Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Review: Battlefield: Bad Company 2

2:00 PM on 03.05.2010 // Jordan Devore
  @DtoidJordan

For a few reasons, more people are flocking towards EA DICE and Battlefield: Bad Company 2 than ever showed up to cheer on the original Bad Company. The big factor, as far as I can tell, directly relates to a certain other big-name first-person shooter losing a portion of its following because of some sketchy decisions that were made.

More importantly, Bad Company 2 looked promising from the moment we caught our very first glimpse. That's what it's really about; forget the politics, just this once. Most of us played either the demo or the beta and realized, hey, this pretty much lives up to our expectations. Imagine that!

Of course, there is a reason why the single-player hasn't been mentioned much. You'll find out what I'm talking about in a few seconds, if you'd kindly continue reading past the break.

Battlefield: Bad Company 2 (Xbox 360 [reviewed], PlayStation 3, PC) 
Developer: EA DICE
Publisher: Electronic Arts
Released: March 2, 2010
MSRP: $59.99

Where do you begin when talking about a game like Battlefield: Bad Company 2? Its rather traditional first-person shooter single-player campaign, or the part everyone seems to truly play it for, the multiplayer component? Let me rephrase that. Which do you want first -- the good news, or the bad?

Bad Company 2 starts off rather unpredictably. A part of me doesn't want to spoil it, but my other half thinks it would be unfair to pass on talking about one of the few great story moments. Without going into much detail, let's just say the entire introductory level takes place during World War II. Even as someone who openly hates on WWII-era shooters, I legitimately enjoyed the prologue; DICE makes it work, against all odds.

Of course, they didn't randomly include this opening segment for no reason -- it ties into the modern-day story, which has Russia and the United States in conflict. For anyone who's played Modern Warfare 2 (look, I made it this far before dropping those words!), think less insane moments. Somehow, Bad Company 2, even with its lighthearted approach to war in today's day and age, feels more grounded in reality.

Now, here's where we get to the not-so-nice parts. The story itself is admittedly one-dimensional. You'll often find yourself wondering what your motivation for fighting really is. This is made slightly less apparent by the funny dialogue (we're talking "videogame funny," here) in cut scenes and during the in-game action.

Even though the campaign is oh, a good eight hours long -- depending on how badly the often annoyingly located checkpoints screw you over -- and the locales are mixed up at a pretty decent rate, it's simply not enough. Genuinely cool action sequences are too few and far between. It all feels like an episode of the A-Team that drags on just a bit too long.

What's weird about the story -- well, this is a Battlefield game, so maybe not -- is how much everything except for the prologue and the final moments feels like an afterthought. I get the immediate impression that DICE was focused solely on providing a stellar multiplayer experience, and then tended to the single-player portion on occasion. If nothing else, this is what you should take away from my review. Sorry, single-player guys, but this one isn't going to do much for you.

Alright, you still here? Apologies if the beginning portion scared you off; it gets better, trust me. Without a doubt, Bad Company 2's multiplayer is enough of a reason to be interested in the game. Simply put, it's phenomenal. Even if, like me, you are relatively new to the series (I've only played Battlefield 1943), you need to get in on this fun.

Apart from the story's nicely written main characters and the wonderful orchestral work done by Mikael Karlsson, every good element from the single-player can be found in multiplayer -- and more often than not, it's implemented better. The best example of this is the destructible environments.

No, the destruction in Bad Company 2 is not the greatest we've seen in videogames. But as far as multiplayer shooters go, the level of depth is great enough to impact the way other players behave, and hopefully, the way you react; otherwise, you won't last long at all. If you aren't blowing open a wall to get the jump on an enemy player who is destroying your M-COM station, you're doing it wrong. Unfortunately, this urgency is never really stressed throughout the single-player enough to feel significant.

As for the sound design, the mere fact that I'm talking about it in depth should prove to you how tremendous it is. Usually an afterthought when it comes to reviews, I'd be a fool to not make mention of it. For once, firing a gun sounds like it should -- immensely loud and satisfying.

With or without surround sound, you get a true sense of where in the map the firefights are taking place. Hearing shots way out in the distance is not only a neat audio effect, it's also super helpful.

Like all good multiplayer shooters, Bad Company 2 has plenty to keep you interested in grinding away at battle after battle. While the three main modes -- Rush, Conquest, and Squad Deathmatch (along with the GameStop-exclusive Squad Rush) -- seemingly never get old, you better believe there's XP and unlockables to incentivize steady participation.

There are four distinct classes to pick from (Assault, Engineer, Recon, and Medic), each with their own class-specific weapons and abilities. Thankfully, there are also plenty of non-class-specific items that help make customization something you can easily do on the fly as you wait to respawn during a match.

The choice to have fewer, more refined classes was definitely a wise one. With Bad Company 2's emphasis on team-centric multiplayer, everything meshes nicely. There's nothing quite like having one person in your squad infiltrate the enemy base, then using squad spawn to appear a few feet behind them and take a handful of enemies out in a matter of seconds.

The leveling system is deliberately slower than what you might be used to, but it works. Sure, you won't be leveling up every two, three, or even four matches, but you're constantly being handed something new. Every step of the way, it feels like you are making tangible progress.

I can go on and on all day about how great the multiplayer in Bad Company 2 is, and I kind of already have. With that in mind, the one last thing I want to stress is this: balance. I have no idea how DICE was able to pull it off -- luck or otherwise -- but the balancing of the guns, the classes, and even the maps is good. Really, really good.

It's all too common to be in a Rush match with less than ten team respawns left only to miraculously come back and win the game moments later. I keep waiting for someone to find a cheap exploit of sorts and prove me wrong -- like a ridiculously overpowered class setup -- but so far, nothing.

About the only negative I can come up with is the vehicle controls, which are not exactly terrific. "Unusual" sums the experience up quite nicely. The more simple ones, such as the ATVs, are fine. Too fast for their own good, rendering them a blast to ride, but fine nonetheless. Helicopters? Talk about a deep learning curve. You will crash a helicopter during your first attempt at piloting one; this is fact. For series veterans, none of this is news, however.

As hyperbolic as this may sound, Bad Company 2 provides some of the best team-based multiplayer around. It's an utter shame that the single-player is only decent at best (even that is being generous) -- otherwise, we'd have a real winner on our hands.

Whether the game is worth purchasing entirely depends on how interested you are in owning another online first-person shooter. Bad Company 2 is undeniably going to contain the next big multiplayer scene for some time to come. If you are interested, even slightly, absolutely buy this game. Stop reading this review right this second and go get it; don't even look at the score. Everyone else, especially those of you who are strictly into gaming by yourself, it's simply not right for you.

Score: 8.5 -- Great (8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.)




Jordan Devore, Managing Editor, Co-EIC
 Follow Blog + disclosure DtoidJordan Tips
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory



 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.

 Quickposts
Status updates from C-bloggers

Nathan D avatarNathan D
I love when someone at work tries to claim you screwed up on something and it completely backfires on them. I try to help them save face afterwards, but secretly I'm like...
CoilWhine avatarCoilWhine
I still love Tearaway Unfolded despite the shit pacing and hell yeah I'm going for that plat. It'll be my 2nd plat, first since Sly 2 Remastered back in 2012. So it's been a while. gotta beat the game first tho :P
CoilWhine avatarCoilWhine
Tearaway Unfolded's final level is my least favorite kind. Life is Strange-esque linear path (through a void) of moments from the game. Bleh.
Shinta avatarShinta
Gravity Rush Remastered looks reallllllyyyyyy nice. Video and screenshots didn't quite do it justice. Seeing it in person is much better.
Virtua Kazama avatarVirtua Kazama
We are T-7 days until the release of Street Fighter V! There will be a blog released on the February 15, only one day before the release. This blog is about reflecting on Street Fighter IV.
Terry 309 avatarTerry 309
Can good videogame music sugarcoat a game so much that we forget it's a bad game?
lewness avatarlewness
My Wii U came back from repairs... It does not recognize me anymore. It does not remember anything - Xenoblade, Smash, everything. Also, the game disc that was trapped when I sent it is in a separate sleeve, cracked. RIP data.
Pixie The Fairy avatarPixie The Fairy
Separated at birth? [img]https://38.media.tumblr.com/dc4c946f418196e87160398f851c19fb/tumblr_nuwhksbSVu1sjh5bfo1_400.gif[/img]
Solar Pony Django avatarSolar Pony Django
I got my RNDM Viynl by Mega Ran last night but forgot to post a picture. Enjoying it so far though.
Mike Wallace avatarMike Wallace
Damn, my 26" monitor just crapped out on me. S'what I get for buying knockoff brands I guess. Back to the 19" non-HD monitor for me.
Jinx 01 avatarJinx 01
I miss mapping :( I was thinking about learning GameMaker, but now I'm leaning toward Unreal Engine 4, maybe to map for the new UT?
ikiryou avatarikiryou
I've spent the past 3 hours with that Lost Planet spinoff EX Troopers after finding it on sale for $20US on Amazon. It would've been great if Capcom had released it here. Or if they decided 2 turn that IP into Monster Hunter w/ guns set in an open world
Amna Umen avatarAmna Umen
Anyone notice that the Qposts are posting in the Normal Blog list? Niero? Bueller?
SpielerDad avatarSpielerDad
Rubio supporters rough up robot at New Hampshire rally. Mr. Destructoid's long lost cousin?
Fuzunga avatarFuzunga
For a nice mailbox surprise today! Forgot I ordered this a while back.
Shinta avatarShinta
Bosman and Huber running a Nintendo channel show, and playing games with Treehouse during E3? I'd be down for that.
EdgyDude avatarEdgyDude
I just found out Phoenix Wright is getting an anime this year. Color me surprised and very interested.
Operative20 avatarOperative20
I really want to continue my RE playthrough but this FUCKIN JAVA PROGRAM JUST WON'T WORK WHY AM I SUCH A FAILURE
SayWord avatarSayWord
Life is Strange Spoilers: I am about to start Episode 5 but noticed Uzumaki inspiration right away. Beginning scene with the town and lighthouse, tons of Spirals including the projections in the "End of the World Party". Anyone else notice this?
JPF720 avatarJPF720
Is it just me or with only one month and a week 2016 has been hit with some considerable losses, but in terms of severity and scope? From musicians and athletes to freaking websites...Let's keep riding this storm of sadness guys.
more quickposts


Contest!


Seriously

Invert site colors

  Dark Theme
  Light Theme


Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo



Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -