hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Bit.Trip BEAT/remixed levels DLC (iPhone)

6:30 PM on 10.08.2010 // Jonathan Holmes

You remember, Bit.Trip BEAT, don't you? It's that rhythm-action game that uses Pong as a foundation, but builds off of it with visual metaphors, score multipliers, big-time bosses, power-ups-and-downs, and most importantly, tons of different types of aggressive little squares flying around on-screen at all times. It's those squares that truly make the game a transcendental experience.

For more about that, check out our review for the original WiiWare build of the game. Other than some new control options, online multiplayer, achievements, and what looks like slightly scaled down graphics, this game is exactly the same game that was released on the Wii last year. In short, it's awesome. You should buy it.

If that's not enough for you, I've detailed my thoughts on the pros and cons of Bit.Trip BEAT's journey to the iPhone below. There is also a mini-review of the game's all-new DLC levels, which combine visuals and gameplay from Bit.Trip BEAT with the soundtrack from Bit.Trip VOID. Take note Bit.Trip BEAT fans, this is probably the closest you'll get to an official BEAT sequel.

So what are you waiting for? Let's re-review Bit.Trip BEAT!

Bit.Trip BEAT (iPad, iPhone [Reviewed], WiiWare)
Developer: Gaijin Games
Publisher: Namco Bandai
Released: September 30th
MSRP: $1.99

So, lets start with the controls. There are two options: touch controls and tilt controls. Both are playable, but they each have their issues. The tilt controls are responsive, and feel the most like the original BEAT on WiiWare, but since you have to tilt your phone in order to use them, you'll inevitably obscure your perspective of the screen. In a game where pixel-perfect precision is often necessary, just the slightest change distortion of your placement on-screen can lead to potentially fatal failures.

Sadly, the touch controls are actually a little worse. Depending on the situation, they can make the game unfairly easy, or unfairly hard. Since you can just touch wherever you want your paddle to go on screen, nearly all of the physical dexterity involved with playing the game is tossed out the window. If playing the original Bit.Trip BEAT is like playing a trombone, the touch screen version is like playing a kazoo. It's a downgrade that removes almost all skill-based fun from the experience.

On the other end, it's also nearly impossible to keep from obscuring part of the screen when playing with touch controls. I suppose there is a certain skill in trying to play the game in a manner that blocks off as little of the screen as possible, but I don't imagine that was a challenge that BEAT's developers originally intended to include. It's not that big of a deal at the beginning of the game, but in later levels, you really need to be aware of everything that's going on in the game at all times. Throw in the potential for finger slips and hand cramps, and you have a control scheme that Luc Bernard might refer to as "unplayable."

That said, the tilt controls really are quite manageable, and I think they are worth getting used to in order to experience the game's added features. The achievements are ... achievements, and while I personally get nothing from the additional pat on the back that they provide, I know a lot of you out there love them.

I think that everyone can universally applaud the game's multiplayer modes. You can go local with another iPhone (or iPad, which accommodates better controls and HD visuals), or online through the iPhone Game Center. The online was lag free, and the local multiplayer was equally smooth. Local is the way to go for me, as multiplayer BEAT requires some strategic coordination. Plus, there is nothing more emotionally bonding than sharing the cries of joy (or sorrow) of BEAT with a friend.

All in all, the control issues are downgraded to the degree where I need to take off at least a point from the 9/10 that the WiiWare version received. Still, the achievements and online multiplayer are good enough to add at least half a point. Using my super math powers, I deduce that Bit.Trip BEAT iPhone gets an ...

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)

Bit.Trip BEAT VOID Remix DLC (iPad, iPhone [Reviewed])
Developer: Namco Bandai
Publisher: Namco Bandai
Released: September 30th
MSRP: $1.99

When Bit.Trip CORE was first announced, some fans of BEAT cried foul. CORE was technically a sequel to BEAT, but it definitely wasn't BEAT 2. Though CORE ended up being arguably a better game than BEAT, some fans of the original still weren't happy. They wanted more BEAT. Now, they've finally gotten their wish.

These new levels feature music from the soundtrack to Bit.Trip VOID. The songs are excellent; arguably more ambient and mind-altering than the poppy tunes found in the original BEAT. There is tonal variation in VOID's soundtrack when you upgrade from Hyper to Mega (read the full review if you don't know what that means). While BEAT's soundtrack gets a noticeable jump in fidelity when you enter Mega, VOID's tunes go from subtle and simple to booming and bombastic. Either way, the compositions here are great for both first-time listeners and pre-committed VOID fans who are looking for an excuse to revisit the soundtrack.

The real stars of the show here are the new beat patterns. Those aggressive little squares are back, and in a whole new arrangement. Unfortunately, the arrangements here aren't always as interesting as those created by Gaijin Games for the original BEAT. There are some moments where the creativity and ingenuity rivals the original, but there are also plenty of moments where things feel pretty standard. It's still fun throughout -- it's just not always mindblowing in the way that BEAT was the first time I played it.

Part of that comes from the lack of new beat types. Their order may be new, but for the most part, these are the same beats that BEAT fans have taken on many times before. The bouncing orange beat, the high speed, squiggly purple beats, the paddle-shaped yellow beats; they're all back. While it feels right to see them again, it would have been more exciting to get all-new beats to contend with.

BEAT's backgrounds and bosses also make a return appearance. They are completely unchanged from how they appeared in the original game, and are by far the most "same-y" aspect of the VOID remix experience. That wouldn't bother me at all if I'd never played BEAT before, but as someone who's played through the game at least 20 times, it's a little uninspiring to take on the same bosses again in what's otherwise a new series of challenges.

Will I play these new Bit.Trip BEAT levels again and again, as I have the original game? Absolutely. Will I play them as often as I play the original levels? Probably not. They're well designed, sometimes to the point of genius, and the VOID soundtrack is fantastic as always, but for the same price as the original game, this DLC is a little stale. Still, it's a must buy

Score: 7.5 -- Good (7s are solid games that definitely have an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun.)

Jonathan Holmes, Bad Joke Uncle
 Follow Blog + disclosure Tips
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Ju... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

Halflocke avatarHalflocke
Underhero a 2d side scrolling rpg on indie gogo
extatix avatarextatix
Heading off to Spiel in a bit. A whole lot of games there, just of the cardboard variety. I love me some board games.
absolutfreak avatarabsolutfreak
Finally finished The Witcher 3. Definitely one of the best games I've played in my 30 years or so of gaming. Now onward to Ground Zeroes/Phantom Pain.
Nathan D avatarNathan D
*playing an old ps1 game* "START and SELECT don't bring the menu up?! WELL WHAT THE FU-oh, it's Triangle..."
TheDefenestrator avatarTheDefenestrator
If anyone's playing Marvel Puzzle Quest (any platform) you should join my Alliance, RedRightHand, and help me kick some Galactus butt for their second anniversary event. (Please?)
Shinta avatarShinta
MGS Online Day 3. I have 3 character up to level 10 now, one in each class. They're all pretty handy, but I do miss the scout's mark speed the most on other classes.
RadicalYoseph avatarRadicalYoseph
The SW: Battlefront is pretty and has great sound design, but the gameplay is so shallow and has seemingly no depth! If the full game is like this I will be disappointed.
Torchman avatarTorchman
*looks at Amazon preorder* This one's for you Chib'
CJ Andriessen avatarCJ Andriessen
Dear Playboy: Love your video game coverage, but how about you start making some topless unboxing videos? Seeing someone unwrap a copy of Call of Duty is boring. Seeing a topless Playmate unwrap a copy of anything is awesome!
OverlordZetta avatarOverlordZetta
In happier news, Level-5 is already talking Yo-Kai Watch 2's Western release, and better/worse yet, they're considering amiibo support for the series! And hey, if they can't get Jibanyan into Smash, that'd be one way to get the West's attention.
gajknight avatargajknight
I drank a glass of Ovaltine for the first time in years today. It was nice. Like drinking a glass of my childhood, complete with ignorance, embarrassing angst, tears (so many tears) and night terrors. Ah, the good 'ol days.
OverlordZetta avatarOverlordZetta
[img][/img] This is just depressing. Digital classics on consoles are such a great idea, but it's like not a single company wants to really go through with it.
StriderHoang avatarStriderHoang
My heart will always be yours, Papyrus #2spoopy4me
GoofierBrute avatarGoofierBrute
I recently beat Castlevania: Aria of Sorrow again, but this time I played on Hard mode from scratch. Outside of dying a few times due to me being an idiot, and enemies hitting harder, it was actually easy. Like really easy.
Gamemaniac3434 avatarGamemaniac3434
Today I replated bacteria that I made take up a plamid hopefully stitched onto the genes generatlight. Taken from other dead bacteria and put into a non glowing species, to make it glow. Fucking microbiology is the best.
Pixie The Fairy avatarPixie The Fairy
It seems fairy farts are a fragrance, a soap, incense, a vaping liquid and a kind of nail polish. I'm clearly in the wrong line of work and need to eat more chili.
Cannibal Steven avatarCannibal Steven
"You gave the Lost Soul a big smile, like you remember she likes to do... For some reason she sort of wants to smile back..." I'm not crying. Not one bit.
ChrisHannard avatarChrisHannard
Just tried 'The Last Of Us' on PSNow Trial, only to be told... 'Something went wrong. Try again.' Game-appropriate error message or quickie plot-summary?
TheAngriestCarp avatarTheAngriestCarp
I hate when people say crap like "I admit that [thing] in games is problematic, but I still enjoy it" because it's an underhanded way of contradicting your own views while convincing yourself that you aren't a hypocrite.
ChillyBilly avatarChillyBilly
Well shit. I knew I was more than likely going to enjoy Star Wars Battlefront (cause you know, giant Star Wars nerd and all) but holy cow, the beta is fucking great! I need the full game like, now.
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -