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Review: Black Sigil: Blade of the Exiled photo

The thing about old school RPGs is that, no matter how bad they are, so long as they contain plenty of grinding, a high encounter rate and the exact same tropes we've seen in the genre for the past twenty years, there will always be some group of nerds willing to lap it all up. That's clearly the mentality behind the release of Black Sigil: Blade of the Exiled.

It contains nothing we haven't seen before a hundred times by now, but it is so bargain basement in its presentation, so dull in its execution and so pointless in its existence, that it struggles to even stand on the crutches it's fashioned out of stolen ideas from other, better, RPGs. 

I should point out that this probably isn't going to be a very positive review.

Black Sigil: Blade of the Exiled (DS)
Developer: Studio Archcraft
Publisher:
Grafitti Entertainment
Released: June 9, 2009
MSRP: $29.99

I should disclose that I found Black Sigil so unutterably dreary that I never made it to the end. After hours and hours of endless random battles with nothing to show for it, I decided to put the thing to bed. The fact of the matter is that not one second of my time spent with Black Sigil was really very fun. The whole thing is a chore from start to finish, and incredibly badly designed for the handheld market.

Save points are few and far between, sometimes not even provided before a major boss fight, leading to replaying vast segments of game if one gets killed. Dungeons are a slow crawl, and the random battles, which can occur every few seconds, are themselves incredibly long, repetitive and boring. 

The game doesn't even look all that good. Sprite-based graphics tend to be gorgeous, but the lazy art direction and barely animated characters are horrible to look at, especially when performing the same tasks over and over again. The music is pretty forgettable as well, and sounds incredibly simplistic. 

All of this is wrapped up in a poorly written story that threatens to be interesting, but eventually comes off as a poor man's Chrono Trigger. You take on the role of Kairu, a typically named young RPG hero born in a world where people can use magic. By an unfortunate coincidence, Kairu is born without this ability, just like an evil curse-bringer who once threatened the world many years prior. Kairu is distrusted for this very reason, but soon finds himself in another world and doing all sorts of pointless nonsense until I got sick of reading the boring text. 

Perhaps if the dialog was more interesting, or the attempts at humor didn't collapse embarrassingly, it would have been worth slogging through the dire combat system, but it would had to have been excellent in order to do so. The game is very clearly attempting to be Chrono Trigger, but with none of the charm, tight gameplay, or even better graphics. The top-down, free roaming combat system looks like Square Enix's classic RPG, but it sure as Hell isn't that game, no matter how hard it tries. 

Ripping off the Active Time Battle system, Black Sigil attempts to innovate by allowing characters to move around in real-time by pressing the L button and using the D-pad. Doing so, however, takes up that character's turn, so it really just helps to drag out battles even more. There isn't really any benefit to moving around, either, so what the game does is throw in area-of-effect monster attacks and, even worse, deliberately traps player characters behind each other so you're forced to make use of the game's unnecessary movement feature. So many characters end up stacked between a piece of scenery and another character, seemingly just to make you move around, and it only adds to the overall irritation that is this game. 

The game is simply an annoyance to play. Selecting character actions during a battle is unintuitive, with a horrible multi-tiered, directional selection map that snaps back to the default attack unless you keep the D-pad held down. The menu screens outside of battle are also cluttered and hard to navigate, with pictures in place of menu names that do very little to actually indicate what they are. 

Of course, there will be people who enjoy this game. As I said at the top of the review, some people will accept any grinding, boring RPG if it looks "old school" enough, and Black Sigil is definitely old school at heart. The trouble is that it's now 2009, and old school grinding with very few save points and such a high demand for commitment simply doesn't cut it in this day and age. Black Sigil simply isn't worth the effort it requires, and with so many better RPGs on the DS, there simply is no reason for it to exist. 

RPGs are going to have to do a lot more these days than simply say "Look at how old school I am" in order to impress. This game has not done that. It's not really done anything well at all. 

Score: 3.0 -- Poor (3s went wrong somewhere along the line. The original idea might have promise, but in practice the game has failed. Threatens to be interesting sometimes, but rarely.)


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35 comments | showing # 1 to 35

Naim Master's Avatar - Comment posted on 06/26/2009 13:53
Naim Master
I see a shitstorm coming ...
Daxelman's Avatar - Comment posted on 06/26/2009 14:04
Daxelman
TO YOUR BATTLESTATIONS, PREPARE FOR THE ONSLAUGHT OF THE RETRO!
Tubatic's Avatar - Comment posted on 06/26/2009 14:07
Tubatic
Whoa.

Happy Friday...
Tubatic's Avatar - Comment posted on 06/26/2009 14:11
Tubatic
Also, who made this game?
Count Grishnack's Avatar - Comment posted on 06/26/2009 14:13
Count Grishnack
A three for something that "shouldn't exist?" Consider this a victory retro RPG lovers!
Jim Sterling's Avatar - Comment posted on 06/26/2009 14:16
Jim Sterling
"Also, who made this game?"

Did not add the game info. Game info has now been added. <3
Havoc Fang's Avatar - Comment posted on 06/26/2009 14:18
Havoc Fang
THIS GAME IS BRILLIANT AND YOU ARE ALL UNPROFESSIONALZ EVEN CHAD BOO.

*plays some more Pong while stroking his afro*
Nic128's Avatar - Comment posted on 06/26/2009 14:20
Nic128
Needs moar Chrono Trigger references.
Kaijin's Avatar - Comment posted on 06/26/2009 14:23
Kaijin
I think Jim's comparison to chrono trigger is spot on. It really is like a fail version.
dipnlik's Avatar - Comment posted on 06/26/2009 14:24
dipnlik
Agreed. I had high hopes for this game, and they were massively crushed in about 30 minutes of playing it :-\
HarassmentPanda's Avatar - Comment posted on 06/26/2009 14:25
HarassmentPanda
Even for those that love retro-style RPGs, I've heard that this one is just terribly average and often tedious. A 3/10 for someone that dislikes the sub-genre seems appropriate, if not generous. Another fine review.

Also, can people still possibly enjoy random encounters? The moment I hear a game has random encounters, I immediately lose any desire to play it.
HarassmentPanda's Avatar - Comment posted on 06/26/2009 14:25
HarassmentPanda
Also, just because you don't like a game doesn't mean you have to give it a low score!
Jim Sterling's Avatar - Comment posted on 06/26/2009 14:27
Jim Sterling
"Also, just because you don't like a game doesn't mean you have to give it a low score!"

I am still not sick of this!
Spitfire's Avatar - Comment posted on 06/26/2009 14:28
Spitfire
The controls/button layout is one of my problems with the game. Though I have enjoyed they 3 or 4 hours Ive spend with it. My other problem is the game freezes.... not bootleg versions, legit versions. 3 hours in BLAM my screen stops, though the music still plays. It wouldnt be that big of a deal if the maker would acknowledge this, but they will stick to their story that "only bootleg versions freeze".
silvain's Avatar - Comment posted on 06/26/2009 14:30
silvain
:( I just got this as a present.
Dexter345's Avatar - Comment posted on 06/26/2009 14:39
Dexter345
Just because a game sucks doesn't mean you have to tell us that it sucks!
Gen Eric Gui's Avatar - Comment posted on 06/26/2009 14:50
Gen Eric Gui
Honestly, from what I've played this game is nothing but improvements over Chrono Trigger. And I hate grinding.

But that's just me.
Nic128's Avatar - Comment posted on 06/26/2009 14:57
Nic128
I can understand you hate it. When you don't like a game, you just stop playing it. Jim had to continue playing to review it.

How long did you suffer, Jim?
Dan CiTi's Avatar - Comment posted on 06/26/2009 15:01
Dan CiTi
I thought this would play like Chrono Trigger with a better interface...man was I sorely mistaken.
Tubatic's Avatar - Comment posted on 06/26/2009 15:03
Tubatic
hmm. hate train's running a little late today...
Jim Sterling's Avatar - Comment posted on 06/26/2009 15:05
Jim Sterling
"hmm. hate train's running a little late today..."

You know what? I honestly don't think enough people care about this game for hate to be generated.

To be a fanboy for this, you'd have to be practically dead to begin with.
subimpact's Avatar - Comment posted on 06/26/2009 15:16
subimpact
do you guys realize those characters in this game are mostly mashed up character from dothack series?
Demtor's Avatar - Comment posted on 06/26/2009 15:20
Demtor
I wonder if having a modded DS with a save anywhere feature would make this playable?
Magnalon's Avatar - Comment posted on 06/26/2009 15:23
Magnalon
"Also, just because you don't like a game doesn't mean you have to give it a low score!"

BEST QUOTE EVER!

@Tubatic
I think the few people who are niche enough to enjoy this are sensible (smart) enough not to come and flame an opinion.
Deathofthedead's Avatar - Comment posted on 06/26/2009 15:28
Deathofthedead
Most of Jim's complaints are fairly valid, but I don't agree at all about the writing. Sure, the story's a little forgettable, but the actual moment-to-moment writing is pretty good. It's got me walking around talking to random townspeople just to hear what they say, and I haven't done that in RPGs since PS1 era.
MrSlippery's Avatar - Comment posted on 06/26/2009 15:47
MrSlippery
Wow. I actually didn't mind this. The RANDOMBATTLE RANDOMBATTLE RANDOMBATTLE got on my nerves, sure, but the story was interesting enough that I kept going, and I appreciated it's shared asthetic with Chrono Trigger.
Jonathan Ross's Avatar - Comment posted on 06/26/2009 16:02
Jonathan Ross
I tried to get into this, but just couldn't. Of particular annoyance was that, if I ever got a pre-emptive strike, the enemies still got to attack first. There was a lot of potential there, but I just wasn't motivated to move beyond the first couple hours.
Shoop's Avatar - Comment posted on 06/26/2009 16:17
Shoop
I actually liked some of the art, especially the backgrounds.

But with stuff like no delay between random battles, it just seemed so unfinished/unpolished, which is ironic since the game got delayed for a grip for 'polishing'.
16bitmonster's Avatar - Comment posted on 06/26/2009 17:50
16bitmonster
neat review, the art in this game was all it took for me to fall in love.. sorry you didn't really like it jim. cheers.
XanderSan's Avatar - Comment posted on 06/26/2009 17:56
XanderSan
I'd agree that it looks a little uninspired. Granted that should be part of its charm but it looks like it's more archaic than nostalgic. And with Devil Summoner hitting as a far more sophisticated RPG in simply design alone I can understand people passing it up.

I'd still be interested in checking it out sometime, but I wont be rushing to.
BrickRoadDX's Avatar - Comment posted on 06/26/2009 18:46
BrickRoadDX
I love the music!
Doomsday Forte's Avatar - Comment posted on 06/26/2009 19:00
Doomsday Forte
Moving actually does something, I hear. Apparently you can only target "nearby" enemies so you have to move or you can't hit them. But even then...

Did you run into freezing at all? As already stated, it seems to be pretty hit or miss, with some people having nearly unplayable carts because of it. Given the rarity of save points, that naturally means up to an hour plus wasted if the freeze is especially vicious.

I was gonna link to GFAQs' forum for the game if you wanted fanboys, but they seem to have cooled down as of late. Aww.
Arlo infidel's Avatar - Comment posted on 06/26/2009 21:50
Arlo infidel
Seems a lot of us had the same high hopes for this game. After playing it for about 3 hours, I realized this wasn't what I expected and waited all these months for. The game froze on me a few times and I found numerous glitches as well to help bring down my enjoyment of Black Sigil. It's a shame too, I really expected so much more : /
Xarias's Avatar - Comment posted on 06/26/2009 23:36
Xarias
In defense of the game, the beginning is really slow... so for those who quit just a few hours in, maybe try playing a bit longer.

I do agree that the encounter rate is much too high. The movement thing would be perfectly fine if you could pass through your fellow party members. The game just feels unpolished overall, with the lack of a battle transition, no victory dance at the end of battle, the freezing issues, and other things.

However, I am enjoying the game for what it is. I wish it was more, but still. I'm looking forward to the next game from these guys; hopefully they learn from their first outing.
absolofdoom's Avatar - Comment posted on 06/27/2009 20:46
absolofdoom
Sorry, but shit review, really. Way to keep your personal gaming preference out of the review.
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