Bit.Trip games are proof that compelling new titles can be made with heavy retro stylings, and it will stay a favorite series of mine throughout the years!
PS: I may or may not have mentioned Non Trotsky simply because I know how happy knowing his name made you last time. ;)
That said, as someone who's played BEAT and VOID and every other BIT.TRIP game, this is an incredible experience.
Just my opinion.
Anyway, I figure that it's more important for the reviewer to let people know how a game made them feel than to describe how it plays. If you want a description of a game, you can just go to the ESRB or the game's official site or whatever.
Flux is absolutely fantastic with some of the best level design I've experienced in a game. It's much harder than Beat but if you manage to get to the next zone it just feels so damn rewarding. Some of the art is mindblowingly cool and reminds me of the design which Wipeout HD had in Zone mode. Moving fractals are awesome! :D
Only thing that I don't like is that my HD tv lags without game mode on and even with it activated the damn thing lags a little. That's why I enjoy the bit.trip games on PC much more. More accurate controls and HD graphic! I hope they port it soon. :D
My TV's "Game Mode" still lags a good amount too. CORE really isn't playable for me unless I hook up my Wii to a tube TV. But hey, CORE is so good that it's worth switching the Wii to another TV every now and then to play it.
Regarding Flux, when a game that has the main character die in the end (though he's accepted it) it's amazing the game can also be about the beauties of life, and about living it to the fullest. And like Holmes said, the Meta mode makes you feel God-like. It surprised me when I first got it, I thought it would be different. The mode before it seemed hectic, then everything just seemed to.... slow down in Meta. It was awesome. Too bad my eyest go buggy after playing it too long >_>
Also, I thought the ending was just...not stimulating. I was ready for something interesting, and was left thinking "okay...can I go now?" Though I really don't like Bit.Trip's abstract story to begin with, if you're going to make an interactive ending, it would be great if I wasn't bored of whatever I was doing (see: the Prince of Persia reboot). I actually think that even if I go along with the "story", Flux probably says the least out of the whole series.
Runner's still my favorite, but if they went back and added checkpoints to the original game (so I wouldn't be so frustrated with losing 5+ minutes of progress) then I'd say those two were about even.
Bummer.
I remember you guys spoke with Ed McMullen on Bit Transmission awhile back. And he said something along the lines of "if I'm trying to send message, and you don't get it, I've failed as an artist", or something to that extent. I'll have to go back and relisten, but I remember I really, really loved that point, especially as an artist, and I feel it summarizes my feelings towards maybe 4/6th of the Bit.Trip series: I think the story isn't successful. They're GREAT games, and I love them to (varying degrees of) death.
But as a narrative? They tried too hard to make the story obscure to the point where I really, really need to be convinced that there is one, beyond maybe Runner and Fate.
I know you're super close friends with these guys, so you're gonna love their stuff, and I dig that, because their stuff is good. But their narrative isn't going to reach anyone unless they're willing to just fill in so many blanks that they're practically just making up their own story (I think back to Jim Sterling's analysis of Altered Beast). Maybe one of the squiggly shapes was St. Peter waiting to let Commander Video into Heaven. Or maybe a bunch of shapes danced onscreen and then I got to play a really fun game.
But I haven't finished Flux yet so maybe I'll have an epiphany or something when I do. :D
Anyhow, I wanted to start a little discussion about the story when I'm actually finished. You interested Holmes? I'd really like to see the view of you and other fellow bit.trippers. Maybe you can even write an article or something! ;)
I can say I get the overall theme but there seems to be so many riddles in each game. Maybe I should just ignore the 'details'. ^^
They're not trying to hard to obscure it. They've just taken a different approach.

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