The first time I played Bit.Trip FATE, I was at PAX 2010. It was an exciting time. I was just about to do my first panel, I was around some of my favorite people on the planet, I was riding high of a post-PAX euphoria; all was right with the world.
Flash-forward to last Monday, and I've just gotten home from shooting an episode of Destructoid (the show). I'm feeling anxious and self-conscious, with a sort of post-performance stage fright. The house is empty, and I just want to go to bed. Instead, I buy Bit.Trip FATE, with the sinking feeling that there is no way I can have as much fun with the game now as I did at PAX.
Six hours later, I've beaten the game, and I still can't put it down. My fellow Dtoid editors actually have to drag me away from the game so that I can get started on this review. All the Bit.Trip games are great, but Bit.Trip FATE is different, and it's those differences that got me hooked. Check out the full review for how those hooks work, and why I love them.
Bit.Trip FATE (WiiWare)
FATE tells the story of Commander Video and his showdown with a mysterious thing called "The Source." The source of all evil? The source of the game? We're not exactly sure, but we're clearly told from picture balloons and character actions that "The Source" wants to "skull" Commander Video, and Commander Video wants to "heart" The Source. In true Bit.Trip style, they're leaving some stuff open to interpretation, though it's safe enough to guess that "skull" means death and "heart" means love. With that conflict established, Commander Video hops onto a winding, twisting path called "the vibe," traveling down a one-way road towards a climactic showdown with The Source.
Score: 9.0 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
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