit more intricate. However, they'd all be very easy if the game was ever good at telling the player what it wants. Ayumi is followed by a fiery woman who dispenses advice on how to approach certain challenges, but she's so dismissively vague that it's sometimes difficult to work out exactly what the game expects of the player. One of her clues to a puzzle that's stumped a lot of players is -- and I'm not joking -- "Try sorting it out." That is how the game advises the player to approach a puzzle with a concept never seen in the game before or after. Just try sorting it out. The trouble is, once players do work it out, it's always insultingly easy. It's almost as if the in-game advice is purposefully designed to throw players off the scent and trick them into thinking a puzzle's more complex than it is, just to keep them there longer.

One other thing I find disagreeable is the lack of fluidity to Ayumi's movements. Every time she stops attacking, whenever she jumps, and following each dodge, Ayumi has to stop and transition into regular movement. I find it quite irritating when games insist on this kind of stuttered shift between attacking and walking, and it's especially noticeable in this case and I felt I had to make mention of it somewhere.

Although severely irritating at regularly intervals, there's still a perverse amount of fun to be had with Blades of Time. When luck is on the player's side, battles can be surprisingly engaging and entertaining, especially when the clones behave as intended and humiliate the enemy forces. It doesn't always work that way, as the enemies aren't shy of changing their actions after they've stopped rewinding, but the frustration can be worth it for those times when it works. The campaign, clocking in at your average six-to-eight hours, is pretty good at providing some disposable merriment, and there are some neat hidden treasure items to unlock that boost Ayumi's skills. At the very least, it's nice to see that Gaijin really did try this time.

Amazingly, Blades of Time sports a multiplayer mode, which can be played either competitively or cooperatively. Conquest mode is a series of battles between two sides, in which players must defend a series of pillars from attack, while destroying the pillars of the opposition. The game is won when all the pillars, and the team's magical tree, are eliminated. The mode can be played solo, which is a good thing given the fact that literally nobody is online. It's almost adorable how hard Gaijin tried, though. There's a leveling system, multiple characters and unlockable costumes. Conquest really tries to be a fully realized online complement to the package, but all that effort has gone thoroughly to waste. 

As you may expect, this isn't the prettiest game on the market. Graphics are simplistic, but colorful, and there's some nice designs in both the creatures and environments. The voice acting is universally dreadful, and some of the characters responsible for the most exposition have distorting vocal effects piled onto their speech, making them almost impossible to understand. At the end of the day, it's a budget game, and you get what you expect. 

Blades of Time isn't a very good game. It's sloppy, cheap, and the one central gimmick is exploited to weary degrees. Nevertheless, it still carries itself with a sense of sincerity that I find utterly charming, and its simplistic combat system is perfectly capable of providing some basic thrills. While I wouldn't recommend a purchase even at its budget price, I'd say hack n' slash fans would do well to rent it for a weekend's pleasure. It might even be worth keeping if you can find a price closer to twenty dollars than forty. You won't fall in love with the thing, but once you've beaten it, you'll at least be able say, "Yeah ... that wasn't awful. Sometimes it was pretty neat."



THE VERDICT

6

Blades of Time - Reviewed by Jim Sterling
Amicable - A presentable but unmemorable time. Focusing on the bright spots helps, and I appreciate the effort, but I won't be playing this repeatedly.

See more reviews or the Destructoid score guide.

Jim Sterling, Former Reviews Editor
 Follow Blog + disclosure JimSterling Tips
Destructoid reviews editor, responsible for running and maintaining the cutting edge videogame critique that people ignore because all they want to see are the scores at the end. Also a regular f... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
Blades of Time


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Desert Golfing - The Model Mobile Game

Review: Pony Island - Maneiac Crop!

The meaning of The Witness (Part 1 of 3)

Do you even Bebop?

Cblogs of 02/04/16 + Bayonetta and some other one I suppose

Waifu Wars: Your Cruel Device, Your Blood Like Ice..

Best Kickstarter implosion EVER as dev money is spent on booze and strippers

Video Gaming Bits -- Dungeons& Dragons: Tower of Doom

Is Planet Earth more than Blue, such as An?

Cblogs of 2-3-16 + Umbra Smash Climax-isms!

 Add your impressions

 Quickposts
Status updates from C-bloggers

Torchman avatarTorchman
Daily reminder that your waifu is shit. That is all.
GoofierBrute avatarGoofierBrute
While fighting a Lucas, I did Bayo's up taunt, then I remembered what happened to Lucas's Mom in Mother 3. Now I feel bad.
Xeo avatarXeo
Anyone played Digimon Cyber Sleuth yet? I'm hearing great things about it and strongly considering picking it up. Thoughts?
Sr Churros avatarSr Churros
São Paulo's samba schools parade is about to start on tv! It is not as good as the one from Rio de Janeiro, but still pretty good and nice to watch. Also, there is some ice cold beer waiting for me and my girl. Yeah!
Nathan D avatarNathan D
Well, the Guinness is poured, and the Waifu Wars article is under way. Can you guess who it's going to be?
PappaBear avatarPappaBear
Impromptu Quiplash Stream Pre-FNF Come join https://gaming.youtube.com/watch?v=793yaFcpJyI
KingSigy avatarKingSigy
After a long struggle, I seem to have landed in a dream job. It's very exciting and nerve wracking, but I'm happy with where I ended up.
TheBlondeBass avatarTheBlondeBass
Got myself a job for the summer! Now celebrating with some freshly bought Gravity Rush.
SeymourDuncan17 avatarSeymourDuncan17
REMEMBER: Persona 4 Arena Ultimax is on PS+ for PS3! For PS3/PS4 owners like me who have barely used their PS3's since the PS4, remember that Sony still supports it!
LinkSlayer64 avatarLinkSlayer64
*Giggles with glee* img I am loving XCOM 2, even what little of the story I've seen is great! Lost one solider in the first mission. After if course completely failing it XD
Rad Party God avatarRad Party God
So uh... I didn't know Nordic was handing out free upgrades of Darksiders 2 Dethinitive Edition for us owners of the original game + all DLC on PC. I wonder if it's even worth installing compared to the original release.
Jed Whitaker avatarJed Whitaker
Change the text to Destructoid. Make the alien Mr. Destructoid. And make the skulls either just Jonathan Holmes, or all staff. [img]http://www.destructoid.com/ul/339243-/xcom2box-noscale.jpg[/img] We can make it into an unofficial shirt if it rocks?
ChrisHannard avatarChrisHannard
Can any California based Dtoiders confirm/deny how accurate American Truck Simulator is, scenery wise? Apart from the total lack of pedestrians, that is.As a Brit I remember playing Euro Truck Simulator 2 and not recognising a damn thing about Manchester.
ScionVyse avatarScionVyse
Wario getting a look at dat ass the only way he knows how.
Fuzunga avatarFuzunga
Okay, what the hell is Youth Health Mag and why is it always sited as a news source?
ScionVyse avatarScionVyse
I changed my avatar. You want to sue me? My lawyers are ready to trademark suing me so you have to pay me first.
SeymourDuncan17 avatarSeymourDuncan17
The multiple flavors of the soundtrack found in the options of Crypt of the Necrodancer is one of the coolest things I've ever seen a rhythm game do. Been happily replaying the earlier levels just to see a different artist's take on Danny B's original.
Gamemaniac3434 avatarGamemaniac3434
Welp, the steam lunar new year sale got me. By making me get BROFORCE!!!! I feel more patriotic already.
Jed Whitaker avatarJed Whitaker
DICKS! Now that I have your attention why don't you join our [url=https://discord.gg/0koh7AdmqhjF1egd]super unofficial Discord chat room[/url]? No installs required and it is always up. So far no spam, no drama, all fun and chit chat / dank memes.
ShadeOfLight avatarShadeOfLight
I...I think I may have caused the new Steam sale. I didn't buy enough during Christmas time. Now Steam is coming for me. I can feel its breath behind me already. I don't have much time left. Whoever reads this, whatever you do, DON'T LOOK INTO ITS -
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -