Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

BioShock Infinite: Burial at Sea: Episode 2
 BLOG ABOUT THIS

Review: BioShock Infinite: Burial at Sea Episode Two

4:00 PM on 03.25.2014 // Chris Carter
  @DtoidChris

Irrational's swan song

BioShock Infinite had an interesting run, with player reception all over the board. Some loved it, some hated it, others reveled in its celebration of violence, some disapproved. It's probably going to be a long time before we get to debate the merits of another BioShock game again though, considering the fact that Irrational Games has dissolved, and is handing over the franchise to 2K.

So that leaves Burial at Sea Episode Two as Irrational's last hurrah, and I'm pleased to say it's a vast improvement upon the foundation that was built in Episode One.

[Be warned: there are minor spoilers involving Episode One below.]

BioShock Infinite: Burial at Sea Episode Two (PC [reviewed], PlayStation 3, Xbox 360)
Developer: Irrational Games
Publisher: 2K Games
Released: March 25, 2013
MSRP: $14.99 (included in Season Pass)

After a fantastic opening that links the worlds of BioShock and Infinite, this episode of Burial at Sea picks up right after the prior DLC, but this time we're in control of Elizabeth. Elizabeth will find herself drawn into both the world of Rapture and Columbia, as she interacts with a variety of characters from both franchise worlds. She'll have to do this by way of stealth, and without the use of her magical "tearing" ability (which is explained by way of the narrative). Just in case you need a quick refresher, a "Previously on BioShock" video is very helpful for those of you who forgot the gist of the first game. 

Simply put, the transition into Elizabeth not only works on a macro level, but the stealth ploy is actually fun, as well as unique. Instead of the same old "shoot everything" strategy typically employed by Jack and Booker before her, Elizabeth must instead rely on tools like sleeping darts and stealth knockouts to stand a chance. Irrational really took a chance with the switch to a lower-key approach, and it paid off. In a nutshell, Elizabeth's style is Thief-like, which is a good franchise to draw inspiration from.

This dedication to stealth is seen through nearly every facet of her gameplay. When slinking around carpeted floors muffle her steps, and objects like broken glass or puddles can give her away. Through the use of a brand new Plasmid called the Peeping Tom, she can also see through walls and momentarily cloak herself, adding a new dimension to your approach should you wish to use it. I had a lot of fun coming up with new ways to utilize Elizabeth's style, and it felt like I was playing something utterly different -- which is an accomplishment for a DLC episode, in my mind.

Although she might have less health than Booker she is still very much a formidable hero with a variety of weapons at her disposal like Noisemaker Darts to distract sentries, and gas darts to put multiple foes to sleep -- plus, she still has a few standard guns like the handcannon and shotgun. Her only real weakness is the inability to take out enemies with melee attacks if she's seen, but a quick cloak or a few moments of going into hiding will fix that.

In addition to the uniquely improved gameplay, you'll also get a lot more big-picture story in Burial at Sea Episode Two. I'm talking tidbits fans really want to see, like more info on Big Daddies, Little Sisters, and a lot of the big personalities in the Bioshock universe. You'll also see a few appearances from the Lutece Twins, and characters you didn't necessarily get to hang out with in person in past games. If you were disappointed by the lack of new revelations presented in Episode One, you'll get them here.

Although the length of a game doesn't typically bother me, the fact of the matter is you're getting more bang for your buck with Episode Two, as the core story will last you around five hours. The environments as a whole are also much larger than Episode One, so it's really easy to get lost as you look for secrets and experiment with Elizabeth's newfound tactics.

Irrational also went above and beyond with the implementation of 1998 Mode -- a new difficulty level that challenges you to complete the entire DLC without killing a soul. I never thought the core game's 1999 setting really added anything significant as it was basically the exact same experience, but with even more emphasis on stealth, playing 1998 felt like a whole new game. It was so fun in fact that I was compelled to go back for a second playthrough of Episode Two immediately -- a feeling I didn't experience with the first DLC.

BioShock Infinite: Burial at Sea Episode Two blows Episode One out of the water. It improves upon nearly every shortcoming of the first outing, and with all of the lore additions it's a must-play for fans of the series. It's worth picking up the Season Pass just to see this story through to the end.



THE VERDICT

8.5

BioShock Infinite: Burial at Sea: Episode 2 - Reviewed by Chris Carter
Charming - Not perfect, but it's easy to ignore the rough spots when faced with so many engaging design decisions and entertaining moments. A memorable game that's hard not to like and recommend to others.

See more reviews or the Destructoid score guide.

Chris Carter, Reviews Director, Co-EIC
 Follow Blog + disclosure DtoidChris Tips
Chris (Magnalon) has been enjoying Destructoid avidly since 2008. He finally decided to take the next step, make an account, and start blogging in January of 2009. Now, he's staff! -----------... more   |   staff directory





 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

destructoid's previous coverage:
BioShock Infinite: Burial at Sea: Episode 2


View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:



Please contact Crave Online, thanks!


Exclusivity is (mostly) Bad, except for when Nintendo is involved

Summer Wars: The Video Gameā€¦.I mean Digimon: Cyber Sleuth

Gaming's Beautiful People #4: Valentine's Day Special OR Love Multi-Kills

Exist Archive: The Other Side Of The Sky Import Review

Stupid Teens Do Stupid Things: An Oxenfree Critique

A blog test. Brought to you by Buckner & Garcia

Cblogs of 2/11/16, 2/12/16 + Firethoughts

XCOM 2 And The Glory of Mods

PS+ Games of the Month January 2016 - Feat. GajKnight and SolarPonyDjango

Your Opinions On Racing Games Are Stupid

 Add your impressions

 Quickposts
Status updates from C-bloggers

Dr Mel avatarDr Mel
My mustache froze while walking home from work. Fun!
Sir Shenanigans avatarSir Shenanigans
I've discovered Fangamer... This stuff's amazing!
Jed Whitaker avatarJed Whitaker
No comment.
Parismio avatarParismio
Omg i love the internet
Mike Martin avatarMike Martin
Iron Paladin avatarIron Paladin
Jed Whitaker avatarJed Whitaker
I can't wait to mute Niero. #NoRules #ThePurge
Joe Parlock avatarJoe Parlock
I spent all last night playing Day of Defeat: Source. If only Valve gave it even half the attention it did to TF2 or CS:S...
BaronVonSnakPak avatarBaronVonSnakPak
Nearing Platinum status.
CoilWhine avatarCoilWhine
THIS IS THE BEST EMAIL I'VE EVER GOTTEN HOLY SHIT
Parismio avatarParismio
Sheesh i played metal gear rising before and Platinum ruined the franchise.
Fuzunga avatarFuzunga
Toonami is running a poll right now at [url]www.toonami.com/poll[/url] where one of the questions is which show you'd want un-cancelled. Oh, Teen Titans is included? That's curious...
SlyTAdvantage avatarSlyTAdvantage
"The Ravagers dropped the giant insects and waited for them to evolve ... it's clear. This is their plan from the start" -EDF 4.1 scientist So dragons are evolved forms of ants, spiders and/or wasps ....... what?
Ckarasu avatarCkarasu
Every time I hear "I don't understand why people like _____ game", I get annoyed. Of course you understand, if you've listened to what those people were saying. You just don't agree, and that's A-OK. I HATE Twilight, but I understand why people like it.
RadicalYoseph avatarRadicalYoseph
Just tried playing the first Bayonetta game... it was really bad. Honestly I don't understand why Platinum games are so well regarded. None of them are really worthwhile.
StriderHoang avatarStriderHoang
The first person I block is the person who talks shit about Platinum
Torchman avatarTorchman
Even though your waifus are shit
Darth Wachen avatarDarth Wachen
Finally, a blog that I can call my own, I feel accomplished somehow.
Nekrosys avatarNekrosys
Gonna be honest; this really made my day.
Rico the Penguin avatarRico the Penguin
I doubt I'll use it much but I'm totally fine with a block/ignore feature. Everyone has a right to speak, but I don't think anyone has a right to be heard. If this place played country music I'd want a mute button, basically :p.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -